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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD)
namespace WTF {
class String;
};
namespace WebCore {
// Buttons in the "standard" gamepad layout in the Web Gamepad spec
// https://www.w3.org/TR/gamepad/#dfn-standard-gamepad-layout
enum class GamepadButtonRole : uint8_t {
RightClusterBottom = 0,
RightClusterRight = 1,
RightClusterLeft = 2,
RightClusterTop = 3,
LeftShoulderFront = 4,
RightShoulderFront = 5,
LeftShoulderBack = 6,
RightShoulderBack = 7,
CenterClusterLeft = 8,
CenterClusterRight = 9,
LeftStick = 10,
RightStick = 11,
LeftClusterTop = 12,
LeftClusterBottom = 13,
LeftClusterLeft = 14,
LeftClusterRight = 15,
CenterClusterCenter = 16,
Nonstandard1 = 17,
Nonstandard2 = 18,
};
extern const size_t numberOfStandardGamepadButtonsWithoutHomeButton;
extern const size_t numberOfStandardGamepadButtonsWithHomeButton;
extern const GamepadButtonRole maximumGamepadButton;
const WTF::String& standardGamepadMappingString();
#if ENABLE(WEBXR)
const WTF::String& xrStandardGamepadMappingString();
#endif
} // namespace WebCore
#endif // ENABLE(GAMEPAD)