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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GamepadConstants.h"
#if ENABLE(GAMEPAD)
#include <wtf/NeverDestroyed.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
const GamepadButtonRole maximumGamepadButton = GamepadButtonRole::CenterClusterCenter;
const size_t numberOfStandardGamepadButtonsWithoutHomeButton = static_cast<size_t>(maximumGamepadButton);
const size_t numberOfStandardGamepadButtonsWithHomeButton = numberOfStandardGamepadButtonsWithoutHomeButton + 1;
const WTF::String& standardGamepadMappingString()
{
static NeverDestroyed<String> standardGamepadMapping = "standard";
return standardGamepadMapping;
}
#if ENABLE(WEBXR)
// https://immersive-web.github.io/webxr-gamepads-module/#dom-gamepadmappingtype-xr-standard
const WTF::String& xrStandardGamepadMappingString()
{
static NeverDestroyed<String> xrStandardGamepadMapping = "xr-standard";
return xrStandardGamepadMapping;
}
#endif
} // namespace WebCore
#endif // ENABLE(GAMEPAD)