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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AudioUtilities_h
#define AudioUtilities_h
#include <cmath>
namespace WebCore {
namespace AudioUtilities {
// https://www.w3.org/TR/webaudio/#render-quantum-size
constexpr size_t renderQuantumSize = 128;
// Standard functions for converting to and from decibel values from linear.
float linearToDecibels(float);
float decibelsToLinear(float);
// timeConstant is the time it takes a first-order linear time-invariant system
// to reach the value 1 - 1/e (around 63.2%) given a step input response.
// discreteTimeConstantForSampleRate() will return the discrete time-constant for the specific sampleRate.
double discreteTimeConstantForSampleRate(double timeConstant, double sampleRate);
// How to do rounding when converting time to sample frame.
enum class SampleFrameRounding {
Nearest,
Down,
Up
};
// Convert the time to a sample frame at the given sample rate.
size_t timeToSampleFrame(double time, double sampleRate, SampleFrameRounding = SampleFrameRounding::Nearest);
inline float linearToDecibels(float linear)
{
ASSERT(linear >= 0);
return 20 * log10f(linear);
}
inline float decibelsToLinear(float decibels)
{
return powf(10, 0.05f * decibels);
}
} // AudioUtilites
} // WebCore
#endif // AudioUtilities_h