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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ScrollingTreeScrollingNodeDelegate.h"
#if ENABLE(ASYNC_SCROLLING) && PLATFORM(MAC)
#include "ScrollingEffectsController.h"
#include <wtf/RunLoop.h>
OBJC_CLASS NSScrollerImp;
namespace WebCore {
class FloatPoint;
class FloatSize;
class IntPoint;
class ScrollingStateScrollingNode;
class ScrollingTreeScrollingNode;
class ScrollingTree;
class ScrollingTreeScrollingNodeDelegateMac : public ScrollingTreeScrollingNodeDelegate, private ScrollingEffectsControllerClient {
public:
explicit ScrollingTreeScrollingNodeDelegateMac(ScrollingTreeScrollingNode&);
virtual ~ScrollingTreeScrollingNodeDelegateMac();
void nodeWillBeDestroyed();
bool handleWheelEvent(const PlatformWheelEvent&);
bool startAnimatedScrollToPosition(FloatPoint) final;
void stopAnimatedScroll() final;
void willDoProgrammaticScroll(const FloatPoint&);
void currentScrollPositionChanged();
bool activeScrollSnapIndexDidChange() const;
std::optional<unsigned> activeScrollSnapIndexForAxis(ScrollEventAxis) const;
bool isScrollSnapInProgress() const;
bool isRubberBandInProgress() const;
void updateFromStateNode(const ScrollingStateScrollingNode&);
void updateScrollbarPainters();
void deferWheelEventTestCompletionForReason(WheelEventTestMonitor::ScrollableAreaIdentifier, WheelEventTestMonitor::DeferReason) const override;
void removeWheelEventTestCompletionDeferralForReason(WheelEventTestMonitor::ScrollableAreaIdentifier, WheelEventTestMonitor::DeferReason) const override;
private:
// ScrollingEffectsControllerClient.
std::unique_ptr<ScrollingEffectsControllerTimer> createTimer(Function<void()>&&) final;
void startAnimationCallback(ScrollingEffectsController&) final;
void stopAnimationCallback(ScrollingEffectsController&) final;
bool allowsHorizontalStretching(const PlatformWheelEvent&) const final;
bool allowsVerticalStretching(const PlatformWheelEvent&) const final;
IntSize stretchAmount() const final;
bool isPinnedOnSide(BoxSide) const final;
RectEdges<bool> edgePinnedState() const final;
bool allowsHorizontalScrolling() const final;
bool allowsVerticalScrolling() const final;
bool shouldRubberBandOnSide(BoxSide) const final;
void immediateScrollBy(const FloatSize&, ScrollClamping = ScrollClamping::Clamped) final;
void didStopRubberBandAnimation() final;
void rubberBandingStateChanged(bool) final;
void adjustScrollPositionToBoundsIfNecessary() final;
bool scrollPositionIsNotRubberbandingEdge(const FloatPoint&) const;
void scrollControllerAnimationTimerFired();
FloatPoint scrollOffset() const final;
float pageScaleFactor() const final;
void didStopAnimatedScroll() final;
void willStartScrollSnapAnimation() final;
void didStopScrollSnapAnimation() final;
ScrollExtents scrollExtents() const final;
void releaseReferencesToScrollerImpsOnTheMainThread();
ScrollingEffectsController m_scrollController;
RetainPtr<NSScrollerImp> m_verticalScrollerImp;
RetainPtr<NSScrollerImp> m_horizontalScrollerImp;
std::unique_ptr<RunLoop::Timer<ScrollingTreeScrollingNodeDelegateMac>> m_scrollControllerAnimationTimer;
bool m_inMomentumPhase { false };
};
} // namespace WebCore
#endif // PLATFORM(MAC) && ENABLE(ASYNC_SCROLLING)