blob: 0a7a01d295b151ab55b294b37082fe38216aa05c [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLTexture.h"
#include "WebGLContextGroup.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderingContextBase.h"
namespace WebCore {
Ref<WebGLTexture> WebGLTexture::create(WebGLRenderingContextBase& ctx)
{
return adoptRef(*new WebGLTexture(ctx));
}
WebGLTexture::WebGLTexture(WebGLRenderingContextBase& ctx)
: WebGLSharedObject(ctx)
, m_target(0)
#if !USE(ANGLE)
, m_minFilter(GraphicsContextGL::NEAREST_MIPMAP_LINEAR)
, m_magFilter(GraphicsContextGL::LINEAR)
, m_wrapS(GraphicsContextGL::REPEAT)
, m_wrapT(GraphicsContextGL::REPEAT)
, m_isNPOT(false)
, m_isComplete(false)
, m_needToUseBlackTexture(false)
, m_isCompressed(false)
, m_isFloatType(false)
, m_isHalfFloatType(false)
, m_isForWebGL1(ctx.isWebGL1())
#endif
{
setObject(ctx.graphicsContextGL()->createTexture());
}
WebGLTexture::~WebGLTexture()
{
if (!hasGroupOrContext())
return;
runDestructor();
}
void WebGLTexture::setTarget(GCGLenum target, GCGLint maxLevel)
{
if (!object())
return;
// Target is finalized the first time bindTexture() is called.
if (m_target)
return;
#if USE(ANGLE)
UNUSED_PARAM(maxLevel);
m_target = target;
#else
switch (target) {
case GraphicsContextGL::TEXTURE_2D:
m_target = target;
m_info.resize(1);
m_info[0].resize(maxLevel);
break;
case GraphicsContextGL::TEXTURE_CUBE_MAP:
m_target = target;
m_info.resize(6);
for (int ii = 0; ii < 6; ++ii)
m_info[ii].resize(maxLevel);
break;
}
#endif // USE(ANGLE)
}
void WebGLTexture::deleteObjectImpl(const AbstractLocker&, GraphicsContextGL* context3d, PlatformGLObject object)
{
context3d->deleteTexture(object);
}
GCGLint WebGLTexture::computeLevelCount(GCGLsizei width, GCGLsizei height)
{
// return 1 + log2Floor(std::max(width, height));
GCGLsizei n = std::max(width, height);
if (n <= 0)
return 0;
GCGLint log = 0;
GCGLsizei value = n;
for (int ii = 4; ii >= 0; --ii) {
int shift = (1 << ii);
GCGLsizei x = (value >> shift);
if (x) {
value = x;
log += shift;
}
}
ASSERT(value == 1);
return log + 1;
}
// Everything below this point is unused with the ANGLE backend.
#if !USE(ANGLE)
void WebGLTexture::setParameteri(GCGLenum pname, GCGLint param)
{
if (!object() || !m_target)
return;
switch (pname) {
case GraphicsContextGL::TEXTURE_MIN_FILTER:
switch (param) {
case GraphicsContextGL::NEAREST:
case GraphicsContextGL::LINEAR:
case GraphicsContextGL::NEAREST_MIPMAP_NEAREST:
case GraphicsContextGL::LINEAR_MIPMAP_NEAREST:
case GraphicsContextGL::NEAREST_MIPMAP_LINEAR:
case GraphicsContextGL::LINEAR_MIPMAP_LINEAR:
m_minFilter = param;
break;
}
break;
case GraphicsContextGL::TEXTURE_MAG_FILTER:
switch (param) {
case GraphicsContextGL::NEAREST:
case GraphicsContextGL::LINEAR:
m_magFilter = param;
break;
}
break;
case GraphicsContextGL::TEXTURE_WRAP_S:
switch (param) {
case GraphicsContextGL::CLAMP_TO_EDGE:
case GraphicsContextGL::MIRRORED_REPEAT:
case GraphicsContextGL::REPEAT:
m_wrapS = param;
break;
}
break;
case GraphicsContextGL::TEXTURE_WRAP_T:
switch (param) {
case GraphicsContextGL::CLAMP_TO_EDGE:
case GraphicsContextGL::MIRRORED_REPEAT:
case GraphicsContextGL::REPEAT:
m_wrapT = param;
break;
}
break;
default:
return;
}
update();
}
void WebGLTexture::setParameterf(GCGLenum pname, GCGLfloat param)
{
if (!object() || !m_target)
return;
GCGLint iparam = static_cast<GCGLint>(param);
setParameteri(pname, iparam);
}
void WebGLTexture::setLevelInfo(GCGLenum target, GCGLint level, GCGLenum internalFormat, GCGLsizei width, GCGLsizei height, GCGLenum type)
{
if (!object() || !m_target)
return;
// We assume level, internalFormat, width, height, and type have all been
// validated already.
int index = mapTargetToIndex(target);
if (index < 0)
return;
m_info[index][level].setInfo(internalFormat, width, height, type);
update();
}
void WebGLTexture::generateMipmapLevelInfo()
{
if (!object() || !m_target)
return;
if (!canGenerateMipmaps())
return;
if (!m_isComplete) {
for (size_t ii = 0; ii < m_info.size(); ++ii) {
const LevelInfo& info0 = m_info[ii][0];
GCGLsizei width = info0.width;
GCGLsizei height = info0.height;
GCGLint levelCount = computeLevelCount(width, height);
for (GCGLint level = 1; level < levelCount; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
LevelInfo& info = m_info[ii][level];
info.setInfo(info0.internalFormat, width, height, info0.type);
}
}
m_isComplete = true;
}
m_needToUseBlackTexture = false;
}
GCGLenum WebGLTexture::getInternalFormat(GCGLenum target, GCGLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->internalFormat;
}
GCGLenum WebGLTexture::getType(GCGLenum target, GCGLint level) const
{
ASSERT(m_isForWebGL1);
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->type;
}
GCGLsizei WebGLTexture::getWidth(GCGLenum target, GCGLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->width;
}
GCGLsizei WebGLTexture::getHeight(GCGLenum target, GCGLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->height;
}
bool WebGLTexture::isValid(GCGLenum target, GCGLint level) const
{
const LevelInfo* info = getLevelInfo(target, level);
if (!info)
return 0;
return info->valid;
}
void WebGLTexture::markInvalid(GCGLenum target, GCGLint level)
{
int index = mapTargetToIndex(target);
if (index < 0)
return;
m_info[index][level].valid = false;
update();
}
bool WebGLTexture::isNPOT(GCGLsizei width, GCGLsizei height)
{
ASSERT(width >= 0 && height >= 0);
if (!width || !height)
return false;
if ((width & (width - 1)) || (height & (height - 1)))
return true;
return false;
}
bool WebGLTexture::isNPOT() const
{
if (!object())
return false;
return m_isNPOT;
}
bool WebGLTexture::needToUseBlackTexture(TextureExtensionFlag extensions) const
{
if (!object())
return false;
if (m_needToUseBlackTexture)
return true;
if (m_magFilter == GraphicsContextGL::NEAREST && (m_minFilter == GraphicsContextGL::NEAREST || m_minFilter == GraphicsContextGL::NEAREST_MIPMAP_NEAREST))
return false;
if (m_isForWebGL1 && m_isHalfFloatType && !(extensions & TextureExtensionHalfFloatLinearEnabled))
return true;
if (m_isFloatType && !(extensions & TextureExtensionFloatLinearEnabled))
return true;
return false;
}
bool WebGLTexture::canGenerateMipmaps()
{
if (isNPOT())
return false;
const LevelInfo& first = m_info[0][0];
for (size_t ii = 0; ii < m_info.size(); ++ii) {
const LevelInfo& info = m_info[ii][0];
if (!info.valid
|| info.width != first.width || info.height != first.height
|| info.internalFormat != first.internalFormat || (m_isForWebGL1 && info.type != first.type))
return false;
}
return true;
}
bool WebGLTexture::isCompressed() const
{
if (!object())
return false;
return m_isCompressed;
}
void WebGLTexture::setCompressed()
{
ASSERT(object());
m_isCompressed = true;
}
int WebGLTexture::mapTargetToIndex(GCGLenum target) const
{
if (m_target == GraphicsContextGL::TEXTURE_2D) {
if (target == GraphicsContextGL::TEXTURE_2D)
return 0;
} else if (m_target == GraphicsContextGL::TEXTURE_CUBE_MAP) {
switch (target) {
case GraphicsContextGL::TEXTURE_CUBE_MAP_POSITIVE_X:
return 0;
case GraphicsContextGL::TEXTURE_CUBE_MAP_NEGATIVE_X:
return 1;
case GraphicsContextGL::TEXTURE_CUBE_MAP_POSITIVE_Y:
return 2;
case GraphicsContextGL::TEXTURE_CUBE_MAP_NEGATIVE_Y:
return 3;
case GraphicsContextGL::TEXTURE_CUBE_MAP_POSITIVE_Z:
return 4;
case GraphicsContextGL::TEXTURE_CUBE_MAP_NEGATIVE_Z:
return 5;
}
}
return -1;
}
static bool internalFormatIsFloatType(GCGLenum internalFormat)
{
switch (internalFormat) {
case GraphicsContextGL::R32F:
case GraphicsContextGL::RG32F:
case GraphicsContextGL::RGB32F:
case GraphicsContextGL::RGBA32F:
case GraphicsContextGL::DEPTH_COMPONENT32F:
case GraphicsContextGL::DEPTH32F_STENCIL8:
return true;
default:
return false;
}
}
static bool internalFormatIsHalfFloatType(GCGLenum internalFormat)
{
switch (internalFormat) {
case GraphicsContextGL::R16F:
case GraphicsContextGL::RG16F:
case GraphicsContextGL::R11F_G11F_B10F:
case GraphicsContextGL::RGB9_E5:
case GraphicsContextGL::RGB16F:
case GraphicsContextGL::RGBA16F:
return true;
default:
return false;
}
}
void WebGLTexture::update()
{
m_isNPOT = false;
for (size_t ii = 0; ii < m_info.size(); ++ii) {
if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) {
m_isNPOT = true;
break;
}
}
m_isComplete = true;
const LevelInfo& first = m_info[0][0];
GCGLint levelCount = computeLevelCount(first.width, first.height);
if (levelCount < 1)
m_isComplete = false;
else {
for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) {
const LevelInfo& info0 = m_info[ii][0];
if (!info0.valid
|| info0.width != first.width || info0.height != first.height
|| info0.internalFormat != first.internalFormat || (m_isForWebGL1 && info0.type != first.type)) {
m_isComplete = false;
break;
}
GCGLsizei width = info0.width;
GCGLsizei height = info0.height;
for (GCGLint level = 1; level < levelCount; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
const LevelInfo& info = m_info[ii][level];
if (!info.valid
|| info.width != width || info.height != height
|| info.internalFormat != info0.internalFormat || (m_isForWebGL1 && info.type != info0.type)) {
m_isComplete = false;
break;
}
}
}
}
m_isFloatType = false;
if (m_isForWebGL1) {
if (m_isComplete) {
if (m_isForWebGL1)
m_isFloatType = m_info[0][0].type == GraphicsContextGL::FLOAT;
else
m_isFloatType = internalFormatIsFloatType(m_info[0][0].internalFormat);
} else {
for (size_t ii = 0; ii < m_info.size(); ++ii) {
if ((m_isForWebGL1 && m_info[ii][0].type == GraphicsContextGL::FLOAT)
|| (!m_isForWebGL1 && internalFormatIsFloatType(m_info[ii][0].internalFormat))) {
m_isFloatType = true;
break;
}
}
}
}
m_isHalfFloatType = false;
if (m_isForWebGL1) {
if (m_isComplete) {
if (m_isForWebGL1)
m_isHalfFloatType = internalFormatIsHalfFloatType(m_info[0][0].internalFormat);
else
m_isHalfFloatType = m_info[0][0].type == GraphicsContextGL::HALF_FLOAT_OES;
} else {
for (size_t ii = 0; ii < m_info.size(); ++ii) {
if ((m_isForWebGL1 && m_info[ii][0].type == GraphicsContextGL::HALF_FLOAT_OES)
|| (!m_isForWebGL1 && internalFormatIsHalfFloatType(m_info[ii][0].internalFormat))) {
m_isHalfFloatType = true;
break;
}
}
}
}
m_needToUseBlackTexture = false;
// NPOT
if (m_isNPOT && ((m_minFilter != GraphicsContextGL::NEAREST && m_minFilter != GraphicsContextGL::LINEAR)
|| m_wrapS != GraphicsContextGL::CLAMP_TO_EDGE || m_wrapT != GraphicsContextGL::CLAMP_TO_EDGE))
m_needToUseBlackTexture = true;
// Completeness
if (!m_isComplete && m_minFilter != GraphicsContextGL::NEAREST && m_minFilter != GraphicsContextGL::LINEAR)
m_needToUseBlackTexture = true;
}
const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GCGLenum target, GCGLint level) const
{
if (!object() || !m_target)
return 0;
int targetIndex = mapTargetToIndex(target);
if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size()))
return 0;
if (level < 0 || level >= static_cast<GCGLint>(m_info[targetIndex].size()))
return 0;
return &(m_info[targetIndex][level]);
}
#endif // !USE(ANGLE)
}
#endif // ENABLE(WEBGL)