blob: fd5fb5d8d913552aa6a8e372f0a2be72304e87db [file] [log] [blame]
/*
* Copyright (c) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLShaderPrecisionFormat.h"
namespace WebCore {
// static
Ref<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GCGLint rangeMin, GCGLint rangeMax, GCGLint precision)
{
return adoptRef(*new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision));
}
GCGLint WebGLShaderPrecisionFormat::rangeMin() const
{
return m_rangeMin;
}
GCGLint WebGLShaderPrecisionFormat::rangeMax() const
{
return m_rangeMax;
}
GCGLint WebGLShaderPrecisionFormat::precision() const
{
return m_precision;
}
WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GCGLint rangeMin, GCGLint rangeMax, GCGLint precision)
: m_rangeMin(rangeMin)
, m_rangeMax(rangeMax)
, m_precision(precision)
{
}
}
#endif // ENABLE(WEBGL)