blob: a6915323a84944e59bc172d3f5b9433726814376 [file] [log] [blame]
/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLDepthTexture.h"
#include "ExtensionsGL.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLDepthTexture);
WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase& context)
: WebGLExtension(context)
{
context.graphicsContextGL()->getExtensions().ensureEnabled("GL_OES_depth_texture");
context.graphicsContextGL()->getExtensions().ensureEnabled("GL_ARB_depth_texture");
}
WebGLDepthTexture::~WebGLDepthTexture() = default;
WebGLExtension::ExtensionName WebGLDepthTexture::getName() const
{
return WebGLDepthTextureName;
}
bool WebGLDepthTexture::supported(GraphicsContextGL& context)
{
ExtensionsGL& extensions = context.getExtensions();
return extensions.supports("GL_OES_depth_texture")
|| extensions.supports("GL_ARB_depth_texture");
}
} // namespace WebCore
#endif // ENABLE(WEBGL)