blob: 3413aa3899269cae5fe05ccc0fd5d36bc7163c04 [file] [log] [blame]
/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGLContextObject.h"
#if ENABLE(WEBGL)
#include "WebGLRenderingContextBase.h"
#include <wtf/Lock.h>
namespace WebCore {
WebGLContextObject::WebGLContextObject(WebGLRenderingContextBase& context)
: m_context(&context)
{
}
WebGLContextObject::~WebGLContextObject()
{
if (m_context)
m_context->removeContextObject(*this);
}
void WebGLContextObject::detachContext(const AbstractLocker& locker)
{
detach();
if (m_context) {
deleteObject(locker, m_context->graphicsContextGL());
m_context->removeContextObject(*this);
m_context = nullptr;
}
}
Lock& WebGLContextObject::objectGraphLockForContext()
{
// Should not call this if the object or context has been deleted.
ASSERT(m_context);
return m_context->objectGraphLock();
}
GraphicsContextGL* WebGLContextObject::getAGraphicsContextGL() const
{
return m_context ? m_context->graphicsContextGL() : nullptr;
}
}
#endif // ENABLE(WEBGL)