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/*
* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#pragma once
#include "CanvasPath.h"
#include "SVGPathUtilities.h"
#include <wtf/RefCounted.h>
namespace WebCore {
struct DOMMatrix2DInit;
class WEBCORE_EXPORT Path2D final : public RefCounted<Path2D>, public CanvasPath {
WTF_MAKE_FAST_ALLOCATED;
public:
virtual ~Path2D();
static Ref<Path2D> create()
{
return adoptRef(*new Path2D);
}
static Ref<Path2D> create(const Path& path)
{
return adoptRef(*new Path2D(path));
}
static Ref<Path2D> create(const Path2D& path)
{
return create(path.path());
}
static Ref<Path2D> create(const String& pathData)
{
return create(buildPathFromString(pathData));
}
ExceptionOr<void> addPath(Path2D&, DOMMatrix2DInit&&);
const Path& path() const { return m_path; }
private:
Path2D() = default;
Path2D(const Path& path)
: CanvasPath(path)
{
}
};
} // namespace WebCore