blob: cd757727e2470c1a04e7eaa3b11a0d0b9276bc56 [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ActiveDOMCallback.h"
#include "CallbackResult.h"
#include "DOMHighResTimeStamp.h"
#include <wtf/RefCounted.h>
#include <wtf/Seconds.h>
namespace WebCore {
class RequestAnimationFrameCallback : public RefCounted<RequestAnimationFrameCallback>, public ActiveDOMCallback {
public:
using ActiveDOMCallback::ActiveDOMCallback;
virtual CallbackResult<void> handleEvent(double highResTimeMs) = 0;
int m_id;
bool m_firedOrCancelled;
// Allow a little more than 60fps to make sure we can at least hit that frame rate.
static constexpr Seconds fullSpeedAnimationInterval { 15_ms };
// Allow a little more than 30fps to make sure we can at least hit that frame rate.
static constexpr Seconds halfSpeedThrottlingAnimationInterval { 30_ms };
static constexpr Seconds aggressiveThrottlingAnimationInterval { 10_s };
};
} // namespace WebCore