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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CSSAnimation.h"
#include "Animation.h"
#include "AnimationEvent.h"
#include "InspectorInstrumentation.h"
#include "RenderStyle.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(CSSAnimation);
Ref<CSSAnimation> CSSAnimation::create(const Styleable& owningElement, const Animation& backingAnimation, const RenderStyle* oldStyle, const RenderStyle& newStyle, const RenderStyle* parentElementStyle)
{
auto result = adoptRef(*new CSSAnimation(owningElement, backingAnimation));
result->initialize(oldStyle, newStyle, parentElementStyle);
InspectorInstrumentation::didCreateWebAnimation(result.get());
return result;
}
CSSAnimation::CSSAnimation(const Styleable& element, const Animation& backingAnimation)
: DeclarativeAnimation(element, backingAnimation)
, m_animationName(backingAnimation.name().string)
{
}
void CSSAnimation::syncPropertiesWithBackingAnimation()
{
DeclarativeAnimation::syncPropertiesWithBackingAnimation();
if (!effect())
return;
suspendEffectInvalidation();
auto& animation = backingAnimation();
auto* animationEffect = effect();
if (!m_overriddenProperties.contains(Property::FillMode)) {
switch (animation.fillMode()) {
case AnimationFillMode::None:
animationEffect->setFill(FillMode::None);
break;
case AnimationFillMode::Backwards:
animationEffect->setFill(FillMode::Backwards);
break;
case AnimationFillMode::Forwards:
animationEffect->setFill(FillMode::Forwards);
break;
case AnimationFillMode::Both:
animationEffect->setFill(FillMode::Both);
break;
}
}
if (!m_overriddenProperties.contains(Property::Direction)) {
switch (animation.direction()) {
case Animation::AnimationDirectionNormal:
animationEffect->setDirection(PlaybackDirection::Normal);
break;
case Animation::AnimationDirectionAlternate:
animationEffect->setDirection(PlaybackDirection::Alternate);
break;
case Animation::AnimationDirectionReverse:
animationEffect->setDirection(PlaybackDirection::Reverse);
break;
case Animation::AnimationDirectionAlternateReverse:
animationEffect->setDirection(PlaybackDirection::AlternateReverse);
break;
}
}
if (!m_overriddenProperties.contains(Property::IterationCount)) {
auto iterationCount = animation.iterationCount();
animationEffect->setIterations(iterationCount == Animation::IterationCountInfinite ? std::numeric_limits<double>::infinity() : iterationCount);
}
if (!m_overriddenProperties.contains(Property::Delay))
animationEffect->setDelay(Seconds(animation.delay()));
if (!m_overriddenProperties.contains(Property::Duration))
animationEffect->setIterationDuration(Seconds(animation.duration()));
animationEffect->updateStaticTimingProperties();
effectTimingDidChange();
// Synchronize the play state
if (!m_overriddenProperties.contains(Property::PlayState)) {
if (animation.playState() == AnimationPlayState::Playing && playState() == WebAnimation::PlayState::Paused)
play();
else if (animation.playState() == AnimationPlayState::Paused && playState() == WebAnimation::PlayState::Running)
pause();
}
unsuspendEffectInvalidation();
}
ExceptionOr<void> CSSAnimation::bindingsPlay()
{
// https://drafts.csswg.org/css-animations-2/#animations
// After a successful call to play() or pause() on a CSSAnimation, any subsequent change to the animation-play-state will
// no longer cause the CSSAnimation to be played or paused.
auto retVal = DeclarativeAnimation::bindingsPlay();
if (!retVal.hasException())
m_overriddenProperties.add(Property::PlayState);
return retVal;
}
ExceptionOr<void> CSSAnimation::bindingsPause()
{
// https://drafts.csswg.org/css-animations-2/#animations
// After a successful call to play() or pause() on a CSSAnimation, any subsequent change to the animation-play-state will
// no longer cause the CSSAnimation to be played or paused.
auto retVal = DeclarativeAnimation::bindingsPause();
if (!retVal.hasException())
m_overriddenProperties.add(Property::PlayState);
return retVal;
}
void CSSAnimation::setBindingsEffect(RefPtr<AnimationEffect>&& newEffect)
{
// https://drafts.csswg.org/css-animations-2/#animations
// After successfully setting the effect of a CSSAnimation to null or some AnimationEffect other than the original KeyframeEffect,
// all subsequent changes to animation properties other than animation-name or animation-play-state will not be reflected in that
// animation. Similarly, any change to matching @keyframes rules will not be reflected in that animation. However, if the last
// matching @keyframes rule is removed the animation must still be canceled.
auto* previousEffect = effect();
DeclarativeAnimation::setBindingsEffect(WTFMove(newEffect));
if (effect() != previousEffect) {
m_overriddenProperties.add(Property::Duration);
m_overriddenProperties.add(Property::TimingFunction);
m_overriddenProperties.add(Property::IterationCount);
m_overriddenProperties.add(Property::Direction);
m_overriddenProperties.add(Property::Delay);
m_overriddenProperties.add(Property::FillMode);
}
}
void CSSAnimation::setBindingsStartTime(std::optional<double> startTime)
{
// https://drafts.csswg.org/css-animations-2/#animations
// After a successful call to reverse() on a CSSAnimation or after successfully setting the startTime on a CSSAnimation,
// if, as a result of that call the play state of the CSSAnimation changes to or from the paused play state, any subsequent
// change to the animation-play-state will no longer cause the CSSAnimation to be played or paused.
auto previousPlayState = playState();
DeclarativeAnimation::setBindingsStartTime(startTime);
auto currentPlayState = playState();
if (currentPlayState != previousPlayState && (currentPlayState == PlayState::Paused || previousPlayState == PlayState::Paused))
m_overriddenProperties.add(Property::PlayState);
}
ExceptionOr<void> CSSAnimation::bindingsReverse()
{
// https://drafts.csswg.org/css-animations-2/#animations
// After a successful call to reverse() on a CSSAnimation or after successfully setting the startTime on a CSSAnimation,
// if, as a result of that call the play state of the CSSAnimation changes to or from the paused play state, any subsequent
// change to the animation-play-state will no longer cause the CSSAnimation to be played or paused.
auto previousPlayState = playState();
auto retVal = DeclarativeAnimation::bindingsReverse();
if (!retVal.hasException()) {
auto currentPlayState = playState();
if (currentPlayState != previousPlayState && (currentPlayState == PlayState::Paused || previousPlayState == PlayState::Paused))
m_overriddenProperties.add(Property::PlayState);
}
return retVal;
}
void CSSAnimation::effectTimingWasUpdatedUsingBindings(OptionalEffectTiming timing)
{
// https://drafts.csswg.org/css-animations-2/#animations
// After a successful call to updateTiming() on the KeyframeEffect associated with a CSSAnimation, for each property
// included in the timing parameter, any subsequent change to a corresponding animation property will not be reflected
// in that animation.
if (timing.duration)
m_overriddenProperties.add(Property::Duration);
if (timing.iterations)
m_overriddenProperties.add(Property::IterationCount);
if (timing.delay)
m_overriddenProperties.add(Property::Delay);
if (!timing.easing.isNull())
m_overriddenProperties.add(Property::TimingFunction);
if (timing.fill)
m_overriddenProperties.add(Property::FillMode);
if (timing.direction)
m_overriddenProperties.add(Property::Direction);
}
void CSSAnimation::effectKeyframesWereSetUsingBindings()
{
// https://drafts.csswg.org/css-animations-2/#animations
// After a successful call to setKeyframes() on the KeyframeEffect associated with a CSSAnimation, any subsequent change to
// matching @keyframes rules or the resolved value of the animation-timing-function property for the target element will not
// be reflected in that animation.
m_overriddenProperties.add(Property::TimingFunction);
}
Ref<AnimationEventBase> CSSAnimation::createEvent(const AtomString& eventType, double elapsedTime, const String& pseudoId, std::optional<Seconds> timelineTime)
{
return AnimationEvent::create(eventType, m_animationName, elapsedTime, pseudoId, timelineTime, this);
}
} // namespace WebCore