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/*
* Copyright (C) 2011, 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
// A SentinelLinkedList is a linked list with dummy head and tail sentinels,
// which allow for branch-less insertion and removal, and removal without a
// pointer to the list.
//
// Requires: Node is a concrete class with:
// Node(SentinelTag);
// void setPrev(Node*);
// Node* prev();
// void setNext(Node*);
// Node* next();
#pragma once
#include <wtf/Packed.h>
namespace WTF {
enum SentinelTag { Sentinel };
template<typename T, typename PassedPtrTraits = RawPtrTraits<T>>
class BasicRawSentinelNode {
WTF_MAKE_FAST_ALLOCATED;
public:
using PtrTraits = typename PassedPtrTraits::template RebindTraits<BasicRawSentinelNode>;
BasicRawSentinelNode(SentinelTag)
{
}
BasicRawSentinelNode() = default;
void setPrev(BasicRawSentinelNode* prev) { m_prev = prev; }
void setNext(BasicRawSentinelNode* next) { m_next = next; }
T* prev() { return static_cast<T*>(PtrTraits::unwrap(m_prev)); }
T* next() { return static_cast<T*>(PtrTraits::unwrap(m_next)); }
bool isOnList() const
{
ASSERT(!!m_prev == !!m_next);
return !!m_prev;
}
void remove();
void prepend(BasicRawSentinelNode*);
void append(BasicRawSentinelNode*);
private:
typename PtrTraits::StorageType m_next { nullptr };
typename PtrTraits::StorageType m_prev { nullptr };
};
template <typename T, typename RawNode = T> class SentinelLinkedList {
public:
typedef T* iterator;
SentinelLinkedList();
// Pushes to the front of the list. It's totally backwards from what you'd expect.
void push(T*);
// Appends to the end of the list.
void append(T*);
static void remove(T*);
static void prepend(T* existingNode, T* newNode);
static void append(T* existingNode, T* newNode);
bool isOnList(T*);
iterator begin();
iterator end();
bool isEmpty() { return begin() == end(); }
template<typename Func>
void forEach(const Func& func)
{
for (iterator iter = begin(); iter != end();) {
iterator next = iter->next();
func(iter);
iter = next;
}
}
void takeFrom(SentinelLinkedList<T, RawNode>&);
private:
RawNode m_headSentinel;
RawNode m_tailSentinel;
};
template <typename T, typename PtrTraits> void BasicRawSentinelNode<T, PtrTraits>::remove()
{
SentinelLinkedList<T, BasicRawSentinelNode>::remove(static_cast<T*>(this));
}
template <typename T, typename PtrTraits> void BasicRawSentinelNode<T, PtrTraits>::prepend(BasicRawSentinelNode* node)
{
SentinelLinkedList<T, BasicRawSentinelNode>::prepend(
static_cast<T*>(this), static_cast<T*>(node));
}
template <typename T, typename PtrTraits> void BasicRawSentinelNode<T, PtrTraits>::append(BasicRawSentinelNode* node)
{
SentinelLinkedList<T, BasicRawSentinelNode>::append(
static_cast<T*>(this), static_cast<T*>(node));
}
template <typename T, typename RawNode> inline SentinelLinkedList<T, RawNode>::SentinelLinkedList()
: m_headSentinel(Sentinel)
, m_tailSentinel(Sentinel)
{
m_headSentinel.setNext(&m_tailSentinel);
m_headSentinel.setPrev(nullptr);
m_tailSentinel.setPrev(&m_headSentinel);
m_tailSentinel.setNext(nullptr);
}
template <typename T, typename RawNode> inline typename SentinelLinkedList<T, RawNode>::iterator SentinelLinkedList<T, RawNode>::begin()
{
return static_cast<T*>(m_headSentinel.next());
}
template <typename T, typename RawNode> inline typename SentinelLinkedList<T, RawNode>::iterator SentinelLinkedList<T, RawNode>::end()
{
return static_cast<T*>(&m_tailSentinel);
}
template <typename T, typename RawNode> inline void SentinelLinkedList<T, RawNode>::push(T* node)
{
ASSERT(node);
ASSERT(!node->prev());
ASSERT(!node->next());
RawNode* prev = &m_headSentinel;
RawNode* next = m_headSentinel.next();
node->setPrev(prev);
node->setNext(next);
prev->setNext(node);
next->setPrev(node);
}
template <typename T, typename RawNode> inline void SentinelLinkedList<T, RawNode>::append(T* node)
{
ASSERT(node);
ASSERT(!node->prev());
ASSERT(!node->next());
RawNode* prev = m_tailSentinel.prev();
RawNode* next = &m_tailSentinel;
node->setPrev(prev);
node->setNext(next);
prev->setNext(node);
next->setPrev(node);
}
template <typename T, typename RawNode> inline void SentinelLinkedList<T, RawNode>::remove(T* node)
{
ASSERT(node);
ASSERT(!!node->prev());
ASSERT(!!node->next());
RawNode* prev = node->prev();
RawNode* next = node->next();
prev->setNext(next);
next->setPrev(prev);
node->setPrev(nullptr);
node->setNext(nullptr);
}
template <typename T, typename RawNode>
inline void SentinelLinkedList<T, RawNode>::prepend(T* existingNode, T* newNode)
{
ASSERT(existingNode);
ASSERT(!!existingNode->prev());
ASSERT(!!existingNode->next());
ASSERT(newNode);
ASSERT(!newNode->prev());
ASSERT(!newNode->next());
RawNode* prev = existingNode->prev();
newNode->setNext(existingNode);
newNode->setPrev(prev);
prev->setNext(newNode);
existingNode->setPrev(newNode);
}
template <typename T, typename RawNode>
inline void SentinelLinkedList<T, RawNode>::append(T* existingNode, T* newNode)
{
ASSERT(existingNode);
ASSERT(!!existingNode->prev());
ASSERT(!!existingNode->next());
ASSERT(newNode);
ASSERT(!newNode->prev());
ASSERT(!newNode->next());
RawNode* next = existingNode->next();
newNode->setNext(next);
newNode->setPrev(existingNode);
next->setPrev(newNode);
existingNode->setNext(newNode);
}
template <typename T, typename RawNode> inline bool SentinelLinkedList<T, RawNode>::isOnList(T* node)
{
if (!node->isOnList())
return false;
for (T* iter = begin(); iter != end(); iter = iter->next()) {
if (iter == node)
return true;
}
return false;
}
template <typename T, typename RawNode>
inline void SentinelLinkedList<T, RawNode>::takeFrom(SentinelLinkedList<T, RawNode>& other)
{
if (other.isEmpty())
return;
m_tailSentinel.prev()->setNext(other.m_headSentinel.next());
other.m_headSentinel.next()->setPrev(m_tailSentinel.prev());
m_tailSentinel.setPrev(other.m_tailSentinel.prev());
m_tailSentinel.prev()->setNext(&m_tailSentinel);
other.m_headSentinel.setNext(&other.m_tailSentinel);
other.m_tailSentinel.setPrev(&other.m_headSentinel);
}
template<typename T>
using PackedRawSentinelNode = BasicRawSentinelNode<T, PackedPtrTraits<T>>;
}
using WTF::BasicRawSentinelNode;
using WTF::PackedRawSentinelNode;
using WTF::SentinelLinkedList;