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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
// Simple GLES function loader.
#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
#define UTIL_GLES_LOADER_AUTOGEN_H_
#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
# error "Don't define GL prototypes if you want to use a loader!"
#endif // defined(GL_GLES_PROTOTYPES)
#include "angle_gl.h"
#include "util/util_export.h"
#define glAlphaFunc l_glAlphaFunc
#define glClipPlanef l_glClipPlanef
#define glColor4f l_glColor4f
#define glFogf l_glFogf
#define glFogfv l_glFogfv
#define glFrustumf l_glFrustumf
#define glGetClipPlanef l_glGetClipPlanef
#define glGetLightfv l_glGetLightfv
#define glGetMaterialfv l_glGetMaterialfv
#define glGetTexEnvfv l_glGetTexEnvfv
#define glLightModelf l_glLightModelf
#define glLightModelfv l_glLightModelfv
#define glLightf l_glLightf
#define glLightfv l_glLightfv
#define glLoadMatrixf l_glLoadMatrixf
#define glMaterialf l_glMaterialf
#define glMaterialfv l_glMaterialfv
#define glMultMatrixf l_glMultMatrixf
#define glMultiTexCoord4f l_glMultiTexCoord4f
#define glNormal3f l_glNormal3f
#define glOrthof l_glOrthof
#define glPointParameterf l_glPointParameterf
#define glPointParameterfv l_glPointParameterfv
#define glPointSize l_glPointSize
#define glRotatef l_glRotatef
#define glScalef l_glScalef
#define glTexEnvf l_glTexEnvf
#define glTexEnvfv l_glTexEnvfv
#define glTranslatef l_glTranslatef
#define glAlphaFuncx l_glAlphaFuncx
#define glClearColorx l_glClearColorx
#define glClearDepthx l_glClearDepthx
#define glClientActiveTexture l_glClientActiveTexture
#define glClipPlanex l_glClipPlanex
#define glColor4ub l_glColor4ub
#define glColor4x l_glColor4x
#define glColorPointer l_glColorPointer
#define glDepthRangex l_glDepthRangex
#define glDisableClientState l_glDisableClientState
#define glEnableClientState l_glEnableClientState
#define glFogx l_glFogx
#define glFogxv l_glFogxv
#define glFrustumx l_glFrustumx
#define glGetClipPlanex l_glGetClipPlanex
#define glGetFixedv l_glGetFixedv
#define glGetLightxv l_glGetLightxv
#define glGetMaterialxv l_glGetMaterialxv
#define glGetPointerv l_glGetPointerv
#define glGetTexEnviv l_glGetTexEnviv
#define glGetTexEnvxv l_glGetTexEnvxv
#define glGetTexParameterxv l_glGetTexParameterxv
#define glLightModelx l_glLightModelx
#define glLightModelxv l_glLightModelxv
#define glLightx l_glLightx
#define glLightxv l_glLightxv
#define glLineWidthx l_glLineWidthx
#define glLoadIdentity l_glLoadIdentity
#define glLoadMatrixx l_glLoadMatrixx
#define glLogicOp l_glLogicOp
#define glMaterialx l_glMaterialx
#define glMaterialxv l_glMaterialxv
#define glMatrixMode l_glMatrixMode
#define glMultMatrixx l_glMultMatrixx
#define glMultiTexCoord4x l_glMultiTexCoord4x
#define glNormal3x l_glNormal3x
#define glNormalPointer l_glNormalPointer
#define glOrthox l_glOrthox
#define glPointParameterx l_glPointParameterx
#define glPointParameterxv l_glPointParameterxv
#define glPointSizex l_glPointSizex
#define glPolygonOffsetx l_glPolygonOffsetx
#define glPopMatrix l_glPopMatrix
#define glPushMatrix l_glPushMatrix
#define glRotatex l_glRotatex
#define glSampleCoveragex l_glSampleCoveragex
#define glScalex l_glScalex
#define glShadeModel l_glShadeModel
#define glTexCoordPointer l_glTexCoordPointer
#define glTexEnvi l_glTexEnvi
#define glTexEnvx l_glTexEnvx
#define glTexEnviv l_glTexEnviv
#define glTexEnvxv l_glTexEnvxv
#define glTexParameterx l_glTexParameterx
#define glTexParameterxv l_glTexParameterxv
#define glTranslatex l_glTranslatex
#define glVertexPointer l_glVertexPointer
#define glActiveTexture l_glActiveTexture
#define glAttachShader l_glAttachShader
#define glBindAttribLocation l_glBindAttribLocation
#define glBindBuffer l_glBindBuffer
#define glBindFramebuffer l_glBindFramebuffer
#define glBindRenderbuffer l_glBindRenderbuffer
#define glBindTexture l_glBindTexture
#define glBlendColor l_glBlendColor
#define glBlendEquation l_glBlendEquation
#define glBlendEquationSeparate l_glBlendEquationSeparate
#define glBlendFunc l_glBlendFunc
#define glBlendFuncSeparate l_glBlendFuncSeparate
#define glBufferData l_glBufferData
#define glBufferSubData l_glBufferSubData
#define glCheckFramebufferStatus l_glCheckFramebufferStatus
#define glClear l_glClear
#define glClearColor l_glClearColor
#define glClearDepthf l_glClearDepthf
#define glClearStencil l_glClearStencil
#define glColorMask l_glColorMask
#define glCompileShader l_glCompileShader
#define glCompressedTexImage2D l_glCompressedTexImage2D
#define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
#define glCopyTexImage2D l_glCopyTexImage2D
#define glCopyTexSubImage2D l_glCopyTexSubImage2D
#define glCreateProgram l_glCreateProgram
#define glCreateShader l_glCreateShader
#define glCullFace l_glCullFace
#define glDeleteBuffers l_glDeleteBuffers
#define glDeleteFramebuffers l_glDeleteFramebuffers
#define glDeleteProgram l_glDeleteProgram
#define glDeleteRenderbuffers l_glDeleteRenderbuffers
#define glDeleteShader l_glDeleteShader
#define glDeleteTextures l_glDeleteTextures
#define glDepthFunc l_glDepthFunc
#define glDepthMask l_glDepthMask
#define glDepthRangef l_glDepthRangef
#define glDetachShader l_glDetachShader
#define glDisable l_glDisable
#define glDisableVertexAttribArray l_glDisableVertexAttribArray
#define glDrawArrays l_glDrawArrays
#define glDrawElements l_glDrawElements
#define glEnable l_glEnable
#define glEnableVertexAttribArray l_glEnableVertexAttribArray
#define glFinish l_glFinish
#define glFlush l_glFlush
#define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
#define glFramebufferTexture2D l_glFramebufferTexture2D
#define glFrontFace l_glFrontFace
#define glGenBuffers l_glGenBuffers
#define glGenerateMipmap l_glGenerateMipmap
#define glGenFramebuffers l_glGenFramebuffers
#define glGenRenderbuffers l_glGenRenderbuffers
#define glGenTextures l_glGenTextures
#define glGetActiveAttrib l_glGetActiveAttrib
#define glGetActiveUniform l_glGetActiveUniform
#define glGetAttachedShaders l_glGetAttachedShaders
#define glGetAttribLocation l_glGetAttribLocation
#define glGetBooleanv l_glGetBooleanv
#define glGetBufferParameteriv l_glGetBufferParameteriv
#define glGetError l_glGetError
#define glGetFloatv l_glGetFloatv
#define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
#define glGetIntegerv l_glGetIntegerv
#define glGetProgramiv l_glGetProgramiv
#define glGetProgramInfoLog l_glGetProgramInfoLog
#define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
#define glGetShaderiv l_glGetShaderiv
#define glGetShaderInfoLog l_glGetShaderInfoLog
#define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
#define glGetShaderSource l_glGetShaderSource
#define glGetString l_glGetString
#define glGetTexParameterfv l_glGetTexParameterfv
#define glGetTexParameteriv l_glGetTexParameteriv
#define glGetUniformfv l_glGetUniformfv
#define glGetUniformiv l_glGetUniformiv
#define glGetUniformLocation l_glGetUniformLocation
#define glGetVertexAttribfv l_glGetVertexAttribfv
#define glGetVertexAttribiv l_glGetVertexAttribiv
#define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
#define glHint l_glHint
#define glIsBuffer l_glIsBuffer
#define glIsEnabled l_glIsEnabled
#define glIsFramebuffer l_glIsFramebuffer
#define glIsProgram l_glIsProgram
#define glIsRenderbuffer l_glIsRenderbuffer
#define glIsShader l_glIsShader
#define glIsTexture l_glIsTexture
#define glLineWidth l_glLineWidth
#define glLinkProgram l_glLinkProgram
#define glPixelStorei l_glPixelStorei
#define glPolygonOffset l_glPolygonOffset
#define glReadPixels l_glReadPixels
#define glReleaseShaderCompiler l_glReleaseShaderCompiler
#define glRenderbufferStorage l_glRenderbufferStorage
#define glSampleCoverage l_glSampleCoverage
#define glScissor l_glScissor
#define glShaderBinary l_glShaderBinary
#define glShaderSource l_glShaderSource
#define glStencilFunc l_glStencilFunc
#define glStencilFuncSeparate l_glStencilFuncSeparate
#define glStencilMask l_glStencilMask
#define glStencilMaskSeparate l_glStencilMaskSeparate
#define glStencilOp l_glStencilOp
#define glStencilOpSeparate l_glStencilOpSeparate
#define glTexImage2D l_glTexImage2D
#define glTexParameterf l_glTexParameterf
#define glTexParameterfv l_glTexParameterfv
#define glTexParameteri l_glTexParameteri
#define glTexParameteriv l_glTexParameteriv
#define glTexSubImage2D l_glTexSubImage2D
#define glUniform1f l_glUniform1f
#define glUniform1fv l_glUniform1fv
#define glUniform1i l_glUniform1i
#define glUniform1iv l_glUniform1iv
#define glUniform2f l_glUniform2f
#define glUniform2fv l_glUniform2fv
#define glUniform2i l_glUniform2i
#define glUniform2iv l_glUniform2iv
#define glUniform3f l_glUniform3f
#define glUniform3fv l_glUniform3fv
#define glUniform3i l_glUniform3i
#define glUniform3iv l_glUniform3iv
#define glUniform4f l_glUniform4f
#define glUniform4fv l_glUniform4fv
#define glUniform4i l_glUniform4i
#define glUniform4iv l_glUniform4iv
#define glUniformMatrix2fv l_glUniformMatrix2fv
#define glUniformMatrix3fv l_glUniformMatrix3fv
#define glUniformMatrix4fv l_glUniformMatrix4fv
#define glUseProgram l_glUseProgram
#define glValidateProgram l_glValidateProgram
#define glVertexAttrib1f l_glVertexAttrib1f
#define glVertexAttrib1fv l_glVertexAttrib1fv
#define glVertexAttrib2f l_glVertexAttrib2f
#define glVertexAttrib2fv l_glVertexAttrib2fv
#define glVertexAttrib3f l_glVertexAttrib3f
#define glVertexAttrib3fv l_glVertexAttrib3fv
#define glVertexAttrib4f l_glVertexAttrib4f
#define glVertexAttrib4fv l_glVertexAttrib4fv
#define glVertexAttribPointer l_glVertexAttribPointer
#define glViewport l_glViewport
#define glReadBuffer l_glReadBuffer
#define glDrawRangeElements l_glDrawRangeElements
#define glTexImage3D l_glTexImage3D
#define glTexSubImage3D l_glTexSubImage3D
#define glCopyTexSubImage3D l_glCopyTexSubImage3D
#define glCompressedTexImage3D l_glCompressedTexImage3D
#define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
#define glGenQueries l_glGenQueries
#define glDeleteQueries l_glDeleteQueries
#define glIsQuery l_glIsQuery
#define glBeginQuery l_glBeginQuery
#define glEndQuery l_glEndQuery
#define glGetQueryiv l_glGetQueryiv
#define glGetQueryObjectuiv l_glGetQueryObjectuiv
#define glUnmapBuffer l_glUnmapBuffer
#define glGetBufferPointerv l_glGetBufferPointerv
#define glDrawBuffers l_glDrawBuffers
#define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
#define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
#define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
#define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
#define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
#define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
#define glBlitFramebuffer l_glBlitFramebuffer
#define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
#define glFramebufferTextureLayer l_glFramebufferTextureLayer
#define glMapBufferRange l_glMapBufferRange
#define glFlushMappedBufferRange l_glFlushMappedBufferRange
#define glBindVertexArray l_glBindVertexArray
#define glDeleteVertexArrays l_glDeleteVertexArrays
#define glGenVertexArrays l_glGenVertexArrays
#define glIsVertexArray l_glIsVertexArray
#define glGetIntegeri_v l_glGetIntegeri_v
#define glBeginTransformFeedback l_glBeginTransformFeedback
#define glEndTransformFeedback l_glEndTransformFeedback
#define glBindBufferRange l_glBindBufferRange
#define glBindBufferBase l_glBindBufferBase
#define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
#define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
#define glVertexAttribIPointer l_glVertexAttribIPointer
#define glGetVertexAttribIiv l_glGetVertexAttribIiv
#define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
#define glVertexAttribI4i l_glVertexAttribI4i
#define glVertexAttribI4ui l_glVertexAttribI4ui
#define glVertexAttribI4iv l_glVertexAttribI4iv
#define glVertexAttribI4uiv l_glVertexAttribI4uiv
#define glGetUniformuiv l_glGetUniformuiv
#define glGetFragDataLocation l_glGetFragDataLocation
#define glUniform1ui l_glUniform1ui
#define glUniform2ui l_glUniform2ui
#define glUniform3ui l_glUniform3ui
#define glUniform4ui l_glUniform4ui
#define glUniform1uiv l_glUniform1uiv
#define glUniform2uiv l_glUniform2uiv
#define glUniform3uiv l_glUniform3uiv
#define glUniform4uiv l_glUniform4uiv
#define glClearBufferiv l_glClearBufferiv
#define glClearBufferuiv l_glClearBufferuiv
#define glClearBufferfv l_glClearBufferfv
#define glClearBufferfi l_glClearBufferfi
#define glGetStringi l_glGetStringi
#define glCopyBufferSubData l_glCopyBufferSubData
#define glGetUniformIndices l_glGetUniformIndices
#define glGetActiveUniformsiv l_glGetActiveUniformsiv
#define glGetUniformBlockIndex l_glGetUniformBlockIndex
#define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
#define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
#define glUniformBlockBinding l_glUniformBlockBinding
#define glDrawArraysInstanced l_glDrawArraysInstanced
#define glDrawElementsInstanced l_glDrawElementsInstanced
#define glFenceSync l_glFenceSync
#define glIsSync l_glIsSync
#define glDeleteSync l_glDeleteSync
#define glClientWaitSync l_glClientWaitSync
#define glWaitSync l_glWaitSync
#define glGetInteger64v l_glGetInteger64v
#define glGetSynciv l_glGetSynciv
#define glGetInteger64i_v l_glGetInteger64i_v
#define glGetBufferParameteri64v l_glGetBufferParameteri64v
#define glGenSamplers l_glGenSamplers
#define glDeleteSamplers l_glDeleteSamplers
#define glIsSampler l_glIsSampler
#define glBindSampler l_glBindSampler
#define glSamplerParameteri l_glSamplerParameteri
#define glSamplerParameteriv l_glSamplerParameteriv
#define glSamplerParameterf l_glSamplerParameterf
#define glSamplerParameterfv l_glSamplerParameterfv
#define glGetSamplerParameteriv l_glGetSamplerParameteriv
#define glGetSamplerParameterfv l_glGetSamplerParameterfv
#define glVertexAttribDivisor l_glVertexAttribDivisor
#define glBindTransformFeedback l_glBindTransformFeedback
#define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
#define glGenTransformFeedbacks l_glGenTransformFeedbacks
#define glIsTransformFeedback l_glIsTransformFeedback
#define glPauseTransformFeedback l_glPauseTransformFeedback
#define glResumeTransformFeedback l_glResumeTransformFeedback
#define glGetProgramBinary l_glGetProgramBinary
#define glProgramBinary l_glProgramBinary
#define glProgramParameteri l_glProgramParameteri
#define glInvalidateFramebuffer l_glInvalidateFramebuffer
#define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
#define glTexStorage2D l_glTexStorage2D
#define glTexStorage3D l_glTexStorage3D
#define glGetInternalformativ l_glGetInternalformativ
#define glDispatchCompute l_glDispatchCompute
#define glDispatchComputeIndirect l_glDispatchComputeIndirect
#define glDrawArraysIndirect l_glDrawArraysIndirect
#define glDrawElementsIndirect l_glDrawElementsIndirect
#define glFramebufferParameteri l_glFramebufferParameteri
#define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
#define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
#define glGetProgramResourceIndex l_glGetProgramResourceIndex
#define glGetProgramResourceName l_glGetProgramResourceName
#define glGetProgramResourceiv l_glGetProgramResourceiv
#define glGetProgramResourceLocation l_glGetProgramResourceLocation
#define glUseProgramStages l_glUseProgramStages
#define glActiveShaderProgram l_glActiveShaderProgram
#define glCreateShaderProgramv l_glCreateShaderProgramv
#define glBindProgramPipeline l_glBindProgramPipeline
#define glDeleteProgramPipelines l_glDeleteProgramPipelines
#define glGenProgramPipelines l_glGenProgramPipelines
#define glIsProgramPipeline l_glIsProgramPipeline
#define glGetProgramPipelineiv l_glGetProgramPipelineiv
#define glProgramUniform1i l_glProgramUniform1i
#define glProgramUniform2i l_glProgramUniform2i
#define glProgramUniform3i l_glProgramUniform3i
#define glProgramUniform4i l_glProgramUniform4i
#define glProgramUniform1ui l_glProgramUniform1ui
#define glProgramUniform2ui l_glProgramUniform2ui
#define glProgramUniform3ui l_glProgramUniform3ui
#define glProgramUniform4ui l_glProgramUniform4ui
#define glProgramUniform1f l_glProgramUniform1f
#define glProgramUniform2f l_glProgramUniform2f
#define glProgramUniform3f l_glProgramUniform3f
#define glProgramUniform4f l_glProgramUniform4f
#define glProgramUniform1iv l_glProgramUniform1iv
#define glProgramUniform2iv l_glProgramUniform2iv
#define glProgramUniform3iv l_glProgramUniform3iv
#define glProgramUniform4iv l_glProgramUniform4iv
#define glProgramUniform1uiv l_glProgramUniform1uiv
#define glProgramUniform2uiv l_glProgramUniform2uiv
#define glProgramUniform3uiv l_glProgramUniform3uiv
#define glProgramUniform4uiv l_glProgramUniform4uiv
#define glProgramUniform1fv l_glProgramUniform1fv
#define glProgramUniform2fv l_glProgramUniform2fv
#define glProgramUniform3fv l_glProgramUniform3fv
#define glProgramUniform4fv l_glProgramUniform4fv
#define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
#define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
#define glValidateProgramPipeline l_glValidateProgramPipeline
#define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
#define glBindImageTexture l_glBindImageTexture
#define glGetBooleani_v l_glGetBooleani_v
#define glMemoryBarrier l_glMemoryBarrier
#define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
#define glTexStorage2DMultisample l_glTexStorage2DMultisample
#define glGetMultisamplefv l_glGetMultisamplefv
#define glSampleMaski l_glSampleMaski
#define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
#define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
#define glBindVertexBuffer l_glBindVertexBuffer
#define glVertexAttribFormat l_glVertexAttribFormat
#define glVertexAttribIFormat l_glVertexAttribIFormat
#define glVertexAttribBinding l_glVertexAttribBinding
#define glVertexBindingDivisor l_glVertexBindingDivisor
#define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
#define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
#define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
#define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
#define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
#define glGetTexImageANGLE l_glGetTexImageANGLE
#define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
#define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
#define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
#define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
#define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
#define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
#define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
#define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
#define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
#define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
#define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
#define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
#define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
#define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
#define glProvokingVertexANGLE l_glProvokingVertexANGLE
#define glDisableExtensionANGLE l_glDisableExtensionANGLE
#define glRequestExtensionANGLE l_glRequestExtensionANGLE
#define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
#define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
#define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
#define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
#define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
#define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
#define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
#define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
#define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
#define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
#define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLE \
l_glGetFramebufferAttachmentParameterivRobustANGLE
#define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
#define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
#define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
#define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
#define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
#define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
#define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
#define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
#define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
#define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
#define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
#define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
#define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
#define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
#define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
#define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
#define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
#define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
#define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
#define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
#define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
#define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
#define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
#define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
#define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
#define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
#define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
#define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
#define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
#define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
#define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
#define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
#define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
#define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
#define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
#define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
#define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
#define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
#define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
#define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
#define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
#define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
#define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
#define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
#define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
#define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
#define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
#define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
#define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
#define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
#define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
#define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
#define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
#define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
#define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
#define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
#define glSampleMaskiANGLE l_glSampleMaskiANGLE
#define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
#define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
#define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
#define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
#define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
#define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
#define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
#define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
#define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
#define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
#define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
#define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
#define glBufferStorageEXT l_glBufferStorageEXT
#define glCopyImageSubDataEXT l_glCopyImageSubDataEXT
#define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
#define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
#define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
#define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
#define glBeginQueryEXT l_glBeginQueryEXT
#define glDeleteQueriesEXT l_glDeleteQueriesEXT
#define glEndQueryEXT l_glEndQueryEXT
#define glGenQueriesEXT l_glGenQueriesEXT
#define glGetInteger64vEXT l_glGetInteger64vEXT
#define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
#define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
#define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
#define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
#define glGetQueryivEXT l_glGetQueryivEXT
#define glIsQueryEXT l_glIsQueryEXT
#define glQueryCounterEXT l_glQueryCounterEXT
#define glDrawBuffersEXT l_glDrawBuffersEXT
#define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
#define glBlendEquationiEXT l_glBlendEquationiEXT
#define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
#define glBlendFunciEXT l_glBlendFunciEXT
#define glColorMaskiEXT l_glColorMaskiEXT
#define glDisableiEXT l_glDisableiEXT
#define glEnableiEXT l_glEnableiEXT
#define glIsEnablediEXT l_glIsEnablediEXT
#define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
#define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
#define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
#define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
#define glBufferStorageExternalEXT l_glBufferStorageExternalEXT
#define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT
#define glFramebufferTextureEXT l_glFramebufferTextureEXT
#define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
#define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
#define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
#define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
#define glMapBufferRangeEXT l_glMapBufferRangeEXT
#define glBufferStorageMemEXT l_glBufferStorageMemEXT
#define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
#define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
#define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
#define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
#define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
#define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
#define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
#define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
#define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
#define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
#define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
#define glImportMemoryFdEXT l_glImportMemoryFdEXT
#define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
#define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
#define glGetnUniformfvEXT l_glGetnUniformfvEXT
#define glGetnUniformivEXT l_glGetnUniformivEXT
#define glReadnPixelsEXT l_glReadnPixelsEXT
#define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
#define glGenSemaphoresEXT l_glGenSemaphoresEXT
#define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
#define glIsSemaphoreEXT l_glIsSemaphoreEXT
#define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
#define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
#define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
#define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
#define glTexBufferEXT l_glTexBufferEXT
#define glTexBufferRangeEXT l_glTexBufferRangeEXT
#define glTexStorage1DEXT l_glTexStorage1DEXT
#define glTexStorage2DEXT l_glTexStorage2DEXT
#define glTexStorage3DEXT l_glTexStorage3DEXT
#define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
#define glDebugMessageControlKHR l_glDebugMessageControlKHR
#define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
#define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
#define glGetObjectLabelKHR l_glGetObjectLabelKHR
#define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
#define glGetPointervKHR l_glGetPointervKHR
#define glObjectLabelKHR l_glObjectLabelKHR
#define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
#define glPopDebugGroupKHR l_glPopDebugGroupKHR
#define glPushDebugGroupKHR l_glPushDebugGroupKHR
#define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
#define glDeleteFencesNV l_glDeleteFencesNV
#define glFinishFenceNV l_glFinishFenceNV
#define glGenFencesNV l_glGenFencesNV
#define glGetFenceivNV l_glGetFenceivNV
#define glIsFenceNV l_glIsFenceNV
#define glSetFenceNV l_glSetFenceNV
#define glTestFenceNV l_glTestFenceNV
#define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
#define glCopyImageSubDataOES l_glCopyImageSubDataOES
#define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
#define glBlendEquationiOES l_glBlendEquationiOES
#define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
#define glBlendFunciOES l_glBlendFunciOES
#define glColorMaskiOES l_glColorMaskiOES
#define glDisableiOES l_glDisableiOES
#define glEnableiOES l_glEnableiOES
#define glIsEnablediOES l_glIsEnablediOES
#define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
#define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
#define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
#define glGetProgramBinaryOES l_glGetProgramBinaryOES
#define glProgramBinaryOES l_glProgramBinaryOES
#define glGetBufferPointervOES l_glGetBufferPointervOES
#define glMapBufferOES l_glMapBufferOES
#define glUnmapBufferOES l_glUnmapBufferOES
#define glMinSampleShadingOES l_glMinSampleShadingOES
#define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
#define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
#define glTexImage3DOES l_glTexImage3DOES
#define glTexSubImage3DOES l_glTexSubImage3DOES
#define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
#define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
#define glGetTexParameterIivOES l_glGetTexParameterIivOES
#define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
#define glSamplerParameterIivOES l_glSamplerParameterIivOES
#define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
#define glTexParameterIivOES l_glTexParameterIivOES
#define glTexParameterIuivOES l_glTexParameterIuivOES
#define glTexBufferOES l_glTexBufferOES
#define glTexBufferRangeOES l_glTexBufferRangeOES
#define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
#define glBindVertexArrayOES l_glBindVertexArrayOES
#define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
#define glGenVertexArraysOES l_glGenVertexArraysOES
#define glIsVertexArrayOES l_glIsVertexArrayOES
#define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
#define glDrawTexfOES l_glDrawTexfOES
#define glDrawTexfvOES l_glDrawTexfvOES
#define glDrawTexiOES l_glDrawTexiOES
#define glDrawTexivOES l_glDrawTexivOES
#define glDrawTexsOES l_glDrawTexsOES
#define glDrawTexsvOES l_glDrawTexsvOES
#define glDrawTexxOES l_glDrawTexxOES
#define glDrawTexxvOES l_glDrawTexxvOES
#define glBindFramebufferOES l_glBindFramebufferOES
#define glBindRenderbufferOES l_glBindRenderbufferOES
#define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
#define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
#define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
#define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
#define glGenFramebuffersOES l_glGenFramebuffersOES
#define glGenRenderbuffersOES l_glGenRenderbuffersOES
#define glGenerateMipmapOES l_glGenerateMipmapOES
#define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
#define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
#define glIsFramebufferOES l_glIsFramebufferOES
#define glIsRenderbufferOES l_glIsRenderbufferOES
#define glRenderbufferStorageOES l_glRenderbufferStorageOES
#define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
#define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
#define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
#define glWeightPointerOES l_glWeightPointerOES
#define glPointSizePointerOES l_glPointSizePointerOES
#define glQueryMatrixxOES l_glQueryMatrixxOES
#define glGetTexGenfvOES l_glGetTexGenfvOES
#define glGetTexGenivOES l_glGetTexGenivOES
#define glGetTexGenxvOES l_glGetTexGenxvOES
#define glTexGenfOES l_glTexGenfOES
#define glTexGenfvOES l_glTexGenfvOES
#define glTexGeniOES l_glTexGeniOES
#define glTexGenivOES l_glTexGenivOES
#define glTexGenxOES l_glTexGenxOES
#define glTexGenxvOES l_glTexGenxvOES
#define glAlphaFuncContextANGLE l_glAlphaFuncContextANGLE
#define glClipPlanefContextANGLE l_glClipPlanefContextANGLE
#define glColor4fContextANGLE l_glColor4fContextANGLE
#define glFogfContextANGLE l_glFogfContextANGLE
#define glFogfvContextANGLE l_glFogfvContextANGLE
#define glFrustumfContextANGLE l_glFrustumfContextANGLE
#define glGetClipPlanefContextANGLE l_glGetClipPlanefContextANGLE
#define glGetLightfvContextANGLE l_glGetLightfvContextANGLE
#define glGetMaterialfvContextANGLE l_glGetMaterialfvContextANGLE
#define glGetTexEnvfvContextANGLE l_glGetTexEnvfvContextANGLE
#define glLightModelfContextANGLE l_glLightModelfContextANGLE
#define glLightModelfvContextANGLE l_glLightModelfvContextANGLE
#define glLightfContextANGLE l_glLightfContextANGLE
#define glLightfvContextANGLE l_glLightfvContextANGLE
#define glLoadMatrixfContextANGLE l_glLoadMatrixfContextANGLE
#define glMaterialfContextANGLE l_glMaterialfContextANGLE
#define glMaterialfvContextANGLE l_glMaterialfvContextANGLE
#define glMultMatrixfContextANGLE l_glMultMatrixfContextANGLE
#define glMultiTexCoord4fContextANGLE l_glMultiTexCoord4fContextANGLE
#define glNormal3fContextANGLE l_glNormal3fContextANGLE
#define glOrthofContextANGLE l_glOrthofContextANGLE
#define glPointParameterfContextANGLE l_glPointParameterfContextANGLE
#define glPointParameterfvContextANGLE l_glPointParameterfvContextANGLE
#define glPointSizeContextANGLE l_glPointSizeContextANGLE
#define glRotatefContextANGLE l_glRotatefContextANGLE
#define glScalefContextANGLE l_glScalefContextANGLE
#define glTexEnvfContextANGLE l_glTexEnvfContextANGLE
#define glTexEnvfvContextANGLE l_glTexEnvfvContextANGLE
#define glTranslatefContextANGLE l_glTranslatefContextANGLE
#define glAlphaFuncxContextANGLE l_glAlphaFuncxContextANGLE
#define glClearColorxContextANGLE l_glClearColorxContextANGLE
#define glClearDepthxContextANGLE l_glClearDepthxContextANGLE
#define glClientActiveTextureContextANGLE l_glClientActiveTextureContextANGLE
#define glClipPlanexContextANGLE l_glClipPlanexContextANGLE
#define glColor4ubContextANGLE l_glColor4ubContextANGLE
#define glColor4xContextANGLE l_glColor4xContextANGLE
#define glColorPointerContextANGLE l_glColorPointerContextANGLE
#define glDepthRangexContextANGLE l_glDepthRangexContextANGLE
#define glDisableClientStateContextANGLE l_glDisableClientStateContextANGLE
#define glEnableClientStateContextANGLE l_glEnableClientStateContextANGLE
#define glFogxContextANGLE l_glFogxContextANGLE
#define glFogxvContextANGLE l_glFogxvContextANGLE
#define glFrustumxContextANGLE l_glFrustumxContextANGLE
#define glGetClipPlanexContextANGLE l_glGetClipPlanexContextANGLE
#define glGetFixedvContextANGLE l_glGetFixedvContextANGLE
#define glGetLightxvContextANGLE l_glGetLightxvContextANGLE
#define glGetMaterialxvContextANGLE l_glGetMaterialxvContextANGLE
#define glGetPointervContextANGLE l_glGetPointervContextANGLE
#define glGetTexEnvivContextANGLE l_glGetTexEnvivContextANGLE
#define glGetTexEnvxvContextANGLE l_glGetTexEnvxvContextANGLE
#define glGetTexParameterxvContextANGLE l_glGetTexParameterxvContextANGLE
#define glLightModelxContextANGLE l_glLightModelxContextANGLE
#define glLightModelxvContextANGLE l_glLightModelxvContextANGLE
#define glLightxContextANGLE l_glLightxContextANGLE
#define glLightxvContextANGLE l_glLightxvContextANGLE
#define glLineWidthxContextANGLE l_glLineWidthxContextANGLE
#define glLoadIdentityContextANGLE l_glLoadIdentityContextANGLE
#define glLoadMatrixxContextANGLE l_glLoadMatrixxContextANGLE
#define glLogicOpContextANGLE l_glLogicOpContextANGLE
#define glMaterialxContextANGLE l_glMaterialxContextANGLE
#define glMaterialxvContextANGLE l_glMaterialxvContextANGLE
#define glMatrixModeContextANGLE l_glMatrixModeContextANGLE
#define glMultMatrixxContextANGLE l_glMultMatrixxContextANGLE
#define glMultiTexCoord4xContextANGLE l_glMultiTexCoord4xContextANGLE
#define glNormal3xContextANGLE l_glNormal3xContextANGLE
#define glNormalPointerContextANGLE l_glNormalPointerContextANGLE
#define glOrthoxContextANGLE l_glOrthoxContextANGLE
#define glPointParameterxContextANGLE l_glPointParameterxContextANGLE
#define glPointParameterxvContextANGLE l_glPointParameterxvContextANGLE
#define glPointSizexContextANGLE l_glPointSizexContextANGLE
#define glPolygonOffsetxContextANGLE l_glPolygonOffsetxContextANGLE
#define glPopMatrixContextANGLE l_glPopMatrixContextANGLE
#define glPushMatrixContextANGLE l_glPushMatrixContextANGLE
#define glRotatexContextANGLE l_glRotatexContextANGLE
#define glSampleCoveragexContextANGLE l_glSampleCoveragexContextANGLE
#define glScalexContextANGLE l_glScalexContextANGLE
#define glShadeModelContextANGLE l_glShadeModelContextANGLE
#define glTexCoordPointerContextANGLE l_glTexCoordPointerContextANGLE
#define glTexEnviContextANGLE l_glTexEnviContextANGLE
#define glTexEnvxContextANGLE l_glTexEnvxContextANGLE
#define glTexEnvivContextANGLE l_glTexEnvivContextANGLE
#define glTexEnvxvContextANGLE l_glTexEnvxvContextANGLE
#define glTexParameterxContextANGLE l_glTexParameterxContextANGLE
#define glTexParameterxvContextANGLE l_glTexParameterxvContextANGLE
#define glTranslatexContextANGLE l_glTranslatexContextANGLE
#define glVertexPointerContextANGLE l_glVertexPointerContextANGLE
#define glActiveTextureContextANGLE l_glActiveTextureContextANGLE
#define glAttachShaderContextANGLE l_glAttachShaderContextANGLE
#define glBindAttribLocationContextANGLE l_glBindAttribLocationContextANGLE
#define glBindBufferContextANGLE l_glBindBufferContextANGLE
#define glBindFramebufferContextANGLE l_glBindFramebufferContextANGLE
#define glBindRenderbufferContextANGLE l_glBindRenderbufferContextANGLE
#define glBindTextureContextANGLE l_glBindTextureContextANGLE
#define glBlendColorContextANGLE l_glBlendColorContextANGLE
#define glBlendEquationContextANGLE l_glBlendEquationContextANGLE
#define glBlendEquationSeparateContextANGLE l_glBlendEquationSeparateContextANGLE
#define glBlendFuncContextANGLE l_glBlendFuncContextANGLE
#define glBlendFuncSeparateContextANGLE l_glBlendFuncSeparateContextANGLE
#define glBufferDataContextANGLE l_glBufferDataContextANGLE
#define glBufferSubDataContextANGLE l_glBufferSubDataContextANGLE
#define glCheckFramebufferStatusContextANGLE l_glCheckFramebufferStatusContextANGLE
#define glClearContextANGLE l_glClearContextANGLE
#define glClearColorContextANGLE l_glClearColorContextANGLE
#define glClearDepthfContextANGLE l_glClearDepthfContextANGLE
#define glClearStencilContextANGLE l_glClearStencilContextANGLE
#define glColorMaskContextANGLE l_glColorMaskContextANGLE
#define glCompileShaderContextANGLE l_glCompileShaderContextANGLE
#define glCompressedTexImage2DContextANGLE l_glCompressedTexImage2DContextANGLE
#define glCompressedTexSubImage2DContextANGLE l_glCompressedTexSubImage2DContextANGLE
#define glCopyTexImage2DContextANGLE l_glCopyTexImage2DContextANGLE
#define glCopyTexSubImage2DContextANGLE l_glCopyTexSubImage2DContextANGLE
#define glCreateProgramContextANGLE l_glCreateProgramContextANGLE
#define glCreateShaderContextANGLE l_glCreateShaderContextANGLE
#define glCullFaceContextANGLE l_glCullFaceContextANGLE
#define glDeleteBuffersContextANGLE l_glDeleteBuffersContextANGLE
#define glDeleteFramebuffersContextANGLE l_glDeleteFramebuffersContextANGLE
#define glDeleteProgramContextANGLE l_glDeleteProgramContextANGLE
#define glDeleteRenderbuffersContextANGLE l_glDeleteRenderbuffersContextANGLE
#define glDeleteShaderContextANGLE l_glDeleteShaderContextANGLE
#define glDeleteTexturesContextANGLE l_glDeleteTexturesContextANGLE
#define glDepthFuncContextANGLE l_glDepthFuncContextANGLE
#define glDepthMaskContextANGLE l_glDepthMaskContextANGLE
#define glDepthRangefContextANGLE l_glDepthRangefContextANGLE
#define glDetachShaderContextANGLE l_glDetachShaderContextANGLE
#define glDisableContextANGLE l_glDisableContextANGLE
#define glDisableVertexAttribArrayContextANGLE l_glDisableVertexAttribArrayContextANGLE
#define glDrawArraysContextANGLE l_glDrawArraysContextANGLE
#define glDrawElementsContextANGLE l_glDrawElementsContextANGLE
#define glEnableContextANGLE l_glEnableContextANGLE
#define glEnableVertexAttribArrayContextANGLE l_glEnableVertexAttribArrayContextANGLE
#define glFinishContextANGLE l_glFinishContextANGLE
#define glFlushContextANGLE l_glFlushContextANGLE
#define glFramebufferRenderbufferContextANGLE l_glFramebufferRenderbufferContextANGLE
#define glFramebufferTexture2DContextANGLE l_glFramebufferTexture2DContextANGLE
#define glFrontFaceContextANGLE l_glFrontFaceContextANGLE
#define glGenBuffersContextANGLE l_glGenBuffersContextANGLE
#define glGenerateMipmapContextANGLE l_glGenerateMipmapContextANGLE
#define glGenFramebuffersContextANGLE l_glGenFramebuffersContextANGLE
#define glGenRenderbuffersContextANGLE l_glGenRenderbuffersContextANGLE
#define glGenTexturesContextANGLE l_glGenTexturesContextANGLE
#define glGetActiveAttribContextANGLE l_glGetActiveAttribContextANGLE
#define glGetActiveUniformContextANGLE l_glGetActiveUniformContextANGLE
#define glGetAttachedShadersContextANGLE l_glGetAttachedShadersContextANGLE
#define glGetAttribLocationContextANGLE l_glGetAttribLocationContextANGLE
#define glGetBooleanvContextANGLE l_glGetBooleanvContextANGLE
#define glGetBufferParameterivContextANGLE l_glGetBufferParameterivContextANGLE
#define glGetErrorContextANGLE l_glGetErrorContextANGLE
#define glGetFloatvContextANGLE l_glGetFloatvContextANGLE
#define glGetFramebufferAttachmentParameterivContextANGLE \
l_glGetFramebufferAttachmentParameterivContextANGLE
#define glGetIntegervContextANGLE l_glGetIntegervContextANGLE
#define glGetProgramivContextANGLE l_glGetProgramivContextANGLE
#define glGetProgramInfoLogContextANGLE l_glGetProgramInfoLogContextANGLE
#define glGetRenderbufferParameterivContextANGLE l_glGetRenderbufferParameterivContextANGLE
#define glGetShaderivContextANGLE l_glGetShaderivContextANGLE
#define glGetShaderInfoLogContextANGLE l_glGetShaderInfoLogContextANGLE
#define glGetShaderPrecisionFormatContextANGLE l_glGetShaderPrecisionFormatContextANGLE
#define glGetShaderSourceContextANGLE l_glGetShaderSourceContextANGLE
#define glGetStringContextANGLE l_glGetStringContextANGLE
#define glGetTexParameterfvContextANGLE l_glGetTexParameterfvContextANGLE
#define glGetTexParameterivContextANGLE l_glGetTexParameterivContextANGLE
#define glGetUniformfvContextANGLE l_glGetUniformfvContextANGLE
#define glGetUniformivContextANGLE l_glGetUniformivContextANGLE
#define glGetUniformLocationContextANGLE l_glGetUniformLocationContextANGLE
#define glGetVertexAttribfvContextANGLE l_glGetVertexAttribfvContextANGLE
#define glGetVertexAttribivContextANGLE l_glGetVertexAttribivContextANGLE
#define glGetVertexAttribPointervContextANGLE l_glGetVertexAttribPointervContextANGLE
#define glHintContextANGLE l_glHintContextANGLE
#define glIsBufferContextANGLE l_glIsBufferContextANGLE
#define glIsEnabledContextANGLE l_glIsEnabledContextANGLE
#define glIsFramebufferContextANGLE l_glIsFramebufferContextANGLE
#define glIsProgramContextANGLE l_glIsProgramContextANGLE
#define glIsRenderbufferContextANGLE l_glIsRenderbufferContextANGLE
#define glIsShaderContextANGLE l_glIsShaderContextANGLE
#define glIsTextureContextANGLE l_glIsTextureContextANGLE
#define glLineWidthContextANGLE l_glLineWidthContextANGLE
#define glLinkProgramContextANGLE l_glLinkProgramContextANGLE
#define glPixelStoreiContextANGLE l_glPixelStoreiContextANGLE
#define glPolygonOffsetContextANGLE l_glPolygonOffsetContextANGLE
#define glReadPixelsContextANGLE l_glReadPixelsContextANGLE
#define glReleaseShaderCompilerContextANGLE l_glReleaseShaderCompilerContextANGLE
#define glRenderbufferStorageContextANGLE l_glRenderbufferStorageContextANGLE
#define glSampleCoverageContextANGLE l_glSampleCoverageContextANGLE
#define glScissorContextANGLE l_glScissorContextANGLE
#define glShaderBinaryContextANGLE l_glShaderBinaryContextANGLE
#define glShaderSourceContextANGLE l_glShaderSourceContextANGLE
#define glStencilFuncContextANGLE l_glStencilFuncContextANGLE
#define glStencilFuncSeparateContextANGLE l_glStencilFuncSeparateContextANGLE
#define glStencilMaskContextANGLE l_glStencilMaskContextANGLE
#define glStencilMaskSeparateContextANGLE l_glStencilMaskSeparateContextANGLE
#define glStencilOpContextANGLE l_glStencilOpContextANGLE
#define glStencilOpSeparateContextANGLE l_glStencilOpSeparateContextANGLE
#define glTexImage2DContextANGLE l_glTexImage2DContextANGLE
#define glTexParameterfContextANGLE l_glTexParameterfContextANGLE
#define glTexParameterfvContextANGLE l_glTexParameterfvContextANGLE
#define glTexParameteriContextANGLE l_glTexParameteriContextANGLE
#define glTexParameterivContextANGLE l_glTexParameterivContextANGLE
#define glTexSubImage2DContextANGLE l_glTexSubImage2DContextANGLE
#define glUniform1fContextANGLE l_glUniform1fContextANGLE
#define glUniform1fvContextANGLE l_glUniform1fvContextANGLE
#define glUniform1iContextANGLE l_glUniform1iContextANGLE
#define glUniform1ivContextANGLE l_glUniform1ivContextANGLE
#define glUniform2fContextANGLE l_glUniform2fContextANGLE
#define glUniform2fvContextANGLE l_glUniform2fvContextANGLE
#define glUniform2iContextANGLE l_glUniform2iContextANGLE
#define glUniform2ivContextANGLE l_glUniform2ivContextANGLE
#define glUniform3fContextANGLE l_glUniform3fContextANGLE
#define glUniform3fvContextANGLE l_glUniform3fvContextANGLE
#define glUniform3iContextANGLE l_glUniform3iContextANGLE
#define glUniform3ivContextANGLE l_glUniform3ivContextANGLE
#define glUniform4fContextANGLE l_glUniform4fContextANGLE
#define glUniform4fvContextANGLE l_glUniform4fvContextANGLE
#define glUniform4iContextANGLE l_glUniform4iContextANGLE
#define glUniform4ivContextANGLE l_glUniform4ivContextANGLE
#define glUniformMatrix2fvContextANGLE l_glUniformMatrix2fvContextANGLE
#define glUniformMatrix3fvContextANGLE l_glUniformMatrix3fvContextANGLE
#define glUniformMatrix4fvContextANGLE l_glUniformMatrix4fvContextANGLE
#define glUseProgramContextANGLE l_glUseProgramContextANGLE
#define glValidateProgramContextANGLE l_glValidateProgramContextANGLE
#define glVertexAttrib1fContextANGLE l_glVertexAttrib1fContextANGLE
#define glVertexAttrib1fvContextANGLE l_glVertexAttrib1fvContextANGLE
#define glVertexAttrib2fContextANGLE l_glVertexAttrib2fContextANGLE
#define glVertexAttrib2fvContextANGLE l_glVertexAttrib2fvContextANGLE
#define glVertexAttrib3fContextANGLE l_glVertexAttrib3fContextANGLE
#define glVertexAttrib3fvContextANGLE l_glVertexAttrib3fvContextANGLE
#define glVertexAttrib4fContextANGLE l_glVertexAttrib4fContextANGLE
#define glVertexAttrib4fvContextANGLE l_glVertexAttrib4fvContextANGLE
#define glVertexAttribPointerContextANGLE l_glVertexAttribPointerContextANGLE
#define glViewportContextANGLE l_glViewportContextANGLE
#define glReadBufferContextANGLE l_glReadBufferContextANGLE
#define glDrawRangeElementsContextANGLE l_glDrawRangeElementsContextANGLE
#define glTexImage3DContextANGLE l_glTexImage3DContextANGLE
#define glTexSubImage3DContextANGLE l_glTexSubImage3DContextANGLE
#define glCopyTexSubImage3DContextANGLE l_glCopyTexSubImage3DContextANGLE
#define glCompressedTexImage3DContextANGLE l_glCompressedTexImage3DContextANGLE
#define glCompressedTexSubImage3DContextANGLE l_glCompressedTexSubImage3DContextANGLE
#define glGenQueriesContextANGLE l_glGenQueriesContextANGLE
#define glDeleteQueriesContextANGLE l_glDeleteQueriesContextANGLE
#define glIsQueryContextANGLE l_glIsQueryContextANGLE
#define glBeginQueryContextANGLE l_glBeginQueryContextANGLE
#define glEndQueryContextANGLE l_glEndQueryContextANGLE
#define glGetQueryivContextANGLE l_glGetQueryivContextANGLE
#define glGetQueryObjectuivContextANGLE l_glGetQueryObjectuivContextANGLE
#define glUnmapBufferContextANGLE l_glUnmapBufferContextANGLE
#define glGetBufferPointervContextANGLE l_glGetBufferPointervContextANGLE
#define glDrawBuffersContextANGLE l_glDrawBuffersContextANGLE
#define glUniformMatrix2x3fvContextANGLE l_glUniformMatrix2x3fvContextANGLE
#define glUniformMatrix3x2fvContextANGLE l_glUniformMatrix3x2fvContextANGLE
#define glUniformMatrix2x4fvContextANGLE l_glUniformMatrix2x4fvContextANGLE
#define glUniformMatrix4x2fvContextANGLE l_glUniformMatrix4x2fvContextANGLE
#define glUniformMatrix3x4fvContextANGLE l_glUniformMatrix3x4fvContextANGLE
#define glUniformMatrix4x3fvContextANGLE l_glUniformMatrix4x3fvContextANGLE
#define glBlitFramebufferContextANGLE l_glBlitFramebufferContextANGLE
#define glRenderbufferStorageMultisampleContextANGLE l_glRenderbufferStorageMultisampleContextANGLE
#define glFramebufferTextureLayerContextANGLE l_glFramebufferTextureLayerContextANGLE
#define glMapBufferRangeContextANGLE l_glMapBufferRangeContextANGLE
#define glFlushMappedBufferRangeContextANGLE l_glFlushMappedBufferRangeContextANGLE
#define glBindVertexArrayContextANGLE l_glBindVertexArrayContextANGLE
#define glDeleteVertexArraysContextANGLE l_glDeleteVertexArraysContextANGLE
#define glGenVertexArraysContextANGLE l_glGenVertexArraysContextANGLE
#define glIsVertexArrayContextANGLE l_glIsVertexArrayContextANGLE
#define glGetIntegeri_vContextANGLE l_glGetIntegeri_vContextANGLE
#define glBeginTransformFeedbackContextANGLE l_glBeginTransformFeedbackContextANGLE
#define glEndTransformFeedbackContextANGLE l_glEndTransformFeedbackContextANGLE
#define glBindBufferRangeContextANGLE l_glBindBufferRangeContextANGLE
#define glBindBufferBaseContextANGLE l_glBindBufferBaseContextANGLE
#define glTransformFeedbackVaryingsContextANGLE l_glTransformFeedbackVaryingsContextANGLE
#define glGetTransformFeedbackVaryingContextANGLE l_glGetTransformFeedbackVaryingContextANGLE
#define glVertexAttribIPointerContextANGLE l_glVertexAttribIPointerContextANGLE
#define glGetVertexAttribIivContextANGLE l_glGetVertexAttribIivContextANGLE
#define glGetVertexAttribIuivContextANGLE l_glGetVertexAttribIuivContextANGLE
#define glVertexAttribI4iContextANGLE l_glVertexAttribI4iContextANGLE
#define glVertexAttribI4uiContextANGLE l_glVertexAttribI4uiContextANGLE
#define glVertexAttribI4ivContextANGLE l_glVertexAttribI4ivContextANGLE
#define glVertexAttribI4uivContextANGLE l_glVertexAttribI4uivContextANGLE
#define glGetUniformuivContextANGLE l_glGetUniformuivContextANGLE
#define glGetFragDataLocationContextANGLE l_glGetFragDataLocationContextANGLE
#define glUniform1uiContextANGLE l_glUniform1uiContextANGLE
#define glUniform2uiContextANGLE l_glUniform2uiContextANGLE
#define glUniform3uiContextANGLE l_glUniform3uiContextANGLE
#define glUniform4uiContextANGLE l_glUniform4uiContextANGLE
#define glUniform1uivContextANGLE l_glUniform1uivContextANGLE
#define glUniform2uivContextANGLE l_glUniform2uivContextANGLE
#define glUniform3uivContextANGLE l_glUniform3uivContextANGLE
#define glUniform4uivContextANGLE l_glUniform4uivContextANGLE
#define glClearBufferivContextANGLE l_glClearBufferivContextANGLE
#define glClearBufferuivContextANGLE l_glClearBufferuivContextANGLE
#define glClearBufferfvContextANGLE l_glClearBufferfvContextANGLE
#define glClearBufferfiContextANGLE l_glClearBufferfiContextANGLE
#define glGetStringiContextANGLE l_glGetStringiContextANGLE
#define glCopyBufferSubDataContextANGLE l_glCopyBufferSubDataContextANGLE
#define glGetUniformIndicesContextANGLE l_glGetUniformIndicesContextANGLE
#define glGetActiveUniformsivContextANGLE l_glGetActiveUniformsivContextANGLE
#define glGetUniformBlockIndexContextANGLE l_glGetUniformBlockIndexContextANGLE
#define glGetActiveUniformBlockivContextANGLE l_glGetActiveUniformBlockivContextANGLE
#define glGetActiveUniformBlockNameContextANGLE l_glGetActiveUniformBlockNameContextANGLE
#define glUniformBlockBindingContextANGLE l_glUniformBlockBindingContextANGLE
#define glDrawArraysInstancedContextANGLE l_glDrawArraysInstancedContextANGLE
#define glDrawElementsInstancedContextANGLE l_glDrawElementsInstancedContextANGLE
#define glFenceSyncContextANGLE l_glFenceSyncContextANGLE
#define glIsSyncContextANGLE l_glIsSyncContextANGLE
#define glDeleteSyncContextANGLE l_glDeleteSyncContextANGLE
#define glClientWaitSyncContextANGLE l_glClientWaitSyncContextANGLE
#define glWaitSyncContextANGLE l_glWaitSyncContextANGLE
#define glGetInteger64vContextANGLE l_glGetInteger64vContextANGLE
#define glGetSyncivContextANGLE l_glGetSyncivContextANGLE
#define glGetInteger64i_vContextANGLE l_glGetInteger64i_vContextANGLE
#define glGetBufferParameteri64vContextANGLE l_glGetBufferParameteri64vContextANGLE
#define glGenSamplersContextANGLE l_glGenSamplersContextANGLE
#define glDeleteSamplersContextANGLE l_glDeleteSamplersContextANGLE
#define glIsSamplerContextANGLE l_glIsSamplerContextANGLE
#define glBindSamplerContextANGLE l_glBindSamplerContextANGLE
#define glSamplerParameteriContextANGLE l_glSamplerParameteriContextANGLE
#define glSamplerParameterivContextANGLE l_glSamplerParameterivContextANGLE
#define glSamplerParameterfContextANGLE l_glSamplerParameterfContextANGLE
#define glSamplerParameterfvContextANGLE l_glSamplerParameterfvContextANGLE
#define glGetSamplerParameterivContextANGLE l_glGetSamplerParameterivContextANGLE
#define glGetSamplerParameterfvContextANGLE l_glGetSamplerParameterfvContextANGLE
#define glVertexAttribDivisorContextANGLE l_glVertexAttribDivisorContextANGLE
#define glBindTransformFeedbackContextANGLE l_glBindTransformFeedbackContextANGLE
#define glDeleteTransformFeedbacksContextANGLE l_glDeleteTransformFeedbacksContextANGLE
#define glGenTransformFeedbacksContextANGLE l_glGenTransformFeedbacksContextANGLE
#define glIsTransformFeedbackContextANGLE l_glIsTransformFeedbackContextANGLE
#define glPauseTransformFeedbackContextANGLE l_glPauseTransformFeedbackContextANGLE
#define glResumeTransformFeedbackContextANGLE l_glResumeTransformFeedbackContextANGLE
#define glGetProgramBinaryContextANGLE l_glGetProgramBinaryContextANGLE
#define glProgramBinaryContextANGLE l_glProgramBinaryContextANGLE
#define glProgramParameteriContextANGLE l_glProgramParameteriContextANGLE
#define glInvalidateFramebufferContextANGLE l_glInvalidateFramebufferContextANGLE
#define glInvalidateSubFramebufferContextANGLE l_glInvalidateSubFramebufferContextANGLE
#define glTexStorage2DContextANGLE l_glTexStorage2DContextANGLE
#define glTexStorage3DContextANGLE l_glTexStorage3DContextANGLE
#define glGetInternalformativContextANGLE l_glGetInternalformativContextANGLE
#define glDispatchComputeContextANGLE l_glDispatchComputeContextANGLE
#define glDispatchComputeIndirectContextANGLE l_glDispatchComputeIndirectContextANGLE
#define glDrawArraysIndirectContextANGLE l_glDrawArraysIndirectContextANGLE
#define glDrawElementsIndirectContextANGLE l_glDrawElementsIndirectContextANGLE
#define glFramebufferParameteriContextANGLE l_glFramebufferParameteriContextANGLE
#define glGetFramebufferParameterivContextANGLE l_glGetFramebufferParameterivContextANGLE
#define glGetProgramInterfaceivContextANGLE l_glGetProgramInterfaceivContextANGLE
#define glGetProgramResourceIndexContextANGLE l_glGetProgramResourceIndexContextANGLE
#define glGetProgramResourceNameContextANGLE l_glGetProgramResourceNameContextANGLE
#define glGetProgramResourceivContextANGLE l_glGetProgramResourceivContextANGLE
#define glGetProgramResourceLocationContextANGLE l_glGetProgramResourceLocationContextANGLE
#define glUseProgramStagesContextANGLE l_glUseProgramStagesContextANGLE
#define glActiveShaderProgramContextANGLE l_glActiveShaderProgramContextANGLE
#define glCreateShaderProgramvContextANGLE l_glCreateShaderProgramvContextANGLE
#define glBindProgramPipelineContextANGLE l_glBindProgramPipelineContextANGLE
#define glDeleteProgramPipelinesContextANGLE l_glDeleteProgramPipelinesContextANGLE
#define glGenProgramPipelinesContextANGLE l_glGenProgramPipelinesContextANGLE
#define glIsProgramPipelineContextANGLE l_glIsProgramPipelineContextANGLE
#define glGetProgramPipelineivContextANGLE l_glGetProgramPipelineivContextANGLE
#define glProgramUniform1iContextANGLE l_glProgramUniform1iContextANGLE
#define glProgramUniform2iContextANGLE l_glProgramUniform2iContextANGLE
#define glProgramUniform3iContextANGLE l_glProgramUniform3iContextANGLE
#define glProgramUniform4iContextANGLE l_glProgramUniform4iContextANGLE
#define glProgramUniform1uiContextANGLE l_glProgramUniform1uiContextANGLE
#define glProgramUniform2uiContextANGLE l_glProgramUniform2uiContextANGLE
#define glProgramUniform3uiContextANGLE l_glProgramUniform3uiContextANGLE
#define glProgramUniform4uiContextANGLE l_glProgramUniform4uiContextANGLE
#define glProgramUniform1fContextANGLE l_glProgramUniform1fContextANGLE
#define glProgramUniform2fContextANGLE l_glProgramUniform2fContextANGLE
#define glProgramUniform3fContextANGLE l_glProgramUniform3fContextANGLE
#define glProgramUniform4fContextANGLE l_glProgramUniform4fContextANGLE
#define glProgramUniform1ivContextANGLE l_glProgramUniform1ivContextANGLE
#define glProgramUniform2ivContextANGLE l_glProgramUniform2ivContextANGLE
#define glProgramUniform3ivContextANGLE l_glProgramUniform3ivContextANGLE
#define glProgramUniform4ivContextANGLE l_glProgramUniform4ivContextANGLE
#define glProgramUniform1uivContextANGLE l_glProgramUniform1uivContextANGLE
#define glProgramUniform2uivContextANGLE l_glProgramUniform2uivContextANGLE
#define glProgramUniform3uivContextANGLE l_glProgramUniform3uivContextANGLE
#define glProgramUniform4uivContextANGLE l_glProgramUniform4uivContextANGLE
#define glProgramUniform1fvContextANGLE l_glProgramUniform1fvContextANGLE
#define glProgramUniform2fvContextANGLE l_glProgramUniform2fvContextANGLE
#define glProgramUniform3fvContextANGLE l_glProgramUniform3fvContextANGLE
#define glProgramUniform4fvContextANGLE l_glProgramUniform4fvContextANGLE
#define glProgramUniformMatrix2fvContextANGLE l_glProgramUniformMatrix2fvContextANGLE
#define glProgramUniformMatrix3fvContextANGLE l_glProgramUniformMatrix3fvContextANGLE
#define glProgramUniformMatrix4fvContextANGLE l_glProgramUniformMatrix4fvContextANGLE
#define glProgramUniformMatrix2x3fvContextANGLE l_glProgramUniformMatrix2x3fvContextANGLE
#define glProgramUniformMatrix3x2fvContextANGLE l_glProgramUniformMatrix3x2fvContextANGLE
#define glProgramUniformMatrix2x4fvContextANGLE l_glProgramUniformMatrix2x4fvContextANGLE
#define glProgramUniformMatrix4x2fvContextANGLE l_glProgramUniformMatrix4x2fvContextANGLE
#define glProgramUniformMatrix3x4fvContextANGLE l_glProgramUniformMatrix3x4fvContextANGLE
#define glProgramUniformMatrix4x3fvContextANGLE l_glProgramUniformMatrix4x3fvContextANGLE
#define glValidateProgramPipelineContextANGLE l_glValidateProgramPipelineContextANGLE
#define glGetProgramPipelineInfoLogContextANGLE l_glGetProgramPipelineInfoLogContextANGLE
#define glBindImageTextureContextANGLE l_glBindImageTextureContextANGLE
#define glGetBooleani_vContextANGLE l_glGetBooleani_vContextANGLE
#define glMemoryBarrierContextANGLE l_glMemoryBarrierContextANGLE
#define glMemoryBarrierByRegionContextANGLE l_glMemoryBarrierByRegionContextANGLE
#define glTexStorage2DMultisampleContextANGLE l_glTexStorage2DMultisampleContextANGLE
#define glGetMultisamplefvContextANGLE l_glGetMultisamplefvContextANGLE
#define glSampleMaskiContextANGLE l_glSampleMaskiContextANGLE
#define glGetTexLevelParameterivContextANGLE l_glGetTexLevelParameterivContextANGLE
#define glGetTexLevelParameterfvContextANGLE l_glGetTexLevelParameterfvContextANGLE
#define glBindVertexBufferContextANGLE l_glBindVertexBufferContextANGLE
#define glVertexAttribFormatContextANGLE l_glVertexAttribFormatContextANGLE
#define glVertexAttribIFormatContextANGLE l_glVertexAttribIFormatContextANGLE
#define glVertexAttribBindingContextANGLE l_glVertexAttribBindingContextANGLE
#define glVertexBindingDivisorContextANGLE l_glVertexBindingDivisorContextANGLE
#define glDrawArraysInstancedBaseInstanceANGLEContextANGLE \
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE \
l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE \
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE
#define glCopySubTexture3DANGLEContextANGLE l_glCopySubTexture3DANGLEContextANGLE
#define glCopyTexture3DANGLEContextANGLE l_glCopyTexture3DANGLEContextANGLE
#define glBlitFramebufferANGLEContextANGLE l_glBlitFramebufferANGLEContextANGLE
#define glRenderbufferStorageMultisampleANGLEContextANGLE \
l_glRenderbufferStorageMultisampleANGLEContextANGLE
#define glGetRenderbufferImageANGLEContextANGLE l_glGetRenderbufferImageANGLEContextANGLE
#define glGetTexImageANGLEContextANGLE l_glGetTexImageANGLEContextANGLE
#define glGetTexLevelParameterfvANGLEContextANGLE l_glGetTexLevelParameterfvANGLEContextANGLE
#define glGetTexLevelParameterivANGLEContextANGLE l_glGetTexLevelParameterivANGLEContextANGLE
#define glDrawArraysInstancedANGLEContextANGLE l_glDrawArraysInstancedANGLEContextANGLE
#define glDrawElementsInstancedANGLEContextANGLE l_glDrawElementsInstancedANGLEContextANGLE
#define glVertexAttribDivisorANGLEContextANGLE l_glVertexAttribDivisorANGLEContextANGLE
#define glTexStorageMemFlags2DANGLEContextANGLE l_glTexStorageMemFlags2DANGLEContextANGLE
#define glTexStorageMemFlags2DMultisampleANGLEContextANGLE \
l_glTexStorageMemFlags2DMultisampleANGLEContextANGLE
#define glTexStorageMemFlags3DANGLEContextANGLE l_glTexStorageMemFlags3DANGLEContextANGLE
#define glTexStorageMemFlags3DMultisampleANGLEContextANGLE \
l_glTexStorageMemFlags3DMultisampleANGLEContextANGLE
#define glImportMemoryZirconHandleANGLEContextANGLE l_glImportMemoryZirconHandleANGLEContextANGLE
#define glMultiDrawArraysANGLEContextANGLE l_glMultiDrawArraysANGLEContextANGLE
#define glMultiDrawArraysInstancedANGLEContextANGLE l_glMultiDrawArraysInstancedANGLEContextANGLE
#define glMultiDrawElementsANGLEContextANGLE l_glMultiDrawElementsANGLEContextANGLE
#define glMultiDrawElementsInstancedANGLEContextANGLE \
l_glMultiDrawElementsInstancedANGLEContextANGLE
#define glProvokingVertexANGLEContextANGLE l_glProvokingVertexANGLEContextANGLE
#define glDisableExtensionANGLEContextANGLE l_glDisableExtensionANGLEContextANGLE
#define glRequestExtensionANGLEContextANGLE l_glRequestExtensionANGLEContextANGLE
#define glCompressedTexImage2DRobustANGLEContextANGLE \
l_glCompressedTexImage2DRobustANGLEContextANGLE
#define glCompressedTexImage3DRobustANGLEContextANGLE \
l_glCompressedTexImage3DRobustANGLEContextANGLE
#define glCompressedTexSubImage2DRobustANGLEContextANGLE \
l_glCompressedTexSubImage2DRobustANGLEContextANGLE
#define glCompressedTexSubImage3DRobustANGLEContextANGLE \
l_glCompressedTexSubImage3DRobustANGLEContextANGLE
#define glGetActiveUniformBlockivRobustANGLEContextANGLE \
l_glGetActiveUniformBlockivRobustANGLEContextANGLE
#define glGetBooleani_vRobustANGLEContextANGLE l_glGetBooleani_vRobustANGLEContextANGLE
#define glGetBooleanvRobustANGLEContextANGLE l_glGetBooleanvRobustANGLEContextANGLE
#define glGetBufferParameteri64vRobustANGLEContextANGLE \
l_glGetBufferParameteri64vRobustANGLEContextANGLE
#define glGetBufferParameterivRobustANGLEContextANGLE \
l_glGetBufferParameterivRobustANGLEContextANGLE
#define glGetBufferPointervRobustANGLEContextANGLE l_glGetBufferPointervRobustANGLEContextANGLE
#define glGetFloatvRobustANGLEContextANGLE l_glGetFloatvRobustANGLEContextANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE \
l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE
#define glGetFramebufferParameterivRobustANGLEContextANGLE \
l_glGetFramebufferParameterivRobustANGLEContextANGLE
#define glGetInteger64i_vRobustANGLEContextANGLE l_glGetInteger64i_vRobustANGLEContextANGLE
#define glGetInteger64vRobustANGLEContextANGLE l_glGetInteger64vRobustANGLEContextANGLE
#define glGetIntegeri_vRobustANGLEContextANGLE l_glGetIntegeri_vRobustANGLEContextANGLE
#define glGetIntegervRobustANGLEContextANGLE l_glGetIntegervRobustANGLEContextANGLE
#define glGetInternalformativRobustANGLEContextANGLE l_glGetInternalformativRobustANGLEContextANGLE
#define glGetMultisamplefvRobustANGLEContextANGLE l_glGetMultisamplefvRobustANGLEContextANGLE
#define glGetPointervRobustANGLERobustANGLEContextANGLE \
l_glGetPointervRobustANGLERobustANGLEContextANGLE
#define glGetProgramInterfaceivRobustANGLEContextANGLE \
l_glGetProgramInterfaceivRobustANGLEContextANGLE
#define glGetProgramivRobustANGLEContextANGLE l_glGetProgramivRobustANGLEContextANGLE
#define glGetQueryObjecti64vRobustANGLEContextANGLE l_glGetQueryObjecti64vRobustANGLEContextANGLE
#define glGetQueryObjectivRobustANGLEContextANGLE l_glGetQueryObjectivRobustANGLEContextANGLE
#define glGetQueryObjectui64vRobustANGLEContextANGLE l_glGetQueryObjectui64vRobustANGLEContextANGLE
#define glGetQueryObjectuivRobustANGLEContextANGLE l_glGetQueryObjectuivRobustANGLEContextANGLE
#define glGetQueryivRobustANGLEContextANGLE l_glGetQueryivRobustANGLEContextANGLE
#define glGetRenderbufferParameterivRobustANGLEContextANGLE \
l_glGetRenderbufferParameterivRobustANGLEContextANGLE
#define glGetSamplerParameterIivRobustANGLEContextANGLE \
l_glGetSamplerParameterIivRobustANGLEContextANGLE
#define glGetSamplerParameterIuivRobustANGLEContextANGLE \
l_glGetSamplerParameterIuivRobustANGLEContextANGLE
#define glGetSamplerParameterfvRobustANGLEContextANGLE \
l_glGetSamplerParameterfvRobustANGLEContextANGLE
#define glGetSamplerParameterivRobustANGLEContextANGLE \
l_glGetSamplerParameterivRobustANGLEContextANGLE
#define glGetShaderivRobustANGLEContextANGLE l_glGetShaderivRobustANGLEContextANGLE
#define glGetTexLevelParameterfvRobustANGLEContextANGLE \
l_glGetTexLevelParameterfvRobustANGLEContextANGLE
#define glGetTexLevelParameterivRobustANGLEContextANGLE \
l_glGetTexLevelParameterivRobustANGLEContextANGLE
#define glGetTexParameterIivRobustANGLEContextANGLE l_glGetTexParameterIivRobustANGLEContextANGLE
#define glGetTexParameterIuivRobustANGLEContextANGLE l_glGetTexParameterIuivRobustANGLEContextANGLE
#define glGetTexParameterfvRobustANGLEContextANGLE l_glGetTexParameterfvRobustANGLEContextANGLE
#define glGetTexParameterivRobustANGLEContextANGLE l_glGetTexParameterivRobustANGLEContextANGLE
#define glGetUniformfvRobustANGLEContextANGLE l_glGetUniformfvRobustANGLEContextANGLE
#define glGetUniformivRobustANGLEContextANGLE l_glGetUniformivRobustANGLEContextANGLE
#define glGetUniformuivRobustANGLEContextANGLE l_glGetUniformuivRobustANGLEContextANGLE
#define glGetVertexAttribIivRobustANGLEContextANGLE l_glGetVertexAttribIivRobustANGLEContextANGLE
#define glGetVertexAttribIuivRobustANGLEContextANGLE l_glGetVertexAttribIuivRobustANGLEContextANGLE
#define glGetVertexAttribPointervRobustANGLEContextANGLE \
l_glGetVertexAttribPointervRobustANGLEContextANGLE
#define glGetVertexAttribfvRobustANGLEContextANGLE l_glGetVertexAttribfvRobustANGLEContextANGLE
#define glGetVertexAttribivRobustANGLEContextANGLE l_glGetVertexAttribivRobustANGLEContextANGLE
#define glGetnUniformfvRobustANGLEContextANGLE l_glGetnUniformfvRobustANGLEContextANGLE
#define glGetnUniformivRobustANGLEContextANGLE l_glGetnUniformivRobustANGLEContextANGLE
#define glGetnUniformuivRobustANGLEContextANGLE l_glGetnUniformuivRobustANGLEContextANGLE
#define glReadPixelsRobustANGLEContextANGLE l_glReadPixelsRobustANGLEContextANGLE
#define glReadnPixelsRobustANGLEContextANGLE l_glReadnPixelsRobustANGLEContextANGLE
#define glSamplerParameterIivRobustANGLEContextANGLE l_glSamplerParameterIivRobustANGLEContextANGLE
#define glSamplerParameterIuivRobustANGLEContextANGLE \
l_glSamplerParameterIuivRobustANGLEContextANGLE
#define glSamplerParameterfvRobustANGLEContextANGLE l_glSamplerParameterfvRobustANGLEContextANGLE
#define glSamplerParameterivRobustANGLEContextANGLE l_glSamplerParameterivRobustANGLEContextANGLE
#define glTexImage2DRobustANGLEContextANGLE l_glTexImage2DRobustANGLEContextANGLE
#define glTexImage3DRobustANGLEContextANGLE l_glTexImage3DRobustANGLEContextANGLE
#define glTexParameterIivRobustANGLEContextANGLE l_glTexParameterIivRobustANGLEContextANGLE
#define glTexParameterIuivRobustANGLEContextANGLE l_glTexParameterIuivRobustANGLEContextANGLE
#define glTexParameterfvRobustANGLEContextANGLE l_glTexParameterfvRobustANGLEContextANGLE
#define glTexParameterivRobustANGLEContextANGLE l_glTexParameterivRobustANGLEContextANGLE
#define glTexSubImage2DRobustANGLEContextANGLE l_glTexSubImage2DRobustANGLEContextANGLE
#define glTexSubImage3DRobustANGLEContextANGLE l_glTexSubImage3DRobustANGLEContextANGLE
#define glImportSemaphoreZirconHandleANGLEContextANGLE \
l_glImportSemaphoreZirconHandleANGLEContextANGLE
#define glInvalidateTextureANGLEContextANGLE l_glInvalidateTextureANGLEContextANGLE
#define glTexImage2DExternalANGLEContextANGLE l_glTexImage2DExternalANGLEContextANGLE
#define glGetMultisamplefvANGLEContextANGLE l_glGetMultisamplefvANGLEContextANGLE
#define glSampleMaskiANGLEContextANGLE l_glSampleMaskiANGLEContextANGLE
#define glTexStorage2DMultisampleANGLEContextANGLE l_glTexStorage2DMultisampleANGLEContextANGLE
#define glGetTranslatedShaderSourceANGLEContextANGLE l_glGetTranslatedShaderSourceANGLEContextANGLE
#define glBindUniformLocationCHROMIUMContextANGLE l_glBindUniformLocationCHROMIUMContextANGLE
#define glCompressedCopyTextureCHROMIUMContextANGLE l_glCompressedCopyTextureCHROMIUMContextANGLE
#define glCopySubTextureCHROMIUMContextANGLE l_glCopySubTextureCHROMIUMContextANGLE
#define glCopyTextureCHROMIUMContextANGLE l_glCopyTextureCHROMIUMContextANGLE
#define glCoverageModulationCHROMIUMContextANGLE l_glCoverageModulationCHROMIUMContextANGLE
#define glLoseContextCHROMIUMContextANGLE l_glLoseContextCHROMIUMContextANGLE
#define glBindFragDataLocationEXTContextANGLE l_glBindFragDataLocationEXTContextANGLE
#define glBindFragDataLocationIndexedEXTContextANGLE l_glBindFragDataLocationIndexedEXTContextANGLE
#define glGetFragDataIndexEXTContextANGLE l_glGetFragDataIndexEXTContextANGLE
#define glGetProgramResourceLocationIndexEXTContextANGLE \
l_glGetProgramResourceLocationIndexEXTContextANGLE
#define glBufferStorageEXTContextANGLE l_glBufferStorageEXTContextANGLE
#define glCopyImageSubDataEXTContextANGLE l_glCopyImageSubDataEXTContextANGLE
#define glInsertEventMarkerEXTContextANGLE l_glInsertEventMarkerEXTContextANGLE
#define glPopGroupMarkerEXTContextANGLE l_glPopGroupMarkerEXTContextANGLE
#define glPushGroupMarkerEXTContextANGLE l_glPushGroupMarkerEXTContextANGLE
#define glDiscardFramebufferEXTContextANGLE l_glDiscardFramebufferEXTContextANGLE
#define glBeginQueryEXTContextANGLE l_glBeginQueryEXTContextANGLE
#define glDeleteQueriesEXTContextANGLE l_glDeleteQueriesEXTContextANGLE
#define glEndQueryEXTContextANGLE l_glEndQueryEXTContextANGLE
#define glGenQueriesEXTContextANGLE l_glGenQueriesEXTContextANGLE
#define glGetInteger64vEXTContextANGLE l_glGetInteger64vEXTContextANGLE
#define glGetQueryObjecti64vEXTContextANGLE l_glGetQueryObjecti64vEXTContextANGLE
#define glGetQueryObjectivEXTContextANGLE l_glGetQueryObjectivEXTContextANGLE
#define glGetQueryObjectui64vEXTContextANGLE l_glGetQueryObjectui64vEXTContextANGLE
#define glGetQueryObjectuivEXTContextANGLE l_glGetQueryObjectuivEXTContextANGLE
#define glGetQueryivEXTContextANGLE l_glGetQueryivEXTContextANGLE
#define glIsQueryEXTContextANGLE l_glIsQueryEXTContextANGLE
#define glQueryCounterEXTContextANGLE l_glQueryCounterEXTContextANGLE
#define glDrawBuffersEXTContextANGLE l_glDrawBuffersEXTContextANGLE
#define glBlendEquationSeparateiEXTContextANGLE l_glBlendEquationSeparateiEXTContextANGLE
#define glBlendEquationiEXTContextANGLE l_glBlendEquationiEXTContextANGLE
#define glBlendFuncSeparateiEXTContextANGLE l_glBlendFuncSeparateiEXTContextANGLE
#define glBlendFunciEXTContextANGLE l_glBlendFunciEXTContextANGLE
#define glColorMaskiEXTContextANGLE l_glColorMaskiEXTContextANGLE
#define glDisableiEXTContextANGLE l_glDisableiEXTContextANGLE
#define glEnableiEXTContextANGLE l_glEnableiEXTContextANGLE
#define glIsEnablediEXTContextANGLE l_glIsEnablediEXTContextANGLE
#define glDrawElementsBaseVertexEXTContextANGLE l_glDrawElementsBaseVertexEXTContextANGLE
#define glDrawElementsInstancedBaseVertexEXTContextANGLE \
l_glDrawElementsInstancedBaseVertexEXTContextANGLE
#define glDrawRangeElementsBaseVertexEXTContextANGLE l_glDrawRangeElementsBaseVertexEXTContextANGLE
#define glMultiDrawElementsBaseVertexEXTContextANGLE l_glMultiDrawElementsBaseVertexEXTContextANGLE
#define glBufferStorageExternalEXTContextANGLE l_glBufferStorageExternalEXTContextANGLE
#define glNamedBufferStorageExternalEXTContextANGLE l_glNamedBufferStorageExternalEXTContextANGLE
#define glFramebufferTextureEXTContextANGLE l_glFramebufferTextureEXTContextANGLE
#define glDrawArraysInstancedEXTContextANGLE l_glDrawArraysInstancedEXTContextANGLE
#define glDrawElementsInstancedEXTContextANGLE l_glDrawElementsInstancedEXTContextANGLE
#define glVertexAttribDivisorEXTContextANGLE l_glVertexAttribDivisorEXTContextANGLE
#define glFlushMappedBufferRangeEXTContextANGLE l_glFlushMappedBufferRangeEXTContextANGLE
#define glMapBufferRangeEXTContextANGLE l_glMapBufferRangeEXTContextANGLE
#define glBufferStorageMemEXTContextANGLE l_glBufferStorageMemEXTContextANGLE
#define glCreateMemoryObjectsEXTContextANGLE l_glCreateMemoryObjectsEXTContextANGLE
#define glDeleteMemoryObjectsEXTContextANGLE l_glDeleteMemoryObjectsEXTContextANGLE
#define glGetMemoryObjectParameterivEXTContextANGLE l_glGetMemoryObjectParameterivEXTContextANGLE
#define glGetUnsignedBytei_vEXTContextANGLE l_glGetUnsignedBytei_vEXTContextANGLE
#define glGetUnsignedBytevEXTContextANGLE l_glGetUnsignedBytevEXTContextANGLE
#define glIsMemoryObjectEXTContextANGLE l_glIsMemoryObjectEXTContextANGLE
#define glMemoryObjectParameterivEXTContextANGLE l_glMemoryObjectParameterivEXTContextANGLE
#define glTexStorageMem2DEXTContextANGLE l_glTexStorageMem2DEXTContextANGLE
#define glTexStorageMem2DMultisampleEXTContextANGLE l_glTexStorageMem2DMultisampleEXTContextANGLE
#define glTexStorageMem3DEXTContextANGLE l_glTexStorageMem3DEXTContextANGLE
#define glTexStorageMem3DMultisampleEXTContextANGLE l_glTexStorageMem3DMultisampleEXTContextANGLE
#define glImportMemoryFdEXTContextANGLE l_glImportMemoryFdEXTContextANGLE
#define glFramebufferTexture2DMultisampleEXTContextANGLE \
l_glFramebufferTexture2DMultisampleEXTContextANGLE
#define glRenderbufferStorageMultisampleEXTContextANGLE \
l_glRenderbufferStorageMultisampleEXTContextANGLE
#define glGetGraphicsResetStatusEXTContextANGLE l_glGetGraphicsResetStatusEXTContextANGLE
#define glGetnUniformfvEXTContextANGLE l_glGetnUniformfvEXTContextANGLE
#define glGetnUniformivEXTContextANGLE l_glGetnUniformivEXTContextANGLE
#define glReadnPixelsEXTContextANGLE l_glReadnPixelsEXTContextANGLE
#define glDeleteSemaphoresEXTContextANGLE l_glDeleteSemaphoresEXTContextANGLE
#define glGenSemaphoresEXTContextANGLE l_glGenSemaphoresEXTContextANGLE
#define glGetSemaphoreParameterui64vEXTContextANGLE l_glGetSemaphoreParameterui64vEXTContextANGLE
#define glIsSemaphoreEXTContextANGLE l_glIsSemaphoreEXTContextANGLE
#define glSemaphoreParameterui64vEXTContextANGLE l_glSemaphoreParameterui64vEXTContextANGLE
#define glSignalSemaphoreEXTContextANGLE l_glSignalSemaphoreEXTContextANGLE
#define glWaitSemaphoreEXTContextANGLE l_glWaitSemaphoreEXTContextANGLE
#define glImportSemaphoreFdEXTContextANGLE l_glImportSemaphoreFdEXTContextANGLE
#define glTexBufferEXTContextANGLE l_glTexBufferEXTContextANGLE
#define glTexBufferRangeEXTContextANGLE l_glTexBufferRangeEXTContextANGLE
#define glTexStorage1DEXTContextANGLE l_glTexStorage1DEXTContextANGLE
#define glTexStorage2DEXTContextANGLE l_glTexStorage2DEXTContextANGLE
#define glTexStorage3DEXTContextANGLE l_glTexStorage3DEXTContextANGLE
#define glDebugMessageCallbackKHRContextANGLE l_glDebugMessageCallbackKHRContextANGLE
#define glDebugMessageControlKHRContextANGLE l_glDebugMessageControlKHRContextANGLE
#define glDebugMessageInsertKHRContextANGLE l_glDebugMessageInsertKHRContextANGLE
#define glGetDebugMessageLogKHRContextANGLE l_glGetDebugMessageLogKHRContextANGLE
#define glGetObjectLabelKHRContextANGLE l_glGetObjectLabelKHRContextANGLE
#define glGetObjectPtrLabelKHRContextANGLE l_glGetObjectPtrLabelKHRContextANGLE
#define glGetPointervKHRContextANGLE l_glGetPointervKHRContextANGLE
#define glObjectLabelKHRContextANGLE l_glObjectLabelKHRContextANGLE
#define glObjectPtrLabelKHRContextANGLE l_glObjectPtrLabelKHRContextANGLE
#define glPopDebugGroupKHRContextANGLE l_glPopDebugGroupKHRContextANGLE
#define glPushDebugGroupKHRContextANGLE l_glPushDebugGroupKHRContextANGLE
#define glMaxShaderCompilerThreadsKHRContextANGLE l_glMaxShaderCompilerThreadsKHRContextANGLE
#define glDeleteFencesNVContextANGLE l_glDeleteFencesNVContextANGLE
#define glFinishFenceNVContextANGLE l_glFinishFenceNVContextANGLE
#define glGenFencesNVContextANGLE l_glGenFencesNVContextANGLE
#define glGetFenceivNVContextANGLE l_glGetFenceivNVContextANGLE
#define glIsFenceNVContextANGLE l_glIsFenceNVContextANGLE
#define glSetFenceNVContextANGLE l_glSetFenceNVContextANGLE
#define glTestFenceNVContextANGLE l_glTestFenceNVContextANGLE
#define glEGLImageTargetRenderbufferStorageOESContextANGLE \
l_glEGLImageTargetRenderbufferStorageOESContextANGLE
#define glEGLImageTargetTexture2DOESContextANGLE l_glEGLImageTargetTexture2DOESContextANGLE
#define glCopyImageSubDataOESContextANGLE l_glCopyImageSubDataOESContextANGLE
#define glBlendEquationSeparateiOESContextANGLE l_glBlendEquationSeparateiOESContextANGLE
#define glBlendEquationiOESContextANGLE l_glBlendEquationiOESContextANGLE
#define glBlendFuncSeparateiOESContextANGLE l_glBlendFuncSeparateiOESContextANGLE
#define glBlendFunciOESContextANGLE l_glBlendFunciOESContextANGLE
#define glColorMaskiOESContextANGLE l_glColorMaskiOESContextANGLE
#define glDisableiOESContextANGLE l_glDisableiOESContextANGLE
#define glEnableiOESContextANGLE l_glEnableiOESContextANGLE
#define glIsEnablediOESContextANGLE l_glIsEnablediOESContextANGLE
#define glDrawElementsBaseVertexOESContextANGLE l_glDrawElementsBaseVertexOESContextANGLE
#define glDrawElementsInstancedBaseVertexOESContextANGLE \
l_glDrawElementsInstancedBaseVertexOESContextANGLE
#define glDrawRangeElementsBaseVertexOESContextANGLE l_glDrawRangeElementsBaseVertexOESContextANGLE
#define glGetProgramBinaryOESContextANGLE l_glGetProgramBinaryOESContextANGLE
#define glProgramBinaryOESContextANGLE l_glProgramBinaryOESContextANGLE
#define glGetBufferPointervOESContextANGLE l_glGetBufferPointervOESContextANGLE
#define glMapBufferOESContextANGLE l_glMapBufferOESContextANGLE
#define glUnmapBufferOESContextANGLE l_glUnmapBufferOESContextANGLE
#define glMinSampleShadingOESContextANGLE l_glMinSampleShadingOESContextANGLE
#define glCompressedTexImage3DOESContextANGLE l_glCompressedTexImage3DOESContextANGLE
#define glCompressedTexSubImage3DOESContextANGLE l_glCompressedTexSubImage3DOESContextANGLE
#define glCopyTexSubImage3DOESContextANGLE l_glCopyTexSubImage3DOESContextANGLE
#define glFramebufferTexture3DOESContextANGLE l_glFramebufferTexture3DOESContextANGLE
#define glTexImage3DOESContextANGLE l_glTexImage3DOESContextANGLE
#define glTexSubImage3DOESContextANGLE l_glTexSubImage3DOESContextANGLE
#define glGetSamplerParameterIivOESContextANGLE l_glGetSamplerParameterIivOESContextANGLE
#define glGetSamplerParameterIuivOESContextANGLE l_glGetSamplerParameterIuivOESContextANGLE
#define glGetTexParameterIivOESContextANGLE l_glGetTexParameterIivOESContextANGLE
#define glGetTexParameterIuivOESContextANGLE l_glGetTexParameterIuivOESContextANGLE
#define glSamplerParameterIivOESContextANGLE l_glSamplerParameterIivOESContextANGLE
#define glSamplerParameterIuivOESContextANGLE l_glSamplerParameterIuivOESContextANGLE
#define glTexParameterIivOESContextANGLE l_glTexParameterIivOESContextANGLE
#define glTexParameterIuivOESContextANGLE l_glTexParameterIuivOESContextANGLE
#define glTexBufferOESContextANGLE l_glTexBufferOESContextANGLE
#define glTexBufferRangeOESContextANGLE l_glTexBufferRangeOESContextANGLE
#define glTexStorage3DMultisampleOESContextANGLE l_glTexStorage3DMultisampleOESContextANGLE
#define glBindVertexArrayOESContextANGLE l_glBindVertexArrayOESContextANGLE
#define glDeleteVertexArraysOESContextANGLE l_glDeleteVertexArraysOESContextANGLE
#define glGenVertexArraysOESContextANGLE l_glGenVertexArraysOESContextANGLE
#define glIsVertexArrayOESContextANGLE l_glIsVertexArrayOESContextANGLE
#define glFramebufferTextureMultiviewOVRContextANGLE l_glFramebufferTextureMultiviewOVRContextANGLE
#define glDrawTexfOESContextANGLE l_glDrawTexfOESContextANGLE
#define glDrawTexfvOESContextANGLE l_glDrawTexfvOESContextANGLE
#define glDrawTexiOESContextANGLE l_glDrawTexiOESContextANGLE
#define glDrawTexivOESContextANGLE l_glDrawTexivOESContextANGLE
#define glDrawTexsOESContextANGLE l_glDrawTexsOESContextANGLE
#define glDrawTexsvOESContextANGLE l_glDrawTexsvOESContextANGLE
#define glDrawTexxOESContextANGLE l_glDrawTexxOESContextANGLE
#define glDrawTexxvOESContextANGLE l_glDrawTexxvOESContextANGLE
#define glBindFramebufferOESContextANGLE l_glBindFramebufferOESContextANGLE
#define glBindRenderbufferOESContextANGLE l_glBindRenderbufferOESContextANGLE
#define glCheckFramebufferStatusOESContextANGLE l_glCheckFramebufferStatusOESContextANGLE
#define glDeleteFramebuffersOESContextANGLE l_glDeleteFramebuffersOESContextANGLE
#define glDeleteRenderbuffersOESContextANGLE l_glDeleteRenderbuffersOESContextANGLE
#define glFramebufferRenderbufferOESContextANGLE l_glFramebufferRenderbufferOESContextANGLE
#define glFramebufferTexture2DOESContextANGLE l_glFramebufferTexture2DOESContextANGLE
#define glGenFramebuffersOESContextANGLE l_glGenFramebuffersOESContextANGLE
#define glGenRenderbuffersOESContextANGLE l_glGenRenderbuffersOESContextANGLE
#define glGenerateMipmapOESContextANGLE l_glGenerateMipmapOESContextANGLE
#define glGetFramebufferAttachmentParameterivOESContextANGLE \
l_glGetFramebufferAttachmentParameterivOESContextANGLE
#define glGetRenderbufferParameterivOESContextANGLE l_glGetRenderbufferParameterivOESContextANGLE
#define glIsFramebufferOESContextANGLE l_glIsFramebufferOESContextANGLE
#define glIsRenderbufferOESContextANGLE l_glIsRenderbufferOESContextANGLE
#define glRenderbufferStorageOESContextANGLE l_glRenderbufferStorageOESContextANGLE
#define glCurrentPaletteMatrixOESContextANGLE l_glCurrentPaletteMatrixOESContextANGLE
#define glLoadPaletteFromModelViewMatrixOESContextANGLE \
l_glLoadPaletteFromModelViewMatrixOESContextANGLE
#define glMatrixIndexPointerOESContextANGLE l_glMatrixIndexPointerOESContextANGLE
#define glWeightPointerOESContextANGLE l_glWeightPointerOESContextANGLE
#define glPointSizePointerOESContextANGLE l_glPointSizePointerOESContextANGLE
#define glQueryMatrixxOESContextANGLE l_glQueryMatrixxOESContextANGLE
#define glGetTexGenfvOESContextANGLE l_glGetTexGenfvOESContextANGLE
#define glGetTexGenivOESContextANGLE l_glGetTexGenivOESContextANGLE
#define glGetTexGenxvOESContextANGLE l_glGetTexGenxvOESContextANGLE
#define glTexGenfOESContextANGLE l_glTexGenfOESContextANGLE
#define glTexGenfvOESContextANGLE l_glTexGenfvOESContextANGLE
#define glTexGeniOESContextANGLE l_glTexGeniOESContextANGLE
#define glTexGenivOESContextANGLE l_glTexGenivOESContextANGLE
#define glTexGenxOESContextANGLE l_glTexGenxOESContextANGLE
#define glTexGenxvOESContextANGLE l_glTexGenxvOESContextANGLE
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
l_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
l_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
l_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
l_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
l_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
l_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
l_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
l_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
l_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
l_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
l_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
l_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
l_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
l_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
l_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
l_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
l_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
l_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
l_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
l_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
l_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
l_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
l_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
l_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
l_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
l_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC
l_glClientActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
l_glBlendEquationSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
l_glCheckFramebufferStatusContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
l_glCompressedTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
l_glCompressedTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC
l_glDeleteRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
l_glDisableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
l_glEnableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
l_glFramebufferRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
l_glFramebufferTexture2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
l_glGetBufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
l_glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
l_glGetRenderbufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
l_glGetShaderPrecisionFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
l_glGetVertexAttribPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
l_glReleaseShaderCompilerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC
l_glRenderbufferStorageContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC
l_glStencilFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC
l_glStencilMaskSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC
l_glVertexAttribPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
l_glCompressedTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
l_glCompressedTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
l_glRenderbufferStorageMultisampleContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
l_glFramebufferTextureLayerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
l_glFlushMappedBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
l_glBeginTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
l_glEndTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
l_glTransformFeedbackVaryingsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
l_glGetTransformFeedbackVaryingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
l_glVertexAttribIPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC
l_glGetVertexAttribIuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC
l_glGetFragDataLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC
l_glGetActiveUniformsivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
l_glGetUniformBlockIndexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
l_glGetActiveUniformBlockivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
l_glGetActiveUniformBlockNameContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC
l_glUniformBlockBindingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC
l_glDrawArraysInstancedContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
l_glDrawElementsInstancedContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
l_glGetBufferParameteri64vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
l_glGetSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
l_glGetSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC
l_glVertexAttribDivisorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
l_glBindTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
l_glDeleteTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
l_glGenTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC
l_glIsTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
l_glPauseTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
l_glResumeTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
l_glInvalidateFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
l_glInvalidateSubFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC
l_glGetInternalformativContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
l_glDispatchComputeIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
l_glDrawElementsIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
l_glFramebufferParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
l_glGetFramebufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
l_glGetProgramInterfaceivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
l_glGetProgramResourceIndexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
l_glGetProgramResourceNameContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
l_glGetProgramResourceivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
l_glGetProgramResourceLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC
l_glActiveShaderProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
l_glCreateShaderProgramvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC
l_glBindProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
l_glDeleteProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC
l_glGenProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
l_glGetProgramPipelineivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
l_glProgramUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
l_glProgramUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
l_glProgramUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
l_glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
l_glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
l_glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
l_glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
l_glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
l_glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
l_glValidateProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
l_glGetProgramPipelineInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
l_glMemoryBarrierByRegionContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
l_glTexStorage2DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
l_glGetTexLevelParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
l_glGetTexLevelParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC
l_glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC
l_glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
l_glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
l_glCopySubTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
l_glBlitFramebufferANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
l_glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
l_glGetRenderbufferImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
l_glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
l_glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
l_glDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
l_glDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
l_glVertexAttribDivisorANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLECONTEXTANGLEPROC
l_glTexStorageMemFlags2DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLECONTEXTANGLEPROC
l_glTexStorageMemFlags2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLECONTEXTANGLEPROC
l_glTexStorageMemFlags3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLECONTEXTANGLEPROC
l_glTexStorageMemFlags3DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
l_glImportMemoryZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
l_glMultiDrawArraysANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
l_glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
l_glMultiDrawElementsANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
l_glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
l_glProvokingVertexANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
l_glDisableExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
l_glRequestExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
l_glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
l_glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
l_glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
l_glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
l_glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
l_glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
l_glGetBooleanvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
l_glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
l_glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
l_glGetFloatvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
l_glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
l_glGetInteger64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
l_glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
l_glGetIntegervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
l_glGetInternalformativRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
l_glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
l_glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
l_glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
l_glGetProgramivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
l_glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
l_glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
l_glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
l_glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
l_glGetQueryivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
l_glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
l_glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
l_glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetShaderivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
l_glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
l_glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
l_glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
l_glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
l_glGetUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
l_glGetUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
l_glGetUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
l_glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
l_glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
l_glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
l_glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
l_glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
l_glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
l_glGetnUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
l_glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
l_glReadPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
l_glReadnPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
l_glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
l_glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
l_glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
l_glTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
l_glTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
l_glTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
l_glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
l_glTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
l_glTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
l_glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
l_glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
l_glImportSemaphoreZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
l_glInvalidateTextureANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
l_glTexImage2DExternalANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
l_glGetMultisamplefvANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
l_glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
l_glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
l_glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
l_glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
l_glCopySubTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
l_glCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
l_glCoverageModulationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC
l_glLoseContextCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
l_glBindFragDataLocationEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
l_glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC
l_glGetFragDataIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
l_glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTCONTEXTANGLEPROC l_glBufferStorageEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTCONTEXTANGLEPROC
l_glCopyImageSubDataEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
l_glInsertEventMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
l_glDiscardFramebufferEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
l_glGetQueryObjecti64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC
l_glGetQueryObjectivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
l_glGetQueryObjectui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
l_glGetQueryObjectuivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
l_glBlendEquationSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
l_glBlendFuncSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
l_glDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
l_glDrawElementsInstancedBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
l_glDrawRangeElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
l_glMultiDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC
l_glBufferStorageExternalEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTCONTEXTANGLEPROC
l_glNamedBufferStorageExternalEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
l_glFramebufferTextureEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
l_glDrawArraysInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
l_glDrawElementsInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
l_glVertexAttribDivisorEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
l_glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC
l_glBufferStorageMemEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
l_glCreateMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
l_glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
l_glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
l_glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC
l_glGetUnsignedBytevEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
l_glMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
l_glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
l_glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
l_glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
l_glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
l_glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC
l_glDeleteSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
l_glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
l_glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
l_glImportSemaphoreFdEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTCONTEXTANGLEPROC l_glTexBufferEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTCONTEXTANGLEPROC l_glTexBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
l_glDebugMessageCallbackKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
l_glDebugMessageControlKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
l_glDebugMessageInsertKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
l_glGetDebugMessageLogKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
l_glGetObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
l_glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
l_glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
l_glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESCONTEXTANGLEPROC
l_glCopyImageSubDataOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
l_glBlendEquationSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
l_glBlendFuncSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
l_glDrawElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
l_glDrawElementsInstancedBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
l_glDrawRangeElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC
l_glGetProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
l_glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESCONTEXTANGLEPROC
l_glMinSampleShadingOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
l_glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
l_glCompressedTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
l_glCopyTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
l_glFramebufferTexture3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
l_glGetSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
l_glGetSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
l_glGetTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
l_glGetTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
l_glSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
l_glSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC
l_glTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESCONTEXTANGLEPROC l_glTexBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESCONTEXTANGLEPROC l_glTexBufferRangeOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
l_glTexStorage3DMultisampleOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
l_glDeleteVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
l_glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC
l_glBindRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
l_glCheckFramebufferStatusOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
l_glDeleteFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
l_glDeleteRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
l_glFramebufferRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
l_glFramebufferTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC
l_glGenRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
l_glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
l_glGetRenderbufferParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
l_glRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
l_glCurrentPaletteMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
l_glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
l_glMatrixIndexPointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC
l_glPointSizePointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE;
namespace angle
{
using GenericProc = void (*)();
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
} // namespace angle
#endif // UTIL_GLES_LOADER_AUTOGEN_H_