blob: d95c1e01e73ebc29811b7974614e512529bf10d8 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL44.cpp: Validation functions for OpenGL 4.4 entry point parameters
#include "libANGLE/validationGL44_autogen.h"
namespace gl
{
bool ValidateBindBuffersBase(const Context *context,
GLenum target,
GLuint first,
GLsizei count,
const BufferID *buffers)
{
return true;
}
bool ValidateBindBuffersRange(const Context *context,
GLenum target,
GLuint first,
GLsizei count,
const BufferID *buffers,
const GLintptr *offsets,
const GLsizeiptr *sizes)
{
return true;
}
bool ValidateBindImageTextures(const Context *context,
GLuint first,
GLsizei count,
const GLuint *textures)
{
return true;
}
bool ValidateBindSamplers(const Context *context,
GLuint first,
GLsizei count,
const GLuint *samplers)
{
return true;
}
bool ValidateBindTextures(const Context *context,
GLuint first,
GLsizei count,
const GLuint *textures)
{
return true;
}
bool ValidateBindVertexBuffers(const Context *context,
GLuint first,
GLsizei count,
const BufferID *buffers,
const GLintptr *offsets,
const GLsizei *strides)
{
return true;
}
bool ValidateBufferStorage(const Context *context,
BufferBinding targetPacked,
GLsizeiptr size,
const void *data,
GLbitfield flags)
{
return true;
}
bool ValidateClearTexImage(const Context *context,
TextureID texture,
GLint level,
GLenum format,
GLenum type,
const void *data)
{
return true;
}
bool ValidateClearTexSubImage(const Context *context,
TextureID texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data)
{
return true;
}
} // namespace gl