blob: bb61003a32659b0f3f084585c6dfd1cec50bff13 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters
#include "libANGLE/validationGL13_autogen.h"
namespace gl
{
bool ValidateCompressedTexImage1D(const Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data)
{
return true;
}
bool ValidateCompressedTexSubImage1D(const Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data)
{
return true;
}
bool ValidateGetCompressedTexImage(const Context *context,
GLenum target,
GLint level,
const void *img)
{
return true;
}
bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m)
{
return true;
}
bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m)
{
return true;
}
bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m)
{
return true;
}
bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m)
{
return true;
}
bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s)
{
return true;
}
bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s)
{
return true;
}
bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s)
{
return true;
}
bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s)
{
return true;
}
bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t)
{
return true;
}
bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t)
{
return true;
}
bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t)
{
return true;
}
bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t)
{
return true;
}
bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord3d(const Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r)
{
return true;
}
bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord3f(const Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
return true;
}
bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r)
{
return true;
}
bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord3s(const Context *context, GLenum target, GLshort s, GLshort t, GLshort r)
{
return true;
}
bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord4d(const Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q)
{
return true;
}
bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord4i(const Context *context,
GLenum target,
GLint s,
GLint t,
GLint r,
GLint q)
{
return true;
}
bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord4s(const Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q)
{
return true;
}
bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v)
{
return true;
}
} // namespace gl