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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_4_4_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_4_4_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_4_4_AUTOGEN_H_
#define ANGLE_GL_4_4_CONTEXT_API \
void bindBuffersBase(GLenum target, GLuint first, GLsizei count, \
const BufferID *buffersPacked); \
void bindBuffersRange(GLenum target, GLuint first, GLsizei count, \
const BufferID *buffersPacked, const GLintptr *offsets, \
const GLsizeiptr *sizes); \
void bindImageTextures(GLuint first, GLsizei count, const GLuint *textures); \
void bindSamplers(GLuint first, GLsizei count, const GLuint *samplers); \
void bindTextures(GLuint first, GLsizei count, const GLuint *textures); \
void bindVertexBuffers(GLuint first, GLsizei count, const BufferID *buffersPacked, \
const GLintptr *offsets, const GLsizei *strides); \
void clearTexImage(TextureID texturePacked, GLint level, GLenum format, GLenum type, \
const void *data); \
void clearTexSubImage(TextureID texturePacked, GLint level, GLint xoffset, GLint yoffset, \
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, \
GLenum format, GLenum type, const void *data);
#endif // ANGLE_CONTEXT_API_4_4_AUTOGEN_H_