blob: cb7593cec57ca194b0e37d697a0720973cae79c8 [file] [log] [blame]
This test checking that drawing WebGL canvas to Context2D canvas with drawImage does not use unbounded amount of memory.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS getError was expected value: NO_ERROR :
PASS successfullyParsed is true
TEST COMPLETE