blob: eb8cecbd3f7bad3b85e17150dd3f349727df2c80 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
<script src="resources/shaderProgram-utilities-webgl.js"></script>
<script id="vertex-shader" type="x-shader/x-vertex">
void main(void) {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
void main(void) {
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
</script>
<script>
function load() {
createProgram("webgl");
linkProgram("vertex-shader", "fragment-shader");
runTest();
}
function test() {
let suite = InspectorTest.createAsyncSuite("Canvas.requestShaderSource.WebGL");
suite.addTestCase({
name: "Canvas.requestShaderSource.WebGL.Vertex",
description: "Tests requesting the source code of a program's vertex shader.",
test(resolve, reject) {
let shaderProgram = WI.canvasManager.shaderPrograms[0];
if (!shaderProgram) {
reject("Missing shader program")
return;
}
CanvasAgent.requestShaderSource(shaderProgram.identifier, WI.ShaderProgram.ShaderType.Vertex)
.then(({source}) => InspectorTest.log(source))
.then(resolve, reject);
}
});
suite.addTestCase({
name: "Canvas.requestShaderSource.WebGL.Fragment",
description: "Tests requesting the source code of a program's fragment shader.",
test(resolve, reject) {
let shaderProgram = WI.canvasManager.shaderPrograms[0];
if (!shaderProgram) {
reject("Missing shader program")
return;
}
CanvasAgent.requestShaderSource(shaderProgram.identifier, WI.ShaderProgram.ShaderType.Fragment)
.then(({source}) => InspectorTest.log(source))
.then(resolve, reject);
}
});
suite.addTestCase({
name: "Canvas.requestShaderSource.WebGL.ShaderType.Invalid",
description: "Invalid shader types should cause an error.",
test(resolve, reject) {
let shaderProgram = WI.canvasManager.shaderPrograms[0];
if (!shaderProgram) {
reject("Missing shader program")
return;
}
const shaderType = "INVALID_SHADER_TYPE";
CanvasAgent.requestShaderSource(shaderProgram.identifier, shaderType, (error) => {
InspectorTest.expectThat(error, "Should produce an error.");
InspectorTest.log("Error: " + error);
resolve();
});
}
});
suite.runTestCasesAndFinish();
}
</script>
</head>
<body onload="load()">
<p>WebGL tests for Canvas.requestShaderSource command.</p>
</body>
</html>