blob: 29271a25de771b96e93e410234e70d07d9b43111 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
<script src="resources/recording-utilities.js"></script>
<script src="resources/shaderProgram-utilities-webgl.js"></script>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec3 position;
uniform vec4 testUniform;
void main(void) {
gl_Position = vec4(position, 1.0);
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
void main(void) {
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
</script>
<script>
if (window.internals) {
window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
window.internals.settings.setWebGL2Enabled(true);
}
let vertexBuffer = null;
let indexBuffer = null;
let position = null;
function load() {
createProgram("webgl2");
linkProgram("vertex-shader", "fragment-shader");
context.useProgram(program);
vertexBuffer = context.createBuffer();
context.bindBuffer(context.ARRAY_BUFFER, vertexBuffer);
indexBuffer = context.createBuffer();
context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexBuffer);
position = context.getUniformLocation(program, "position");
context.vertexAttribPointer(position, 3, context.FLOAT, false, 0, 0);
context.enableVertexAttribArray(position);
document.body.appendChild(context.canvas);
runTest();
}
function cancelActions() {
// This function is expected by "resources/recording-utilities.js".
}
function performActions() {
context.useProgram(program);
function clearContext() {
context.clearColor(0.0, 0.0, 0.0, 1.0);
context.clear(context.COLOR_BUFFER_BIT);
}
function drawArrays() {
let vertexes = [
-0.5, 0.5, 0.0,
-0.5, -0.5, 0.0,
0.5, -0.5, 0.0,
];
context.bufferData(context.ARRAY_BUFFER, new Float32Array(vertexes), context.STATIC_DRAW);
context.drawArrays(context.TRIANGLES, 0, 3);
}
function drawElements() {
let vertexes = [
0.5, 0.5, 0.0,
-0.5, -0.5, 0.0,
0.5, -0.5, 0.0,
];
context.bufferData(context.ARRAY_BUFFER, new Float32Array(vertexes), context.STATIC_DRAW);
let indexes = [0, 1, 2];
context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexes), context.STATIC_DRAW);
context.drawElements(context.TRIANGLES, indexes.length, context.UNSIGNED_SHORT, 0);
}
clearContext();
drawArrays();
clearContext();
drawElements();
clearContext();
setTimeout(() => {
TestPage.dispatchEventToFrontend("LastFrame");
}, 0);
}
function test() {
let suite = InspectorTest.createAsyncSuite("Canvas.recordingWebGL2");
suite.addTestCase({
name: "Canvas.recordingWebGL2.snapshots",
description: "Check that the snapshot taken after each visual action is different.",
test(resolve, reject) {
startRecording(WI.Canvas.ContextType.WebGL2, resolve, reject, {frameCount: 1, checkForContentChange: true});
},
timeout: -1,
});
suite.runTestCasesAndFinish();
}
</script>
</head>
<body onload="load()">
<p>Test that CanvasManager is able to record actions made to WebGL2 canvas contexts.</p>
</body>
</html>