blob: aae8a4f8aa474e944f85047f6f18873b154a68c8 [file] [log] [blame]
Test that CanvasManager is able to record actions made to WebGL canvas contexts.
== Running test suite: Canvas.recordingWebGL
-- Running test case: Canvas.recordingWebGL.multipleFrames
initialState:
attributes:
width: 2
height: 2
parameters:
0: {"alpha":true,"depth":true,"stencil":false,"antialias":true,"premultipliedAlpha":true,"preserveDrawingBuffer":false,"powerPreference":"default","failIfMajorPerformanceCaveat":false}
content: <filtered>
frames:
0: (duration)
0: activeTexture(1)
swizzleTypes: [Number]
trace:
0: activeTexture
1: (anonymous function)
2: executeFrameFunction
3: performActions
4: Global Code
5: evaluateWithScopeExtension
6: (anonymous function)
7: _wrapCall
1: (duration)
0: attachShader(0, 0)
swizzleTypes: [WebGLProgram, WebGLShader]
trace:
0: attachShader
1: (anonymous function)
2: executeFrameFunction
2: (duration)
0: bindAttribLocation(0, 1, "test")
swizzleTypes: [WebGLProgram, Number, String]
trace:
0: bindAttribLocation
1: (anonymous function)
2: executeFrameFunction
3: (duration)
0: bindBuffer(1, 0)
swizzleTypes: [Number, WebGLBuffer]
trace:
0: bindBuffer
1: (anonymous function)
2: executeFrameFunction
4: (duration)
0: bindFramebuffer(1, 0)
swizzleTypes: [Number, WebGLFramebuffer]
trace:
0: bindFramebuffer
1: (anonymous function)
2: executeFrameFunction
5: (duration)
0: bindRenderbuffer(1, 0)
swizzleTypes: [Number, WebGLRenderbuffer]
trace:
0: bindRenderbuffer
1: (anonymous function)
2: executeFrameFunction
6: (duration)
0: bindTexture(1, 0)
swizzleTypes: [Number, WebGLTexture]
trace:
0: bindTexture
1: (anonymous function)
2: executeFrameFunction
7: (duration)
0: blendColor(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: blendColor
1: (anonymous function)
2: executeFrameFunction
8: (duration)
0: blendEquation(1)
swizzleTypes: [Number]
trace:
0: blendEquation
1: (anonymous function)
2: executeFrameFunction
9: (duration)
0: blendEquationSeparate(1, 2)
swizzleTypes: [Number, Number]
trace:
0: blendEquationSeparate
1: (anonymous function)
2: executeFrameFunction
10: (duration)
0: blendFunc(1, 2)
swizzleTypes: [Number, Number]
trace:
0: blendFunc
1: (anonymous function)
2: executeFrameFunction
11: (duration)
0: blendFuncSeparate(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: blendFuncSeparate
1: (anonymous function)
2: executeFrameFunction
12: (duration)
0: bufferData(1, 0, 2)
swizzleTypes: [Number, TypedArray, Number]
trace:
0: bufferData
1: (anonymous function)
2: executeFrameFunction
1: bufferData(3, 4, 5)
swizzleTypes: [Number, Number, Number]
trace:
0: bufferData
1: (anonymous function)
2: executeFrameFunction
13: (duration)
0: bufferSubData(1, 2, 0)
swizzleTypes: [Number, Number, TypedArray]
trace:
0: bufferSubData
1: (anonymous function)
2: executeFrameFunction
14: (duration)
0: checkFramebufferStatus(1)
swizzleTypes: [Number]
trace:
0: checkFramebufferStatus
1: (anonymous function)
2: executeFrameFunction
15: (duration)
0: clear(1)
swizzleTypes: [Number]
trace:
0: clear
1: (anonymous function)
2: executeFrameFunction
snapshot: <filtered>
16: (duration)
0: clearColor(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: clearColor
1: (anonymous function)
2: executeFrameFunction
17: (duration)
0: clearDepth(1)
swizzleTypes: [Number]
trace:
0: clearDepth
1: (anonymous function)
2: executeFrameFunction
18: (duration)
0: clearStencil(1)
swizzleTypes: [Number]
trace:
0: clearStencil
1: (anonymous function)
2: executeFrameFunction
19: (duration)
0: colorMask(true, false, true, false)
swizzleTypes: [Boolean, Boolean, Boolean, Boolean]
trace:
0: colorMask
1: (anonymous function)
2: executeFrameFunction
20: (duration)
0: compileShader(0)
swizzleTypes: [WebGLShader]
trace:
0: compileShader
1: (anonymous function)
2: executeFrameFunction
21: (duration)
0: compressedTexImage2D(1, 2, 3, 4, 5, 6, 0)
swizzleTypes: [Number, Number, Number, Number, Number, Number, TypedArray]
trace:
0: compressedTexImage2D
1: (anonymous function)
2: executeFrameFunction
22: (duration)
0: compressedTexSubImage2D(1, 2, 3, 4, 5, 6, 7, 0)
swizzleTypes: [Number, Number, Number, Number, Number, Number, Number, TypedArray]
trace:
0: compressedTexSubImage2D
1: (anonymous function)
2: executeFrameFunction
23: (duration)
0: copyTexImage2D(1, 2, 3, 4, 5, 6, 7, 8)
swizzleTypes: [Number, Number, Number, Number, Number, Number, Number, Number]
trace:
0: copyTexImage2D
1: (anonymous function)
2: executeFrameFunction
24: (duration)
0: copyTexSubImage2D(1, 2, 3, 4, 5, 6, 7, 8)
swizzleTypes: [Number, Number, Number, Number, Number, Number, Number, Number]
trace:
0: copyTexSubImage2D
1: (anonymous function)
2: executeFrameFunction
25: (duration)
0: createBuffer()
trace:
0: createBuffer
1: (anonymous function)
2: executeFrameFunction
26: (duration)
0: createFramebuffer()
trace:
0: createFramebuffer
1: (anonymous function)
2: executeFrameFunction
27: (duration)
0: createProgram()
trace:
0: createProgram
1: (anonymous function)
2: executeFrameFunction
28: (duration)
0: createRenderbuffer()
trace:
0: createRenderbuffer
1: (anonymous function)
2: executeFrameFunction
29: (duration)
0: createShader(1)
swizzleTypes: [Number]
trace:
0: createShader
1: (anonymous function)
2: executeFrameFunction
30: (duration)
0: createTexture()
trace:
0: createTexture
1: (anonymous function)
2: executeFrameFunction
31: (duration)
0: cullFace(1)
swizzleTypes: [Number]
trace:
0: cullFace
1: (anonymous function)
2: executeFrameFunction
32: (duration)
0: deleteBuffer(0)
swizzleTypes: [WebGLBuffer]
trace:
0: deleteBuffer
1: (anonymous function)
2: executeFrameFunction
33: (duration)
0: deleteFramebuffer(0)
swizzleTypes: [WebGLFramebuffer]
trace:
0: deleteFramebuffer
1: (anonymous function)
2: executeFrameFunction
34: (duration)
0: deleteProgram(0)
swizzleTypes: [WebGLProgram]
trace:
0: deleteProgram
1: (anonymous function)
2: executeFrameFunction
35: (duration)
0: deleteRenderbuffer(0)
swizzleTypes: [WebGLRenderbuffer]
trace:
0: deleteRenderbuffer
1: (anonymous function)
2: executeFrameFunction
36: (duration)
0: deleteShader(0)
swizzleTypes: [WebGLShader]
trace:
0: deleteShader
1: (anonymous function)
2: executeFrameFunction
37: (duration)
0: deleteTexture(0)
swizzleTypes: [WebGLTexture]
trace:
0: deleteTexture
1: (anonymous function)
2: executeFrameFunction
38: (duration)
0: depthFunc(1)
swizzleTypes: [Number]
trace:
0: depthFunc
1: (anonymous function)
2: executeFrameFunction
39: (duration)
0: depthMask(true)
swizzleTypes: [Boolean]
trace:
0: depthMask
1: (anonymous function)
2: executeFrameFunction
40: (duration)
0: depthRange(1, 2)
swizzleTypes: [Number, Number]
trace:
0: depthRange
1: (anonymous function)
2: executeFrameFunction
41: (duration)
0: detachShader(0, 0)
swizzleTypes: [WebGLProgram, WebGLShader]
trace:
0: detachShader
1: (anonymous function)
2: executeFrameFunction
42: (duration)
0: disable(1)
swizzleTypes: [Number]
trace:
0: disable
1: (anonymous function)
2: executeFrameFunction
43: (duration)
0: disableVertexAttribArray(1)
swizzleTypes: [Number]
trace:
0: disableVertexAttribArray
1: (anonymous function)
2: executeFrameFunction
44: (duration)
0: drawArrays(1, 2, 3)
swizzleTypes: [Number, Number, Number]
trace:
0: drawArrays
1: (anonymous function)
2: executeFrameFunction
snapshot: <filtered>
45: (duration)
0: drawElements(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: drawElements
1: (anonymous function)
2: executeFrameFunction
snapshot: <filtered>
46: (duration)
0: enable(1)
swizzleTypes: [Number]
trace:
0: enable
1: (anonymous function)
2: executeFrameFunction
47: (duration)
0: enableVertexAttribArray(1)
swizzleTypes: [Number]
trace:
0: enableVertexAttribArray
1: (anonymous function)
2: executeFrameFunction
48: (duration)
0: finish()
trace:
0: finish
1: (anonymous function)
2: executeFrameFunction
49: (duration)
0: flush()
trace:
0: flush
1: (anonymous function)
2: executeFrameFunction
50: (duration)
0: framebufferRenderbuffer(1, 2, 3, 0)
swizzleTypes: [Number, Number, Number, WebGLRenderbuffer]
trace:
0: framebufferRenderbuffer
1: (anonymous function)
2: executeFrameFunction
51: (duration)
0: framebufferTexture2D(1, 2, 3, 0, 4)
swizzleTypes: [Number, Number, Number, WebGLTexture, Number]
trace:
0: framebufferTexture2D
1: (anonymous function)
2: executeFrameFunction
52: (duration)
0: frontFace(1)
swizzleTypes: [Number]
trace:
0: frontFace
1: (anonymous function)
2: executeFrameFunction
53: (duration)
0: generateMipmap(1)
swizzleTypes: [Number]
trace:
0: generateMipmap
1: (anonymous function)
2: executeFrameFunction
54: (duration)
0: getActiveAttrib(0, 1)
swizzleTypes: [WebGLProgram, Number]
trace:
0: getActiveAttrib
1: (anonymous function)
2: executeFrameFunction
55: (duration)
0: getActiveUniform(0, 1)
swizzleTypes: [WebGLProgram, Number]
trace:
0: getActiveUniform
1: (anonymous function)
2: executeFrameFunction
56: (duration)
0: getAttachedShaders(0)
swizzleTypes: [WebGLProgram]
trace:
0: getAttachedShaders
1: (anonymous function)
2: executeFrameFunction
57: (duration)
0: getAttribLocation(0, "test")
swizzleTypes: [WebGLProgram, String]
trace:
0: getAttribLocation
1: (anonymous function)
2: executeFrameFunction
58: (duration)
0: getBufferParameter(1, 2)
swizzleTypes: [Number, Number]
trace:
0: getBufferParameter
1: (anonymous function)
2: executeFrameFunction
59: (duration)
0: getContextAttributes()
trace:
0: getContextAttributes
1: (anonymous function)
2: executeFrameFunction
60: (duration)
0: getError()
trace:
0: getError
1: (anonymous function)
2: executeFrameFunction
61: (duration)
0: getExtension("test")
swizzleTypes: [String]
trace:
0: getExtension
1: (anonymous function)
2: executeFrameFunction
62: (duration)
0: getFramebufferAttachmentParameter(1, 2, 3)
swizzleTypes: [Number, Number, Number]
trace:
0: getFramebufferAttachmentParameter
1: (anonymous function)
2: executeFrameFunction
63: (duration)
0: getParameter(1)
swizzleTypes: [Number]
trace:
0: getParameter
1: (anonymous function)
2: executeFrameFunction
64: (duration)
0: getProgramInfoLog(0)
swizzleTypes: [WebGLProgram]
trace:
0: getProgramInfoLog
1: (anonymous function)
2: executeFrameFunction
65: (duration)
0: getProgramParameter(0, 1)
swizzleTypes: [WebGLProgram, Number]
trace:
0: getProgramParameter
1: (anonymous function)
2: executeFrameFunction
66: (duration)
0: getRenderbufferParameter(1, 2)
swizzleTypes: [Number, Number]
trace:
0: getRenderbufferParameter
1: (anonymous function)
2: executeFrameFunction
67: (duration)
0: getShaderInfoLog(0)
swizzleTypes: [WebGLShader]
trace:
0: getShaderInfoLog
1: (anonymous function)
2: executeFrameFunction
68: (duration)
0: getShaderParameter(0, 1)
swizzleTypes: [WebGLShader, Number]
trace:
0: getShaderParameter
1: (anonymous function)
2: executeFrameFunction
69: (duration)
0: getShaderPrecisionFormat(1, 2)
swizzleTypes: [Number, Number]
trace:
0: getShaderPrecisionFormat
1: (anonymous function)
2: executeFrameFunction
70: (duration)
0: getShaderSource(0)
swizzleTypes: [WebGLShader]
trace:
0: getShaderSource
1: (anonymous function)
2: executeFrameFunction
71: (duration)
0: getSupportedExtensions()
trace:
0: getSupportedExtensions
1: (anonymous function)
2: executeFrameFunction
72: (duration)
0: getTexParameter(1, 2)
swizzleTypes: [Number, Number]
trace:
0: getTexParameter
1: (anonymous function)
2: executeFrameFunction
73: (duration)
0: getUniform(0, 0)
swizzleTypes: [WebGLProgram, WebGLUniformLocation]
trace:
0: getUniform
1: (anonymous function)
2: executeFrameFunction
74: (duration)
0: getUniformLocation(0, "test")
swizzleTypes: [WebGLProgram, String]
trace:
0: getUniformLocation
1: (anonymous function)
2: executeFrameFunction
75: (duration)
0: getVertexAttrib(1, 2)
swizzleTypes: [Number, Number]
trace:
0: getVertexAttrib
1: (anonymous function)
2: executeFrameFunction
76: (duration)
0: getVertexAttribOffset(1, 2)
swizzleTypes: [Number, Number]
trace:
0: getVertexAttribOffset
1: (anonymous function)
2: executeFrameFunction
77: (duration)
0: hint(1, 2)
swizzleTypes: [Number, Number]
trace:
0: hint
1: (anonymous function)
2: executeFrameFunction
78: (duration)
0: isBuffer(0)
swizzleTypes: [WebGLBuffer]
trace:
0: isBuffer
1: (anonymous function)
2: executeFrameFunction
79: (duration)
0: isContextLost()
trace:
0: isContextLost
1: (anonymous function)
2: executeFrameFunction
80: (duration)
0: isEnabled(1)
swizzleTypes: [Number]
trace:
0: isEnabled
1: (anonymous function)
2: executeFrameFunction
81: (duration)
0: isFramebuffer(0)
swizzleTypes: [WebGLFramebuffer]
trace:
0: isFramebuffer
1: (anonymous function)
2: executeFrameFunction
82: (duration)
0: isProgram(0)
swizzleTypes: [WebGLProgram]
trace:
0: isProgram
1: (anonymous function)
2: executeFrameFunction
83: (duration)
0: isRenderbuffer(0)
swizzleTypes: [WebGLRenderbuffer]
trace:
0: isRenderbuffer
1: (anonymous function)
2: executeFrameFunction
84: (duration)
0: isShader(0)
swizzleTypes: [WebGLShader]
trace:
0: isShader
1: (anonymous function)
2: executeFrameFunction
85: (duration)
0: isTexture(0)
swizzleTypes: [WebGLTexture]
trace:
0: isTexture
1: (anonymous function)
2: executeFrameFunction
86: (duration)
0: lineWidth(1)
swizzleTypes: [Number]
trace:
0: lineWidth
1: (anonymous function)
2: executeFrameFunction
87: (duration)
0: linkProgram(0)
swizzleTypes: [WebGLProgram]
trace:
0: linkProgram
1: (anonymous function)
2: executeFrameFunction
88: (duration)
0: pixelStorei(1, 2)
swizzleTypes: [Number, Number]
trace:
0: pixelStorei
1: (anonymous function)
2: executeFrameFunction
89: (duration)
0: polygonOffset(1, 2)
swizzleTypes: [Number, Number]
trace:
0: polygonOffset
1: (anonymous function)
2: executeFrameFunction
90: (duration)
0: readPixels(1, 2, 3, 4, 5, 6, 0)
swizzleTypes: [Number, Number, Number, Number, Number, Number, TypedArray]
trace:
0: readPixels
1: (anonymous function)
2: executeFrameFunction
91: (duration)
0: renderbufferStorage(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: renderbufferStorage
1: (anonymous function)
2: executeFrameFunction
92: (duration)
0: sampleCoverage(1, true)
swizzleTypes: [Number, Boolean]
trace:
0: sampleCoverage
1: (anonymous function)
2: executeFrameFunction
93: (duration)
0: scissor(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: scissor
1: (anonymous function)
2: executeFrameFunction
94: (duration)
0: shaderSource(0, "test")
swizzleTypes: [WebGLShader, String]
trace:
0: shaderSource
1: (anonymous function)
2: executeFrameFunction
95: (duration)
0: stencilFunc(1, 2, 3)
swizzleTypes: [Number, Number, Number]
trace:
0: stencilFunc
1: (anonymous function)
2: executeFrameFunction
96: (duration)
0: stencilFuncSeparate(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: stencilFuncSeparate
1: (anonymous function)
2: executeFrameFunction
97: (duration)
0: stencilMask(1)
swizzleTypes: [Number]
trace:
0: stencilMask
1: (anonymous function)
2: executeFrameFunction
98: (duration)
0: stencilMaskSeparate(1, 2)
swizzleTypes: [Number, Number]
trace:
0: stencilMaskSeparate
1: (anonymous function)
2: executeFrameFunction
99: (duration)
0: stencilOp(1, 2, 3)
swizzleTypes: [Number, Number, Number]
trace:
0: stencilOp
1: (anonymous function)
2: executeFrameFunction
100: (duration)
0: stencilOpSeparate(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: stencilOpSeparate
1: (anonymous function)
2: executeFrameFunction
101: (duration)
0: texImage2D(1, 2, 3, 4, 5, [object HTMLImageElement])
swizzleTypes: [Number, Number, Number, Number, Number, Image]
trace:
0: texImage2D
1: (anonymous function)
2: executeFrameFunction
1: texImage2D(6, 7, 8, 9, 10, 11, 12, 13, 0)
swizzleTypes: [Number, Number, Number, Number, Number, Number, Number, Number, TypedArray]
trace:
0: texImage2D
1: (anonymous function)
2: executeFrameFunction
102: (duration)
0: texParameterf(1, 2, 3)
swizzleTypes: [Number, Number, Number]
trace:
0: texParameterf
1: (anonymous function)
2: executeFrameFunction
103: (duration)
0: texParameteri(1, 2, 3)
swizzleTypes: [Number, Number, Number]
trace:
0: texParameteri
1: (anonymous function)
2: executeFrameFunction
104: (duration)
0: texSubImage2D(1, 2, 3, 4, 5, 6, [object HTMLImageElement])
swizzleTypes: [Number, Number, Number, Number, Number, Number, Image]
trace:
0: texSubImage2D
1: (anonymous function)
2: executeFrameFunction
1: texSubImage2D(7, 8, 9, 10, 11, 12, 13, 14, 0)
swizzleTypes: [Number, Number, Number, Number, Number, Number, Number, Number, TypedArray]
trace:
0: texSubImage2D
1: (anonymous function)
2: executeFrameFunction
105: (duration)
0: uniform1f(0, 1)
swizzleTypes: [WebGLUniformLocation, Number]
trace:
0: uniform1f
1: (anonymous function)
2: executeFrameFunction
106: (duration)
0: uniform1fv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform1fv
1: (anonymous function)
2: executeFrameFunction
107: (duration)
0: uniform1i(0, 1)
swizzleTypes: [WebGLUniformLocation, Number]
trace:
0: uniform1i
1: (anonymous function)
2: executeFrameFunction
108: (duration)
0: uniform1iv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform1iv
1: (anonymous function)
2: executeFrameFunction
109: (duration)
0: uniform2f(0, 1, 2)
swizzleTypes: [WebGLUniformLocation, Number, Number]
trace:
0: uniform2f
1: (anonymous function)
2: executeFrameFunction
110: (duration)
0: uniform2fv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform2fv
1: (anonymous function)
2: executeFrameFunction
111: (duration)
0: uniform2i(0, 1, 2)
swizzleTypes: [WebGLUniformLocation, Number, Number]
trace:
0: uniform2i
1: (anonymous function)
2: executeFrameFunction
112: (duration)
0: uniform2iv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform2iv
1: (anonymous function)
2: executeFrameFunction
113: (duration)
0: uniform3f(0, 1, 2, 3)
swizzleTypes: [WebGLUniformLocation, Number, Number, Number]
trace:
0: uniform3f
1: (anonymous function)
2: executeFrameFunction
114: (duration)
0: uniform3fv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform3fv
1: (anonymous function)
2: executeFrameFunction
115: (duration)
0: uniform3i(0, 1, 2, 3)
swizzleTypes: [WebGLUniformLocation, Number, Number, Number]
trace:
0: uniform3i
1: (anonymous function)
2: executeFrameFunction
116: (duration)
0: uniform3iv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform3iv
1: (anonymous function)
2: executeFrameFunction
117: (duration)
0: uniform4f(0, 1, 2, 3, 4)
swizzleTypes: [WebGLUniformLocation, Number, Number, Number, Number]
trace:
0: uniform4f
1: (anonymous function)
2: executeFrameFunction
118: (duration)
0: uniform4fv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform4fv
1: (anonymous function)
2: executeFrameFunction
119: (duration)
0: uniform4i(0, 1, 2, 3, 4)
swizzleTypes: [WebGLUniformLocation, Number, Number, Number, Number]
trace:
0: uniform4i
1: (anonymous function)
2: executeFrameFunction
120: (duration)
0: uniform4iv(0, 0)
swizzleTypes: [WebGLUniformLocation, TypedArray]
trace:
0: uniform4iv
1: (anonymous function)
2: executeFrameFunction
121: (duration)
0: uniformMatrix2fv(0, true, 0)
swizzleTypes: [WebGLUniformLocation, Boolean, TypedArray]
trace:
0: uniformMatrix2fv
1: (anonymous function)
2: executeFrameFunction
122: (duration)
0: uniformMatrix3fv(0, true, 0)
swizzleTypes: [WebGLUniformLocation, Boolean, TypedArray]
trace:
0: uniformMatrix3fv
1: (anonymous function)
2: executeFrameFunction
123: (duration)
0: uniformMatrix4fv(0, true, 0)
swizzleTypes: [WebGLUniformLocation, Boolean, TypedArray]
trace:
0: uniformMatrix4fv
1: (anonymous function)
2: executeFrameFunction
124: (duration)
0: useProgram(0)
swizzleTypes: [WebGLProgram]
trace:
0: useProgram
1: (anonymous function)
2: executeFrameFunction
125: (duration)
0: validateProgram(0)
swizzleTypes: [WebGLProgram]
trace:
0: validateProgram
1: (anonymous function)
2: executeFrameFunction
126: (duration)
0: vertexAttrib1f(1, 2)
swizzleTypes: [Number, Number]
trace:
0: vertexAttrib1f
1: (anonymous function)
2: executeFrameFunction
127: (duration)
0: vertexAttrib1fv(1, 0)
swizzleTypes: [Number, TypedArray]
trace:
0: vertexAttrib1fv
1: (anonymous function)
2: executeFrameFunction
128: (duration)
0: vertexAttrib2f(1, 2, 3)
swizzleTypes: [Number, Number, Number]
trace:
0: vertexAttrib2f
1: (anonymous function)
2: executeFrameFunction
129: (duration)
0: vertexAttrib2fv(1, 0)
swizzleTypes: [Number, TypedArray]
trace:
0: vertexAttrib2fv
1: (anonymous function)
2: executeFrameFunction
130: (duration)
0: vertexAttrib3f(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: vertexAttrib3f
1: (anonymous function)
2: executeFrameFunction
131: (duration)
0: vertexAttrib3fv(1, 0)
swizzleTypes: [Number, TypedArray]
trace:
0: vertexAttrib3fv
1: (anonymous function)
2: executeFrameFunction
132: (duration)
0: vertexAttrib4f(1, 2, 3, 4, 5)
swizzleTypes: [Number, Number, Number, Number, Number]
trace:
0: vertexAttrib4f
1: (anonymous function)
2: executeFrameFunction
133: (duration)
0: vertexAttrib4fv(1, 0)
swizzleTypes: [Number, TypedArray]
trace:
0: vertexAttrib4fv
1: (anonymous function)
2: executeFrameFunction
134: (duration)
0: vertexAttribPointer(1, 2, 3, true, 5, 6)
swizzleTypes: [Number, Number, Number, Boolean, Number, Number]
trace:
0: vertexAttribPointer
1: (anonymous function)
2: executeFrameFunction
135: (duration)
0: viewport(1, 2, 3, 4)
swizzleTypes: [Number, Number, Number, Number]
trace:
0: viewport
1: (anonymous function)
2: executeFrameFunction
136: (duration)
0: width
trace:
0: (anonymous function)
1: executeFrameFunction
1: width = 2
swizzleTypes: [Number]
trace:
0: (anonymous function)
1: executeFrameFunction
137: (duration)
0: height
trace:
0: (anonymous function)
1: executeFrameFunction
1: height = 2
swizzleTypes: [Number]
trace:
0: (anonymous function)
1: executeFrameFunction