blob: 8193763e2622b255999a638cd703cacd2900c29f [file] [log] [blame]
<!DOCTYPE html>
<style>
div.container {
display: inline-block;
margin-right: 20px;
margin-bottom: 10px;
width: 100px;
vertical-align: top;
}
div.box {
width: 102px;
height: 52px;
}
canvas {
border: 1px solid black;
width: 100px;
height: 50px;
}
</style>
<script>
if (window.internals)
internals.settings.setCanvasUsesAcceleratedDrawing(false);
</script>
<body>
<b>CanvasRenderingContext2D.drawImage() should ignore the image's EXIF orientation if its style image-orientation is set to "none".</b>
<br>
<br>
<div class ="container">
<div class ="box">
<canvas id="canvas1"></canvas>
</div>
<br>Normal
</div>
<div class ="container">
<div class ="box">
<canvas id="canvas2"></canvas>
</div>
<br>Flipped horizontally
</div>
<div class ="container">
<div class ="box">
<canvas id="canvas3"></canvas>
</div>
<br>Rotated 180&deg;
</div>
<div class ="container">
<div class ="box">
<canvas id="canvas4"></canvas>
</div>
<br>Flipped vertically
</div>
<br>
<div class ="container">
<div class ="box">
<canvas id="canvas5"></canvas>
</div>
<br>Rotated 90&deg; CCW and flipped vertically
</div>
<div class ="container">
<div class ="box">
<canvas id="canvas6"></canvas>
</div>
<br>Rotated 90&deg; CCW
</div>
<div class ="container">
<div class ="box">
<canvas id="canvas7"></canvas>
</div>
<br>Rotated 90&deg; CW and flipped vertically
</div>
<div class ="container">
<div class ="box">
<canvas id="canvas8"></canvas>
</div>
<br>Rotated 90&deg; CW
</div>
<br>
<div class ="container">
<div class ="box">
<canvas id="canvas9"></canvas>
</div>
<br>Undefined (invalid value)
</div>
<script>
if (window.internals)
internals.settings.setCanvasUsesAcceleratedDrawing(false);
if (window.testRunner)
window.testRunner.waitUntilDone();
window.onload = function() {
var image = new Image;
image.src = "resources/exif-orientation-1-ul.jpg";
image.decode().then(() => {
let canvases = document.querySelectorAll("canvas");
for (const canvas of canvases) {
canvas.width = canvas.offsetWidth - 2;
canvas.height = canvas.offsetHeight - 2;
let context = canvas.getContext("2d");
context.drawImage(image, 0, 0, canvas.width, canvas.height);
}
if (window.testRunner)
window.testRunner.notifyDone();
});
}
</script>
</body>