blob: 3cd571667256efa7328d39468afd5815f1f9a7d5 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src="../../resources/js-test-pre.js"></script>
<style type="text/css">
</style>
</head>
<body>
<p id="description"></p>
<p><a href="https://bugs.webkit.org/show_bug.cgi?id=85343">Bug 85343</a></p>
<div id="test-container">
<div id="target" style="cursor:default">Mouse idle, change cursor should not fire mousemove event</div>
</div>
<br/>
<div id="console"></div>
<script>
description("Test that there is no mousemove event fired when changing cursor.");
if (!window.eventSender) {
testFailed('This test requires DumpRenderTree');
}
if (window.testRunner) {
testRunner.dumpAsText();
testRunner.waitUntilDone();
window.jsTestIsAsync = true;
}
(async function()
{
// Can't do anything useful here without eventSender
if (!window.eventSender)
return;
var node = document.getElementById('target');
debug('TEST CASE: ' + node.textContent);
eventSender.mouseMoveTo(node.offsetLeft + 3, node.offsetTop + 3);
debug('Cursor Info: ' + window.internals.getCurrentCursorInfo());
node.addEventListener('mousemove', function() {
testFailed('Mousemove event should not be fired when changing cursor');
finishJSTest();
});
node.style.cursor = 'help';
// Cursor will be updated immediately after the next animation frame.
await new Promise(requestAnimationFrame);
await new Promise(setTimeout);
debug('Cursor Info: ' + window.internals.getCurrentCursorInfo());
debug('');
// Give some time for the change to resolve. Fake mousemove event that caused bug, is using a timer
await new Promise(resolve => setTimeout(resolve, 100));
document.getElementById('test-container').style.display = 'none';
finishJSTest();
})();
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>