blob: 93f6134932f0ead3523db5d644d44a0772be29fa [file] [log] [blame]
<head>
<script>
function print(message)
{
var paragraph = document.createElement("li");
paragraph.appendChild(document.createTextNode(message));
document.getElementById("console").appendChild(paragraph);
}
function test()
{
if (window.testRunner)
testRunner.dumpAsText();
if (window.internals) {
window.internals.setMaxCanvasPixelMemory(16384 * 16384 * 4);
window.internals.setMaxCanvasArea(134217728);
}
var canvas = document.getElementById("bigCanvas");
var width = canvas.width;
// We need to perform a context fetch to force allocation of
// canvas resources.
if (canvas.getContext) {
var ctx = canvas.getContext("2d");
if (ctx == null)
print("Canvas 2d context = null!");
}
print("Survived canvas creation attempt. Width = " + width);
// Resize the canvas to ensure the large canvas doesn't leak into the next test.
canvas.width = 1;
}
</script>
</head>
<body onload="test();">
<canvas id="bigCanvas" width="134217728" height="1"></canvas>
<p>This test checks to see if the browser survives the attempted creation
of an excessively large canvas.</p>
<hr>
<p><ol id=console></ol></p>
</body>