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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "FEDropShadow.h"
#include "ColorSerialization.h"
#include "FEDropShadowSoftwareApplier.h"
#include "FEGaussianBlur.h"
#include "Filter.h"
#include <wtf/text/TextStream.h>
namespace WebCore {
Ref<FEDropShadow> FEDropShadow::create(float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
{
return adoptRef(*new FEDropShadow(stdX, stdY, dx, dy, shadowColor, shadowOpacity));
}
FEDropShadow::FEDropShadow(float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
: FilterEffect(FilterEffect::Type::FEDropShadow)
, m_stdX(stdX)
, m_stdY(stdY)
, m_dx(dx)
, m_dy(dy)
, m_shadowColor(shadowColor)
, m_shadowOpacity(shadowOpacity)
{
}
void FEDropShadow::determineAbsolutePaintRect(const Filter& filter)
{
FloatRect absolutePaintRect = inputEffect(0)->absolutePaintRect();
FloatRect absoluteOffsetPaintRect(absolutePaintRect);
absoluteOffsetPaintRect.move(filter.scaledByFilterScale({ m_dx, m_dy }));
absolutePaintRect.unite(absoluteOffsetPaintRect);
IntSize kernelSize = FEGaussianBlur::calculateKernelSize(filter, { m_stdX, m_stdY });
// We take the half kernel size and multiply it with three, because we run box blur three times.
absolutePaintRect.inflateX(3 * kernelSize.width() * 0.5f);
absolutePaintRect.inflateY(3 * kernelSize.height() * 0.5f);
if (clipsToBounds())
absolutePaintRect.intersect(maxEffectRect());
else
absolutePaintRect.unite(maxEffectRect());
setAbsolutePaintRect(enclosingIntRect(absolutePaintRect));
}
bool FEDropShadow::platformApplySoftware(const Filter& filter)
{
return FEDropShadowSoftwareApplier(*this).apply(filter, inputEffects());
}
IntOutsets FEDropShadow::outsets() const
{
IntSize outsetSize = FEGaussianBlur::calculateOutsetSize({ m_stdX, m_stdY });
return {
std::max<int>(0, outsetSize.height() - m_dy),
std::max<int>(0, outsetSize.width() + m_dx),
std::max<int>(0, outsetSize.height() + m_dy),
std::max<int>(0, outsetSize.width() - m_dx)
};
}
TextStream& FEDropShadow::externalRepresentation(TextStream& ts, RepresentationType representation) const
{
ts << indent <<"[feDropShadow";
FilterEffect::externalRepresentation(ts, representation);
ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx << "\" dy=\"" << m_dy << "\" flood-color=\"" << serializationForRenderTreeAsText(m_shadowColor) <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n";
TextStream::IndentScope indentScope(ts);
inputEffect(0)->externalRepresentation(ts, representation);
return ts;
}
} // namespace WebCore