| /* |
| * Copyright (C) 2002, 2003 The Karbon Developers |
| * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> |
| * Copyright (C) 2006, 2007 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGPathSegListBuilder.h" |
| |
| #include "ExceptionCode.h" |
| #include "SVGPathElement.h" |
| #include "SVGPathSegArcAbs.h" |
| #include "SVGPathSegArcRel.h" |
| #include "SVGPathSegClosePath.h" |
| #include "SVGPathSegCurvetoCubicAbs.h" |
| #include "SVGPathSegCurvetoCubicRel.h" |
| #include "SVGPathSegCurvetoCubicSmoothAbs.h" |
| #include "SVGPathSegCurvetoCubicSmoothRel.h" |
| #include "SVGPathSegCurvetoQuadraticAbs.h" |
| #include "SVGPathSegCurvetoQuadraticRel.h" |
| #include "SVGPathSegCurvetoQuadraticSmoothAbs.h" |
| #include "SVGPathSegCurvetoQuadraticSmoothRel.h" |
| #include "SVGPathSegLinetoAbs.h" |
| #include "SVGPathSegLinetoHorizontalAbs.h" |
| #include "SVGPathSegLinetoHorizontalRel.h" |
| #include "SVGPathSegLinetoRel.h" |
| #include "SVGPathSegLinetoVerticalAbs.h" |
| #include "SVGPathSegLinetoVerticalRel.h" |
| #include "SVGPathSegList.h" |
| #include "SVGPathSegMovetoAbs.h" |
| #include "SVGPathSegMovetoRel.h" |
| |
| namespace WebCore { |
| |
| SVGPathSegListBuilder::SVGPathSegListBuilder() |
| : m_pathElement(0) |
| , m_pathSegList(0) |
| , m_pathSegRole(PathSegUndefinedRole) |
| { |
| } |
| |
| void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::lineToHorizontal(float x, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::lineToVertical(float y, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalRel(y, m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| if (mode == AbsoluteCoordinates) |
| m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); |
| else |
| m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); |
| } |
| |
| void SVGPathSegListBuilder::closePath() |
| { |
| ASSERT(m_pathElement); |
| ASSERT(m_pathSegList); |
| m_pathSegList->append(m_pathElement->createSVGPathSegClosePath(m_pathSegRole)); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |