blob: fe9f78440538baab2c5901f2e1ecb98ab3c14ac2 [file] [log] [blame]
/*
* Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
* 2006, 2008 Rob Buis <buis@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Path.h"
#if USE(CG)
#include "AffineTransform.h"
#include "FloatRect.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "StrokeStyleApplier.h"
#include <ApplicationServices/ApplicationServices.h>
#include <wtf/MathExtras.h>
#include <wtf/RetainPtr.h>
#include <wtf/text/WTFString.h>
#if PLATFORM(MAC)
#include "WebCoreSystemInterface.h"
#endif
#if PLATFORM(WIN)
#include <WebKitSystemInterface/WebKitSystemInterface.h>
#endif
namespace WebCore {
static size_t putBytesNowhere(void*, const void*, size_t count)
{
return count;
}
static CGContextRef createScratchContext()
{
CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 };
RetainPtr<CGDataConsumerRef> consumer = adoptCF(CGDataConsumerCreate(0, &callbacks));
CGContextRef context = CGPDFContextCreate(consumer.get(), 0, 0);
CGFloat black[4] = { 0, 0, 0, 1 };
CGContextSetFillColor(context, black);
CGContextSetStrokeColor(context, black);
return context;
}
static inline CGContextRef scratchContext()
{
static CGContextRef context = createScratchContext();
return context;
}
Path::Path()
: m_path(0)
{
}
Path::~Path()
{
if (m_path)
CGPathRelease(m_path);
}
PlatformPathPtr Path::ensurePlatformPath()
{
if (!m_path)
m_path = CGPathCreateMutable();
return m_path;
}
Path::Path(const Path& other)
{
m_path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : 0;
}
Path& Path::operator=(const Path& other)
{
CGMutablePathRef path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : 0;
if (m_path)
CGPathRelease(m_path);
m_path = path;
return *this;
}
static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element)
{
CGMutablePathRef path = static_cast<CGMutablePathRef>(info);
CGPoint* points = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path
CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy
CGPathMoveToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddLineToPoint:
CGPathAddLineToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddQuadCurveToPoint:
CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y);
break;
case kCGPathElementAddCurveToPoint:
CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y);
break;
case kCGPathElementCloseSubpath:
CGPathCloseSubpath(path);
break;
}
}
static CGMutablePathRef copyCGPathClosingSubpaths(CGPathRef originalPath)
{
CGMutablePathRef path = CGPathCreateMutable();
CGPathApply(originalPath, path, copyClosingSubpathsApplierFunction);
CGPathCloseSubpath(path);
return path;
}
bool Path::contains(const FloatPoint &point, WindRule rule) const
{
if (isNull())
return false;
if (!fastBoundingRect().contains(point))
return false;
// CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first. Radar 4758998 asks for a better CG API to use
RetainPtr<CGMutablePathRef> path = adoptCF(copyCGPathClosingSubpaths(m_path));
bool ret = CGPathContainsPoint(path.get(), 0, point, rule == RULE_EVENODD ? true : false);
return ret;
}
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
if (isNull())
return false;
ASSERT(applier);
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
GraphicsContext gc(context);
applier->strokeStyle(&gc);
bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke);
CGContextRestoreGState(context);
return hitSuccess;
}
void Path::translate(const FloatSize& size)
{
CGAffineTransform translation = CGAffineTransformMake(1, 0, 0, 1, size.width(), size.height());
CGMutablePathRef newPath = CGPathCreateMutable();
// FIXME: This is potentially wasteful to allocate an empty path only to create a transformed copy.
CGPathAddPath(newPath, &translation, ensurePlatformPath());
CGPathRelease(m_path);
m_path = newPath;
}
FloatRect Path::boundingRect() const
{
if (isNull())
return CGRectZero;
// CGPathGetBoundingBox includes the path's control points, CGPathGetPathBoundingBox
// does not, but only exists on 10.6 and above.
CGRect bound = CGPathGetPathBoundingBox(m_path);
return CGRectIsNull(bound) ? CGRectZero : bound;
}
FloatRect Path::fastBoundingRect() const
{
if (isNull())
return CGRectZero;
CGRect bound = CGPathGetBoundingBox(m_path);
return CGRectIsNull(bound) ? CGRectZero : bound;
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
if (isNull())
return CGRectZero;
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
if (applier) {
GraphicsContext graphicsContext(context);
applier->strokeStyle(&graphicsContext);
}
CGContextReplacePathWithStrokedPath(context);
CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context);
CGContextRestoreGState(context);
return CGRectIsNull(box) ? CGRectZero : box;
}
void Path::moveTo(const FloatPoint& point)
{
CGPathMoveToPoint(ensurePlatformPath(), 0, point.x(), point.y());
}
void Path::addLineTo(const FloatPoint& p)
{
CGPathAddLineToPoint(ensurePlatformPath(), 0, p.x(), p.y());
}
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
{
CGPathAddQuadCurveToPoint(ensurePlatformPath(), 0, cp.x(), cp.y(), p.x(), p.y());
}
void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
{
CGPathAddCurveToPoint(ensurePlatformPath(), 0, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());
}
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
CGPathAddArcToPoint(ensurePlatformPath(), 0, p1.x(), p1.y(), p2.x(), p2.y(), radius);
}
void Path::platformAddPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
{
#if PLATFORM(MAC)
bool equalWidths = (topLeftRadius.width() == topRightRadius.width() && topRightRadius.width() == bottomLeftRadius.width() && bottomLeftRadius.width() == bottomRightRadius.width());
bool equalHeights = (topLeftRadius.height() == bottomLeftRadius.height() && bottomLeftRadius.height() == topRightRadius.height() && topRightRadius.height() == bottomRightRadius.height());
if (equalWidths && equalHeights) {
wkCGPathAddRoundedRect(ensurePlatformPath(), 0, rect, topLeftRadius.width(), topLeftRadius.height());
return;
}
#endif
addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
}
void Path::closeSubpath()
{
// FIXME: Unclear if close commands should have meaning for a null path.
if (isNull())
return;
CGPathCloseSubpath(m_path);
}
void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool clockwise)
{
// Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle
if (std::isfinite(sa) && std::isfinite(ea))
CGPathAddArc(ensurePlatformPath(), 0, p.x(), p.y(), r, sa, ea, clockwise);
}
void Path::addRect(const FloatRect& r)
{
CGPathAddRect(ensurePlatformPath(), 0, r);
}
void Path::addEllipse(const FloatRect& r)
{
CGPathAddEllipseInRect(ensurePlatformPath(), 0, r);
}
void Path::clear()
{
if (isNull())
return;
CGPathRelease(m_path);
m_path = CGPathCreateMutable();
}
bool Path::isEmpty() const
{
return isNull() || CGPathIsEmpty(m_path);
}
bool Path::hasCurrentPoint() const
{
return !isEmpty();
}
FloatPoint Path::currentPoint() const
{
if (isNull())
return FloatPoint();
return CGPathGetCurrentPoint(m_path);
}
// MARK: -
// MARK: Path Management
struct PathApplierInfo {
void* info;
PathApplierFunction function;
};
static void CGPathApplierToPathApplier(void *info, const CGPathElement *element)
{
PathApplierInfo* pinfo = (PathApplierInfo*)info;
FloatPoint points[3];
PathElement pelement;
pelement.type = (PathElementType)element->type;
pelement.points = points;
CGPoint* cgPoints = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
case kCGPathElementAddLineToPoint:
points[0] = cgPoints[0];
break;
case kCGPathElementAddQuadCurveToPoint:
points[0] = cgPoints[0];
points[1] = cgPoints[1];
break;
case kCGPathElementAddCurveToPoint:
points[0] = cgPoints[0];
points[1] = cgPoints[1];
points[2] = cgPoints[2];
break;
case kCGPathElementCloseSubpath:
break;
}
pinfo->function(pinfo->info, &pelement);
}
void Path::apply(void* info, PathApplierFunction function) const
{
if (isNull())
return;
PathApplierInfo pinfo;
pinfo.info = info;
pinfo.function = function;
CGPathApply(m_path, &pinfo, CGPathApplierToPathApplier);
}
void Path::transform(const AffineTransform& transform)
{
if (transform.isIdentity() || isEmpty())
return;
CGMutablePathRef path = CGPathCreateMutable();
CGAffineTransform transformCG = transform;
CGPathAddPath(path, &transformCG, m_path);
CGPathRelease(m_path);
m_path = path;
}
}
#endif // USE(CG)