<style> | |
canvas { | |
width: 100px; | |
height: 100px; | |
border: 1px solid green; | |
} | |
</style> | |
<body> | |
<p>Ensure if an image buffer is reused for a webgl texture, it will be cleared before drawing.</p> | |
<canvas width="100" height="100"/> | |
<script> | |
const canvas = document.querySelector('canvas'); | |
const ctx = canvas.getContext('2d'); | |
ctx.fillStyle = 'green'; | |
ctx.fillRect(canvas.width / 4, canvas.height / 4, canvas.width / 2, canvas.height / 2); | |
</script> | |
</body> |