| /* |
| * Copyright (C) 2013-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "StructureIDTable.h" |
| |
| #include <limits.h> |
| #include <wtf/Atomics.h> |
| |
| namespace JSC { |
| |
| #if USE(JSVALUE64) |
| |
| StructureIDTable::StructureIDTable() |
| : m_table(makeUniqueArray<StructureOrOffset>(s_initialSize)) |
| , m_size(1) |
| , m_capacity(s_initialSize) |
| { |
| // We pre-allocate the first offset so that the null Structure |
| // can still be represented as the StructureID '0'. |
| table()[0].encodedStructureBits = 0; |
| |
| makeFreeListFromRange(1, m_capacity - 1); |
| } |
| |
| void StructureIDTable::makeFreeListFromRange(uint32_t first, uint32_t last) |
| { |
| ASSERT(!m_firstFreeOffset); |
| ASSERT(!m_lastFreeOffset); |
| |
| // Put all the new IDs on the free list sequentially. |
| uint32_t head = first; |
| uint32_t tail = last; |
| for (uint32_t i = first; i < last; ++i) |
| table()[i].offset = i + 1; |
| table()[last].offset = 0; |
| |
| // Randomize the free list. |
| uint32_t size = last - first + 1; |
| uint32_t maxIterations = (size * 2) / 3; |
| for (uint32_t count = 0; count < maxIterations; ++count) { |
| // Move a random pick either to the head or the tail of the free list. |
| uint32_t random = m_weakRandom.getUint32(); |
| uint32_t nodeBefore = first + (random % size); |
| uint32_t pick = table()[nodeBefore].offset; |
| if (pick) { |
| uint32_t nodeAfter = table()[pick].offset; |
| table()[nodeBefore].offset = nodeAfter; |
| if ((random & 1) || !nodeAfter) { |
| // Move to the head. |
| table()[pick].offset = head; |
| head = pick; |
| if (!nodeAfter) |
| tail = nodeBefore; |
| } else { |
| // Move to the tail. |
| table()[pick].offset = 0; |
| table()[tail].offset = pick; |
| tail = pick; |
| } |
| } |
| } |
| |
| // Cut list in half and swap halves. |
| uint32_t cut = first + (m_weakRandom.getUint32() % size); |
| uint32_t afterCut = table()[cut].offset; |
| if (afterCut) { |
| table()[tail].offset = head; |
| tail = cut; |
| head = afterCut; |
| table()[cut].offset = 0; |
| } |
| |
| m_firstFreeOffset = head; |
| m_lastFreeOffset = tail; |
| } |
| |
| void StructureIDTable::resize(size_t newCapacity) |
| { |
| if (newCapacity > s_maximumNumberOfStructures) |
| newCapacity = s_maximumNumberOfStructures; |
| |
| // Create the new table. |
| auto newTable = makeUniqueArray<StructureOrOffset>(newCapacity); |
| |
| // Copy the contents of the old table to the new table. |
| memcpy(newTable.get(), table(), m_capacity * sizeof(StructureOrOffset)); |
| |
| // Store fence to make sure we've copied everything before doing the swap. |
| WTF::storeStoreFence(); |
| |
| // Swap the old and new tables. |
| swap(m_table, newTable); |
| |
| // Put the old table (now labeled as new) into the list of old tables. |
| m_oldTables.append(WTFMove(newTable)); |
| |
| // Update the capacity. |
| m_capacity = newCapacity; |
| |
| makeFreeListFromRange(m_size, m_capacity - 1); |
| } |
| |
| void StructureIDTable::flushOldTables() |
| { |
| m_oldTables.clear(); |
| } |
| |
| StructureID StructureIDTable::allocateID(Structure* structure) |
| { |
| if (UNLIKELY(!m_firstFreeOffset)) { |
| RELEASE_ASSERT(m_capacity <= s_maximumNumberOfStructures); |
| ASSERT(m_size == m_capacity); |
| resize(m_capacity * 2); |
| ASSERT(m_size < m_capacity); |
| RELEASE_ASSERT(m_firstFreeOffset); |
| } |
| |
| // entropyBits must not be zero. This ensures that if a corrupted |
| // structureID is encountered (with incorrect entropyBits), the decoded |
| // structure pointer for that ID will be always be a bad pointer with |
| // high bits set. |
| constexpr uint32_t entropyBitsMask = (1 << s_numberOfEntropyBits) - 1; |
| uint32_t entropyBits = m_weakRandom.getUint32() & entropyBitsMask; |
| if (UNLIKELY(!entropyBits)) { |
| constexpr uint32_t numberOfValuesToPickFrom = entropyBitsMask; |
| entropyBits = (m_weakRandom.getUint32() % numberOfValuesToPickFrom) + 1; |
| } |
| |
| uint32_t structureIndex = m_firstFreeOffset; |
| m_firstFreeOffset = table()[m_firstFreeOffset].offset; |
| if (!m_firstFreeOffset) |
| m_lastFreeOffset = 0; |
| |
| StructureID result = (structureIndex << s_numberOfEntropyBits) | entropyBits; |
| table()[structureIndex].encodedStructureBits = encode(structure, result); |
| m_size++; |
| ASSERT(!isNuked(result)); |
| return result; |
| } |
| |
| void StructureIDTable::deallocateID(Structure* structure, StructureID structureID) |
| { |
| ASSERT(structureID != s_unusedID); |
| uint32_t structureIndex = structureID >> s_numberOfEntropyBits; |
| ASSERT(structureIndex && structureIndex < s_maximumNumberOfStructures); |
| RELEASE_ASSERT(table()[structureIndex].encodedStructureBits == encode(structure, structureID)); |
| m_size--; |
| if (!m_firstFreeOffset) { |
| table()[structureIndex].offset = 0; |
| m_firstFreeOffset = structureIndex; |
| m_lastFreeOffset = structureIndex; |
| return; |
| } |
| |
| bool insertAtHead = m_weakRandom.getUint32() & 1; |
| if (insertAtHead) { |
| table()[structureIndex].offset = m_firstFreeOffset; |
| m_firstFreeOffset = structureIndex; |
| } else { |
| table()[structureIndex].offset = 0; |
| table()[m_lastFreeOffset].offset = structureIndex; |
| m_lastFreeOffset = structureIndex; |
| } |
| } |
| |
| #endif // USE(JSVALUE64) |
| |
| } // namespace JSC |