| This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL. |
| |
| Test: ../../../../resources/webgl_test_files/deqp/functional/gles3/fboinvalidate/target.html |
| [ 1: FAIL ] invalidate.target.framebuffer_framebuffer_color: gl.createProgram() |
| [ 2: FAIL ] invalidate.target.framebuffer_framebuffer_depth_stencil: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 3: FAIL ] invalidate.target.framebuffer_framebuffer_all: gl.createProgram() |
| [ 4: FAIL ] invalidate.target.framebuffer_read_framebuffer_color: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 5: FAIL ] invalidate.target.framebuffer_read_framebuffer_depth_stencil: gl.createProgram() |
| [ 6: FAIL ] invalidate.target.framebuffer_read_framebuffer_all: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 7: FAIL ] invalidate.target.framebuffer_draw_framebuffer_color: gl.createProgram() |
| [ 8: FAIL ] invalidate.target.framebuffer_draw_framebuffer_depth_stencil: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 9: FAIL ] invalidate.target.framebuffer_draw_framebuffer_all: gl.createProgram() |
| [ 10: FAIL ] invalidate.target.read_framebuffer_framebuffer_color: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 11: FAIL ] invalidate.target.read_framebuffer_framebuffer_depth_stencil: gl.createProgram() |
| [ 12: FAIL ] invalidate.target.read_framebuffer_framebuffer_all: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 13: FAIL ] invalidate.target.read_framebuffer_read_framebuffer_color: gl.createProgram() |
| [ 14: FAIL ] invalidate.target.read_framebuffer_read_framebuffer_depth_stencil: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 15: FAIL ] invalidate.target.read_framebuffer_read_framebuffer_all: gl.createProgram() |
| [ 16: FAIL ] invalidate.target.read_framebuffer_draw_framebuffer_color: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 17: FAIL ] invalidate.target.read_framebuffer_draw_framebuffer_depth_stencil: gl.createProgram() |
| [ 18: FAIL ] invalidate.target.read_framebuffer_draw_framebuffer_all: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 19: FAIL ] invalidate.target.draw_framebuffer_framebuffer_color: gl.createProgram() |
| [ 20: FAIL ] invalidate.target.draw_framebuffer_framebuffer_depth_stencil: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 21: FAIL ] invalidate.target.draw_framebuffer_framebuffer_all: gl.createProgram() |
| [ 22: FAIL ] invalidate.target.draw_framebuffer_read_framebuffer_color: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 23: FAIL ] invalidate.target.draw_framebuffer_read_framebuffer_depth_stencil: gl.createProgram() |
| [ 24: FAIL ] invalidate.target.draw_framebuffer_read_framebuffer_all: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 25: FAIL ] invalidate.target.draw_framebuffer_draw_framebuffer_color: gl.createProgram() |
| [ 26: FAIL ] invalidate.target.draw_framebuffer_draw_framebuffer_depth_stencil: Framebuffer Status: FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| [ 27: FAIL ] invalidate.target.draw_framebuffer_draw_framebuffer_all: gl.createProgram() |
| [ 28: PASS ] successfullyParsed is true |
| [ FAIL ] 27 failures reported |
| |