| /* |
| * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com> |
| * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
| * Copyright (C) 2011 University of Szeged |
| * Copyright (C) 2018 Adobe Systems Incorporated. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGShape.h" |
| |
| #include "FloatPoint.h" |
| #include "FloatQuad.h" |
| #include "GraphicsContext.h" |
| #include "HitTestRequest.h" |
| #include "HitTestResult.h" |
| #include "LayoutRepainter.h" |
| #include "PointerEventsHitRules.h" |
| #include "RenderSVGResourceMarker.h" |
| #include "RenderSVGResourceSolidColor.h" |
| #include "SVGPathData.h" |
| #include "SVGRenderingContext.h" |
| #include "SVGResources.h" |
| #include "SVGResourcesCache.h" |
| #include "SVGURIReference.h" |
| #include "StrokeStyleApplier.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/StackStats.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGShape); |
| |
| class BoundingRectStrokeStyleApplier final : public StrokeStyleApplier { |
| public: |
| BoundingRectStrokeStyleApplier(const RenderSVGShape& renderer) |
| : m_renderer(renderer) |
| { |
| } |
| |
| void strokeStyle(GraphicsContext* context) override |
| { |
| SVGRenderSupport::applyStrokeStyleToContext(context, m_renderer.style(), m_renderer); |
| } |
| |
| private: |
| const RenderSVGShape& m_renderer; |
| }; |
| |
| RenderSVGShape::RenderSVGShape(SVGGraphicsElement& element, RenderStyle&& style) |
| : RenderSVGModelObject(element, WTFMove(style)) |
| , m_needsBoundariesUpdate(false) // Default is false, the cached rects are empty from the beginning. |
| , m_needsShapeUpdate(true) // Default is true, so we grab a Path object once from SVGGraphicsElement. |
| , m_needsTransformUpdate(true) // Default is true, so we grab a AffineTransform object once from SVGGraphicsElement. |
| { |
| } |
| |
| RenderSVGShape::~RenderSVGShape() = default; |
| |
| void RenderSVGShape::updateShapeFromElement() |
| { |
| m_path = createPath(); |
| processMarkerPositions(); |
| |
| m_fillBoundingBox = calculateObjectBoundingBox(); |
| m_strokeBoundingBox = calculateStrokeBoundingBox(); |
| } |
| |
| bool RenderSVGShape::isEmpty() const |
| { |
| // This function should never be called before assigning a new Path to m_path. |
| // But this bug can happen if this renderer was created and its layout was not |
| // done before painting. Assert this did not happen but do not crash. |
| ASSERT(hasPath()); |
| return !hasPath() || path().isEmpty(); |
| } |
| |
| void RenderSVGShape::fillShape(GraphicsContext& context) const |
| { |
| context.fillPath(path()); |
| } |
| |
| void RenderSVGShape::strokeShape(GraphicsContext& context) const |
| { |
| ASSERT(m_path); |
| Path* usePath = m_path.get(); |
| |
| if (hasNonScalingStroke()) |
| usePath = nonScalingStrokePath(usePath, nonScalingStrokeTransform()); |
| |
| context.strokePath(*usePath); |
| } |
| |
| bool RenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace) |
| { |
| ASSERT(m_path); |
| BoundingRectStrokeStyleApplier applier(*this); |
| |
| if (hasNonScalingStroke() && pointCoordinateSpace != LocalCoordinateSpace) { |
| AffineTransform nonScalingTransform = nonScalingStrokeTransform(); |
| Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform); |
| |
| return usePath->strokeContains(applier, nonScalingTransform.mapPoint(point)); |
| } |
| |
| return m_path->strokeContains(applier, point); |
| } |
| |
| bool RenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const |
| { |
| return path().contains(point, fillRule); |
| } |
| |
| bool RenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule) |
| { |
| if (m_fillBoundingBox.isEmpty() || !m_fillBoundingBox.contains(point)) |
| return false; |
| |
| Color fallbackColor; |
| if (requiresFill && !RenderSVGResource::fillPaintingResource(*this, style(), fallbackColor)) |
| return false; |
| |
| return shapeDependentFillContains(point, fillRule); |
| } |
| |
| bool RenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke) |
| { |
| if (strokeBoundingBox().isEmpty() || !strokeBoundingBox().contains(point)) |
| return false; |
| |
| Color fallbackColor; |
| if (requiresStroke && !RenderSVGResource::strokePaintingResource(*this, style(), fallbackColor)) |
| return false; |
| |
| return shapeDependentStrokeContains(point); |
| } |
| |
| void RenderSVGShape::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this) && selfNeedsLayout()); |
| |
| bool updateCachedBoundariesInParents = false; |
| |
| if (m_needsShapeUpdate || m_needsBoundariesUpdate) { |
| updateShapeFromElement(); |
| m_needsShapeUpdate = false; |
| updateRepaintBoundingBox(); |
| m_needsBoundariesUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } |
| |
| if (m_needsTransformUpdate) { |
| m_localTransform = graphicsElement().animatedLocalTransform(); |
| m_needsTransformUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } |
| |
| // Invalidate all resources of this client if our layout changed. |
| if (everHadLayout() && selfNeedsLayout()) |
| SVGResourcesCache::clientLayoutChanged(*this); |
| |
| // If our bounds changed, notify the parents. |
| if (updateCachedBoundariesInParents) |
| RenderSVGModelObject::setNeedsBoundariesUpdate(); |
| |
| repainter.repaintAfterLayout(); |
| clearNeedsLayout(); |
| } |
| |
| Path* RenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const |
| { |
| static NeverDestroyed<Path> tempPath; |
| |
| tempPath.get() = *path; |
| tempPath.get().transform(strokeTransform); |
| |
| return &tempPath.get(); |
| } |
| |
| bool RenderSVGShape::setupNonScalingStrokeContext(AffineTransform& strokeTransform, GraphicsContextStateSaver& stateSaver) |
| { |
| Optional<AffineTransform> inverse = strokeTransform.inverse(); |
| if (!inverse) |
| return false; |
| |
| stateSaver.save(); |
| stateSaver.context()->concatCTM(inverse.value()); |
| return true; |
| } |
| |
| AffineTransform RenderSVGShape::nonScalingStrokeTransform() const |
| { |
| return graphicsElement().getScreenCTM(SVGLocatable::DisallowStyleUpdate); |
| } |
| |
| bool RenderSVGShape::shouldGenerateMarkerPositions() const |
| { |
| if (!style().svgStyle().hasMarkers()) |
| return false; |
| |
| if (!graphicsElement().supportsMarkers()) |
| return false; |
| |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); |
| if (!resources) |
| return false; |
| |
| return resources->markerStart() || resources->markerMid() || resources->markerEnd(); |
| } |
| |
| void RenderSVGShape::fillShape(const RenderStyle& style, GraphicsContext& originalContext) |
| { |
| GraphicsContext* context = &originalContext; |
| Color fallbackColor; |
| if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(*this, style, fallbackColor)) { |
| if (fillPaintingResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToFill)) |
| fillPaintingResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToFill, nullptr, this); |
| else if (fallbackColor.isValid()) { |
| RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); |
| fallbackResource->setColor(fallbackColor); |
| if (fallbackResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToFill)) |
| fallbackResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToFill, nullptr, this); |
| } |
| } |
| } |
| |
| void RenderSVGShape::strokeShape(const RenderStyle& style, GraphicsContext& originalContext) |
| { |
| GraphicsContext* context = &originalContext; |
| Color fallbackColor; |
| if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(*this, style, fallbackColor)) { |
| if (strokePaintingResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToStroke)) |
| strokePaintingResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToStroke, nullptr, this); |
| else if (fallbackColor.isValid()) { |
| RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); |
| fallbackResource->setColor(fallbackColor); |
| if (fallbackResource->applyResource(*this, style, context, RenderSVGResourceMode::ApplyToStroke)) |
| fallbackResource->postApplyResource(*this, context, RenderSVGResourceMode::ApplyToStroke, nullptr, this); |
| } |
| } |
| } |
| |
| void RenderSVGShape::strokeShape(GraphicsContext& context) |
| { |
| if (!style().hasVisibleStroke()) |
| return; |
| |
| GraphicsContextStateSaver stateSaver(context, false); |
| if (hasNonScalingStroke()) { |
| AffineTransform nonScalingTransform = nonScalingStrokeTransform(); |
| if (!setupNonScalingStrokeContext(nonScalingTransform, stateSaver)) |
| return; |
| } |
| strokeShape(style(), context); |
| } |
| |
| void RenderSVGShape::fillStrokeMarkers(PaintInfo& childPaintInfo) |
| { |
| auto paintOrder = RenderStyle::paintTypesForPaintOrder(style().paintOrder()); |
| for (unsigned i = 0; i < paintOrder.size(); ++i) { |
| switch (paintOrder.at(i)) { |
| case PaintType::Fill: |
| fillShape(style(), childPaintInfo.context()); |
| break; |
| case PaintType::Stroke: |
| strokeShape(childPaintInfo.context()); |
| break; |
| case PaintType::Markers: |
| if (!m_markerPositions.isEmpty()) |
| drawMarkers(childPaintInfo); |
| break; |
| } |
| } |
| } |
| |
| void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) |
| { |
| if (paintInfo.context().paintingDisabled() || paintInfo.phase != PaintPhase::Foreground |
| || style().visibility() == Visibility::Hidden || isEmpty()) |
| return; |
| FloatRect boundingBox = repaintRectInLocalCoordinates(); |
| if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(boundingBox, m_localTransform, paintInfo)) |
| return; |
| |
| PaintInfo childPaintInfo(paintInfo); |
| GraphicsContextStateSaver stateSaver(childPaintInfo.context()); |
| childPaintInfo.applyTransform(m_localTransform); |
| |
| if (childPaintInfo.phase == PaintPhase::Foreground) { |
| SVGRenderingContext renderingContext(*this, childPaintInfo); |
| |
| if (renderingContext.isRenderingPrepared()) { |
| const SVGRenderStyle& svgStyle = style().svgStyle(); |
| if (svgStyle.shapeRendering() == ShapeRendering::CrispEdges) |
| childPaintInfo.context().setShouldAntialias(false); |
| |
| fillStrokeMarkers(childPaintInfo); |
| } |
| } |
| |
| if (style().outlineWidth()) |
| paintOutline(childPaintInfo, IntRect(boundingBox)); |
| } |
| |
| // This method is called from inside paintOutline() since we call paintOutline() |
| // while transformed to our coord system, return local coords |
| void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) |
| { |
| LayoutRect rect = LayoutRect(repaintRectInLocalCoordinates()); |
| if (!rect.isEmpty()) |
| rects.append(rect); |
| } |
| |
| bool RenderSVGShape::isPointInFill(const FloatPoint& point) |
| { |
| return shapeDependentFillContains(point, style().svgStyle().fillRule()); |
| } |
| |
| bool RenderSVGShape::isPointInStroke(const FloatPoint& point) |
| { |
| if (!style().svgStyle().hasStroke()) |
| return false; |
| |
| return shapeDependentStrokeContains(point, LocalCoordinateSpace); |
| } |
| |
| float RenderSVGShape::getTotalLength() const |
| { |
| return hasPath() ? path().length() : createPath()->length(); |
| } |
| |
| FloatPoint RenderSVGShape::getPointAtLength(float distance) const |
| { |
| return hasPath() ? path().pointAtLength(distance) : createPath()->pointAtLength(distance); |
| } |
| |
| bool RenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
| { |
| // We only draw in the forground phase, so we only hit-test then. |
| if (hitTestAction != HitTestForeground) |
| return false; |
| |
| FloatPoint localPoint = m_localTransform.inverse().valueOr(AffineTransform()).mapPoint(pointInParent); |
| |
| if (!SVGRenderSupport::pointInClippingArea(*this, localPoint)) |
| return false; |
| |
| PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, request, style().pointerEvents()); |
| bool isVisible = (style().visibility() == Visibility::Visible); |
| if (isVisible || !hitRules.requireVisible) { |
| const SVGRenderStyle& svgStyle = style().svgStyle(); |
| WindRule fillRule = svgStyle.fillRule(); |
| if (request.svgClipContent()) |
| fillRule = svgStyle.clipRule(); |
| if ((hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) |
| || (hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule)) |
| || (hitRules.canHitBoundingBox && objectBoundingBox().contains(localPoint))) { |
| updateHitTestResult(result, LayoutPoint(localPoint)); |
| if (result.addNodeToListBasedTestResult(nodeForHitTest(), request, localPoint) == HitTestProgress::Stop) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| static inline RenderSVGResourceMarker* markerForType(SVGMarkerType type, RenderSVGResourceMarker* markerStart, RenderSVGResourceMarker* markerMid, RenderSVGResourceMarker* markerEnd) |
| { |
| switch (type) { |
| case StartMarker: |
| return markerStart; |
| case MidMarker: |
| return markerMid; |
| case EndMarker: |
| return markerEnd; |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| FloatRect RenderSVGShape::markerRect(float strokeWidth) const |
| { |
| ASSERT(!m_markerPositions.isEmpty()); |
| |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); |
| ASSERT(resources); |
| |
| RenderSVGResourceMarker* markerStart = resources->markerStart(); |
| RenderSVGResourceMarker* markerMid = resources->markerMid(); |
| RenderSVGResourceMarker* markerEnd = resources->markerEnd(); |
| ASSERT(markerStart || markerMid || markerEnd); |
| |
| FloatRect boundaries; |
| unsigned size = m_markerPositions.size(); |
| for (unsigned i = 0; i < size; ++i) { |
| if (RenderSVGResourceMarker* marker = markerForType(m_markerPositions[i].type, markerStart, markerMid, markerEnd)) |
| boundaries.unite(marker->markerBoundaries(marker->markerTransformation(m_markerPositions[i].origin, m_markerPositions[i].angle, strokeWidth))); |
| } |
| return boundaries; |
| } |
| |
| FloatRect RenderSVGShape::calculateObjectBoundingBox() const |
| { |
| return path().boundingRect(); |
| } |
| |
| FloatRect RenderSVGShape::calculateStrokeBoundingBox() const |
| { |
| ASSERT(m_path); |
| FloatRect strokeBoundingBox = m_fillBoundingBox; |
| |
| const SVGRenderStyle& svgStyle = style().svgStyle(); |
| if (svgStyle.hasStroke()) { |
| BoundingRectStrokeStyleApplier strokeStyle(*this); |
| if (hasNonScalingStroke()) { |
| AffineTransform nonScalingTransform = nonScalingStrokeTransform(); |
| if (Optional<AffineTransform> inverse = nonScalingTransform.inverse()) { |
| Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform); |
| FloatRect strokeBoundingRect = usePath->strokeBoundingRect(&strokeStyle); |
| strokeBoundingRect = inverse.value().mapRect(strokeBoundingRect); |
| strokeBoundingBox.unite(strokeBoundingRect); |
| } |
| } else |
| strokeBoundingBox.unite(path().strokeBoundingRect(&strokeStyle)); |
| } |
| |
| if (!m_markerPositions.isEmpty()) |
| strokeBoundingBox.unite(markerRect(strokeWidth())); |
| |
| return strokeBoundingBox; |
| } |
| |
| void RenderSVGShape::updateRepaintBoundingBox() |
| { |
| m_repaintBoundingBoxExcludingShadow = strokeBoundingBox(); |
| SVGRenderSupport::intersectRepaintRectWithResources(*this, m_repaintBoundingBoxExcludingShadow); |
| |
| m_repaintBoundingBox = m_repaintBoundingBoxExcludingShadow; |
| } |
| |
| float RenderSVGShape::strokeWidth() const |
| { |
| SVGLengthContext lengthContext(&graphicsElement()); |
| return lengthContext.valueForLength(style().strokeWidth()); |
| } |
| |
| bool RenderSVGShape::hasSmoothStroke() const |
| { |
| const SVGRenderStyle& svgStyle = style().svgStyle(); |
| return svgStyle.strokeDashArray().isEmpty() |
| && style().strokeMiterLimit() == style().initialStrokeMiterLimit() |
| && style().joinStyle() == style().initialJoinStyle() |
| && style().capStyle() == style().initialCapStyle(); |
| } |
| |
| void RenderSVGShape::drawMarkers(PaintInfo& paintInfo) |
| { |
| ASSERT(!m_markerPositions.isEmpty()); |
| |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); |
| if (!resources) |
| return; |
| |
| RenderSVGResourceMarker* markerStart = resources->markerStart(); |
| RenderSVGResourceMarker* markerMid = resources->markerMid(); |
| RenderSVGResourceMarker* markerEnd = resources->markerEnd(); |
| if (!markerStart && !markerMid && !markerEnd) |
| return; |
| |
| float strokeWidth = this->strokeWidth(); |
| unsigned size = m_markerPositions.size(); |
| for (unsigned i = 0; i < size; ++i) { |
| if (RenderSVGResourceMarker* marker = markerForType(m_markerPositions[i].type, markerStart, markerMid, markerEnd)) |
| marker->draw(paintInfo, marker->markerTransformation(m_markerPositions[i].origin, m_markerPositions[i].angle, strokeWidth)); |
| } |
| } |
| |
| std::unique_ptr<Path> RenderSVGShape::createPath() const |
| { |
| return makeUnique<Path>(pathFromGraphicsElement(&graphicsElement())); |
| } |
| |
| void RenderSVGShape::processMarkerPositions() |
| { |
| m_markerPositions.clear(); |
| |
| if (!shouldGenerateMarkerPositions()) |
| return; |
| |
| ASSERT(m_path); |
| |
| SVGMarkerData markerData(m_markerPositions, SVGResourcesCache::cachedResourcesForRenderer(*this)->markerReverseStart()); |
| m_path->apply([&markerData](const PathElement& pathElement) { |
| SVGMarkerData::updateFromPathElement(markerData, pathElement); |
| }); |
| markerData.pathIsDone(); |
| } |
| |
| } |