blob: 3f292ac1d681a469876018189a87a96f1edbac7d [file] [log] [blame]
/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBXR)
#include <wtf/IsoMalloc.h>
#include <wtf/Optional.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class WebXRWebGLLayer;
struct XRRenderStateInit;
class WebXRSession;
class WebXRRenderState : public RefCounted<WebXRRenderState> {
WTF_MAKE_ISO_ALLOCATED(WebXRRenderState);
public:
static Ref<WebXRRenderState> create(const WebXRSession&);
~WebXRRenderState();
double depthNear() const;
double depthFar() const;
Optional<double> inlineVerticalFieldOfView() const;
RefPtr<WebXRWebGLLayer> baseLayer() const;
private:
WebXRRenderState(Optional<double>&&);
WebXRRenderState(const XRRenderStateInit&);
struct {
double near { 0.1 };
double far { 1000 };
} m_depth;
Optional<double> m_inlineVerticalFieldOfView;
RefPtr<WebXRWebGLLayer> m_baseLayer;
};
} // namespace WebCore
#endif // ENABLE(WEBXR)