| /* |
| Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef TextureMapperLayer_h |
| #define TextureMapperLayer_h |
| |
| #if USE(TEXTURE_MAPPER) |
| |
| #include "FilterOperations.h" |
| #include "FloatRect.h" |
| #include "GraphicsLayerTransform.h" |
| #include "TextureMapper.h" |
| #include "TextureMapperAnimation.h" |
| #include "TextureMapperBackingStore.h" |
| |
| namespace WebCore { |
| |
| class GraphicsLayer; |
| class Region; |
| class TextureMapperPaintOptions; |
| class TextureMapperPlatformLayer; |
| |
| class TextureMapperLayer : public TextureMapperAnimation::Client { |
| WTF_MAKE_NONCOPYABLE(TextureMapperLayer); |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| |
| class ScrollingClient { |
| public: |
| virtual void commitScrollOffset(uint32_t layerID, const IntSize& offset) = 0; |
| }; |
| |
| TextureMapperLayer() |
| : m_parent(0) |
| , m_effectTarget(0) |
| , m_contentsLayer(0) |
| , m_currentOpacity(1) |
| , m_centerZ(0) |
| , m_textureMapper(0) |
| , m_fixedToViewport(false) |
| , m_id(0) |
| , m_scrollClient(0) |
| , m_isScrollable(false) |
| , m_patternTransformDirty(false) |
| { } |
| |
| virtual ~TextureMapperLayer(); |
| |
| void setID(uint32_t id) { m_id = id; } |
| uint32_t id() { return m_id; } |
| |
| const Vector<TextureMapperLayer*>& children() const { return m_children; } |
| TextureMapperLayer* findScrollableContentsLayerAt(const FloatPoint& pos); |
| |
| void setScrollClient(ScrollingClient* scrollClient) { m_scrollClient = scrollClient; } |
| void scrollBy(const WebCore::FloatSize&); |
| |
| void didCommitScrollOffset(const IntSize&); |
| void setIsScrollable(bool isScrollable) { m_isScrollable = isScrollable; } |
| bool isScrollable() const { return m_isScrollable; } |
| |
| TextureMapper* textureMapper() const { return rootLayer().m_textureMapper; } |
| void setTextureMapper(TextureMapper* texmap) { m_textureMapper = texmap; } |
| |
| #if !USE(COORDINATED_GRAPHICS) |
| void setChildren(const Vector<GraphicsLayer*>&); |
| #endif |
| void setChildren(const Vector<TextureMapperLayer*>&); |
| void setMaskLayer(TextureMapperLayer*); |
| void setReplicaLayer(TextureMapperLayer*); |
| void setPosition(const FloatPoint&); |
| void setSize(const FloatSize&); |
| void setAnchorPoint(const FloatPoint3D&); |
| void setPreserves3D(bool); |
| void setTransform(const TransformationMatrix&); |
| void setChildrenTransform(const TransformationMatrix&); |
| void setContentsRect(const FloatRect&); |
| void setMasksToBounds(bool); |
| void setDrawsContent(bool); |
| bool drawsContent() const { return m_state.drawsContent; } |
| bool contentsAreVisible() const { return m_state.contentsVisible; } |
| FloatSize size() const { return m_state.size; } |
| float opacity() const { return m_state.opacity; } |
| TransformationMatrix transform() const { return m_state.transform; } |
| void setContentsVisible(bool); |
| void setContentsOpaque(bool); |
| void setBackfaceVisibility(bool); |
| void setOpacity(float); |
| void setSolidColor(const Color&); |
| void setContentsTileSize(const FloatSize&); |
| void setContentsTilePhase(const FloatSize&); |
| void setFilters(const FilterOperations&); |
| |
| bool hasFilters() const |
| { |
| return !m_currentFilters.isEmpty(); |
| } |
| |
| void setDebugVisuals(bool showDebugBorders, const Color& debugBorderColor, float debugBorderWidth, bool showRepaintCounter); |
| bool isShowingRepaintCounter() const { return m_state.showRepaintCounter; } |
| void setRepaintCount(int); |
| void setContentsLayer(TextureMapperPlatformLayer*); |
| void setAnimations(const TextureMapperAnimations&); |
| void setFixedToViewport(bool); |
| bool fixedToViewport() const { return m_fixedToViewport; } |
| void setBackingStore(PassRefPtr<TextureMapperBackingStore>); |
| |
| void syncAnimations(); |
| bool descendantsOrSelfHaveRunningAnimations() const; |
| |
| void paint(); |
| |
| void setScrollPositionDeltaIfNeeded(const FloatSize&); |
| |
| void applyAnimationsRecursively(); |
| void addChild(TextureMapperLayer*); |
| |
| private: |
| const TextureMapperLayer& rootLayer() const |
| { |
| if (m_effectTarget) |
| return m_effectTarget->rootLayer(); |
| if (m_parent) |
| return m_parent->rootLayer(); |
| return *this; |
| } |
| void computeTransformsRecursive(); |
| |
| static void sortByZOrder(Vector<TextureMapperLayer* >& array); |
| |
| RefPtr<BitmapTexture> texture() { return m_backingStore ? m_backingStore->texture() : 0; } |
| FloatPoint adjustedPosition() const { return m_state.pos + m_scrollPositionDelta - m_userScrollOffset; } |
| bool isAncestorFixedToViewport() const; |
| TransformationMatrix replicaTransform(); |
| void removeFromParent(); |
| void removeAllChildren(); |
| |
| enum ResolveSelfOverlapMode { |
| ResolveSelfOverlapAlways = 0, |
| ResolveSelfOverlapIfNeeded |
| }; |
| void computeOverlapRegions(Region& overlapRegion, Region& nonOverlapRegion, ResolveSelfOverlapMode); |
| |
| void paintRecursive(const TextureMapperPaintOptions&); |
| void paintUsingOverlapRegions(const TextureMapperPaintOptions&); |
| PassRefPtr<BitmapTexture> paintIntoSurface(const TextureMapperPaintOptions&, const IntSize&); |
| void paintWithIntermediateSurface(const TextureMapperPaintOptions&, const IntRect&); |
| void paintSelf(const TextureMapperPaintOptions&); |
| void paintSelfAndChildren(const TextureMapperPaintOptions&); |
| void paintSelfAndChildrenWithReplica(const TextureMapperPaintOptions&); |
| void applyMask(const TextureMapperPaintOptions&); |
| void computePatternTransformIfNeeded(); |
| |
| // TextureMapperAnimation::Client |
| void setAnimatedTransform(const TransformationMatrix&) override; |
| void setAnimatedOpacity(float) override; |
| void setAnimatedFilters(const FilterOperations&) override; |
| |
| bool isVisible() const; |
| enum ContentsLayerCount { |
| NoLayersWithContent, |
| SingleLayerWithContents, |
| MultipleLayersWithContents |
| }; |
| |
| bool shouldBlend() const; |
| |
| inline FloatRect layerRect() const |
| { |
| return FloatRect(FloatPoint::zero(), m_state.size); |
| } |
| |
| Vector<TextureMapperLayer*> m_children; |
| TextureMapperLayer* m_parent; |
| TextureMapperLayer* m_effectTarget; |
| RefPtr<TextureMapperBackingStore> m_backingStore; |
| TextureMapperPlatformLayer* m_contentsLayer; |
| GraphicsLayerTransform m_currentTransform; |
| float m_currentOpacity; |
| FilterOperations m_currentFilters; |
| float m_centerZ; |
| |
| template<class HitTestCondition> TextureMapperLayer* hitTest(const FloatPoint&, HitTestCondition); |
| static bool scrollableLayerHitTestCondition(TextureMapperLayer*, const FloatPoint&); |
| |
| FloatSize mapScrollOffset(const FloatSize&); |
| void commitScrollOffset(const FloatSize&); |
| |
| struct State { |
| FloatPoint pos; |
| FloatPoint3D anchorPoint; |
| FloatSize size; |
| TransformationMatrix transform; |
| TransformationMatrix childrenTransform; |
| float opacity; |
| FloatRect contentsRect; |
| FloatSize contentsTileSize; |
| FloatSize contentsTilePhase; |
| TextureMapperLayer* maskLayer; |
| TextureMapperLayer* replicaLayer; |
| Color solidColor; |
| FilterOperations filters; |
| Color debugBorderColor; |
| float debugBorderWidth; |
| int repaintCount; |
| |
| bool preserves3D : 1; |
| bool masksToBounds : 1; |
| bool drawsContent : 1; |
| bool contentsVisible : 1; |
| bool contentsOpaque : 1; |
| bool backfaceVisibility : 1; |
| bool visible : 1; |
| bool showDebugBorders : 1; |
| bool showRepaintCounter : 1; |
| |
| State() |
| : opacity(1) |
| , maskLayer(0) |
| , replicaLayer(0) |
| , debugBorderWidth(0) |
| , repaintCount(0) |
| , preserves3D(false) |
| , masksToBounds(false) |
| , drawsContent(false) |
| , contentsVisible(true) |
| , contentsOpaque(false) |
| , backfaceVisibility(true) |
| , visible(true) |
| , showDebugBorders(false) |
| , showRepaintCounter(false) |
| { |
| } |
| }; |
| |
| State m_state; |
| TextureMapper* m_textureMapper; |
| TextureMapperAnimations m_animations; |
| FloatSize m_scrollPositionDelta; |
| bool m_fixedToViewport; |
| uint32_t m_id; |
| ScrollingClient* m_scrollClient; |
| bool m_isScrollable; |
| FloatSize m_userScrollOffset; |
| FloatSize m_accumulatedScrollOffsetFractionalPart; |
| TransformationMatrix m_patternTransform; |
| bool m_patternTransformDirty; |
| }; |
| |
| } |
| #endif |
| |
| #endif // TextureMapperLayer_h |