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/*
* Copyright (C) 2018 Metrological Group B.V.
* Copyright (C) 2018 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if USE(NICOSIA) && USE(TEXTURE_MAPPER)
#include "GraphicsContext3D.h"
#include "NicosiaContentLayerTextureMapperImpl.h"
#include <memory>
namespace WebCore {
class GLContext;
}
namespace Nicosia {
class GC3DLayer : public ContentLayerTextureMapperImpl::Client {
WTF_MAKE_FAST_ALLOCATED;
public:
GC3DLayer(WebCore::GraphicsContext3D&, WebCore::GraphicsContext3D::RenderStyle);
virtual ~GC3DLayer();
ContentLayer& contentLayer() const { return m_contentLayer; }
bool makeContextCurrent();
PlatformGraphicsContext3D platformContext();
void swapBuffersIfNeeded() override;
private:
WebCore::GraphicsContext3D& m_context;
std::unique_ptr<WebCore::GLContext> m_glContext;
Ref<ContentLayer> m_contentLayer;
};
} // namespace Nicosia
#endif // USE(NICOSIA) && USE(TEXTURE_MAPPER)