| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUColor.h" |
| #include "GPULoadOp.h" |
| #include "GPUStoreOp.h" |
| #include "GPUTexture.h" |
| #include <wtf/Optional.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| struct GPURenderPassColorAttachmentDescriptorBase { |
| GPULoadOp loadOp; |
| GPUStoreOp storeOp; |
| GPUColor clearColor { 0, 0, 0, 1 }; |
| }; |
| |
| struct GPURenderPassColorAttachmentDescriptor final : GPURenderPassColorAttachmentDescriptorBase { |
| GPURenderPassColorAttachmentDescriptor(Ref<GPUTexture>&&, const GPURenderPassColorAttachmentDescriptorBase&); |
| |
| Ref<GPUTexture> attachment; |
| }; |
| |
| struct GPURenderPassDepthStencilAttachmentDescriptorBase { |
| GPULoadOp depthLoadOp; |
| GPUStoreOp depthStoreOp; |
| float clearDepth; |
| |
| // FIXME: Add stencil support. |
| }; |
| |
| struct GPURenderPassDepthStencilAttachmentDescriptor final : GPURenderPassDepthStencilAttachmentDescriptorBase { |
| GPURenderPassDepthStencilAttachmentDescriptor(Ref<GPUTexture>&&, const GPURenderPassDepthStencilAttachmentDescriptorBase&); |
| |
| Ref<GPUTexture> attachment; |
| }; |
| |
| struct GPURenderPassDescriptor { |
| Vector<GPURenderPassColorAttachmentDescriptor> colorAttachments; |
| Optional<GPURenderPassDepthStencilAttachmentDescriptor> depthStencilAttachment; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |