blob: 97d2ae694847687c7a0aef1b0e653ca7964138b2 [file] [log] [blame]
/*
* Copyright (C) 2015-2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ArgumentsMode.h"
#include "JSObject.h"
namespace JSC {
// This is an Arguments-class object that we create when you do function.arguments, or you say
// "arguments" inside a function in strict mode. It behaves almpst entirely like an ordinary
// JavaScript object. All of the arguments values are simply copied from the stack (possibly via
// some sophisticated ValueRecovery's if an optimizing compiler is in play) and the appropriate
// properties of the object are populated. The only reason why we need a special class is to make
// the object claim to be "Arguments" from a toString standpoint, and to avoid materializing the
// caller/callee/@@iterator properties unless someone asks for them.
class ClonedArguments final : public JSNonFinalObject {
public:
typedef JSNonFinalObject Base;
static const unsigned StructureFlags = Base::StructureFlags | OverridesGetOwnPropertySlot | OverridesGetPropertyNames;
private:
ClonedArguments(VM&, Structure*, Butterfly*);
public:
static ClonedArguments* createEmpty(VM&, Structure*, JSFunction* callee, unsigned length);
static ClonedArguments* createEmpty(ExecState*, JSFunction* callee, unsigned length);
static ClonedArguments* createWithInlineFrame(ExecState* myFrame, ExecState* targetFrame, InlineCallFrame*, ArgumentsMode);
static ClonedArguments* createWithMachineFrame(ExecState* myFrame, ExecState* targetFrame, ArgumentsMode);
static ClonedArguments* createByCopyingFrom(ExecState*, Structure*, Register* argumentsStart, unsigned length, JSFunction* callee);
static Structure* createStructure(VM&, JSGlobalObject*, JSValue prototype);
static Structure* createSlowPutStructure(VM&, JSGlobalObject*, JSValue prototype);
static void visitChildren(JSCell*, SlotVisitor&);
DECLARE_INFO;
private:
static Structure* createStructure(VM&, JSGlobalObject*, JSValue prototype, IndexingType);
static bool getOwnPropertySlot(JSObject*, ExecState*, PropertyName, PropertySlot&);
static void getOwnPropertyNames(JSObject*, ExecState*, PropertyNameArray&, EnumerationMode);
static bool put(JSCell*, ExecState*, PropertyName, JSValue, PutPropertySlot&);
static bool deleteProperty(JSCell*, ExecState*, PropertyName);
static bool defineOwnProperty(JSObject*, ExecState*, PropertyName, const PropertyDescriptor&, bool shouldThrow);
bool specialsMaterialized() const { return !m_callee; }
void materializeSpecials(ExecState*);
void materializeSpecialsIfNecessary(ExecState*);
WriteBarrier<JSFunction> m_callee; // Set to nullptr when we materialize all of our special properties.
};
static const PropertyOffset clonedArgumentsLengthPropertyOffset = 100;
} // namespace JSC