| /* |
| Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| Copyright (C) 2012 Igalia S.L. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef TextureMapperShaderProgram_h |
| #define TextureMapperShaderProgram_h |
| |
| #if USE(TEXTURE_MAPPER_GL) |
| |
| #include "TextureMapperGLHeaders.h" |
| #include "TransformationMatrix.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/Ref.h> |
| #include <wtf/text/AtomicStringHash.h> |
| |
| namespace WebCore { |
| |
| #define TEXMAP_DECLARE_VARIABLE(Accessor, Name, Type) \ |
| GLuint Accessor##Location() { \ |
| static NeverDestroyed<const AtomicString> name(Name, AtomicString::ConstructFromLiteral); \ |
| return getLocation(name.get(), Type); \ |
| } |
| |
| #define TEXMAP_DECLARE_UNIFORM(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "u_"#Accessor, UniformVariable) |
| #define TEXMAP_DECLARE_ATTRIBUTE(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "a_"#Accessor, AttribVariable) |
| #define TEXMAP_DECLARE_SAMPLER(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "s_"#Accessor, UniformVariable) |
| |
| class TextureMapperShaderProgram : public RefCounted<TextureMapperShaderProgram> { |
| public: |
| enum Option { |
| Texture = 1L << 0, |
| Rect = 1L << 1, |
| SolidColor = 1L << 2, |
| Opacity = 1L << 3, |
| Antialiasing = 1L << 5, |
| GrayscaleFilter = 1L << 6, |
| SepiaFilter = 1L << 7, |
| SaturateFilter = 1L << 8, |
| HueRotateFilter = 1L << 9, |
| BrightnessFilter = 1L << 10, |
| ContrastFilter = 1L << 11, |
| InvertFilter = 1L << 12, |
| OpacityFilter = 1L << 13, |
| BlurFilter = 1L << 14, |
| AlphaBlur = 1L << 15, |
| ContentTexture = 1L << 16, |
| ManualRepeat = 1L << 17 |
| }; |
| |
| typedef unsigned Options; |
| |
| static Ref<TextureMapperShaderProgram> create(Options); |
| virtual ~TextureMapperShaderProgram(); |
| |
| GLuint programID() const { return m_id; } |
| |
| TEXMAP_DECLARE_ATTRIBUTE(vertex) |
| |
| TEXMAP_DECLARE_UNIFORM(modelViewMatrix) |
| TEXMAP_DECLARE_UNIFORM(projectionMatrix) |
| TEXMAP_DECLARE_UNIFORM(textureSpaceMatrix) |
| TEXMAP_DECLARE_UNIFORM(textureColorSpaceMatrix) |
| TEXMAP_DECLARE_UNIFORM(opacity) |
| TEXMAP_DECLARE_UNIFORM(color) |
| TEXMAP_DECLARE_UNIFORM(expandedQuadEdgesInScreenSpace) |
| TEXMAP_DECLARE_SAMPLER(sampler) |
| TEXMAP_DECLARE_SAMPLER(mask) |
| |
| TEXMAP_DECLARE_UNIFORM(filterAmount) |
| TEXMAP_DECLARE_UNIFORM(gaussianKernel) |
| TEXMAP_DECLARE_UNIFORM(blurRadius) |
| TEXMAP_DECLARE_UNIFORM(shadowOffset) |
| TEXMAP_DECLARE_SAMPLER(contentTexture) |
| |
| void setMatrix(GLuint, const TransformationMatrix&); |
| |
| private: |
| TextureMapperShaderProgram(const String& vertexShaderSource, const String& fragmentShaderSource); |
| |
| GLuint m_vertexShader; |
| GLuint m_fragmentShader; |
| |
| enum VariableType { UniformVariable, AttribVariable }; |
| GLuint getLocation(const AtomicString&, VariableType); |
| |
| GLuint m_id; |
| HashMap<AtomicString, GLuint> m_variables; |
| }; |
| |
| } |
| #endif // USE(TEXTURE_MAPPER_GL) |
| |
| #endif // TextureMapperShaderProgram_h |