| /* |
| Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "TextureMapperAnimation.h" |
| |
| #include "LayoutSize.h" |
| |
| namespace WebCore { |
| |
| static RefPtr<FilterOperation> blendFunc(FilterOperation* fromOp, FilterOperation& toOp, double progress, const FloatSize&, bool blendToPassthrough = false) |
| { |
| return toOp.blend(fromOp, progress, blendToPassthrough); |
| } |
| |
| static FilterOperations applyFilterAnimation(const FilterOperations& from, const FilterOperations& to, double progress, const FloatSize& boxSize) |
| { |
| // First frame of an animation. |
| if (!progress) |
| return from; |
| |
| // Last frame of an animation. |
| if (progress == 1) |
| return to; |
| |
| if (!from.isEmpty() && !to.isEmpty() && !from.operationsMatch(to)) |
| return to; |
| |
| FilterOperations result; |
| |
| size_t fromSize = from.operations().size(); |
| size_t toSize = to.operations().size(); |
| size_t size = std::max(fromSize, toSize); |
| for (size_t i = 0; i < size; i++) { |
| RefPtr<FilterOperation> fromOp = (i < fromSize) ? from.operations()[i].get() : nullptr; |
| RefPtr<FilterOperation> toOp = (i < toSize) ? to.operations()[i].get() : nullptr; |
| RefPtr<FilterOperation> blendedOp = toOp ? blendFunc(fromOp.get(), *toOp, progress, boxSize) : (fromOp ? blendFunc(nullptr, *fromOp, progress, boxSize, true) : nullptr); |
| if (blendedOp) |
| result.operations().append(blendedOp); |
| else { |
| RefPtr<FilterOperation> identityOp = PassthroughFilterOperation::create(); |
| if (progress > 0.5) |
| result.operations().append(toOp ? toOp : identityOp); |
| else |
| result.operations().append(fromOp ? fromOp : identityOp); |
| } |
| } |
| |
| return result; |
| } |
| |
| static bool shouldReverseAnimationValue(Animation::AnimationDirection direction, int loopCount) |
| { |
| return (direction == Animation::AnimationDirectionAlternate && loopCount & 1) |
| || (direction == Animation::AnimationDirectionAlternateReverse && !(loopCount & 1)) |
| || direction == Animation::AnimationDirectionReverse; |
| } |
| |
| static double normalizedAnimationValue(double runningTime, double duration, Animation::AnimationDirection direction, double iterationCount) |
| { |
| if (!duration) |
| return 0; |
| |
| const int loopCount = runningTime / duration; |
| const double lastFullLoop = duration * double(loopCount); |
| const double remainder = runningTime - lastFullLoop; |
| // Ignore remainder when we've reached the end of animation. |
| const double normalized = (loopCount == iterationCount) ? 1.0 : (remainder / duration); |
| |
| return shouldReverseAnimationValue(direction, loopCount) ? 1 - normalized : normalized; |
| } |
| |
| static double normalizedAnimationValueForFillsForwards(double iterationCount, Animation::AnimationDirection direction) |
| { |
| if (direction == Animation::AnimationDirectionNormal) |
| return 1; |
| if (direction == Animation::AnimationDirectionReverse) |
| return 0; |
| return shouldReverseAnimationValue(direction, iterationCount) ? 1 : 0; |
| } |
| |
| static float applyOpacityAnimation(float fromOpacity, float toOpacity, double progress) |
| { |
| // Optimization: special case the edge values (0 and 1). |
| if (progress == 1.0) |
| return toOpacity; |
| |
| if (!progress) |
| return fromOpacity; |
| |
| return fromOpacity + progress * (toOpacity - fromOpacity); |
| } |
| |
| static TransformationMatrix applyTransformAnimation(const TransformOperations& from, const TransformOperations& to, double progress, const FloatSize& boxSize, bool listsMatch) |
| { |
| TransformationMatrix matrix; |
| |
| // First frame of an animation. |
| if (!progress) { |
| from.apply(boxSize, matrix); |
| return matrix; |
| } |
| |
| // Last frame of an animation. |
| if (progress == 1) { |
| to.apply(boxSize, matrix); |
| return matrix; |
| } |
| |
| // If we have incompatible operation lists, we blend the resulting matrices. |
| if (!listsMatch) { |
| TransformationMatrix fromMatrix; |
| to.apply(boxSize, matrix); |
| from.apply(boxSize, fromMatrix); |
| matrix.blend(fromMatrix, progress); |
| return matrix; |
| } |
| |
| // Animation to "-webkit-transform: none". |
| if (!to.size()) { |
| TransformOperations blended(from); |
| for (auto& operation : blended.operations()) |
| operation->blend(nullptr, progress, true)->apply(matrix, boxSize); |
| return matrix; |
| } |
| |
| // Animation from "-webkit-transform: none". |
| if (!from.size()) { |
| TransformOperations blended(to); |
| for (auto& operation : blended.operations()) |
| operation->blend(nullptr, 1 - progress, true)->apply(matrix, boxSize); |
| return matrix; |
| } |
| |
| // Normal animation with a matching operation list. |
| TransformOperations blended(to); |
| for (size_t i = 0; i < blended.operations().size(); ++i) |
| blended.operations()[i]->blend(from.at(i), progress, !from.at(i))->apply(matrix, boxSize); |
| return matrix; |
| } |
| |
| static const TimingFunction& timingFunctionForAnimationValue(const AnimationValue& animationValue, const Animation& animation) |
| { |
| if (animationValue.timingFunction()) |
| return *animationValue.timingFunction(); |
| if (animation.timingFunction()) |
| return *animation.timingFunction(); |
| return CubicBezierTimingFunction::defaultTimingFunction(); |
| } |
| |
| TextureMapperAnimation::TextureMapperAnimation(const String& name, const KeyframeValueList& keyframes, const FloatSize& boxSize, const Animation& animation, bool listsMatch, MonotonicTime startTime, Seconds pauseTime, AnimationState state) |
| : m_name(name.isSafeToSendToAnotherThread() ? name : name.isolatedCopy()) |
| , m_keyframes(keyframes) |
| , m_boxSize(boxSize) |
| , m_animation(Animation::create(animation)) |
| , m_listsMatch(listsMatch) |
| , m_startTime(startTime) |
| , m_pauseTime(pauseTime) |
| , m_totalRunningTime(0_s) |
| , m_lastRefreshedTime(m_startTime) |
| , m_state(state) |
| { |
| } |
| |
| TextureMapperAnimation::TextureMapperAnimation(const TextureMapperAnimation& other) |
| : m_name(other.m_name.isSafeToSendToAnotherThread() ? other.m_name : other.m_name.isolatedCopy()) |
| , m_keyframes(other.m_keyframes) |
| , m_boxSize(other.m_boxSize) |
| , m_animation(Animation::create(*other.m_animation)) |
| , m_listsMatch(other.m_listsMatch) |
| , m_startTime(other.m_startTime) |
| , m_pauseTime(other.m_pauseTime) |
| , m_totalRunningTime(other.m_totalRunningTime) |
| , m_lastRefreshedTime(other.m_lastRefreshedTime) |
| , m_state(other.m_state) |
| { |
| } |
| |
| void TextureMapperAnimation::apply(ApplicationResult& applicationResults, MonotonicTime time) |
| { |
| if (!isActive()) |
| return; |
| |
| Seconds totalRunningTime = computeTotalRunningTime(time); |
| double normalizedValue = normalizedAnimationValue(totalRunningTime.seconds(), m_animation->duration(), m_animation->direction(), m_animation->iterationCount()); |
| |
| if (m_animation->iterationCount() != Animation::IterationCountInfinite && totalRunningTime.seconds() >= m_animation->duration() * m_animation->iterationCount()) { |
| m_state = AnimationState::Stopped; |
| m_pauseTime = 0_s; |
| if (m_animation->fillsForwards()) |
| normalizedValue = normalizedAnimationValueForFillsForwards(m_animation->iterationCount(), m_animation->direction()); |
| } |
| |
| applicationResults.hasRunningAnimations |= (m_state == AnimationState::Playing); |
| |
| if (!normalizedValue) { |
| applyInternal(applicationResults, m_keyframes.at(0), m_keyframes.at(1), 0); |
| return; |
| } |
| |
| if (normalizedValue == 1.0) { |
| applyInternal(applicationResults, m_keyframes.at(m_keyframes.size() - 2), m_keyframes.at(m_keyframes.size() - 1), 1); |
| return; |
| } |
| if (m_keyframes.size() == 2) { |
| auto& timingFunction = timingFunctionForAnimationValue(m_keyframes.at(0), *m_animation); |
| normalizedValue = timingFunction.transformTime(normalizedValue, m_animation->duration()); |
| applyInternal(applicationResults, m_keyframes.at(0), m_keyframes.at(1), normalizedValue); |
| return; |
| } |
| |
| for (size_t i = 0; i < m_keyframes.size() - 1; ++i) { |
| const AnimationValue& from = m_keyframes.at(i); |
| const AnimationValue& to = m_keyframes.at(i + 1); |
| if (from.keyTime() > normalizedValue || to.keyTime() < normalizedValue) |
| continue; |
| |
| normalizedValue = (normalizedValue - from.keyTime()) / (to.keyTime() - from.keyTime()); |
| auto& timingFunction = timingFunctionForAnimationValue(from, *m_animation); |
| normalizedValue = timingFunction.transformTime(normalizedValue, m_animation->duration()); |
| applyInternal(applicationResults, from, to, normalizedValue); |
| break; |
| } |
| } |
| |
| void TextureMapperAnimation::pause(Seconds time) |
| { |
| m_state = AnimationState::Paused; |
| m_pauseTime = time; |
| } |
| |
| void TextureMapperAnimation::resume() |
| { |
| m_state = AnimationState::Playing; |
| // FIXME: This seems wrong. m_totalRunningTime is cleared. |
| // https://bugs.webkit.org/show_bug.cgi?id=183113 |
| m_pauseTime = 0_s; |
| m_totalRunningTime = m_pauseTime; |
| m_lastRefreshedTime = MonotonicTime::now(); |
| } |
| |
| Seconds TextureMapperAnimation::computeTotalRunningTime(MonotonicTime time) |
| { |
| if (m_state == AnimationState::Paused) |
| return m_pauseTime; |
| |
| MonotonicTime oldLastRefreshedTime = m_lastRefreshedTime; |
| m_lastRefreshedTime = time; |
| m_totalRunningTime += m_lastRefreshedTime - oldLastRefreshedTime; |
| return m_totalRunningTime; |
| } |
| |
| bool TextureMapperAnimation::isActive() const |
| { |
| return m_state != AnimationState::Stopped || m_animation->fillsForwards(); |
| } |
| |
| void TextureMapperAnimation::applyInternal(ApplicationResult& applicationResults, const AnimationValue& from, const AnimationValue& to, float progress) |
| { |
| switch (m_keyframes.property()) { |
| case AnimatedPropertyTransform: |
| applicationResults.transform = applyTransformAnimation(static_cast<const TransformAnimationValue&>(from).value(), static_cast<const TransformAnimationValue&>(to).value(), progress, m_boxSize, m_listsMatch); |
| return; |
| case AnimatedPropertyOpacity: |
| applicationResults.opacity = applyOpacityAnimation((static_cast<const FloatAnimationValue&>(from).value()), (static_cast<const FloatAnimationValue&>(to).value()), progress); |
| return; |
| case AnimatedPropertyFilter: |
| applicationResults.filters = applyFilterAnimation(static_cast<const FilterAnimationValue&>(from).value(), static_cast<const FilterAnimationValue&>(to).value(), progress, m_boxSize); |
| return; |
| default: |
| ASSERT_NOT_REACHED(); |
| } |
| } |
| |
| void TextureMapperAnimations::add(const TextureMapperAnimation& animation) |
| { |
| // Remove the old state if we are resuming a paused animation. |
| remove(animation.name(), animation.keyframes().property()); |
| |
| m_animations.append(animation); |
| } |
| |
| void TextureMapperAnimations::remove(const String& name) |
| { |
| m_animations.removeAllMatching([&name] (const TextureMapperAnimation& animation) { |
| return animation.name() == name; |
| }); |
| } |
| |
| void TextureMapperAnimations::remove(const String& name, AnimatedPropertyID property) |
| { |
| m_animations.removeAllMatching([&name, property] (const TextureMapperAnimation& animation) { |
| return animation.name() == name && animation.keyframes().property() == property; |
| }); |
| } |
| |
| void TextureMapperAnimations::pause(const String& name, Seconds offset) |
| { |
| for (auto& animation : m_animations) { |
| if (animation.name() == name) |
| animation.pause(offset); |
| } |
| } |
| |
| void TextureMapperAnimations::suspend(MonotonicTime time) |
| { |
| // FIXME: This seems wrong. `pause` takes time offset (Seconds), not MonotonicTime. |
| // https://bugs.webkit.org/show_bug.cgi?id=183112 |
| for (auto& animation : m_animations) |
| animation.pause(time.secondsSinceEpoch()); |
| } |
| |
| void TextureMapperAnimations::resume() |
| { |
| for (auto& animation : m_animations) |
| animation.resume(); |
| } |
| |
| void TextureMapperAnimations::apply(TextureMapperAnimation::ApplicationResult& applicationResults, MonotonicTime time) |
| { |
| for (auto& animation : m_animations) |
| animation.apply(applicationResults, time); |
| } |
| |
| bool TextureMapperAnimations::hasActiveAnimationsOfType(AnimatedPropertyID type) const |
| { |
| return std::any_of(m_animations.begin(), m_animations.end(), |
| [&type](const TextureMapperAnimation& animation) { return animation.isActive() && animation.keyframes().property() == type; }); |
| } |
| |
| bool TextureMapperAnimations::hasRunningAnimations() const |
| { |
| return std::any_of(m_animations.begin(), m_animations.end(), |
| [](const TextureMapperAnimation& animation) { return animation.state() == TextureMapperAnimation::AnimationState::Playing; }); |
| } |
| |
| TextureMapperAnimations TextureMapperAnimations::getActiveAnimations() const |
| { |
| TextureMapperAnimations active; |
| for (auto& animation : m_animations) { |
| if (animation.isActive()) |
| active.add(animation); |
| } |
| return active; |
| } |
| |
| } // namespace WebCore |