| /* |
| Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| Copyright (C) 2012 Igalia S.L. |
| Copyright (C) 2012 Adobe Systems Incorporated |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "BitmapTextureGL.h" |
| |
| #if USE(TEXTURE_MAPPER_GL) |
| |
| #include "Extensions3D.h" |
| #include "FilterOperations.h" |
| #include "Image.h" |
| #include "LengthFunctions.h" |
| #include "NotImplemented.h" |
| #include "TextureMapperShaderProgram.h" |
| #include "Timer.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| |
| #if USE(CAIRO) |
| #include "CairoUtilities.h" |
| #include "RefPtrCairo.h" |
| #include <cairo.h> |
| #include <wtf/text/CString.h> |
| #endif |
| |
| #if OS(DARWIN) |
| #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
| #endif |
| |
| namespace WebCore { |
| |
| BitmapTextureGL* toBitmapTextureGL(BitmapTexture* texture) |
| { |
| if (!texture || !texture->isBackedByOpenGL()) |
| return 0; |
| |
| return static_cast<BitmapTextureGL*>(texture); |
| } |
| |
| BitmapTextureGL::BitmapTextureGL(const TextureMapperContextAttributes& contextAttributes, const Flags, GLint internalFormat) |
| : m_contextAttributes(contextAttributes) |
| { |
| if (internalFormat != GL_DONT_CARE) { |
| m_internalFormat = m_format = internalFormat; |
| return; |
| } |
| |
| m_internalFormat = m_format = GL_RGBA; |
| } |
| |
| void BitmapTextureGL::didReset() |
| { |
| if (!m_id) |
| glGenTextures(1, &m_id); |
| |
| m_shouldClear = true; |
| m_colorConvertFlags = TextureMapperGL::NoFlag; |
| if (m_textureSize == contentSize()) |
| return; |
| |
| m_textureSize = contentSize(); |
| glBindTexture(GL_TEXTURE_2D, m_id); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_textureSize.width(), m_textureSize.height(), 0, m_format, m_type, 0); |
| } |
| |
| void BitmapTextureGL::updateContents(const void* srcData, const IntRect& targetRect, const IntPoint& sourceOffset, int bytesPerLine) |
| { |
| // We are updating a texture with format RGBA with content from a buffer that has BGRA format. Instead of turning BGRA |
| // into RGBA and then uploading it, we upload it as is. This causes the texture format to be RGBA but the content to be BGRA, |
| // so we mark the texture to convert the colors when painting the texture. |
| m_colorConvertFlags = TextureMapperGL::ShouldConvertTextureBGRAToRGBA; |
| |
| glBindTexture(GL_TEXTURE_2D, m_id); |
| |
| const unsigned bytesPerPixel = 4; |
| char* data = reinterpret_cast<char*>(const_cast<void*>(srcData)); |
| Vector<char> temporaryData; |
| IntPoint adjustedSourceOffset = sourceOffset; |
| |
| // Texture upload requires subimage buffer if driver doesn't support subimage and we don't have full image upload. |
| bool requireSubImageBuffer = !m_contextAttributes.supportsUnpackSubimage |
| && !(bytesPerLine == static_cast<int>(targetRect.width() * bytesPerPixel) && adjustedSourceOffset == IntPoint::zero()); |
| |
| // prepare temporaryData if necessary |
| if (requireSubImageBuffer) { |
| temporaryData.resize(targetRect.width() * targetRect.height() * bytesPerPixel); |
| data = temporaryData.data(); |
| const char* bits = static_cast<const char*>(srcData); |
| const char* src = bits + sourceOffset.y() * bytesPerLine + sourceOffset.x() * bytesPerPixel; |
| char* dst = data; |
| const int targetBytesPerLine = targetRect.width() * bytesPerPixel; |
| for (int y = 0; y < targetRect.height(); ++y) { |
| memcpy(dst, src, targetBytesPerLine); |
| src += bytesPerLine; |
| dst += targetBytesPerLine; |
| } |
| |
| bytesPerLine = targetBytesPerLine; |
| adjustedSourceOffset = IntPoint(0, 0); |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, m_id); |
| |
| if (m_contextAttributes.supportsUnpackSubimage) { |
| // Use the OpenGL sub-image extension, now that we know it's available. |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, bytesPerLine / bytesPerPixel); |
| glPixelStorei(GL_UNPACK_SKIP_ROWS, adjustedSourceOffset.y()); |
| glPixelStorei(GL_UNPACK_SKIP_PIXELS, adjustedSourceOffset.x()); |
| } |
| |
| glTexSubImage2D(GL_TEXTURE_2D, 0, targetRect.x(), targetRect.y(), targetRect.width(), targetRect.height(), m_format, m_type, srcData); |
| |
| if (m_contextAttributes.supportsUnpackSubimage) { |
| glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
| glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| } |
| } |
| |
| void BitmapTextureGL::updateContents(Image* image, const IntRect& targetRect, const IntPoint& offset) |
| { |
| if (!image) |
| return; |
| NativeImagePtr frameImage = image->nativeImageForCurrentFrame(); |
| if (!frameImage) |
| return; |
| |
| int bytesPerLine; |
| const char* imageData; |
| |
| #if USE(CAIRO) |
| cairo_surface_t* surface = frameImage.get(); |
| imageData = reinterpret_cast<const char*>(cairo_image_surface_get_data(surface)); |
| bytesPerLine = cairo_image_surface_get_stride(surface); |
| #endif |
| |
| updateContents(imageData, targetRect, offset, bytesPerLine); |
| } |
| |
| static unsigned getPassesRequiredForFilter(FilterOperation::OperationType type) |
| { |
| switch (type) { |
| case FilterOperation::GRAYSCALE: |
| case FilterOperation::SEPIA: |
| case FilterOperation::SATURATE: |
| case FilterOperation::HUE_ROTATE: |
| case FilterOperation::INVERT: |
| case FilterOperation::BRIGHTNESS: |
| case FilterOperation::CONTRAST: |
| case FilterOperation::OPACITY: |
| return 1; |
| case FilterOperation::BLUR: |
| case FilterOperation::DROP_SHADOW: |
| // We use two-passes (vertical+horizontal) for blur and drop-shadow. |
| return 2; |
| default: |
| return 0; |
| } |
| } |
| |
| RefPtr<BitmapTexture> BitmapTextureGL::applyFilters(TextureMapper& textureMapper, const FilterOperations& filters) |
| { |
| if (filters.isEmpty()) |
| return this; |
| |
| TextureMapperGL& texmapGL = static_cast<TextureMapperGL&>(textureMapper); |
| RefPtr<BitmapTexture> previousSurface = texmapGL.currentSurface(); |
| RefPtr<BitmapTexture> resultSurface = this; |
| RefPtr<BitmapTexture> intermediateSurface; |
| RefPtr<BitmapTexture> spareSurface; |
| |
| m_filterInfo = FilterInfo(); |
| |
| for (size_t i = 0; i < filters.size(); ++i) { |
| RefPtr<FilterOperation> filter = filters.operations()[i]; |
| ASSERT(filter); |
| |
| int numPasses = getPassesRequiredForFilter(filter->type()); |
| for (int j = 0; j < numPasses; ++j) { |
| bool last = (i == filters.size() - 1) && (j == numPasses - 1); |
| if (!last) { |
| if (!intermediateSurface) |
| intermediateSurface = texmapGL.acquireTextureFromPool(contentSize(), BitmapTexture::SupportsAlpha); |
| texmapGL.bindSurface(intermediateSurface.get()); |
| } |
| |
| if (last) { |
| toBitmapTextureGL(resultSurface.get())->m_filterInfo = BitmapTextureGL::FilterInfo(filter.copyRef(), j, spareSurface.copyRef()); |
| break; |
| } |
| |
| texmapGL.drawFiltered(*resultSurface.get(), spareSurface.get(), *filter, j); |
| if (!j && filter->type() == FilterOperation::DROP_SHADOW) { |
| spareSurface = resultSurface; |
| resultSurface = nullptr; |
| } |
| std::swap(resultSurface, intermediateSurface); |
| } |
| } |
| |
| texmapGL.bindSurface(previousSurface.get()); |
| return resultSurface; |
| } |
| |
| void BitmapTextureGL::initializeStencil() |
| { |
| if (m_rbo) |
| return; |
| |
| glGenRenderbuffers(1, &m_rbo); |
| glBindRenderbuffer(GL_RENDERBUFFER, m_rbo); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, m_textureSize.width(), m_textureSize.height()); |
| glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbo); |
| glClearStencil(0); |
| glClear(GL_STENCIL_BUFFER_BIT); |
| } |
| |
| void BitmapTextureGL::initializeDepthBuffer() |
| { |
| if (m_depthBufferObject) |
| return; |
| |
| glGenRenderbuffers(1, &m_depthBufferObject); |
| glBindRenderbuffer(GL_RENDERBUFFER, m_depthBufferObject); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, m_textureSize.width(), m_textureSize.height()); |
| glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBufferObject); |
| } |
| |
| void BitmapTextureGL::clearIfNeeded() |
| { |
| if (!m_shouldClear) |
| return; |
| |
| m_clipStack.reset(IntRect(IntPoint::zero(), m_textureSize), ClipStack::YAxisMode::Default); |
| m_clipStack.applyIfNeeded(); |
| glClearColor(0, 0, 0, 0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| m_shouldClear = false; |
| } |
| |
| void BitmapTextureGL::createFboIfNeeded() |
| { |
| if (m_fbo) |
| return; |
| |
| glGenFramebuffers(1, &m_fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id(), 0); |
| m_shouldClear = true; |
| } |
| |
| void BitmapTextureGL::bindAsSurface() |
| { |
| glBindTexture(GL_TEXTURE_2D, 0); |
| createFboIfNeeded(); |
| glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| glViewport(0, 0, m_textureSize.width(), m_textureSize.height()); |
| clearIfNeeded(); |
| m_clipStack.apply(); |
| } |
| |
| BitmapTextureGL::~BitmapTextureGL() |
| { |
| if (m_id) |
| glDeleteTextures(1, &m_id); |
| |
| if (m_fbo) |
| glDeleteFramebuffers(1, &m_fbo); |
| |
| if (m_rbo) |
| glDeleteRenderbuffers(1, &m_rbo); |
| |
| if (m_depthBufferObject) |
| glDeleteRenderbuffers(1, &m_depthBufferObject); |
| } |
| |
| bool BitmapTextureGL::isValid() const |
| { |
| return m_id; |
| } |
| |
| IntSize BitmapTextureGL::size() const |
| { |
| return m_textureSize; |
| } |
| |
| |
| void BitmapTextureGL::copyFromExternalTexture(GLuint sourceTextureID) |
| { |
| GLint boundTexture = 0; |
| GLint boundFramebuffer = 0; |
| GLint boundActiveTexture = 0; |
| |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture); |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundFramebuffer); |
| glGetIntegerv(GL_ACTIVE_TEXTURE, &boundActiveTexture); |
| |
| glBindTexture(GL_TEXTURE_2D, sourceTextureID); |
| |
| GLuint copyFbo = 0; |
| glGenFramebuffers(1, ©Fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, copyFbo); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sourceTextureID, 0); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, id()); |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_textureSize.width(), m_textureSize.height()); |
| |
| glBindTexture(GL_TEXTURE_2D, boundTexture); |
| glBindFramebuffer(GL_FRAMEBUFFER, boundFramebuffer); |
| glBindTexture(GL_TEXTURE_2D, boundTexture); |
| glActiveTexture(boundActiveTexture); |
| glDeleteFramebuffers(1, ©Fbo); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // USE(TEXTURE_MAPPER_GL) |