| |
| PASS Sanity test to check round-tripping assigning to new animation's currentTime |
| PASS Skipping forward through animation |
| PASS Skipping backwards through animation |
| PASS Redundant change, before -> active, then back |
| PASS Redundant change, before -> after, then back |
| PASS Redundant change, active -> before, then back |
| PASS Redundant change, active -> after, then back |
| PASS Redundant change, after -> before, then back |
| PASS Redundant change, after -> active, then back |
| PASS Seeking finished -> paused dispatches animationstart |
| PASS Setting currentTime to null |
| PASS Animation.currentTime after pausing |
| FAIL Animation.currentTime clamping assert_equals: Animation.currentTime should not continue to increase after the animation has finished expected 100000 but got 100026 |
| FAIL Animation.currentTime clamping for reversed animation assert_equals: Animation.currentTime should not continue to decrease after an animation running in reverse has finished and currentTime is zero expected 0 but got -22 |
| PASS Animation.currentTime after cancelling |
| PASS After aborting a pause when finished, the call to play() should rewind the current time |
| |