| <!DOCTYPE html> |
| <style> |
| canvas { |
| width: 100px; |
| height: 100px; |
| image-rendering: pixelated; |
| } |
| </style> |
| <body> |
| <!-- Draw to a canvas already in the DOM. --> |
| <!-- The resulting image should be 100x100, consisting of 4 50x50 blocks of solid color, with no blurring of edges --> |
| <canvas width="2" height="2"></canvas> |
| </body> |
| <script> |
| // Ignore the render tree. |
| if (window.testRunner) |
| window.testRunner.dumpAsTextWithPixelResults(); |
| |
| var canvas = document.getElementsByTagName("canvas")[0]; |
| var context = canvas.getContext("2d"); |
| var imageHandle = context.createImageData(canvas.width, canvas.height); |
| |
| var index = 0; |
| |
| imageHandle.data[index++] = 255; |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 255; |
| |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 255; |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 255; |
| |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 255; |
| imageHandle.data[index++] = 255; |
| |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 0; |
| imageHandle.data[index++] = 255; |
| |
| context.putImageData(imageHandle, 0, 0); |
| </script> |