| /* |
| * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
| * Copyright (C) 2008, 2009 Google, Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef ImageDecoder_h |
| #define ImageDecoder_h |
| |
| #include "IntRect.h" |
| #include "ImageSource.h" |
| #include "NativeImageSkia.h" |
| #include "PlatformString.h" |
| #include "SharedBuffer.h" |
| #include <wtf/Assertions.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Vector.h> |
| |
| #include "SkBitmap.h" |
| |
| namespace WebCore { |
| |
| class RefCountedNativeImageSkia : public RefCounted<RefCountedNativeImageSkia> { |
| public: |
| static PassRefPtr<RefCountedNativeImageSkia> create() |
| { |
| return adoptRef(new RefCountedNativeImageSkia); |
| } |
| |
| const NativeImageSkia& bitmap() const { return m_bitmap; } |
| NativeImageSkia& bitmap() { return m_bitmap; } |
| |
| private: |
| RefCountedNativeImageSkia() {} |
| NativeImageSkia m_bitmap; |
| }; |
| |
| // The RGBA32Buffer object represents the decoded image data in RGBA32 format. |
| // This buffer is what all decoders write a single frame into. Frames are then |
| // instantiated for drawing by being handed this buffer. |
| // |
| // The image data of an RGBA32Buffer is kept in an SkBitmapRef, a refcounting |
| // container for an SkBitmap. In all normal cases, the refcount should be |
| // exactly one. The exception happens when resizing the vector<RGBA32Buffer> in |
| // ImageDecoder::m_frameBufferCache, which copies all the buffers to the new |
| // vector, thus transiently incrementing the refcount to two. |
| // |
| // The choice to use an SkBitmapRef instead of an SkBitmap is not because of |
| // performance concerns -- SkBitmap refcounts its internal data anyway. Rather, |
| // we need the aforementioned vector resize to preserve the exact underlying |
| // SkBitmap object, since we may have already given its address to |
| // BitmapImage::m_frames. Using an SkBitmap would mean that after ImageDecoder |
| // resizes its vector, BitmapImage would be holding a pointer to garbage. |
| class RGBA32Buffer { |
| public: |
| enum FrameStatus { FrameEmpty, FramePartial, FrameComplete }; |
| |
| enum FrameDisposalMethod { |
| // If you change the numeric values of these, make sure you audit all |
| // users, as some users may cast raw values to/from these constants. |
| DisposeNotSpecified, // Leave frame in framebuffer |
| DisposeKeep, // Leave frame in framebuffer |
| DisposeOverwriteBgcolor, // Clear frame to transparent |
| DisposeOverwritePrevious, // Clear frame to previous framebuffer contents |
| }; |
| |
| RGBA32Buffer() |
| : m_status(FrameEmpty) |
| , m_duration(0) |
| , m_disposalMethod(DisposeNotSpecified) |
| { |
| m_bitmapRef = RefCountedNativeImageSkia::create(); |
| } |
| |
| // This constructor doesn't create a new copy of the image data, it only |
| // increases the ref count of the existing bitmap. |
| RGBA32Buffer(const RGBA32Buffer& other) |
| { |
| m_bitmapRef = RefCountedNativeImageSkia::create(); |
| operator=(other); |
| } |
| |
| ~RGBA32Buffer() |
| { |
| } |
| |
| // Initialize with another buffer. This function doesn't create a new copy |
| // of the image data, it only increases the refcount of the existing bitmap. |
| // |
| // Normal callers should not generally be using this function. If you want |
| // to create a copy on which you can modify the image data independently, |
| // use copyBitmapData() instead. |
| RGBA32Buffer& operator=(const RGBA32Buffer& other) |
| { |
| if (this == &other) |
| return *this; |
| |
| m_bitmapRef = other.m_bitmapRef; |
| setRect(other.rect()); |
| setStatus(other.status()); |
| setDuration(other.duration()); |
| setDisposalMethod(other.disposalMethod()); |
| setHasAlpha(other.hasAlpha()); |
| return *this; |
| } |
| |
| void clear() |
| { |
| m_bitmapRef = RefCountedNativeImageSkia::create(); |
| m_rect = IntRect(); |
| m_status = FrameEmpty; |
| m_duration = 0; |
| m_disposalMethod = DisposeNotSpecified; |
| } |
| |
| // This function creates a new copy of the image data in |other|, so the |
| // two images can be modified independently. |
| void copyBitmapData(const RGBA32Buffer& other) |
| { |
| if (this == &other) |
| return; |
| |
| m_bitmapRef = RefCountedNativeImageSkia::create(); |
| SkBitmap& bmp = bitmap(); |
| const SkBitmap& otherBmp = other.bitmap(); |
| bmp.setConfig(SkBitmap::kARGB_8888_Config, other.width(), |
| other.height(), otherBmp.rowBytes()); |
| bmp.allocPixels(); |
| if (width() > 0 && height() > 0) { |
| memcpy(bmp.getAddr32(0, 0), |
| otherBmp.getAddr32(0, 0), |
| otherBmp.rowBytes() * height()); |
| } |
| } |
| |
| NativeImageSkia& bitmap() { return m_bitmapRef->bitmap(); } |
| const NativeImageSkia& bitmap() const { return m_bitmapRef->bitmap(); } |
| |
| // Must be called before any pixels are written. Will return true on |
| // success, false if the memory allocation fails. |
| bool setSize(int width, int height) |
| { |
| // This function should only be called once, it will leak memory |
| // otherwise. |
| SkBitmap& bmp = bitmap(); |
| ASSERT(bmp.width() == 0 && bmp.height() == 0); |
| bmp.setConfig(SkBitmap::kARGB_8888_Config, width, height); |
| if (!bmp.allocPixels()) |
| return false; // Allocation failure, maybe the bitmap was too big. |
| |
| // Clear the image. |
| bmp.eraseARGB(0, 0, 0, 0); |
| |
| return true; |
| } |
| |
| int width() const { return bitmap().width(); } |
| int height() const { return bitmap().height(); } |
| |
| const IntRect& rect() const { return m_rect; } |
| FrameStatus status() const { return m_status; } |
| unsigned duration() const { return m_duration; } |
| FrameDisposalMethod disposalMethod() const { return m_disposalMethod; } |
| bool hasAlpha() const { return !bitmap().isOpaque(); } |
| |
| void setRect(const IntRect& r) { m_rect = r; } |
| void setStatus(FrameStatus s) |
| { |
| if (s == FrameComplete) |
| m_bitmapRef->bitmap().setDataComplete(); // Tell the bitmap it's done. |
| m_status = s; |
| } |
| void setDuration(unsigned duration) { m_duration = duration; } |
| void setDisposalMethod(FrameDisposalMethod method) { m_disposalMethod = method; } |
| void setHasAlpha(bool alpha) { bitmap().setIsOpaque(!alpha); } |
| |
| static void setRGBA(uint32_t* dest, uint8_t r, uint8_t g, uint8_t b, uint8_t a) |
| { |
| // We store this data pre-multiplied. |
| if (a == 0) |
| *dest = 0; |
| else { |
| if (a < 255) { |
| float alphaPercent = a / 255.0f; |
| r = static_cast<unsigned>(r * alphaPercent); |
| g = static_cast<unsigned>(g * alphaPercent); |
| b = static_cast<unsigned>(b * alphaPercent); |
| } |
| *dest = (a << 24 | r << 16 | g << 8 | b); |
| } |
| } |
| |
| void setRGBA(int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t a) |
| { |
| setRGBA(bitmap().getAddr32(x, y), r, g, b, a); |
| } |
| |
| private: |
| RefPtr<RefCountedNativeImageSkia> m_bitmapRef; |
| IntRect m_rect; // The rect of the original specified frame within the overall buffer. |
| // This will always just be the entire buffer except for GIF frames |
| // whose original rect was smaller than the overall image size. |
| FrameStatus m_status; // Whether or not this frame is completely finished decoding. |
| unsigned m_duration; // The animation delay. |
| FrameDisposalMethod m_disposalMethod; // What to do with this frame's data when initializing the next frame. |
| }; |
| |
| // The ImageDecoder class represents a base class for specific image format decoders |
| // (e.g., GIF, JPG, PNG, ICO) to derive from. All decoders decode into RGBA32 format |
| // and the base class manages the RGBA32 frame cache. |
| class ImageDecoder { |
| public: |
| ImageDecoder() : m_failed(false), m_sizeAvailable(false) {} |
| virtual ~ImageDecoder() {} |
| |
| // The the filename extension usually associated with an undecoded image of this type. |
| virtual String filenameExtension() const = 0; |
| |
| // All specific decoder plugins must do something with the data they are given. |
| virtual void setData(SharedBuffer* data, bool allDataReceived) { m_data = data; } |
| |
| // Whether or not the size information has been decoded yet. This default |
| // implementation just returns true if the size has been set and we have not |
| // seen a failure. Decoders may want to override this to lazily decode |
| // enough of the image to get the size. |
| virtual bool isSizeAvailable() const |
| { |
| return !m_failed && m_sizeAvailable; |
| } |
| |
| // Requests the size. |
| virtual IntSize size() const |
| { |
| // Requesting the size of an invalid bitmap is meaningless. |
| ASSERT(!m_failed); |
| return m_size; |
| } |
| |
| // The total number of frames for the image. Classes that support multiple frames |
| // will scan the image data for the answer if they need to (without necessarily |
| // decoding all of the individual frames). |
| virtual int frameCount() { return 1; } |
| |
| // The number of repetitions to perform for an animation loop. |
| virtual int repetitionCount() const { return cAnimationNone; } |
| |
| // Called to obtain the RGBA32Buffer full of decoded data for rendering. The |
| // decoder plugin will decode as much of the frame as it can before handing |
| // back the buffer. |
| virtual RGBA32Buffer* frameBufferAtIndex(size_t index) = 0; |
| |
| // Whether or not the underlying image format even supports alpha transparency. |
| virtual bool supportsAlpha() const { return true; } |
| |
| bool failed() const { return m_failed; } |
| void setFailed() { m_failed = true; } |
| |
| // Wipe out frames in the frame buffer cache before |clearBeforeFrame|, |
| // assuming this can be done without breaking decoding. Different decoders |
| // place different restrictions on what frames are safe to destroy, so this |
| // is left to them to implement. |
| // For convenience's sake, we provide a default (empty) implementation, |
| // since in practice only GIFs will ever use this. |
| virtual void clearFrameBufferCache(size_t clearBeforeFrame) { } |
| |
| protected: |
| // Called by the image decoders to set their decoded size, this also check |
| // the size for validity. It will return true if the size was set, or false |
| // if there is an error. On error, the m_failed flag will be set and the |
| // caller should immediately stop decoding. |
| bool setSize(unsigned width, unsigned height) |
| { |
| if (isOverSize(width, height)) { |
| m_failed = true; |
| return false; |
| } |
| m_size = IntSize(width, height); |
| m_sizeAvailable = true; |
| return true; |
| } |
| |
| RefPtr<SharedBuffer> m_data; // The encoded data. |
| Vector<RGBA32Buffer> m_frameBufferCache; |
| mutable bool m_failed; |
| |
| private: |
| // This function allows us to make sure the image is not too large. Very |
| // large images, even if the allocation succeeds, can take a very long time |
| // to process, giving the appearance of a DoS. |
| // |
| // WebKit also seems to like to ask for the size before data is available |
| // and in some cases when the failed flag is set. Some of these code paths |
| // such as BitmapImage::resetAnimation then compute the size of the image |
| // based on the width and height. Because of this, our total computed image |
| // byte size must never overflow an int. |
| static bool isOverSize(unsigned width, unsigned height) |
| { |
| unsigned long long total_size = static_cast<unsigned long long>(width) |
| * static_cast<unsigned long long>(height); |
| if (total_size > 32 * 1024 * 1024) // 32M = 128MB memory total (32 bpp). |
| return true; |
| return false; |
| } |
| |
| IntSize m_size; |
| bool m_sizeAvailable; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif |