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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2008, 2009 Google, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ImageDecoder_h
#define ImageDecoder_h
#include "IntRect.h"
#include "ImageSource.h"
#include "NativeImageSkia.h"
#include "PlatformString.h"
#include "SharedBuffer.h"
#include <wtf/Assertions.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
#include "SkBitmap.h"
namespace WebCore {
class RefCountedNativeImageSkia : public RefCounted<RefCountedNativeImageSkia> {
public:
static PassRefPtr<RefCountedNativeImageSkia> create()
{
return adoptRef(new RefCountedNativeImageSkia);
}
const NativeImageSkia& bitmap() const { return m_bitmap; }
NativeImageSkia& bitmap() { return m_bitmap; }
private:
RefCountedNativeImageSkia() {}
NativeImageSkia m_bitmap;
};
// The RGBA32Buffer object represents the decoded image data in RGBA32 format.
// This buffer is what all decoders write a single frame into. Frames are then
// instantiated for drawing by being handed this buffer.
//
// The image data of an RGBA32Buffer is kept in an SkBitmapRef, a refcounting
// container for an SkBitmap. In all normal cases, the refcount should be
// exactly one. The exception happens when resizing the vector<RGBA32Buffer> in
// ImageDecoder::m_frameBufferCache, which copies all the buffers to the new
// vector, thus transiently incrementing the refcount to two.
//
// The choice to use an SkBitmapRef instead of an SkBitmap is not because of
// performance concerns -- SkBitmap refcounts its internal data anyway. Rather,
// we need the aforementioned vector resize to preserve the exact underlying
// SkBitmap object, since we may have already given its address to
// BitmapImage::m_frames. Using an SkBitmap would mean that after ImageDecoder
// resizes its vector, BitmapImage would be holding a pointer to garbage.
class RGBA32Buffer {
public:
enum FrameStatus { FrameEmpty, FramePartial, FrameComplete };
enum FrameDisposalMethod {
// If you change the numeric values of these, make sure you audit all
// users, as some users may cast raw values to/from these constants.
DisposeNotSpecified, // Leave frame in framebuffer
DisposeKeep, // Leave frame in framebuffer
DisposeOverwriteBgcolor, // Clear frame to transparent
DisposeOverwritePrevious, // Clear frame to previous framebuffer contents
};
RGBA32Buffer()
: m_status(FrameEmpty)
, m_duration(0)
, m_disposalMethod(DisposeNotSpecified)
{
m_bitmapRef = RefCountedNativeImageSkia::create();
}
// This constructor doesn't create a new copy of the image data, it only
// increases the ref count of the existing bitmap.
RGBA32Buffer(const RGBA32Buffer& other)
{
m_bitmapRef = RefCountedNativeImageSkia::create();
operator=(other);
}
~RGBA32Buffer()
{
}
// Initialize with another buffer. This function doesn't create a new copy
// of the image data, it only increases the refcount of the existing bitmap.
//
// Normal callers should not generally be using this function. If you want
// to create a copy on which you can modify the image data independently,
// use copyBitmapData() instead.
RGBA32Buffer& operator=(const RGBA32Buffer& other)
{
if (this == &other)
return *this;
m_bitmapRef = other.m_bitmapRef;
setRect(other.rect());
setStatus(other.status());
setDuration(other.duration());
setDisposalMethod(other.disposalMethod());
setHasAlpha(other.hasAlpha());
return *this;
}
void clear()
{
m_bitmapRef = RefCountedNativeImageSkia::create();
m_rect = IntRect();
m_status = FrameEmpty;
m_duration = 0;
m_disposalMethod = DisposeNotSpecified;
}
// This function creates a new copy of the image data in |other|, so the
// two images can be modified independently.
void copyBitmapData(const RGBA32Buffer& other)
{
if (this == &other)
return;
m_bitmapRef = RefCountedNativeImageSkia::create();
SkBitmap& bmp = bitmap();
const SkBitmap& otherBmp = other.bitmap();
bmp.setConfig(SkBitmap::kARGB_8888_Config, other.width(),
other.height(), otherBmp.rowBytes());
bmp.allocPixels();
if (width() > 0 && height() > 0) {
memcpy(bmp.getAddr32(0, 0),
otherBmp.getAddr32(0, 0),
otherBmp.rowBytes() * height());
}
}
NativeImageSkia& bitmap() { return m_bitmapRef->bitmap(); }
const NativeImageSkia& bitmap() const { return m_bitmapRef->bitmap(); }
// Must be called before any pixels are written. Will return true on
// success, false if the memory allocation fails.
bool setSize(int width, int height)
{
// This function should only be called once, it will leak memory
// otherwise.
SkBitmap& bmp = bitmap();
ASSERT(bmp.width() == 0 && bmp.height() == 0);
bmp.setConfig(SkBitmap::kARGB_8888_Config, width, height);
if (!bmp.allocPixels())
return false; // Allocation failure, maybe the bitmap was too big.
// Clear the image.
bmp.eraseARGB(0, 0, 0, 0);
return true;
}
int width() const { return bitmap().width(); }
int height() const { return bitmap().height(); }
const IntRect& rect() const { return m_rect; }
FrameStatus status() const { return m_status; }
unsigned duration() const { return m_duration; }
FrameDisposalMethod disposalMethod() const { return m_disposalMethod; }
bool hasAlpha() const { return !bitmap().isOpaque(); }
void setRect(const IntRect& r) { m_rect = r; }
void setStatus(FrameStatus s)
{
if (s == FrameComplete)
m_bitmapRef->bitmap().setDataComplete(); // Tell the bitmap it's done.
m_status = s;
}
void setDuration(unsigned duration) { m_duration = duration; }
void setDisposalMethod(FrameDisposalMethod method) { m_disposalMethod = method; }
void setHasAlpha(bool alpha) { bitmap().setIsOpaque(!alpha); }
static void setRGBA(uint32_t* dest, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
// We store this data pre-multiplied.
if (a == 0)
*dest = 0;
else {
if (a < 255) {
float alphaPercent = a / 255.0f;
r = static_cast<unsigned>(r * alphaPercent);
g = static_cast<unsigned>(g * alphaPercent);
b = static_cast<unsigned>(b * alphaPercent);
}
*dest = (a << 24 | r << 16 | g << 8 | b);
}
}
void setRGBA(int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
setRGBA(bitmap().getAddr32(x, y), r, g, b, a);
}
private:
RefPtr<RefCountedNativeImageSkia> m_bitmapRef;
IntRect m_rect; // The rect of the original specified frame within the overall buffer.
// This will always just be the entire buffer except for GIF frames
// whose original rect was smaller than the overall image size.
FrameStatus m_status; // Whether or not this frame is completely finished decoding.
unsigned m_duration; // The animation delay.
FrameDisposalMethod m_disposalMethod; // What to do with this frame's data when initializing the next frame.
};
// The ImageDecoder class represents a base class for specific image format decoders
// (e.g., GIF, JPG, PNG, ICO) to derive from. All decoders decode into RGBA32 format
// and the base class manages the RGBA32 frame cache.
class ImageDecoder {
public:
ImageDecoder() : m_failed(false), m_sizeAvailable(false) {}
virtual ~ImageDecoder() {}
// The the filename extension usually associated with an undecoded image of this type.
virtual String filenameExtension() const = 0;
// All specific decoder plugins must do something with the data they are given.
virtual void setData(SharedBuffer* data, bool allDataReceived) { m_data = data; }
// Whether or not the size information has been decoded yet. This default
// implementation just returns true if the size has been set and we have not
// seen a failure. Decoders may want to override this to lazily decode
// enough of the image to get the size.
virtual bool isSizeAvailable() const
{
return !m_failed && m_sizeAvailable;
}
// Requests the size.
virtual IntSize size() const
{
// Requesting the size of an invalid bitmap is meaningless.
ASSERT(!m_failed);
return m_size;
}
// The total number of frames for the image. Classes that support multiple frames
// will scan the image data for the answer if they need to (without necessarily
// decoding all of the individual frames).
virtual int frameCount() { return 1; }
// The number of repetitions to perform for an animation loop.
virtual int repetitionCount() const { return cAnimationNone; }
// Called to obtain the RGBA32Buffer full of decoded data for rendering. The
// decoder plugin will decode as much of the frame as it can before handing
// back the buffer.
virtual RGBA32Buffer* frameBufferAtIndex(size_t index) = 0;
// Whether or not the underlying image format even supports alpha transparency.
virtual bool supportsAlpha() const { return true; }
bool failed() const { return m_failed; }
void setFailed() { m_failed = true; }
// Wipe out frames in the frame buffer cache before |clearBeforeFrame|,
// assuming this can be done without breaking decoding. Different decoders
// place different restrictions on what frames are safe to destroy, so this
// is left to them to implement.
// For convenience's sake, we provide a default (empty) implementation,
// since in practice only GIFs will ever use this.
virtual void clearFrameBufferCache(size_t clearBeforeFrame) { }
protected:
// Called by the image decoders to set their decoded size, this also check
// the size for validity. It will return true if the size was set, or false
// if there is an error. On error, the m_failed flag will be set and the
// caller should immediately stop decoding.
bool setSize(unsigned width, unsigned height)
{
if (isOverSize(width, height)) {
m_failed = true;
return false;
}
m_size = IntSize(width, height);
m_sizeAvailable = true;
return true;
}
RefPtr<SharedBuffer> m_data; // The encoded data.
Vector<RGBA32Buffer> m_frameBufferCache;
mutable bool m_failed;
private:
// This function allows us to make sure the image is not too large. Very
// large images, even if the allocation succeeds, can take a very long time
// to process, giving the appearance of a DoS.
//
// WebKit also seems to like to ask for the size before data is available
// and in some cases when the failed flag is set. Some of these code paths
// such as BitmapImage::resetAnimation then compute the size of the image
// based on the width and height. Because of this, our total computed image
// byte size must never overflow an int.
static bool isOverSize(unsigned width, unsigned height)
{
unsigned long long total_size = static_cast<unsigned long long>(width)
* static_cast<unsigned long long>(height);
if (total_size > 32 * 1024 * 1024) // 32M = 128MB memory total (32 bpp).
return true;
return false;
}
IntSize m_size;
bool m_sizeAvailable;
};
} // namespace WebCore
#endif