| /* |
| * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "EXTBlendMinMax.h" |
| #include "EXTFragDepth.h" |
| #include "EXTShaderTextureLOD.h" |
| #include "EXTTextureFilterAnisotropic.h" |
| #include "EXTsRGB.h" |
| #include "ExceptionCode.h" |
| #include "JSANGLEInstancedArrays.h" |
| #include "JSEXTBlendMinMax.h" |
| #include "JSEXTFragDepth.h" |
| #include "JSEXTShaderTextureLOD.h" |
| #include "JSEXTTextureFilterAnisotropic.h" |
| #include "JSEXTsRGB.h" |
| #include "JSHTMLCanvasElement.h" |
| #include "JSHTMLImageElement.h" |
| #include "JSImageData.h" |
| #include "JSOESElementIndexUint.h" |
| #include "JSOESStandardDerivatives.h" |
| #include "JSOESTextureFloat.h" |
| #include "JSOESTextureFloatLinear.h" |
| #include "JSOESTextureHalfFloat.h" |
| #include "JSOESTextureHalfFloatLinear.h" |
| #include "JSOESVertexArrayObject.h" |
| #include "JSWebGLBuffer.h" |
| #include "JSWebGLCompressedTextureATC.h" |
| #include "JSWebGLCompressedTexturePVRTC.h" |
| #include "JSWebGLCompressedTextureS3TC.h" |
| #include "JSWebGLDebugRendererInfo.h" |
| #include "JSWebGLDebugShaders.h" |
| #include "JSWebGLDepthTexture.h" |
| #include "JSWebGLDrawBuffers.h" |
| #include "JSWebGLFramebuffer.h" |
| #include "JSWebGLLoseContext.h" |
| #include "JSWebGLProgram.h" |
| #include "JSWebGLRenderbuffer.h" |
| #include "JSWebGLRenderingContext.h" |
| #include "JSWebGLShader.h" |
| #include "JSWebGLTexture.h" |
| #include "JSWebGLUniformLocation.h" |
| #include "JSWebGLVertexArrayObject.h" |
| #include "JSWebGLVertexArrayObjectOES.h" |
| #include "JSWebKitCSSMatrix.h" |
| #include "OESElementIndexUint.h" |
| #include "OESStandardDerivatives.h" |
| #include "OESTextureFloat.h" |
| #include "OESTextureFloatLinear.h" |
| #include "OESTextureHalfFloat.h" |
| #include "OESTextureHalfFloatLinear.h" |
| #include "OESVertexArrayObject.h" |
| #include "WebGLBuffer.h" |
| #include "WebGLCompressedTextureATC.h" |
| #include "WebGLCompressedTexturePVRTC.h" |
| #include "WebGLCompressedTextureS3TC.h" |
| #include "WebGLDebugRendererInfo.h" |
| #include "WebGLDebugShaders.h" |
| #include "WebGLDepthTexture.h" |
| #include "WebGLDrawBuffers.h" |
| #include "WebGLExtension.h" |
| #include "WebGLFramebuffer.h" |
| #include "WebGLLoseContext.h" |
| #include "WebGLProgram.h" |
| #include "WebGLRenderingContextBase.h" |
| #include "WebGLVertexArrayObject.h" |
| #include "WebGLVertexArrayObjectOES.h" |
| #include <runtime/Error.h> |
| #include <runtime/JSObjectInlines.h> |
| #include <runtime/JSTypedArrays.h> |
| #include <runtime/TypedArrayInlines.h> |
| #include <runtime/TypedArrays.h> |
| #include <wtf/FastMalloc.h> |
| |
| #if ENABLE(VIDEO) |
| #include "JSHTMLVideoElement.h" |
| #endif |
| |
| #if ENABLE(WEBGL2) |
| #include "JSWebGL2RenderingContext.h" |
| #endif |
| |
| using namespace JSC; |
| |
| namespace WebCore { |
| |
| JSValue toJSNewlyCreated(ExecState*, JSDOMGlobalObject* globalObject, Ref<WebGLRenderingContextBase>&& object) |
| { |
| #if ENABLE(WEBGL2) |
| if (is<WebGL2RenderingContext>(object)) |
| return createWrapper<WebGL2RenderingContext>(globalObject, WTFMove(object)); |
| #endif |
| return createWrapper<WebGLRenderingContext>(globalObject, WTFMove(object)); |
| } |
| |
| JSValue toJS(ExecState* state, JSDOMGlobalObject* globalObject, WebGLRenderingContextBase& object) |
| { |
| return wrap(state, globalObject, object); |
| } |
| |
| static JSValue toJS(ExecState& state, JSDOMGlobalObject& globalObject, WebGLExtension* extension) |
| { |
| if (!extension) |
| return jsNull(); |
| switch (extension->getName()) { |
| case WebGLExtension::WebGLLoseContextName: |
| return toJS(&state, &globalObject, static_cast<WebGLLoseContext*>(extension)); |
| case WebGLExtension::EXTShaderTextureLODName: |
| return toJS(&state, &globalObject, static_cast<EXTShaderTextureLOD*>(extension)); |
| case WebGLExtension::EXTTextureFilterAnisotropicName: |
| return toJS(&state, &globalObject, static_cast<EXTTextureFilterAnisotropic*>(extension)); |
| case WebGLExtension::EXTsRGBName: |
| return toJS(&state, &globalObject, static_cast<EXTsRGB*>(extension)); |
| case WebGLExtension::EXTFragDepthName: |
| return toJS(&state, &globalObject, static_cast<EXTFragDepth*>(extension)); |
| case WebGLExtension::EXTBlendMinMaxName: |
| return toJS(&state, &globalObject, static_cast<EXTBlendMinMax*>(extension)); |
| case WebGLExtension::OESStandardDerivativesName: |
| return toJS(&state, &globalObject, static_cast<OESStandardDerivatives*>(extension)); |
| case WebGLExtension::OESTextureFloatName: |
| return toJS(&state, &globalObject, static_cast<OESTextureFloat*>(extension)); |
| case WebGLExtension::OESTextureFloatLinearName: |
| return toJS(&state, &globalObject, static_cast<OESTextureFloatLinear*>(extension)); |
| case WebGLExtension::OESTextureHalfFloatName: |
| return toJS(&state, &globalObject, static_cast<OESTextureHalfFloat*>(extension)); |
| case WebGLExtension::OESTextureHalfFloatLinearName: |
| return toJS(&state, &globalObject, static_cast<OESTextureHalfFloatLinear*>(extension)); |
| case WebGLExtension::OESVertexArrayObjectName: |
| return toJS(&state, &globalObject, static_cast<OESVertexArrayObject*>(extension)); |
| case WebGLExtension::OESElementIndexUintName: |
| return toJS(&state, &globalObject, static_cast<OESElementIndexUint*>(extension)); |
| case WebGLExtension::WebGLDebugRendererInfoName: |
| return toJS(&state, &globalObject, static_cast<WebGLDebugRendererInfo*>(extension)); |
| case WebGLExtension::WebGLDebugShadersName: |
| return toJS(&state, &globalObject, static_cast<WebGLDebugShaders*>(extension)); |
| case WebGLExtension::WebGLCompressedTextureATCName: |
| return toJS(&state, &globalObject, static_cast<WebGLCompressedTextureATC*>(extension)); |
| case WebGLExtension::WebGLCompressedTexturePVRTCName: |
| return toJS(&state, &globalObject, static_cast<WebGLCompressedTexturePVRTC*>(extension)); |
| case WebGLExtension::WebGLCompressedTextureS3TCName: |
| return toJS(&state, &globalObject, static_cast<WebGLCompressedTextureS3TC*>(extension)); |
| case WebGLExtension::WebGLDepthTextureName: |
| return toJS(&state, &globalObject, static_cast<WebGLDepthTexture*>(extension)); |
| case WebGLExtension::WebGLDrawBuffersName: |
| return toJS(&state, &globalObject, static_cast<WebGLDrawBuffers*>(extension)); |
| case WebGLExtension::ANGLEInstancedArraysName: |
| return toJS(&state, &globalObject, static_cast<ANGLEInstancedArrays*>(extension)); |
| } |
| ASSERT_NOT_REACHED(); |
| return jsNull(); |
| } |
| |
| bool JSWebGLRenderingContextBaseOwner::isReachableFromOpaqueRoots(Handle<JSC::Unknown> handle, void*, SlotVisitor& visitor) |
| { |
| JSWebGLRenderingContextBase* jsWebGLRenderingContext = jsCast<JSWebGLRenderingContextBase*>(handle.slot()->asCell()); |
| void* root = WebCore::root(jsWebGLRenderingContext->wrapped().canvas()); |
| return visitor.containsOpaqueRoot(root); |
| } |
| |
| void JSWebGLRenderingContextBase::visitAdditionalChildren(SlotVisitor& visitor) |
| { |
| visitor.addOpaqueRoot(&wrapped()); |
| visitor.addOpaqueRoot(root(wrapped().canvas())); |
| } |
| |
| JSValue JSWebGLRenderingContextBase::getExtension(ExecState& state) |
| { |
| VM& vm = state.vm(); |
| auto scope = DECLARE_THROW_SCOPE(vm); |
| |
| if (state.argumentCount() < 1) |
| return throwException(&state, scope, createNotEnoughArgumentsError(&state)); |
| |
| auto name = state.uncheckedArgument(0).toWTFString(&state); |
| RETURN_IF_EXCEPTION(scope, { }); |
| return toJS(state, *globalObject(), wrapped().getExtension(name)); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |