blob: e35620e352fd192ca26e33e0aeb1114e6d0ab178 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGResourcesCycleSolver.h"
// Set to a value > 0, to debug the resource cache.
#define DEBUG_CYCLE_DETECTION 0
#include "RenderAncestorIterator.h"
#include "RenderSVGResourceClipper.h"
#include "RenderSVGResourceFilter.h"
#include "RenderSVGResourceMarker.h"
#include "RenderSVGResourceMasker.h"
#include "SVGGradientElement.h"
#include "SVGPatternElement.h"
#include "SVGResources.h"
#include "SVGResourcesCache.h"
namespace WebCore {
SVGResourcesCycleSolver::SVGResourcesCycleSolver(RenderElement& renderer, SVGResources& resources)
: m_renderer(renderer)
, m_resources(resources)
{
}
SVGResourcesCycleSolver::~SVGResourcesCycleSolver()
{
}
bool SVGResourcesCycleSolver::resourceContainsCycles(RenderElement& renderer) const
{
// First operate on the resources of the given renderer.
// <marker id="a"> <path marker-start="url(#b)"/> ...
// <marker id="b" marker-start="url(#a)"/>
if (SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(renderer)) {
HashSet<RenderSVGResourceContainer*> resourceSet;
resources->buildSetOfResources(resourceSet);
// Walk all resources and check wheter they reference any resource contained in the resources set.
for (auto* resource : resourceSet) {
if (m_allResources.contains(resource))
return true;
}
}
// Then operate on the child resources of the given renderer.
// <marker id="a"> <path marker-start="url(#b)"/> ...
// <marker id="b"> <path marker-start="url(#a)"/> ...
for (auto& child : childrenOfType<RenderElement>(renderer)) {
SVGResources* childResources = SVGResourcesCache::cachedResourcesForRenderObject(child);
if (!childResources)
continue;
// A child of the given 'resource' contains resources.
HashSet<RenderSVGResourceContainer*> childResourceSet;
childResources->buildSetOfResources(childResourceSet);
// Walk all child resources and check wheter they reference any resource contained in the resources set.
for (auto* resource : childResourceSet) {
if (m_allResources.contains(resource))
return true;
}
// Walk children recursively, stop immediately if we found a cycle
if (resourceContainsCycles(child))
return true;
}
return false;
}
void SVGResourcesCycleSolver::resolveCycles()
{
ASSERT(m_allResources.isEmpty());
#if DEBUG_CYCLE_DETECTION > 0
fprintf(stderr, "\nBefore cycle detection:\n");
m_resources.dump(&m_renderer);
#endif
// Stash all resources into a HashSet for the ease of traversing.
HashSet<RenderSVGResourceContainer*> localResources;
m_resources.buildSetOfResources(localResources);
ASSERT(!localResources.isEmpty());
// Add all parent resource containers to the HashSet.
HashSet<RenderSVGResourceContainer*> ancestorResources;
for (auto& resource : ancestorsOfType<RenderSVGResourceContainer>(m_renderer))
ancestorResources.add(&resource);
#if DEBUG_CYCLE_DETECTION > 0
fprintf(stderr, "\nDetecting wheter any resources references any of following objects:\n");
{
fprintf(stderr, "Local resources:\n");
for (auto* resource : localResources)
fprintf(stderr, "|> %s: object=%p (node=%p)\n", resource->renderName(), resource, resource->node());
fprintf(stderr, "Parent resources:\n");
for (auto* resource : ancestorResources)
fprintf(stderr, "|> %s: object=%p (node=%p)\n", resource->renderName(), resource, resource->node());
}
#endif
// Build combined set of local and parent resources.
m_allResources = localResources;
for (auto* resource : ancestorResources)
m_allResources.add(resource);
// If we're a resource, add ourselves to the HashSet.
if (m_renderer.isSVGResourceContainer())
m_allResources.add(&toRenderSVGResourceContainer(m_renderer));
ASSERT(!m_allResources.isEmpty());
// The job of this function is to determine wheter any of the 'resources' associated with the given 'renderer'
// references us (or wheter any of its kids references us) -> that's a cycle, we need to find and break it.
for (auto* resource : localResources) {
if (ancestorResources.contains(resource) || resourceContainsCycles(*resource))
breakCycle(*resource);
}
#if DEBUG_CYCLE_DETECTION > 0
fprintf(stderr, "\nAfter cycle detection:\n");
m_resources.dump(m_renderer);
#endif
m_allResources.clear();
}
void SVGResourcesCycleSolver::breakCycle(RenderSVGResourceContainer& resourceLeadingToCycle)
{
if (&resourceLeadingToCycle == m_resources.linkedResource()) {
m_resources.resetLinkedResource();
return;
}
switch (resourceLeadingToCycle.resourceType()) {
case MaskerResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.masker());
m_resources.resetMasker();
break;
case MarkerResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.markerStart() || &resourceLeadingToCycle == m_resources.markerMid() || &resourceLeadingToCycle == m_resources.markerEnd());
if (m_resources.markerStart() == &resourceLeadingToCycle)
m_resources.resetMarkerStart();
if (m_resources.markerMid() == &resourceLeadingToCycle)
m_resources.resetMarkerMid();
if (m_resources.markerEnd() == &resourceLeadingToCycle)
m_resources.resetMarkerEnd();
break;
case PatternResourceType:
case LinearGradientResourceType:
case RadialGradientResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.fill() || &resourceLeadingToCycle == m_resources.stroke());
if (m_resources.fill() == &resourceLeadingToCycle)
m_resources.resetFill();
if (m_resources.stroke() == &resourceLeadingToCycle)
m_resources.resetStroke();
break;
case FilterResourceType:
#if ENABLE(FILTERS)
ASSERT(&resourceLeadingToCycle == m_resources.filter());
m_resources.resetFilter();
#endif
break;
case ClipperResourceType:
ASSERT(&resourceLeadingToCycle == m_resources.clipper());
m_resources.resetClipper();
break;
case SolidColorResourceType:
ASSERT_NOT_REACHED();
break;
}
}
}