| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // libGLESv2.cpp: Implements the exported OpenGL ES functions. |
| |
| #include "angle_gl.h" |
| |
| #include "libGLESv2/entry_points_gles_1_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_1_autogen.h" |
| #include "libGLESv2/entry_points_gles_ext_autogen.h" |
| |
| #include "common/event_tracer.h" |
| |
| extern "C" { |
| |
| // OpenGL ES 2.0 |
| void GL_APIENTRY glActiveTexture(GLenum texture) |
| { |
| return gl::ActiveTexture(texture); |
| } |
| |
| void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) |
| { |
| return gl::AttachShader(program, shader); |
| } |
| |
| void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| return gl::BindAttribLocation(program, index, name); |
| } |
| |
| void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) |
| { |
| return gl::BindBuffer(target, buffer); |
| } |
| |
| void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| return gl::BindFramebuffer(target, framebuffer); |
| } |
| |
| void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| return gl::BindRenderbuffer(target, renderbuffer); |
| } |
| |
| void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) |
| { |
| return gl::BindTexture(target, texture); |
| } |
| |
| void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::BlendColor(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glBlendEquation(GLenum mode) |
| { |
| return gl::BlendEquation(mode); |
| } |
| |
| void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| return gl::BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| return gl::BlendFunc(sfactor, dfactor); |
| } |
| |
| void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha) |
| { |
| return gl::BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| } |
| |
| void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
| { |
| return gl::BufferData(target, size, data, usage); |
| } |
| |
| void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
| { |
| return gl::BufferSubData(target, offset, size, data); |
| } |
| |
| GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) |
| { |
| return gl::CheckFramebufferStatus(target); |
| } |
| |
| void GL_APIENTRY glClear(GLbitfield mask) |
| { |
| return gl::Clear(mask); |
| } |
| |
| void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::ClearColor(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearDepthf(GLfloat d) |
| { |
| return gl::ClearDepthf(d); |
| } |
| |
| void GL_APIENTRY glClearStencil(GLint s) |
| { |
| return gl::ClearStencil(s); |
| } |
| |
| void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| return gl::ColorMask(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glCompileShader(GLuint shader) |
| { |
| return gl::CompileShader(shader); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, |
| data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, |
| imageSize, data); |
| } |
| |
| void GL_APIENTRY glCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| GLuint GL_APIENTRY glCreateProgram() |
| { |
| return gl::CreateProgram(); |
| } |
| |
| GLuint GL_APIENTRY glCreateShader(GLenum type) |
| { |
| return gl::CreateShader(type); |
| } |
| |
| void GL_APIENTRY glCullFace(GLenum mode) |
| { |
| return gl::CullFace(mode); |
| } |
| |
| void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| return gl::DeleteBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| { |
| return gl::DeleteFramebuffers(n, framebuffers); |
| } |
| |
| void GL_APIENTRY glDeleteProgram(GLuint program) |
| { |
| return gl::DeleteProgram(program); |
| } |
| |
| void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| { |
| return gl::DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glDeleteShader(GLuint shader) |
| { |
| return gl::DeleteShader(shader); |
| } |
| |
| void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| return gl::DeleteTextures(n, textures); |
| } |
| |
| void GL_APIENTRY glDepthFunc(GLenum func) |
| { |
| return gl::DepthFunc(func); |
| } |
| |
| void GL_APIENTRY glDepthMask(GLboolean flag) |
| { |
| return gl::DepthMask(flag); |
| } |
| |
| void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) |
| { |
| return gl::DepthRangef(n, f); |
| } |
| |
| void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) |
| { |
| return gl::DetachShader(program, shader); |
| } |
| |
| void GL_APIENTRY glDisable(GLenum cap) |
| { |
| return gl::Disable(cap); |
| } |
| |
| void GL_APIENTRY glDisableVertexAttribArray(GLuint index) |
| { |
| return gl::DisableVertexAttribArray(index); |
| } |
| |
| void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| return gl::DrawArrays(mode, first, count); |
| } |
| |
| void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) |
| { |
| return gl::DrawElements(mode, count, type, indices); |
| } |
| |
| void GL_APIENTRY glEnable(GLenum cap) |
| { |
| return gl::Enable(cap); |
| } |
| |
| void GL_APIENTRY glEnableVertexAttribArray(GLuint index) |
| { |
| return gl::EnableVertexAttribArray(index); |
| } |
| |
| void GL_APIENTRY glFinish() |
| { |
| return gl::Finish(); |
| } |
| |
| void GL_APIENTRY glFlush() |
| { |
| return gl::Flush(); |
| } |
| |
| void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| void GL_APIENTRY glFramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| void GL_APIENTRY glFrontFace(GLenum mode) |
| { |
| return gl::FrontFace(mode); |
| } |
| |
| void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) |
| { |
| return gl::GenBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| return gl::GenFramebuffers(n, framebuffers); |
| } |
| |
| void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| return gl::GenRenderbuffers(n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) |
| { |
| return gl::GenTextures(n, textures); |
| } |
| |
| void GL_APIENTRY glGenerateMipmap(GLenum target) |
| { |
| return gl::GenerateMipmap(target); |
| } |
| |
| void GL_APIENTRY glGetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| } |
| |
| void GL_APIENTRY glGetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetActiveUniform(program, index, bufSize, length, size, type, name); |
| } |
| |
| void GL_APIENTRY glGetAttachedShaders(GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders) |
| { |
| return gl::GetAttachedShaders(program, maxCount, count, shaders); |
| } |
| |
| GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) |
| { |
| return gl::GetAttribLocation(program, name); |
| } |
| |
| void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data) |
| { |
| return gl::GetBooleanv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetBufferParameteriv(target, pname, params); |
| } |
| |
| GLenum GL_APIENTRY glGetError() |
| { |
| return gl::GetError(); |
| } |
| |
| void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data) |
| { |
| return gl::GetFloatv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data) |
| { |
| return gl::GetIntegerv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetProgramInfoLog(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetProgramInfoLog(program, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| return gl::GetProgramiv(program, pname, params); |
| } |
| |
| void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetShaderInfoLog(GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetShaderInfoLog(shader, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision) |
| { |
| return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| } |
| |
| void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| return gl::GetShaderSource(shader, bufSize, length, source); |
| } |
| |
| void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| return gl::GetShaderiv(shader, pname, params); |
| } |
| |
| const GLubyte *GL_APIENTRY glGetString(GLenum name) |
| { |
| return gl::GetString(name); |
| } |
| |
| void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexParameterfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetTexParameteriv(target, pname, params); |
| } |
| |
| GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) |
| { |
| return gl::GetUniformLocation(program, name); |
| } |
| |
| void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| return gl::GetUniformfv(program, location, params); |
| } |
| |
| void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| return gl::GetUniformiv(program, location, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) |
| { |
| return gl::GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| return gl::GetVertexAttribfv(index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| return gl::GetVertexAttribiv(index, pname, params); |
| } |
| |
| void GL_APIENTRY glHint(GLenum target, GLenum mode) |
| { |
| return gl::Hint(target, mode); |
| } |
| |
| GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) |
| { |
| return gl::IsBuffer(buffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsEnabled(GLenum cap) |
| { |
| return gl::IsEnabled(cap); |
| } |
| |
| GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) |
| { |
| return gl::IsFramebuffer(framebuffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsProgram(GLuint program) |
| { |
| return gl::IsProgram(program); |
| } |
| |
| GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) |
| { |
| return gl::IsRenderbuffer(renderbuffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsShader(GLuint shader) |
| { |
| return gl::IsShader(shader); |
| } |
| |
| GLboolean GL_APIENTRY glIsTexture(GLuint texture) |
| { |
| return gl::IsTexture(texture); |
| } |
| |
| void GL_APIENTRY glLineWidth(GLfloat width) |
| { |
| return gl::LineWidth(width); |
| } |
| |
| void GL_APIENTRY glLinkProgram(GLuint program) |
| { |
| return gl::LinkProgram(program); |
| } |
| |
| void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) |
| { |
| return gl::PixelStorei(pname, param); |
| } |
| |
| void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| return gl::PolygonOffset(factor, units); |
| } |
| |
| void GL_APIENTRY glReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| return gl::ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glReleaseShaderCompiler() |
| { |
| return gl::ReleaseShaderCompiler(); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) |
| { |
| return gl::SampleCoverage(value, invert); |
| } |
| |
| void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::Scissor(x, y, width, height); |
| } |
| |
| void GL_APIENTRY glShaderBinary(GLsizei count, |
| const GLuint *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length) |
| { |
| return gl::ShaderBinary(count, shaders, binaryformat, binary, length); |
| } |
| |
| void GL_APIENTRY glShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length) |
| { |
| return gl::ShaderSource(shader, count, string, length); |
| } |
| |
| void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::StencilFunc(func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilMask(GLuint mask) |
| { |
| return gl::StencilMask(mask); |
| } |
| |
| void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| return gl::StencilMaskSeparate(face, mask); |
| } |
| |
| void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| return gl::StencilOp(fail, zfail, zpass); |
| } |
| |
| void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| return gl::StencilOpSeparate(face, sfail, dpfail, dppass); |
| } |
| |
| void GL_APIENTRY glTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, |
| pixels); |
| } |
| |
| void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| return gl::TexParameterf(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| return gl::TexParameterfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| return gl::TexParameteri(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| return gl::TexParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glUniform1f(GLint location, GLfloat v0) |
| { |
| return gl::Uniform1f(location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform1fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform1i(GLint location, GLint v0) |
| { |
| return gl::Uniform1i(location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform1iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| return gl::Uniform2f(location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform2fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1) |
| { |
| return gl::Uniform2i(location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform2iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| return gl::Uniform3f(location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform3fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| return gl::Uniform3i(location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform3iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| return gl::Uniform4f(location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform4fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| return gl::Uniform4i(location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform4iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUseProgram(GLuint program) |
| { |
| return gl::UseProgram(program); |
| } |
| |
| void GL_APIENTRY glValidateProgram(GLuint program) |
| { |
| return gl::ValidateProgram(program); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| return gl::VertexAttrib1f(index, x); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib1fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| return gl::VertexAttrib2f(index, x, y); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib2fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::VertexAttrib3f(index, x, y, z); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib3fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| return gl::VertexAttrib4f(index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib4fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttribPointer(GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| } |
| |
| void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::Viewport(x, y, width, height); |
| } |
| |
| // OpenGL ES 3.0 |
| void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) |
| { |
| return gl::BeginQuery(target, id); |
| } |
| |
| void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| return gl::BeginTransformFeedback(primitiveMode); |
| } |
| |
| void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| return gl::BindBufferBase(target, index, buffer); |
| } |
| |
| void GL_APIENTRY |
| glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| return gl::BindBufferRange(target, index, buffer, offset, size); |
| } |
| |
| void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) |
| { |
| return gl::BindSampler(unit, sampler); |
| } |
| |
| void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) |
| { |
| return gl::BindTransformFeedback(target, id); |
| } |
| |
| void GL_APIENTRY glBindVertexArray(GLuint array) |
| { |
| return gl::BindVertexArray(array); |
| } |
| |
| void GL_APIENTRY glBlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
| filter); |
| } |
| |
| void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| |
| void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| return gl::ClearBufferfv(buffer, drawbuffer, value); |
| } |
| |
| void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| return gl::ClearBufferiv(buffer, drawbuffer, value); |
| } |
| |
| void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| return gl::ClearBufferuiv(buffer, drawbuffer, value); |
| } |
| |
| GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| return gl::ClientWaitSync(sync, flags, timeout); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, |
| imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, |
| depth, format, imageSize, data); |
| } |
| |
| void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteQueries(n, ids); |
| } |
| |
| void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) |
| { |
| return gl::DeleteSamplers(count, samplers); |
| } |
| |
| void GL_APIENTRY glDeleteSync(GLsync sync) |
| { |
| return gl::DeleteSync(sync); |
| } |
| |
| void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteTransformFeedbacks(n, ids); |
| } |
| |
| void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| return gl::DeleteVertexArrays(n, arrays); |
| } |
| |
| void GL_APIENTRY glDrawArraysInstanced(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount) |
| { |
| return gl::DrawArraysInstanced(mode, first, count, instancecount); |
| } |
| |
| void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| return gl::DrawBuffers(n, bufs); |
| } |
| |
| void GL_APIENTRY glDrawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount) |
| { |
| return gl::DrawElementsInstanced(mode, count, type, indices, instancecount); |
| } |
| |
| void GL_APIENTRY glDrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices) |
| { |
| return gl::DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| void GL_APIENTRY glEndQuery(GLenum target) |
| { |
| return gl::EndQuery(target); |
| } |
| |
| void GL_APIENTRY glEndTransformFeedback() |
| { |
| return gl::EndTransformFeedback(); |
| } |
| |
| GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) |
| { |
| return gl::FenceSync(condition, flags); |
| } |
| |
| void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| return gl::FlushMappedBufferRange(target, offset, length); |
| } |
| |
| void GL_APIENTRY glFramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) |
| { |
| return gl::FramebufferTextureLayer(target, attachment, texture, level, layer); |
| } |
| |
| void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) |
| { |
| return gl::GenQueries(n, ids); |
| } |
| |
| void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) |
| { |
| return gl::GenSamplers(count, samplers); |
| } |
| |
| void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| return gl::GenTransformFeedbacks(n, ids); |
| } |
| |
| void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| return gl::GenVertexArrays(n, arrays); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName) |
| { |
| return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, |
| uniformBlockName); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| { |
| return gl::GetBufferParameteri64v(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) |
| { |
| return gl::GetBufferPointerv(target, pname, params); |
| } |
| |
| GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| return gl::GetFragDataLocation(program, name); |
| } |
| |
| void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| return gl::GetInteger64i_v(target, index, data); |
| } |
| |
| void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data) |
| { |
| return gl::GetInteger64v(pname, data); |
| } |
| |
| void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| return gl::GetIntegeri_v(target, index, data); |
| } |
| |
| void GL_APIENTRY glGetInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| return gl::GetInternalformativ(target, internalformat, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glGetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| return gl::GetQueryObjectuiv(id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetQueryiv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| { |
| return gl::GetSamplerParameterfv(sampler, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| return gl::GetSamplerParameteriv(sampler, pname, params); |
| } |
| |
| const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) |
| { |
| return gl::GetStringi(name, index); |
| } |
| |
| void GL_APIENTRY |
| glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| return gl::GetSynciv(sync, pname, bufSize, length, values); |
| } |
| |
| void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| } |
| |
| GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| { |
| return gl::GetUniformBlockIndex(program, uniformBlockName); |
| } |
| |
| void GL_APIENTRY glGetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices) |
| { |
| return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| } |
| |
| void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| return gl::GetUniformuiv(program, location, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| return gl::GetVertexAttribIiv(index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| return gl::GetVertexAttribIuiv(index, pname, params); |
| } |
| |
| void GL_APIENTRY glInvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| return gl::InvalidateFramebuffer(target, numAttachments, attachments); |
| } |
| |
| void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); |
| } |
| |
| GLboolean GL_APIENTRY glIsQuery(GLuint id) |
| { |
| return gl::IsQuery(id); |
| } |
| |
| GLboolean GL_APIENTRY glIsSampler(GLuint sampler) |
| { |
| return gl::IsSampler(sampler); |
| } |
| |
| GLboolean GL_APIENTRY glIsSync(GLsync sync) |
| { |
| return gl::IsSync(sync); |
| } |
| |
| GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) |
| { |
| return gl::IsTransformFeedback(id); |
| } |
| |
| GLboolean GL_APIENTRY glIsVertexArray(GLuint array) |
| { |
| return gl::IsVertexArray(array); |
| } |
| |
| void *GL_APIENTRY glMapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| return gl::MapBufferRange(target, offset, length, access); |
| } |
| |
| void GL_APIENTRY glPauseTransformFeedback() |
| { |
| return gl::PauseTransformFeedback(); |
| } |
| |
| void GL_APIENTRY glProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length) |
| { |
| return gl::ProgramBinary(program, binaryFormat, binary, length); |
| } |
| |
| void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| return gl::ProgramParameteri(program, pname, value); |
| } |
| |
| void GL_APIENTRY glReadBuffer(GLenum src) |
| { |
| return gl::ReadBuffer(src); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glResumeTransformFeedback() |
| { |
| return gl::ResumeTransformFeedback(); |
| } |
| |
| void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| return gl::SamplerParameterf(sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| { |
| return gl::SamplerParameterfv(sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| return gl::SamplerParameteri(sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| return gl::SamplerParameteriv(sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glTexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, |
| pixels); |
| } |
| |
| void GL_APIENTRY |
| glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| return gl::TexStorage2D(target, levels, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glTexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return gl::TexStorage3D(target, levels, internalformat, width, height, depth); |
| } |
| |
| void GL_APIENTRY glTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| type, pixels); |
| } |
| |
| void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode) |
| { |
| return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| } |
| |
| void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) |
| { |
| return gl::Uniform1ui(location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform1uiv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| return gl::Uniform2ui(location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform2uiv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| return gl::Uniform3ui(location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform3uiv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| return gl::Uniform4ui(location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform4uiv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) |
| { |
| return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) |
| { |
| return gl::UnmapBuffer(target); |
| } |
| |
| void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| return gl::VertexAttribDivisor(index, divisor); |
| } |
| |
| void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| return gl::VertexAttribI4i(index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| return gl::VertexAttribI4iv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| return gl::VertexAttribI4ui(index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| return gl::VertexAttribI4uiv(index, v); |
| } |
| |
| void GL_APIENTRY |
| glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::VertexAttribIPointer(index, size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| return gl::WaitSync(sync, flags, timeout); |
| } |
| |
| // OpenGL ES 3.1 |
| void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) |
| { |
| return gl::ActiveShaderProgram(pipeline, program); |
| } |
| |
| void GL_APIENTRY glBindImageTexture(GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format) |
| { |
| return gl::BindImageTexture(unit, texture, level, layered, layer, access, format); |
| } |
| |
| void GL_APIENTRY glBindProgramPipeline(GLuint pipeline) |
| { |
| return gl::BindProgramPipeline(pipeline); |
| } |
| |
| void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| return gl::BindVertexBuffer(bindingindex, buffer, offset, stride); |
| } |
| |
| GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) |
| { |
| return gl::CreateShaderProgramv(type, count, strings); |
| } |
| |
| void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
| { |
| return gl::DeleteProgramPipelines(n, pipelines); |
| } |
| |
| void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
| { |
| return gl::DispatchCompute(num_groups_x, num_groups_y, num_groups_z); |
| } |
| |
| void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect) |
| { |
| return gl::DispatchComputeIndirect(indirect); |
| } |
| |
| void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect) |
| { |
| return gl::DrawArraysIndirect(mode, indirect); |
| } |
| |
| void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) |
| { |
| return gl::DrawElementsIndirect(mode, type, indirect); |
| } |
| |
| void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| return gl::FramebufferParameteri(target, pname, param); |
| } |
| |
| void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
| { |
| return gl::GenProgramPipelines(n, pipelines); |
| } |
| |
| void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| return gl::GetBooleani_v(target, index, data); |
| } |
| |
| void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetFramebufferParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| return gl::GetMultisamplefv(pname, index, val); |
| } |
| |
| void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetProgramInterfaceiv(program, programInterface, pname, params); |
| } |
| |
| void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
| { |
| return gl::GetProgramPipelineiv(pipeline, pname, params); |
| } |
| |
| GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return gl::GetProgramResourceIndex(program, programInterface, name); |
| } |
| |
| GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return gl::GetProgramResourceLocation(program, programInterface, name); |
| } |
| |
| void GL_APIENTRY glGetProgramResourceName(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| return gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name); |
| } |
| |
| void GL_APIENTRY glGetProgramResourceiv(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, |
| length, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| return gl::GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline) |
| { |
| return gl::IsProgramPipeline(pipeline); |
| } |
| |
| void GL_APIENTRY glMemoryBarrier(GLbitfield barriers) |
| { |
| return gl::MemoryBarrier(barriers); |
| } |
| |
| void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers) |
| { |
| return gl::MemoryBarrierByRegion(barriers); |
| } |
| |
| void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
| { |
| return gl::ProgramUniform1f(program, location, v0); |
| } |
| |
| void GL_APIENTRY glProgramUniform1fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform1fv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0) |
| { |
| return gl::ProgramUniform1i(program, location, v0); |
| } |
| |
| void GL_APIENTRY glProgramUniform1iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform1iv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
| { |
| return gl::ProgramUniform1ui(program, location, v0); |
| } |
| |
| void GL_APIENTRY glProgramUniform1uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform1uiv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| { |
| return gl::ProgramUniform2f(program, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glProgramUniform2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform2fv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
| { |
| return gl::ProgramUniform2i(program, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glProgramUniform2iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform2iv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
| { |
| return gl::ProgramUniform2ui(program, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glProgramUniform2uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform2uiv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| return gl::ProgramUniform3f(program, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glProgramUniform3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform3fv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| return gl::ProgramUniform3i(program, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glProgramUniform3iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform3iv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| return gl::ProgramUniform3ui(program, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glProgramUniform3uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform3uiv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| return gl::ProgramUniform4f(program, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glProgramUniform4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform4fv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| return gl::ProgramUniform4i(program, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glProgramUniform4iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform4iv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| return gl::ProgramUniform4ui(program, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glProgramUniform4uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform4uiv(program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix2fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix3fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix4fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask) |
| { |
| return gl::SampleMaski(maskNumber, mask); |
| } |
| |
| void GL_APIENTRY glTexStorage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| return gl::TexStorage2DMultisample(target, samples, internalformat, width, height, |
| fixedsamplelocations); |
| } |
| |
| void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
| { |
| return gl::UseProgramStages(pipeline, stages, program); |
| } |
| |
| void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline) |
| { |
| return gl::ValidateProgramPipeline(pipeline); |
| } |
| |
| void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) |
| { |
| return gl::VertexAttribBinding(attribindex, bindingindex); |
| } |
| |
| void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| return gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); |
| } |
| |
| void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return gl::VertexAttribIFormat(attribindex, size, type, relativeoffset); |
| } |
| |
| void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) |
| { |
| return gl::VertexBindingDivisor(bindingindex, divisor); |
| } |
| |
| // OpenGL ES 1.0 |
| void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) |
| { |
| return gl::AlphaFunc(func, ref); |
| } |
| |
| void GL_APIENTRY glAlphaFuncx(GLenum func, GLfixed ref) |
| { |
| return gl::AlphaFuncx(func, ref); |
| } |
| |
| void GL_APIENTRY glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| return gl::ClearColorx(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearDepthx(GLfixed depth) |
| { |
| return gl::ClearDepthx(depth); |
| } |
| |
| void GL_APIENTRY glClientActiveTexture(GLenum texture) |
| { |
| return gl::ClientActiveTexture(texture); |
| } |
| |
| void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn) |
| { |
| return gl::ClipPlanef(p, eqn); |
| } |
| |
| void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) |
| { |
| return gl::ClipPlanex(plane, equation); |
| } |
| |
| void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::Color4f(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| return gl::Color4ub(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| return gl::Color4x(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::ColorPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glDepthRangex(GLfixed n, GLfixed f) |
| { |
| return gl::DepthRangex(n, f); |
| } |
| |
| void GL_APIENTRY glDisableClientState(GLenum array) |
| { |
| return gl::DisableClientState(array); |
| } |
| |
| void GL_APIENTRY glEnableClientState(GLenum array) |
| { |
| return gl::EnableClientState(array); |
| } |
| |
| void GL_APIENTRY glFogf(GLenum pname, GLfloat param) |
| { |
| return gl::Fogf(pname, param); |
| } |
| |
| void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) |
| { |
| return gl::Fogfv(pname, params); |
| } |
| |
| void GL_APIENTRY glFogx(GLenum pname, GLfixed param) |
| { |
| return gl::Fogx(pname, param); |
| } |
| |
| void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *param) |
| { |
| return gl::Fogxv(pname, param); |
| } |
| |
| void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) |
| { |
| return gl::Frustumf(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) |
| { |
| return gl::Frustumx(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) |
| { |
| return gl::GetClipPlanef(plane, equation); |
| } |
| |
| void GL_APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation) |
| { |
| return gl::GetClipPlanex(plane, equation); |
| } |
| |
| void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params) |
| { |
| return gl::GetFixedv(pname, params); |
| } |
| |
| void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| return gl::GetLightfv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) |
| { |
| return gl::GetLightxv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| return gl::GetMaterialfv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) |
| { |
| return gl::GetMaterialxv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetPointerv(GLenum pname, void **params) |
| { |
| return gl::GetPointerv(pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexEnvfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetTexEnviv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) |
| { |
| return gl::GetTexEnvxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) |
| { |
| return gl::GetTexParameterxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) |
| { |
| return gl::LightModelf(pname, param); |
| } |
| |
| void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| return gl::LightModelfv(pname, params); |
| } |
| |
| void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param) |
| { |
| return gl::LightModelx(pname, param); |
| } |
| |
| void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *param) |
| { |
| return gl::LightModelxv(pname, param); |
| } |
| |
| void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| return gl::Lightf(light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| return gl::Lightfv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) |
| { |
| return gl::Lightx(light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) |
| { |
| return gl::Lightxv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glLineWidthx(GLfixed width) |
| { |
| return gl::LineWidthx(width); |
| } |
| |
| void GL_APIENTRY glLoadIdentity() |
| { |
| return gl::LoadIdentity(); |
| } |
| |
| void GL_APIENTRY glLoadMatrixf(const GLfloat *m) |
| { |
| return gl::LoadMatrixf(m); |
| } |
| |
| void GL_APIENTRY glLoadMatrixx(const GLfixed *m) |
| { |
| return gl::LoadMatrixx(m); |
| } |
| |
| void GL_APIENTRY glLogicOp(GLenum opcode) |
| { |
| return gl::LogicOp(opcode); |
| } |
| |
| void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| return gl::Materialf(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| return gl::Materialfv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) |
| { |
| return gl::Materialx(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *param) |
| { |
| return gl::Materialxv(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMatrixMode(GLenum mode) |
| { |
| return gl::MatrixMode(mode); |
| } |
| |
| void GL_APIENTRY glMultMatrixf(const GLfloat *m) |
| { |
| return gl::MultMatrixf(m); |
| } |
| |
| void GL_APIENTRY glMultMatrixx(const GLfixed *m) |
| { |
| return gl::MultMatrixx(m); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| return gl::MultiTexCoord4f(target, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) |
| { |
| return gl::MultiTexCoord4x(texture, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| return gl::Normal3f(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) |
| { |
| return gl::Normal3x(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::NormalPointer(type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) |
| { |
| return gl::Orthof(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) |
| { |
| return gl::Orthox(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) |
| { |
| return gl::PointParameterf(pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) |
| { |
| return gl::PointParameterfv(pname, params); |
| } |
| |
| void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param) |
| { |
| return gl::PointParameterx(pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) |
| { |
| return gl::PointParameterxv(pname, params); |
| } |
| |
| void GL_APIENTRY glPointSize(GLfloat size) |
| { |
| return gl::PointSize(size); |
| } |
| |
| void GL_APIENTRY glPointSizex(GLfixed size) |
| { |
| return gl::PointSizex(size); |
| } |
| |
| void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) |
| { |
| return gl::PolygonOffsetx(factor, units); |
| } |
| |
| void GL_APIENTRY glPopMatrix() |
| { |
| return gl::PopMatrix(); |
| } |
| |
| void GL_APIENTRY glPushMatrix() |
| { |
| return gl::PushMatrix(); |
| } |
| |
| void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Rotatef(angle, x, y, z); |
| } |
| |
| void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) |
| { |
| return gl::Rotatex(angle, x, y, z); |
| } |
| |
| void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) |
| { |
| return gl::SampleCoveragex(value, invert); |
| } |
| |
| void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Scalef(x, y, z); |
| } |
| |
| void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) |
| { |
| return gl::Scalex(x, y, z); |
| } |
| |
| void GL_APIENTRY glShadeModel(GLenum mode) |
| { |
| return gl::ShadeModel(mode); |
| } |
| |
| void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::TexCoordPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| return gl::TexEnvf(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| return gl::TexEnvfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| return gl::TexEnvi(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| return gl::TexEnviv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) |
| { |
| return gl::TexEnvx(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) |
| { |
| return gl::TexEnvxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) |
| { |
| return gl::TexParameterx(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) |
| { |
| return gl::TexParameterxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Translatef(x, y, z); |
| } |
| |
| void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) |
| { |
| return gl::Translatex(x, y, z); |
| } |
| |
| void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::VertexPointer(size, type, stride, pointer); |
| } |
| |
| // GL_ANGLE_copy_texture_3d |
| void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopyTexture3DANGLE(sourceId, sourceLevel, destTarget, destId, destLevel, |
| internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha); |
| } |
| |
| void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height, |
| GLint depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopySubTexture3DANGLE(sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, |
| yoffset, zoffset, x, y, z, width, height, depth, unpackFlipY, |
| unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| // GL_ANGLE_framebuffer_blit |
| void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
| filter); |
| } |
| |
| // GL_ANGLE_framebuffer_multisample |
| void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); |
| } |
| |
| // GL_ANGLE_instanced_arrays |
| void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| return gl::DrawArraysInstancedANGLE(mode, first, count, primcount); |
| } |
| |
| void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount) |
| { |
| return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount); |
| } |
| |
| void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
| { |
| return gl::VertexAttribDivisorANGLE(index, divisor); |
| } |
| |
| // GL_ANGLE_multi_draw |
| void GL_APIENTRY glMultiDrawArraysANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawArraysANGLE(mode, firsts, counts, drawcount); |
| } |
| |
| void GL_APIENTRY glMultiDrawArraysInstancedANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawArraysInstancedANGLE(mode, firsts, counts, instanceCounts, drawcount); |
| } |
| |
| void GL_APIENTRY glMultiDrawElementsANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawElementsANGLE(mode, counts, type, indices, drawcount); |
| } |
| |
| void GL_APIENTRY glMultiDrawElementsInstancedANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawElementsInstancedANGLE(mode, counts, type, indices, instanceCounts, |
| drawcount); |
| } |
| |
| // GL_ANGLE_provoking_vertex |
| void GL_APIENTRY glProvokingVertexANGLE(GLenum mode) |
| { |
| return gl::ProvokingVertexANGLE(mode); |
| } |
| |
| // GL_ANGLE_request_extension |
| void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name) |
| { |
| return gl::RequestExtensionANGLE(name); |
| } |
| |
| // GL_ANGLE_robust_client_memory |
| void GL_APIENTRY glGetBooleanvRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params) |
| { |
| return gl::GetBooleanvRobustANGLE(pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetBufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetBufferParameterivRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetFloatvRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetFloatvRobustANGLE(pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetFramebufferAttachmentParameterivRobustANGLE(target, attachment, pname, bufSize, |
| length, params); |
| } |
| |
| void GL_APIENTRY glGetIntegervRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data) |
| { |
| return gl::GetIntegervRobustANGLE(pname, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetProgramivRobustANGLE(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetProgramivRobustANGLE(program, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetRenderbufferParameterivRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetShaderivRobustANGLE(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetShaderivRobustANGLE(shader, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterfvRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetTexParameterfvRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetTexParameterivRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetUniformfvRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetUniformfvRobustANGLE(program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetUniformivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetUniformivRobustANGLE(program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribfvRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetVertexAttribfvRobustANGLE(index, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetVertexAttribivRobustANGLE(index, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribPointervRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer) |
| { |
| return gl::GetVertexAttribPointervRobustANGLE(index, pname, bufSize, length, pointer); |
| } |
| |
| void GL_APIENTRY glReadPixelsRobustANGLE(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels) |
| { |
| return gl::ReadPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns, |
| rows, pixels); |
| } |
| |
| void GL_APIENTRY glTexImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, |
| type, bufSize, pixels); |
| } |
| |
| void GL_APIENTRY glTexParameterfvRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params) |
| { |
| return gl::TexParameterfvRobustANGLE(target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glTexParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| return gl::TexParameterivRobustANGLE(target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glTexSubImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, |
| type, bufSize, pixels); |
| } |
| |
| void GL_APIENTRY glTexImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border, |
| format, type, bufSize, pixels); |
| } |
| |
| void GL_APIENTRY glTexSubImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, height, |
| depth, format, type, bufSize, pixels); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexImage2DRobustANGLE(target, level, internalformat, width, height, border, |
| imageSize, dataSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, |
| format, imageSize, dataSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexImage3DRobustANGLE(target, level, internalformat, width, height, depth, |
| border, imageSize, dataSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, imageSize, dataSize, data); |
| } |
| |
| void GL_APIENTRY glGetQueryivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetQueryivRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectuivRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetQueryObjectuivRobustANGLE(id, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetBufferPointervRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params) |
| { |
| return gl::GetBufferPointervRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetIntegeri_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data) |
| { |
| return gl::GetIntegeri_vRobustANGLE(target, index, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetInternalformativRobustANGLE(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetInternalformativRobustANGLE(target, internalformat, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetVertexAttribIivRobustANGLE(index, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIuivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetVertexAttribIuivRobustANGLE(index, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetUniformuivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetUniformuivRobustANGLE(program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetActiveUniformBlockivRobustANGLE(program, uniformBlockIndex, pname, bufSize, |
| length, params); |
| } |
| |
| void GL_APIENTRY glGetInteger64vRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data) |
| { |
| return gl::GetInteger64vRobustANGLE(pname, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetInteger64i_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data) |
| { |
| return gl::GetInteger64i_vRobustANGLE(target, index, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteri64vRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| return gl::GetBufferParameteri64vRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glSamplerParameterivRobustANGLE(GLuint sampler, |
| GLuint pname, |
| GLsizei bufSize, |
| const GLint *param) |
| { |
| return gl::SamplerParameterivRobustANGLE(sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterfvRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param) |
| { |
| return gl::SamplerParameterfvRobustANGLE(sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetSamplerParameterivRobustANGLE(sampler, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterfvRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetSamplerParameterfvRobustANGLE(sampler, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetFramebufferParameterivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetFramebufferParameterivRobustANGLE(sampler, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetProgramInterfaceivRobustANGLE(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetProgramInterfaceivRobustANGLE(program, programInterface, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetBooleani_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data) |
| { |
| return gl::GetBooleani_vRobustANGLE(target, index, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetMultisamplefvRobustANGLE(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *val) |
| { |
| return gl::GetMultisamplefvRobustANGLE(pname, index, bufSize, length, val); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterivRobustANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetTexLevelParameterivRobustANGLE(target, level, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetTexLevelParameterfvRobustANGLE(target, level, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetPointervRobustANGLERobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params) |
| { |
| return gl::GetPointervRobustANGLERobustANGLE(pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glReadnPixelsRobustANGLE(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data) |
| { |
| return gl::ReadnPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns, |
| rows, data); |
| } |
| |
| void GL_APIENTRY glGetnUniformfvRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetnUniformfvRobustANGLE(program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetnUniformivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetnUniformivRobustANGLE(program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetnUniformuivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetnUniformuivRobustANGLE(program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glTexParameterIivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| return gl::TexParameterIivRobustANGLE(target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glTexParameterIuivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params) |
| { |
| return gl::TexParameterIuivRobustANGLE(target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetTexParameterIivRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIuivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetTexParameterIuivRobustANGLE(target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param) |
| { |
| return gl::SamplerParameterIivRobustANGLE(sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIuivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param) |
| { |
| return gl::SamplerParameterIuivRobustANGLE(sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterIivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetSamplerParameterIivRobustANGLE(sampler, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetSamplerParameterIuivRobustANGLE(sampler, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetQueryObjectivRobustANGLE(id, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| return gl::GetQueryObjecti64vRobustANGLE(id, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params) |
| { |
| return gl::GetQueryObjectui64vRobustANGLE(id, pname, bufSize, length, params); |
| } |
| |
| // GL_ANGLE_texture_multisample |
| void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| return gl::TexStorage2DMultisampleANGLE(target, samples, internalformat, width, height, |
| fixedsamplelocations); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetTexLevelParameterivANGLE(target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetTexLevelParameterfvANGLE(target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val) |
| { |
| return gl::GetMultisamplefvANGLE(pname, index, val); |
| } |
| |
| void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask) |
| { |
| return gl::SampleMaskiANGLE(maskNumber, mask); |
| } |
| |
| // GL_ANGLE_translated_shader_source |
| void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source) |
| { |
| return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); |
| } |
| |
| // GL_CHROMIUM_bind_uniform_location |
| void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name) |
| { |
| return gl::BindUniformLocationCHROMIUM(program, location, name); |
| } |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId) |
| { |
| return gl::CompressedCopyTextureCHROMIUM(sourceId, destId); |
| } |
| |
| // GL_CHROMIUM_copy_texture |
| void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopyTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel, |
| internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha); |
| } |
| |
| void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopySubTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, |
| yoffset, x, y, width, height, unpackFlipY, |
| unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components) |
| { |
| return gl::CoverageModulationCHROMIUM(components); |
| } |
| |
| void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix) |
| { |
| return gl::MatrixLoadfCHROMIUM(matrixMode, matrix); |
| } |
| |
| void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode) |
| { |
| return gl::MatrixLoadIdentityCHROMIUM(matrixMode); |
| } |
| |
| // GL_CHROMIUM_lose_context |
| void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other) |
| { |
| return gl::LoseContextCHROMIUM(current, other); |
| } |
| |
| // GL_CHROMIUM_path_rendering |
| GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range) |
| { |
| return gl::GenPathsCHROMIUM(range); |
| } |
| |
| void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range) |
| { |
| return gl::DeletePathsCHROMIUM(first, range); |
| } |
| |
| GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path) |
| { |
| return gl::IsPathCHROMIUM(path); |
| } |
| |
| void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path, |
| GLsizei numCommands, |
| const GLubyte *commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const void *coords) |
| { |
| return gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords); |
| } |
| |
| void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) |
| { |
| return gl::PathParameterfCHROMIUM(path, pname, value); |
| } |
| |
| void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) |
| { |
| return gl::PathParameteriCHROMIUM(path, pname, value); |
| } |
| |
| void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value) |
| { |
| return gl::GetPathParameterfvCHROMIUM(path, pname, value); |
| } |
| |
| void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value) |
| { |
| return gl::GetPathParameterivCHROMIUM(path, pname, value); |
| } |
| |
| void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::PathStencilFuncCHROMIUM(func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) |
| { |
| return gl::StencilFillPathCHROMIUM(path, fillMode, mask); |
| } |
| |
| void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) |
| { |
| return gl::StencilStrokePathCHROMIUM(path, reference, mask); |
| } |
| |
| void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode) |
| { |
| return gl::CoverFillPathCHROMIUM(path, coverMode); |
| } |
| |
| void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) |
| { |
| return gl::CoverStrokePathCHROMIUM(path, coverMode); |
| } |
| |
| void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) |
| { |
| return gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode); |
| } |
| |
| void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) |
| { |
| return gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode); |
| } |
| |
| void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::CoverFillPathInstancedCHROMIUM(numPath, pathNameType, paths, pathBase, coverMode, |
| transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::CoverStrokePathInstancedCHROMIUM(numPath, pathNameType, paths, pathBase, coverMode, |
| transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilStrokePathInstancedCHROMIUM(numPath, pathNameType, paths, pathBase, reference, |
| mask, transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, |
| mask, transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, |
| fillMode, mask, coverMode, transformType, |
| transformValues); |
| } |
| |
| void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, |
| reference, mask, coverMode, |
| transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint programs, |
| GLint location, |
| const GLchar *name) |
| { |
| return gl::BindFragmentInputLocationCHROMIUM(programs, location, name); |
| } |
| |
| void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) |
| { |
| return gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs); |
| } |
| |
| // GL_EXT_blend_func_extended |
| void GL_APIENTRY glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name) |
| { |
| return gl::BindFragDataLocationEXT(program, color, name); |
| } |
| |
| void GL_APIENTRY glBindFragDataLocationIndexedEXT(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name) |
| { |
| return gl::BindFragDataLocationIndexedEXT(program, colorNumber, index, name); |
| } |
| |
| GLint GL_APIENTRY glGetFragDataIndexEXT(GLuint program, const GLchar *name) |
| { |
| return gl::GetFragDataIndexEXT(program, name); |
| } |
| |
| GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return gl::GetProgramResourceLocationIndexEXT(program, programInterface, name); |
| } |
| |
| // GL_EXT_debug_marker |
| void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const GLchar *marker) |
| { |
| return gl::InsertEventMarkerEXT(length, marker); |
| } |
| |
| void GL_APIENTRY glPopGroupMarkerEXT() |
| { |
| return gl::PopGroupMarkerEXT(); |
| } |
| |
| void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const GLchar *marker) |
| { |
| return gl::PushGroupMarkerEXT(length, marker); |
| } |
| |
| // GL_EXT_discard_framebuffer |
| void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| return gl::DiscardFramebufferEXT(target, numAttachments, attachments); |
| } |
| |
| // GL_EXT_disjoint_timer_query |
| void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) |
| { |
| return gl::BeginQueryEXT(target, id); |
| } |
| |
| void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteQueriesEXT(n, ids); |
| } |
| |
| void GL_APIENTRY glEndQueryEXT(GLenum target) |
| { |
| return gl::EndQueryEXT(target); |
| } |
| |
| void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids) |
| { |
| return gl::GenQueriesEXT(n, ids); |
| } |
| |
| void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params) |
| { |
| return gl::GetQueryObjecti64vEXT(id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params) |
| { |
| return gl::GetQueryObjectivEXT(id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params) |
| { |
| return gl::GetQueryObjectui64vEXT(id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) |
| { |
| return gl::GetQueryObjectuivEXT(id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetQueryivEXT(target, pname, params); |
| } |
| |
| GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) |
| { |
| return gl::IsQueryEXT(id); |
| } |
| |
| void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target) |
| { |
| return gl::QueryCounterEXT(id, target); |
| } |
| |
| // GL_EXT_draw_buffers |
| void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) |
| { |
| return gl::DrawBuffersEXT(n, bufs); |
| } |
| |
| // GL_EXT_geometry_shader |
| void GL_APIENTRY glFramebufferTextureEXT(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level) |
| { |
| return gl::FramebufferTextureEXT(target, attachment, texture, level); |
| } |
| |
| // GL_EXT_instanced_arrays |
| void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| return gl::DrawArraysInstancedEXT(mode, start, count, primcount); |
| } |
| |
| void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount) |
| { |
| return gl::DrawElementsInstancedEXT(mode, count, type, indices, primcount); |
| } |
| |
| void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) |
| { |
| return gl::VertexAttribDivisorEXT(index, divisor); |
| } |
| |
| // GL_EXT_map_buffer_range |
| void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| return gl::FlushMappedBufferRangeEXT(target, offset, length); |
| } |
| |
| void *GL_APIENTRY glMapBufferRangeEXT(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| return gl::MapBufferRangeEXT(target, offset, length, access); |
| } |
| |
| // GL_EXT_memory_object |
| void GL_APIENTRY glBufferStorageMemEXT(GLenum target, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::BufferStorageMemEXT(target, size, memory, offset); |
| } |
| |
| void GL_APIENTRY glCreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects) |
| { |
| return gl::CreateMemoryObjectsEXT(n, memoryObjects); |
| } |
| |
| void GL_APIENTRY glDeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects) |
| { |
| return gl::DeleteMemoryObjectsEXT(n, memoryObjects); |
| } |
| |
| void GL_APIENTRY glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint *params) |
| { |
| return gl::GetMemoryObjectParameterivEXT(memoryObject, pname, params); |
| } |
| |
| void GL_APIENTRY glGetUnsignedBytevEXT(GLenum pname, GLubyte *data) |
| { |
| return gl::GetUnsignedBytevEXT(pname, data); |
| } |
| |
| void GL_APIENTRY glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data) |
| { |
| return gl::GetUnsignedBytei_vEXT(target, index, data); |
| } |
| |
| GLboolean GL_APIENTRY glIsMemoryObjectEXT(GLuint memoryObject) |
| { |
| return gl::IsMemoryObjectEXT(memoryObject); |
| } |
| |
| void GL_APIENTRY glMemoryObjectParameterivEXT(GLuint memoryObject, |
| GLenum pname, |
| const GLint *params) |
| { |
| return gl::MemoryObjectParameterivEXT(memoryObject, pname, params); |
| } |
| |
| void GL_APIENTRY glTexStorageMem2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem2DEXT(target, levels, internalFormat, width, height, memory, offset); |
| } |
| |
| void GL_APIENTRY glTexStorageMem2DMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem2DMultisampleEXT(target, samples, internalFormat, width, height, |
| fixedSampleLocations, memory, offset); |
| } |
| |
| void GL_APIENTRY glTexStorageMem3DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem3DEXT(target, levels, internalFormat, width, height, depth, memory, |
| offset); |
| } |
| |
| void GL_APIENTRY glTexStorageMem3DMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem3DMultisampleEXT(target, samples, internalFormat, width, height, depth, |
| fixedSampleLocations, memory, offset); |
| } |
| |
| // GL_EXT_memory_object_fd |
| void GL_APIENTRY glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd) |
| { |
| return gl::ImportMemoryFdEXT(memory, size, handleType, fd); |
| } |
| |
| // GL_EXT_occlusion_query_boolean |
| |
| // GL_EXT_robustness |
| GLenum GL_APIENTRY glGetGraphicsResetStatusEXT() |
| { |
| return gl::GetGraphicsResetStatusEXT(); |
| } |
| |
| void GL_APIENTRY glGetnUniformfvEXT(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params) |
| { |
| return gl::GetnUniformfvEXT(program, location, bufSize, params); |
| } |
| |
| void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) |
| { |
| return gl::GetnUniformivEXT(program, location, bufSize, params); |
| } |
| |
| void GL_APIENTRY glReadnPixelsEXT(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data) |
| { |
| return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); |
| } |
| |
| // GL_EXT_semaphore |
| void GL_APIENTRY glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores) |
| { |
| return gl::DeleteSemaphoresEXT(n, semaphores); |
| } |
| |
| void GL_APIENTRY glGenSemaphoresEXT(GLsizei n, GLuint *semaphores) |
| { |
| return gl::GenSemaphoresEXT(n, semaphores); |
| } |
| |
| void GL_APIENTRY glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 *params) |
| { |
| return gl::GetSemaphoreParameterui64vEXT(semaphore, pname, params); |
| } |
| |
| GLboolean GL_APIENTRY glIsSemaphoreEXT(GLuint semaphore) |
| { |
| return gl::IsSemaphoreEXT(semaphore); |
| } |
| |
| void GL_APIENTRY glSemaphoreParameterui64vEXT(GLuint semaphore, |
| GLenum pname, |
| const GLuint64 *params) |
| { |
| return gl::SemaphoreParameterui64vEXT(semaphore, pname, params); |
| } |
| |
| void GL_APIENTRY glSignalSemaphoreEXT(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *dstLayouts) |
| { |
| return gl::SignalSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, |
| textures, dstLayouts); |
| } |
| |
| void GL_APIENTRY glWaitSemaphoreEXT(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *srcLayouts) |
| { |
| return gl::WaitSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, |
| srcLayouts); |
| } |
| |
| // GL_EXT_semaphore_fd |
| void GL_APIENTRY glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd) |
| { |
| return gl::ImportSemaphoreFdEXT(semaphore, handleType, fd); |
| } |
| |
| // GL_EXT_texture_storage |
| void GL_APIENTRY glTexStorage1DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| return gl::TexStorage1DEXT(target, levels, internalformat, width); |
| } |
| |
| void GL_APIENTRY glTexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::TexStorage2DEXT(target, levels, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glTexStorage3DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return gl::TexStorage3DEXT(target, levels, internalformat, width, height, depth); |
| } |
| |
| // GL_KHR_debug |
| void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam) |
| { |
| return gl::DebugMessageCallbackKHR(callback, userParam); |
| } |
| |
| void GL_APIENTRY glDebugMessageControlKHR(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled) |
| { |
| return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled); |
| } |
| |
| void GL_APIENTRY glDebugMessageInsertKHR(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf) |
| { |
| return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf); |
| } |
| |
| GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog) |
| { |
| return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, |
| messageLog); |
| } |
| |
| void GL_APIENTRY |
| glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
| { |
| return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label); |
| } |
| |
| void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label) |
| { |
| return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label); |
| } |
| |
| void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params) |
| { |
| return gl::GetPointervKHR(pname, params); |
| } |
| |
| void GL_APIENTRY glObjectLabelKHR(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label) |
| { |
| return gl::ObjectLabelKHR(identifier, name, length, label); |
| } |
| |
| void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label) |
| { |
| return gl::ObjectPtrLabelKHR(ptr, length, label); |
| } |
| |
| void GL_APIENTRY glPopDebugGroupKHR() |
| { |
| return gl::PopDebugGroupKHR(); |
| } |
| |
| void GL_APIENTRY glPushDebugGroupKHR(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message) |
| { |
| return gl::PushDebugGroupKHR(source, id, length, message); |
| } |
| |
| // GL_KHR_parallel_shader_compile |
| void GL_APIENTRY glMaxShaderCompilerThreadsKHR(GLuint count) |
| { |
| return gl::MaxShaderCompilerThreadsKHR(count); |
| } |
| |
| // GL_NV_fence |
| void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences) |
| { |
| return gl::DeleteFencesNV(n, fences); |
| } |
| |
| void GL_APIENTRY glFinishFenceNV(GLuint fence) |
| { |
| return gl::FinishFenceNV(fence); |
| } |
| |
| void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences) |
| { |
| return gl::GenFencesNV(n, fences); |
| } |
| |
| void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| { |
| return gl::GetFenceivNV(fence, pname, params); |
| } |
| |
| GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) |
| { |
| return gl::IsFenceNV(fence); |
| } |
| |
| void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) |
| { |
| return gl::SetFenceNV(fence, condition); |
| } |
| |
| GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) |
| { |
| return gl::TestFenceNV(fence); |
| } |
| |
| // GL_OES_EGL_image |
| void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
| { |
| return gl::EGLImageTargetRenderbufferStorageOES(target, image); |
| } |
| |
| void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
| { |
| return gl::EGLImageTargetTexture2DOES(target, image); |
| } |
| |
| // GL_OES_draw_texture |
| void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) |
| { |
| return gl::DrawTexfOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords) |
| { |
| return gl::DrawTexfvOES(coords); |
| } |
| |
| void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) |
| { |
| return gl::DrawTexiOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexivOES(const GLint *coords) |
| { |
| return gl::DrawTexivOES(coords); |
| } |
| |
| void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) |
| { |
| return gl::DrawTexsOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexsvOES(const GLshort *coords) |
| { |
| return gl::DrawTexsvOES(coords); |
| } |
| |
| void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) |
| { |
| return gl::DrawTexxOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords) |
| { |
| return gl::DrawTexxvOES(coords); |
| } |
| |
| // GL_OES_framebuffer_object |
| void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) |
| { |
| return gl::BindFramebufferOES(target, framebuffer); |
| } |
| |
| void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) |
| { |
| return gl::BindRenderbufferOES(target, renderbuffer); |
| } |
| |
| GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target) |
| { |
| return gl::CheckFramebufferStatusOES(target); |
| } |
| |
| void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers) |
| { |
| return gl::DeleteFramebuffersOES(n, framebuffers); |
| } |
| |
| void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers) |
| { |
| return gl::DeleteRenderbuffersOES(n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| return gl::FramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| return gl::FramebufferTexture2DOES(target, attachment, textarget, texture, level); |
| } |
| |
| void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) |
| { |
| return gl::GenFramebuffersOES(n, framebuffers); |
| } |
| |
| void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) |
| { |
| return gl::GenRenderbuffersOES(n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glGenerateMipmapOES(GLenum target) |
| { |
| return gl::GenerateMipmapOES(target); |
| } |
| |
| void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetFramebufferAttachmentParameterivOES(target, attachment, pname, params); |
| } |
| |
| void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetRenderbufferParameterivOES(target, pname, params); |
| } |
| |
| GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer) |
| { |
| return gl::IsFramebufferOES(framebuffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) |
| { |
| return gl::IsRenderbufferOES(renderbuffer); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorageOES(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorageOES(target, internalformat, width, height); |
| } |
| |
| // GL_OES_get_program_binary |
| void GL_APIENTRY glGetProgramBinaryOES(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void GL_APIENTRY glProgramBinaryOES(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length) |
| { |
| return gl::ProgramBinaryOES(program, binaryFormat, binary, length); |
| } |
| |
| // GL_OES_mapbuffer |
| void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params) |
| { |
| return gl::GetBufferPointervOES(target, pname, params); |
| } |
| |
| void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) |
| { |
| return gl::MapBufferOES(target, access); |
| } |
| |
| GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) |
| { |
| return gl::UnmapBufferOES(target); |
| } |
| |
| // GL_OES_matrix_palette |
| void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) |
| { |
| return gl::CurrentPaletteMatrixOES(matrixpaletteindex); |
| } |
| |
| void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES() |
| { |
| return gl::LoadPaletteFromModelViewMatrixOES(); |
| } |
| |
| void GL_APIENTRY glMatrixIndexPointerOES(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::MatrixIndexPointerOES(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::WeightPointerOES(size, type, stride, pointer); |
| } |
| |
| // GL_OES_point_size_array |
| void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::PointSizePointerOES(type, stride, pointer); |
| } |
| |
| // GL_OES_query_matrix |
| GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent) |
| { |
| return gl::QueryMatrixxOES(mantissa, exponent); |
| } |
| |
| // GL_OES_texture_border_clamp |
| void GL_APIENTRY glGetSamplerParameterIivOES(GLuint sampler, GLenum pname, GLint *params) |
| { |
| return gl::GetSamplerParameterIivOES(sampler, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterIuivOES(GLuint sampler, GLenum pname, GLuint *params) |
| { |
| return gl::GetSamplerParameterIuivOES(sampler, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIivOES(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetTexParameterIivOES(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIuivOES(GLenum target, GLenum pname, GLuint *params) |
| { |
| return gl::GetTexParameterIuivOES(target, pname, params); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIivOES(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| return gl::SamplerParameterIivOES(sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIuivOES(GLuint sampler, GLenum pname, const GLuint *param) |
| { |
| return gl::SamplerParameterIuivOES(sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterIivOES(GLenum target, GLenum pname, const GLint *params) |
| { |
| return gl::TexParameterIivOES(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameterIuivOES(GLenum target, GLenum pname, const GLuint *params) |
| { |
| return gl::TexParameterIuivOES(target, pname, params); |
| } |
| |
| // GL_OES_texture_cube_map |
| void GL_APIENTRY glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexGenfvOES(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params) |
| { |
| return gl::GetTexGenivOES(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) |
| { |
| return gl::GetTexGenxvOES(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) |
| { |
| return gl::TexGenfOES(coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| return gl::TexGenfvOES(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGeniOES(GLenum coord, GLenum pname, GLint param) |
| { |
| return gl::TexGeniOES(coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGenivOES(GLenum coord, GLenum pname, const GLint *params) |
| { |
| return gl::TexGenivOES(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) |
| { |
| return gl::TexGenxOES(coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params) |
| { |
| return gl::TexGenxvOES(coord, pname, params); |
| } |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| void GL_APIENTRY glTexStorage3DMultisampleOES(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| return gl::TexStorage3DMultisampleOES(target, samples, internalformat, width, height, depth, |
| fixedsamplelocations); |
| } |
| |
| // GL_OES_vertex_array_object |
| void GL_APIENTRY glBindVertexArrayOES(GLuint array) |
| { |
| return gl::BindVertexArrayOES(array); |
| } |
| |
| void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) |
| { |
| return gl::DeleteVertexArraysOES(n, arrays); |
| } |
| |
| void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) |
| { |
| return gl::GenVertexArraysOES(n, arrays); |
| } |
| |
| GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) |
| { |
| return gl::IsVertexArrayOES(array); |
| } |
| |
| // GL_OVR_multiview |
| void GL_APIENTRY glFramebufferTextureMultiviewOVR(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) |
| { |
| return gl::FramebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, |
| numViews); |
| } |
| |
| // GL_OVR_multiview2 |
| |
| // EGL_ANGLE_explicit_context |
| void GL_APIENTRY glActiveShaderProgramContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLuint program) |
| { |
| return gl::ActiveShaderProgramContextANGLE(ctx, pipeline, program); |
| } |
| |
| void GL_APIENTRY glActiveTextureContextANGLE(GLeglContext ctx, GLenum texture) |
| { |
| return gl::ActiveTextureContextANGLE(ctx, texture); |
| } |
| |
| void GL_APIENTRY glAlphaFuncContextANGLE(GLeglContext ctx, GLenum func, GLfloat ref) |
| { |
| return gl::AlphaFuncContextANGLE(ctx, func, ref); |
| } |
| |
| void GL_APIENTRY glAlphaFuncxContextANGLE(GLeglContext ctx, GLenum func, GLfixed ref) |
| { |
| return gl::AlphaFuncxContextANGLE(ctx, func, ref); |
| } |
| |
| void GL_APIENTRY glAttachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader) |
| { |
| return gl::AttachShaderContextANGLE(ctx, program, shader); |
| } |
| |
| void GL_APIENTRY glBeginQueryContextANGLE(GLeglContext ctx, GLenum target, GLuint id) |
| { |
| return gl::BeginQueryContextANGLE(ctx, target, id); |
| } |
| |
| void GL_APIENTRY glBeginQueryEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint id) |
| { |
| return gl::BeginQueryEXTContextANGLE(ctx, target, id); |
| } |
| |
| void GL_APIENTRY glBeginTransformFeedbackContextANGLE(GLeglContext ctx, GLenum primitiveMode) |
| { |
| return gl::BeginTransformFeedbackContextANGLE(ctx, primitiveMode); |
| } |
| |
| void GL_APIENTRY glBindAttribLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| const GLchar *name) |
| { |
| return gl::BindAttribLocationContextANGLE(ctx, program, index, name); |
| } |
| |
| void GL_APIENTRY glBindBufferContextANGLE(GLeglContext ctx, GLenum target, GLuint buffer) |
| { |
| return gl::BindBufferContextANGLE(ctx, target, buffer); |
| } |
| |
| void GL_APIENTRY glBindBufferBaseContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLuint buffer) |
| { |
| return gl::BindBufferBaseContextANGLE(ctx, target, index, buffer); |
| } |
| |
| void GL_APIENTRY glBindBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| return gl::BindBufferRangeContextANGLE(ctx, target, index, buffer, offset, size); |
| } |
| |
| void GL_APIENTRY glBindFragDataLocationEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint color, |
| const GLchar *name) |
| { |
| return gl::BindFragDataLocationEXTContextANGLE(ctx, program, color, name); |
| } |
| |
| void GL_APIENTRY glBindFragDataLocationIndexedEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name) |
| { |
| return gl::BindFragDataLocationIndexedEXTContextANGLE(ctx, program, colorNumber, index, name); |
| } |
| |
| void GL_APIENTRY glBindFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLuint framebuffer) |
| { |
| return gl::BindFramebufferContextANGLE(ctx, target, framebuffer); |
| } |
| |
| void GL_APIENTRY glBindFramebufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint framebuffer) |
| { |
| return gl::BindFramebufferOESContextANGLE(ctx, target, framebuffer); |
| } |
| |
| void GL_APIENTRY glBindImageTextureContextANGLE(GLeglContext ctx, |
| GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format) |
| { |
| return gl::BindImageTextureContextANGLE(ctx, unit, texture, level, layered, layer, access, |
| format); |
| } |
| |
| void GL_APIENTRY glBindProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline) |
| { |
| return gl::BindProgramPipelineContextANGLE(ctx, pipeline); |
| } |
| |
| void GL_APIENTRY glBindRenderbufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint renderbuffer) |
| { |
| return gl::BindRenderbufferContextANGLE(ctx, target, renderbuffer); |
| } |
| |
| void GL_APIENTRY glBindRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint renderbuffer) |
| { |
| return gl::BindRenderbufferOESContextANGLE(ctx, target, renderbuffer); |
| } |
| |
| void GL_APIENTRY glBindSamplerContextANGLE(GLeglContext ctx, GLuint unit, GLuint sampler) |
| { |
| return gl::BindSamplerContextANGLE(ctx, unit, sampler); |
| } |
| |
| void GL_APIENTRY glBindTextureContextANGLE(GLeglContext ctx, GLenum target, GLuint texture) |
| { |
| return gl::BindTextureContextANGLE(ctx, target, texture); |
| } |
| |
| void GL_APIENTRY glBindTransformFeedbackContextANGLE(GLeglContext ctx, GLenum target, GLuint id) |
| { |
| return gl::BindTransformFeedbackContextANGLE(ctx, target, id); |
| } |
| |
| void GL_APIENTRY glBindVertexArrayContextANGLE(GLeglContext ctx, GLuint array) |
| { |
| return gl::BindVertexArrayContextANGLE(ctx, array); |
| } |
| |
| void GL_APIENTRY glBindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array) |
| { |
| return gl::BindVertexArrayOESContextANGLE(ctx, array); |
| } |
| |
| void GL_APIENTRY glBindVertexBufferContextANGLE(GLeglContext ctx, |
| GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| return gl::BindVertexBufferContextANGLE(ctx, bindingindex, buffer, offset, stride); |
| } |
| |
| void GL_APIENTRY |
| glBlendColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::BlendColorContextANGLE(ctx, red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glBlendEquationContextANGLE(GLeglContext ctx, GLenum mode) |
| { |
| return gl::BlendEquationContextANGLE(ctx, mode); |
| } |
| |
| void GL_APIENTRY glBlendEquationSeparateContextANGLE(GLeglContext ctx, |
| GLenum modeRGB, |
| GLenum modeAlpha) |
| { |
| return gl::BlendEquationSeparateContextANGLE(ctx, modeRGB, modeAlpha); |
| } |
| |
| void GL_APIENTRY glBlendFuncContextANGLE(GLeglContext ctx, GLenum sfactor, GLenum dfactor) |
| { |
| return gl::BlendFuncContextANGLE(ctx, sfactor, dfactor); |
| } |
| |
| void GL_APIENTRY glBlendFuncSeparateContextANGLE(GLeglContext ctx, |
| GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha) |
| { |
| return gl::BlendFuncSeparateContextANGLE(ctx, sfactorRGB, dfactorRGB, sfactorAlpha, |
| dfactorAlpha); |
| } |
| |
| void GL_APIENTRY glBlitFramebufferContextANGLE(GLeglContext ctx, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return gl::BlitFramebufferContextANGLE(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, |
| dstY1, mask, filter); |
| } |
| |
| void GL_APIENTRY glBlitFramebufferANGLEContextANGLE(GLeglContext ctx, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return gl::BlitFramebufferANGLEContextANGLE(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| void GL_APIENTRY glBufferDataContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage) |
| { |
| return gl::BufferDataContextANGLE(ctx, target, size, data, usage); |
| } |
| |
| void GL_APIENTRY glBufferStorageMemEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::BufferStorageMemEXTContextANGLE(ctx, target, size, memory, offset); |
| } |
| |
| void GL_APIENTRY glBufferSubDataContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| return gl::BufferSubDataContextANGLE(ctx, target, offset, size, data); |
| } |
| |
| GLenum GL_APIENTRY glCheckFramebufferStatusContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::CheckFramebufferStatusContextANGLE(ctx, target); |
| } |
| |
| GLenum GL_APIENTRY glCheckFramebufferStatusOESContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::CheckFramebufferStatusOESContextANGLE(ctx, target); |
| } |
| |
| void GL_APIENTRY glClearContextANGLE(GLeglContext ctx, GLbitfield mask) |
| { |
| return gl::ClearContextANGLE(ctx, mask); |
| } |
| |
| void GL_APIENTRY glClearBufferfiContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| return gl::ClearBufferfiContextANGLE(ctx, buffer, drawbuffer, depth, stencil); |
| } |
| |
| void GL_APIENTRY glClearBufferfvContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value) |
| { |
| return gl::ClearBufferfvContextANGLE(ctx, buffer, drawbuffer, value); |
| } |
| |
| void GL_APIENTRY glClearBufferivContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value) |
| { |
| return gl::ClearBufferivContextANGLE(ctx, buffer, drawbuffer, value); |
| } |
| |
| void GL_APIENTRY glClearBufferuivContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value) |
| { |
| return gl::ClearBufferuivContextANGLE(ctx, buffer, drawbuffer, value); |
| } |
| |
| void GL_APIENTRY |
| glClearColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::ClearColorContextANGLE(ctx, red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY |
| glClearColorxContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| return gl::ClearColorxContextANGLE(ctx, red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearDepthfContextANGLE(GLeglContext ctx, GLfloat d) |
| { |
| return gl::ClearDepthfContextANGLE(ctx, d); |
| } |
| |
| void GL_APIENTRY glClearDepthxContextANGLE(GLeglContext ctx, GLfixed depth) |
| { |
| return gl::ClearDepthxContextANGLE(ctx, depth); |
| } |
| |
| void GL_APIENTRY glClearStencilContextANGLE(GLeglContext ctx, GLint s) |
| { |
| return gl::ClearStencilContextANGLE(ctx, s); |
| } |
| |
| void GL_APIENTRY glClientActiveTextureContextANGLE(GLeglContext ctx, GLenum texture) |
| { |
| return gl::ClientActiveTextureContextANGLE(ctx, texture); |
| } |
| |
| GLenum GL_APIENTRY glClientWaitSyncContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) |
| { |
| return gl::ClientWaitSyncContextANGLE(ctx, sync, flags, timeout); |
| } |
| |
| void GL_APIENTRY glClipPlanefContextANGLE(GLeglContext ctx, GLenum p, const GLfloat *eqn) |
| { |
| return gl::ClipPlanefContextANGLE(ctx, p, eqn); |
| } |
| |
| void GL_APIENTRY glClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, const GLfixed *equation) |
| { |
| return gl::ClipPlanexContextANGLE(ctx, plane, equation); |
| } |
| |
| void GL_APIENTRY |
| glColor4fContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::Color4fContextANGLE(ctx, red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY |
| glColor4ubContextANGLE(GLeglContext ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| return gl::Color4ubContextANGLE(ctx, red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY |
| glColor4xContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| return gl::Color4xContextANGLE(ctx, red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColorMaskContextANGLE(GLeglContext ctx, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) |
| { |
| return gl::ColorMaskContextANGLE(ctx, red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColorPointerContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::ColorPointerContextANGLE(ctx, size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glCompileShaderContextANGLE(GLeglContext ctx, GLuint shader) |
| { |
| return gl::CompileShaderContextANGLE(ctx, shader); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexImage2DContextANGLE(ctx, target, level, internalformat, width, height, |
| border, imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexImage3DContextANGLE(ctx, target, level, internalformat, width, height, |
| depth, border, imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, width, |
| height, format, imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, |
| width, height, depth, format, imageSize, data); |
| } |
| |
| void GL_APIENTRY glCopyBufferSubDataContextANGLE(GLeglContext ctx, |
| GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| return gl::CopyBufferSubDataContextANGLE(ctx, readTarget, writeTarget, readOffset, writeOffset, |
| size); |
| } |
| |
| void GL_APIENTRY glCopyTexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| return gl::CopyTexImage2DContextANGLE(ctx, target, level, internalformat, x, y, width, height, |
| border); |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::CopyTexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, x, y, width, |
| height); |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::CopyTexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, x, y, |
| width, height); |
| } |
| |
| void GL_APIENTRY glCreateMemoryObjectsEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *memoryObjects) |
| { |
| return gl::CreateMemoryObjectsEXTContextANGLE(ctx, n, memoryObjects); |
| } |
| |
| GLuint GL_APIENTRY glCreateProgramContextANGLE(GLeglContext ctx) |
| { |
| return gl::CreateProgramContextANGLE(ctx); |
| } |
| |
| GLuint GL_APIENTRY glCreateShaderContextANGLE(GLeglContext ctx, GLenum type) |
| { |
| return gl::CreateShaderContextANGLE(ctx, type); |
| } |
| |
| GLuint GL_APIENTRY glCreateShaderProgramvContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei count, |
| const GLchar *const *strings) |
| { |
| return gl::CreateShaderProgramvContextANGLE(ctx, type, count, strings); |
| } |
| |
| void GL_APIENTRY glCullFaceContextANGLE(GLeglContext ctx, GLenum mode) |
| { |
| return gl::CullFaceContextANGLE(ctx, mode); |
| } |
| |
| void GL_APIENTRY glCurrentPaletteMatrixOESContextANGLE(GLeglContext ctx, GLuint matrixpaletteindex) |
| { |
| return gl::CurrentPaletteMatrixOESContextANGLE(ctx, matrixpaletteindex); |
| } |
| |
| void GL_APIENTRY glDebugMessageCallbackKHRContextANGLE(GLeglContext ctx, |
| GLDEBUGPROCKHR callback, |
| const void *userParam) |
| { |
| return gl::DebugMessageCallbackKHRContextANGLE(ctx, callback, userParam); |
| } |
| |
| void GL_APIENTRY glDebugMessageControlKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled) |
| { |
| return gl::DebugMessageControlKHRContextANGLE(ctx, source, type, severity, count, ids, enabled); |
| } |
| |
| void GL_APIENTRY glDebugMessageInsertKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf) |
| { |
| return gl::DebugMessageInsertKHRContextANGLE(ctx, source, type, id, severity, length, buf); |
| } |
| |
| void GL_APIENTRY glDeleteBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *buffers) |
| { |
| return gl::DeleteBuffersContextANGLE(ctx, n, buffers); |
| } |
| |
| void GL_APIENTRY glDeleteFencesNVContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *fences) |
| { |
| return gl::DeleteFencesNVContextANGLE(ctx, n, fences); |
| } |
| |
| void GL_APIENTRY glDeleteFramebuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *framebuffers) |
| { |
| return gl::DeleteFramebuffersContextANGLE(ctx, n, framebuffers); |
| } |
| |
| void GL_APIENTRY glDeleteFramebuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *framebuffers) |
| { |
| return gl::DeleteFramebuffersOESContextANGLE(ctx, n, framebuffers); |
| } |
| |
| void GL_APIENTRY glDeleteMemoryObjectsEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *memoryObjects) |
| { |
| return gl::DeleteMemoryObjectsEXTContextANGLE(ctx, n, memoryObjects); |
| } |
| |
| void GL_APIENTRY glDeleteProgramContextANGLE(GLeglContext ctx, GLuint program) |
| { |
| return gl::DeleteProgramContextANGLE(ctx, program); |
| } |
| |
| void GL_APIENTRY glDeleteProgramPipelinesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *pipelines) |
| { |
| return gl::DeleteProgramPipelinesContextANGLE(ctx, n, pipelines); |
| } |
| |
| void GL_APIENTRY glDeleteQueriesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteQueriesContextANGLE(ctx, n, ids); |
| } |
| |
| void GL_APIENTRY glDeleteQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteQueriesEXTContextANGLE(ctx, n, ids); |
| } |
| |
| void GL_APIENTRY glDeleteRenderbuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *renderbuffers) |
| { |
| return gl::DeleteRenderbuffersContextANGLE(ctx, n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glDeleteRenderbuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *renderbuffers) |
| { |
| return gl::DeleteRenderbuffersOESContextANGLE(ctx, n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glDeleteSamplersContextANGLE(GLeglContext ctx, |
| GLsizei count, |
| const GLuint *samplers) |
| { |
| return gl::DeleteSamplersContextANGLE(ctx, count, samplers); |
| } |
| |
| void GL_APIENTRY glDeleteSemaphoresEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *semaphores) |
| { |
| return gl::DeleteSemaphoresEXTContextANGLE(ctx, n, semaphores); |
| } |
| |
| void GL_APIENTRY glDeleteShaderContextANGLE(GLeglContext ctx, GLuint shader) |
| { |
| return gl::DeleteShaderContextANGLE(ctx, shader); |
| } |
| |
| void GL_APIENTRY glDeleteSyncContextANGLE(GLeglContext ctx, GLsync sync) |
| { |
| return gl::DeleteSyncContextANGLE(ctx, sync); |
| } |
| |
| void GL_APIENTRY glDeleteTexturesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *textures) |
| { |
| return gl::DeleteTexturesContextANGLE(ctx, n, textures); |
| } |
| |
| void GL_APIENTRY glDeleteTransformFeedbacksContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *ids) |
| { |
| return gl::DeleteTransformFeedbacksContextANGLE(ctx, n, ids); |
| } |
| |
| void GL_APIENTRY glDeleteVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *arrays) |
| { |
| return gl::DeleteVertexArraysContextANGLE(ctx, n, arrays); |
| } |
| |
| void GL_APIENTRY glDeleteVertexArraysOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *arrays) |
| { |
| return gl::DeleteVertexArraysOESContextANGLE(ctx, n, arrays); |
| } |
| |
| void GL_APIENTRY glDepthFuncContextANGLE(GLeglContext ctx, GLenum func) |
| { |
| return gl::DepthFuncContextANGLE(ctx, func); |
| } |
| |
| void GL_APIENTRY glDepthMaskContextANGLE(GLeglContext ctx, GLboolean flag) |
| { |
| return gl::DepthMaskContextANGLE(ctx, flag); |
| } |
| |
| void GL_APIENTRY glDepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f) |
| { |
| return gl::DepthRangefContextANGLE(ctx, n, f); |
| } |
| |
| void GL_APIENTRY glDepthRangexContextANGLE(GLeglContext ctx, GLfixed n, GLfixed f) |
| { |
| return gl::DepthRangexContextANGLE(ctx, n, f); |
| } |
| |
| void GL_APIENTRY glDetachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader) |
| { |
| return gl::DetachShaderContextANGLE(ctx, program, shader); |
| } |
| |
| void GL_APIENTRY glDisableContextANGLE(GLeglContext ctx, GLenum cap) |
| { |
| return gl::DisableContextANGLE(ctx, cap); |
| } |
| |
| void GL_APIENTRY glDisableClientStateContextANGLE(GLeglContext ctx, GLenum array) |
| { |
| return gl::DisableClientStateContextANGLE(ctx, array); |
| } |
| |
| void GL_APIENTRY glDisableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index) |
| { |
| return gl::DisableVertexAttribArrayContextANGLE(ctx, index); |
| } |
| |
| void GL_APIENTRY glDiscardFramebufferEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| return gl::DiscardFramebufferEXTContextANGLE(ctx, target, numAttachments, attachments); |
| } |
| |
| void GL_APIENTRY glDispatchComputeContextANGLE(GLeglContext ctx, |
| GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z) |
| { |
| return gl::DispatchComputeContextANGLE(ctx, num_groups_x, num_groups_y, num_groups_z); |
| } |
| |
| void GL_APIENTRY glDispatchComputeIndirectContextANGLE(GLeglContext ctx, GLintptr indirect) |
| { |
| return gl::DispatchComputeIndirectContextANGLE(ctx, indirect); |
| } |
| |
| void GL_APIENTRY glDrawArraysContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count) |
| { |
| return gl::DrawArraysContextANGLE(ctx, mode, first, count); |
| } |
| |
| void GL_APIENTRY glDrawArraysIndirectContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const void *indirect) |
| { |
| return gl::DrawArraysIndirectContextANGLE(ctx, mode, indirect); |
| } |
| |
| void GL_APIENTRY glDrawArraysInstancedContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount) |
| { |
| return gl::DrawArraysInstancedContextANGLE(ctx, mode, first, count, instancecount); |
| } |
| |
| void GL_APIENTRY glDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| return gl::DrawArraysInstancedANGLEContextANGLE(ctx, mode, first, count, primcount); |
| } |
| |
| void GL_APIENTRY glDrawArraysInstancedEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| return gl::DrawArraysInstancedEXTContextANGLE(ctx, mode, start, count, primcount); |
| } |
| |
| void GL_APIENTRY glDrawBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs) |
| { |
| return gl::DrawBuffersContextANGLE(ctx, n, bufs); |
| } |
| |
| void GL_APIENTRY glDrawBuffersEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs) |
| { |
| return gl::DrawBuffersEXTContextANGLE(ctx, n, bufs); |
| } |
| |
| void GL_APIENTRY glDrawElementsContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices) |
| { |
| return gl::DrawElementsContextANGLE(ctx, mode, count, type, indices); |
| } |
| |
| void GL_APIENTRY glDrawElementsIndirectContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLenum type, |
| const void *indirect) |
| { |
| return gl::DrawElementsIndirectContextANGLE(ctx, mode, type, indirect); |
| } |
| |
| void GL_APIENTRY glDrawElementsInstancedContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount) |
| { |
| return gl::DrawElementsInstancedContextANGLE(ctx, mode, count, type, indices, instancecount); |
| } |
| |
| void GL_APIENTRY glDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount) |
| { |
| return gl::DrawElementsInstancedANGLEContextANGLE(ctx, mode, count, type, indices, primcount); |
| } |
| |
| void GL_APIENTRY glDrawElementsInstancedEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount) |
| { |
| return gl::DrawElementsInstancedEXTContextANGLE(ctx, mode, count, type, indices, primcount); |
| } |
| |
| void GL_APIENTRY glDrawRangeElementsContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices) |
| { |
| return gl::DrawRangeElementsContextANGLE(ctx, mode, start, end, count, type, indices); |
| } |
| |
| void GL_APIENTRY glDrawTexfOESContextANGLE(GLeglContext ctx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat width, |
| GLfloat height) |
| { |
| return gl::DrawTexfOESContextANGLE(ctx, x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexfvOESContextANGLE(GLeglContext ctx, const GLfloat *coords) |
| { |
| return gl::DrawTexfvOESContextANGLE(ctx, coords); |
| } |
| |
| void GL_APIENTRY |
| glDrawTexiOESContextANGLE(GLeglContext ctx, GLint x, GLint y, GLint z, GLint width, GLint height) |
| { |
| return gl::DrawTexiOESContextANGLE(ctx, x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexivOESContextANGLE(GLeglContext ctx, const GLint *coords) |
| { |
| return gl::DrawTexivOESContextANGLE(ctx, coords); |
| } |
| |
| void GL_APIENTRY glDrawTexsOESContextANGLE(GLeglContext ctx, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort width, |
| GLshort height) |
| { |
| return gl::DrawTexsOESContextANGLE(ctx, x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexsvOESContextANGLE(GLeglContext ctx, const GLshort *coords) |
| { |
| return gl::DrawTexsvOESContextANGLE(ctx, coords); |
| } |
| |
| void GL_APIENTRY glDrawTexxOESContextANGLE(GLeglContext ctx, |
| GLfixed x, |
| GLfixed y, |
| GLfixed z, |
| GLfixed width, |
| GLfixed height) |
| { |
| return gl::DrawTexxOESContextANGLE(ctx, x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexxvOESContextANGLE(GLeglContext ctx, const GLfixed *coords) |
| { |
| return gl::DrawTexxvOESContextANGLE(ctx, coords); |
| } |
| |
| void GL_APIENTRY glEGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLeglImageOES image) |
| { |
| return gl::EGLImageTargetRenderbufferStorageOESContextANGLE(ctx, target, image); |
| } |
| |
| void GL_APIENTRY glEGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLeglImageOES image) |
| { |
| return gl::EGLImageTargetTexture2DOESContextANGLE(ctx, target, image); |
| } |
| |
| void GL_APIENTRY glEnableContextANGLE(GLeglContext ctx, GLenum cap) |
| { |
| return gl::EnableContextANGLE(ctx, cap); |
| } |
| |
| void GL_APIENTRY glEnableClientStateContextANGLE(GLeglContext ctx, GLenum array) |
| { |
| return gl::EnableClientStateContextANGLE(ctx, array); |
| } |
| |
| void GL_APIENTRY glEnableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index) |
| { |
| return gl::EnableVertexAttribArrayContextANGLE(ctx, index); |
| } |
| |
| void GL_APIENTRY glEndQueryContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::EndQueryContextANGLE(ctx, target); |
| } |
| |
| void GL_APIENTRY glEndQueryEXTContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::EndQueryEXTContextANGLE(ctx, target); |
| } |
| |
| void GL_APIENTRY glEndTransformFeedbackContextANGLE(GLeglContext ctx) |
| { |
| return gl::EndTransformFeedbackContextANGLE(ctx); |
| } |
| |
| GLsync GL_APIENTRY glFenceSyncContextANGLE(GLeglContext ctx, GLenum condition, GLbitfield flags) |
| { |
| return gl::FenceSyncContextANGLE(ctx, condition, flags); |
| } |
| |
| void GL_APIENTRY glFinishContextANGLE(GLeglContext ctx) |
| { |
| return gl::FinishContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glFinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence) |
| { |
| return gl::FinishFenceNVContextANGLE(ctx, fence); |
| } |
| |
| void GL_APIENTRY glFlushContextANGLE(GLeglContext ctx) |
| { |
| return gl::FlushContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glFlushMappedBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| return gl::FlushMappedBufferRangeContextANGLE(ctx, target, offset, length); |
| } |
| |
| void GL_APIENTRY glFlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| return gl::FlushMappedBufferRangeEXTContextANGLE(ctx, target, offset, length); |
| } |
| |
| void GL_APIENTRY glFogfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param) |
| { |
| return gl::FogfContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glFogfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params) |
| { |
| return gl::FogfvContextANGLE(ctx, pname, params); |
| } |
| |
| void GL_APIENTRY glFogxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param) |
| { |
| return gl::FogxContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glFogxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param) |
| { |
| return gl::FogxvContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glFramebufferParameteriContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint param) |
| { |
| return gl::FramebufferParameteriContextANGLE(ctx, target, pname, param); |
| } |
| |
| void GL_APIENTRY glFramebufferRenderbufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| return gl::FramebufferRenderbufferContextANGLE(ctx, target, attachment, renderbuffertarget, |
| renderbuffer); |
| } |
| |
| void GL_APIENTRY glFramebufferRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| return gl::FramebufferRenderbufferOESContextANGLE(ctx, target, attachment, renderbuffertarget, |
| renderbuffer); |
| } |
| |
| void GL_APIENTRY glFramebufferTexture2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| return gl::FramebufferTexture2DContextANGLE(ctx, target, attachment, textarget, texture, level); |
| } |
| |
| void GL_APIENTRY glFramebufferTexture2DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| return gl::FramebufferTexture2DOESContextANGLE(ctx, target, attachment, textarget, texture, |
| level); |
| } |
| |
| void GL_APIENTRY glFramebufferTextureEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level) |
| { |
| return gl::FramebufferTextureEXTContextANGLE(ctx, target, attachment, texture, level); |
| } |
| |
| void GL_APIENTRY glFramebufferTextureLayerContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) |
| { |
| return gl::FramebufferTextureLayerContextANGLE(ctx, target, attachment, texture, level, layer); |
| } |
| |
| void GL_APIENTRY glFramebufferTextureMultiviewOVRContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) |
| { |
| return gl::FramebufferTextureMultiviewOVRContextANGLE(ctx, target, attachment, texture, level, |
| baseViewIndex, numViews); |
| } |
| |
| void GL_APIENTRY glFrontFaceContextANGLE(GLeglContext ctx, GLenum mode) |
| { |
| return gl::FrontFaceContextANGLE(ctx, mode); |
| } |
| |
| void GL_APIENTRY glFrustumfContextANGLE(GLeglContext ctx, |
| GLfloat l, |
| GLfloat r, |
| GLfloat b, |
| GLfloat t, |
| GLfloat n, |
| GLfloat f) |
| { |
| return gl::FrustumfContextANGLE(ctx, l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glFrustumxContextANGLE(GLeglContext ctx, |
| GLfixed l, |
| GLfixed r, |
| GLfixed b, |
| GLfixed t, |
| GLfixed n, |
| GLfixed f) |
| { |
| return gl::FrustumxContextANGLE(ctx, l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glGenBuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *buffers) |
| { |
| return gl::GenBuffersContextANGLE(ctx, n, buffers); |
| } |
| |
| void GL_APIENTRY glGenFencesNVContextANGLE(GLeglContext ctx, GLsizei n, GLuint *fences) |
| { |
| return gl::GenFencesNVContextANGLE(ctx, n, fences); |
| } |
| |
| void GL_APIENTRY glGenFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers) |
| { |
| return gl::GenFramebuffersContextANGLE(ctx, n, framebuffers); |
| } |
| |
| void GL_APIENTRY glGenFramebuffersOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers) |
| { |
| return gl::GenFramebuffersOESContextANGLE(ctx, n, framebuffers); |
| } |
| |
| void GL_APIENTRY glGenProgramPipelinesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *pipelines) |
| { |
| return gl::GenProgramPipelinesContextANGLE(ctx, n, pipelines); |
| } |
| |
| void GL_APIENTRY glGenQueriesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids) |
| { |
| return gl::GenQueriesContextANGLE(ctx, n, ids); |
| } |
| |
| void GL_APIENTRY glGenQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids) |
| { |
| return gl::GenQueriesEXTContextANGLE(ctx, n, ids); |
| } |
| |
| void GL_APIENTRY glGenRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *renderbuffers) |
| { |
| return gl::GenRenderbuffersContextANGLE(ctx, n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glGenRenderbuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *renderbuffers) |
| { |
| return gl::GenRenderbuffersOESContextANGLE(ctx, n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glGenSamplersContextANGLE(GLeglContext ctx, GLsizei count, GLuint *samplers) |
| { |
| return gl::GenSamplersContextANGLE(ctx, count, samplers); |
| } |
| |
| void GL_APIENTRY glGenSemaphoresEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *semaphores) |
| { |
| return gl::GenSemaphoresEXTContextANGLE(ctx, n, semaphores); |
| } |
| |
| void GL_APIENTRY glGenTexturesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *textures) |
| { |
| return gl::GenTexturesContextANGLE(ctx, n, textures); |
| } |
| |
| void GL_APIENTRY glGenTransformFeedbacksContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids) |
| { |
| return gl::GenTransformFeedbacksContextANGLE(ctx, n, ids); |
| } |
| |
| void GL_APIENTRY glGenVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays) |
| { |
| return gl::GenVertexArraysContextANGLE(ctx, n, arrays); |
| } |
| |
| void GL_APIENTRY glGenVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays) |
| { |
| return gl::GenVertexArraysOESContextANGLE(ctx, n, arrays); |
| } |
| |
| void GL_APIENTRY glGenerateMipmapContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::GenerateMipmapContextANGLE(ctx, target); |
| } |
| |
| void GL_APIENTRY glGenerateMipmapOESContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::GenerateMipmapOESContextANGLE(ctx, target); |
| } |
| |
| void GL_APIENTRY glGetActiveAttribContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetActiveAttribContextANGLE(ctx, program, index, bufSize, length, size, type, name); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetActiveUniformContextANGLE(ctx, program, index, bufSize, length, size, type, name); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformBlockNameContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName) |
| { |
| return gl::GetActiveUniformBlockNameContextANGLE(ctx, program, uniformBlockIndex, bufSize, |
| length, uniformBlockName); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformBlockivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetActiveUniformBlockivContextANGLE(ctx, program, uniformBlockIndex, pname, params); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformsivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetActiveUniformsivContextANGLE(ctx, program, uniformCount, uniformIndices, pname, |
| params); |
| } |
| |
| void GL_APIENTRY glGetAttachedShadersContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders) |
| { |
| return gl::GetAttachedShadersContextANGLE(ctx, program, maxCount, count, shaders); |
| } |
| |
| GLint GL_APIENTRY glGetAttribLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name) |
| { |
| return gl::GetAttribLocationContextANGLE(ctx, program, name); |
| } |
| |
| void GL_APIENTRY glGetBooleani_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLboolean *data) |
| { |
| return gl::GetBooleani_vContextANGLE(ctx, target, index, data); |
| } |
| |
| void GL_APIENTRY glGetBooleanvContextANGLE(GLeglContext ctx, GLenum pname, GLboolean *data) |
| { |
| return gl::GetBooleanvContextANGLE(ctx, pname, data); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteri64vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint64 *params) |
| { |
| return gl::GetBufferParameteri64vContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetBufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetBufferParameterivContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetBufferPointervContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| void **params) |
| { |
| return gl::GetBufferPointervContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetBufferPointervOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| void **params) |
| { |
| return gl::GetBufferPointervOESContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetClipPlanefContextANGLE(GLeglContext ctx, GLenum plane, GLfloat *equation) |
| { |
| return gl::GetClipPlanefContextANGLE(ctx, plane, equation); |
| } |
| |
| void GL_APIENTRY glGetClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, GLfixed *equation) |
| { |
| return gl::GetClipPlanexContextANGLE(ctx, plane, equation); |
| } |
| |
| GLuint GL_APIENTRY glGetDebugMessageLogKHRContextANGLE(GLeglContext ctx, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog) |
| { |
| return gl::GetDebugMessageLogKHRContextANGLE(ctx, count, bufSize, sources, types, ids, |
| severities, lengths, messageLog); |
| } |
| |
| GLenum GL_APIENTRY glGetErrorContextANGLE(GLeglContext ctx) |
| { |
| return gl::GetErrorContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glGetFenceivNVContextANGLE(GLeglContext ctx, |
| GLuint fence, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetFenceivNVContextANGLE(ctx, fence, pname, params); |
| } |
| |
| void GL_APIENTRY glGetFixedvContextANGLE(GLeglContext ctx, GLenum pname, GLfixed *params) |
| { |
| return gl::GetFixedvContextANGLE(ctx, pname, params); |
| } |
| |
| void GL_APIENTRY glGetFloatvContextANGLE(GLeglContext ctx, GLenum pname, GLfloat *data) |
| { |
| return gl::GetFloatvContextANGLE(ctx, pname, data); |
| } |
| |
| GLint GL_APIENTRY glGetFragDataIndexEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name) |
| { |
| return gl::GetFragDataIndexEXTContextANGLE(ctx, program, name); |
| } |
| |
| GLint GL_APIENTRY glGetFragDataLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name) |
| { |
| return gl::GetFragDataLocationContextANGLE(ctx, program, name); |
| } |
| |
| void GL_APIENTRY glGetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetFramebufferAttachmentParameterivContextANGLE(ctx, target, attachment, pname, |
| params); |
| } |
| |
| void GL_APIENTRY glGetFramebufferAttachmentParameterivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetFramebufferAttachmentParameterivOESContextANGLE(ctx, target, attachment, pname, |
| params); |
| } |
| |
| void GL_APIENTRY glGetFramebufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetFramebufferParameterivContextANGLE(ctx, target, pname, params); |
| } |
| |
| GLenum GL_APIENTRY glGetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx) |
| { |
| return gl::GetGraphicsResetStatusEXTContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glGetInteger64i_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLint64 *data) |
| { |
| return gl::GetInteger64i_vContextANGLE(ctx, target, index, data); |
| } |
| |
| void GL_APIENTRY glGetInteger64vContextANGLE(GLeglContext ctx, GLenum pname, GLint64 *data) |
| { |
| return gl::GetInteger64vContextANGLE(ctx, pname, data); |
| } |
| |
| void GL_APIENTRY glGetIntegeri_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLint *data) |
| { |
| return gl::GetIntegeri_vContextANGLE(ctx, target, index, data); |
| } |
| |
| void GL_APIENTRY glGetIntegervContextANGLE(GLeglContext ctx, GLenum pname, GLint *data) |
| { |
| return gl::GetIntegervContextANGLE(ctx, pname, data); |
| } |
| |
| void GL_APIENTRY glGetInternalformativContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| return gl::GetInternalformativContextANGLE(ctx, target, internalformat, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glGetLightfvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetLightfvContextANGLE(ctx, light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetLightxvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfixed *params) |
| { |
| return gl::GetLightxvContextANGLE(ctx, light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMaterialfvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetMaterialfvContextANGLE(ctx, face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMaterialxvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfixed *params) |
| { |
| return gl::GetMaterialxvContextANGLE(ctx, face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetMemoryObjectParameterivEXTContextANGLE(ctx, memoryObject, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMultisamplefvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val) |
| { |
| return gl::GetMultisamplefvContextANGLE(ctx, pname, index, val); |
| } |
| |
| void GL_APIENTRY glGetObjectLabelKHRContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label) |
| { |
| return gl::GetObjectLabelKHRContextANGLE(ctx, identifier, name, bufSize, length, label); |
| } |
| |
| void GL_APIENTRY glGetObjectPtrLabelKHRContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label) |
| { |
| return gl::GetObjectPtrLabelKHRContextANGLE(ctx, ptr, bufSize, length, label); |
| } |
| |
| void GL_APIENTRY glGetPointervContextANGLE(GLeglContext ctx, GLenum pname, void **params) |
| { |
| return gl::GetPointervContextANGLE(ctx, pname, params); |
| } |
| |
| void GL_APIENTRY glGetPointervKHRContextANGLE(GLeglContext ctx, GLenum pname, void **params) |
| { |
| return gl::GetPointervKHRContextANGLE(ctx, pname, params); |
| } |
| |
| void GL_APIENTRY glGetProgramBinaryContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| return gl::GetProgramBinaryContextANGLE(ctx, program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void GL_APIENTRY glGetProgramBinaryOESContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| return gl::GetProgramBinaryOESContextANGLE(ctx, program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void GL_APIENTRY glGetProgramInfoLogContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetProgramInfoLogContextANGLE(ctx, program, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetProgramInterfaceivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetProgramInterfaceivContextANGLE(ctx, program, programInterface, pname, params); |
| } |
| |
| void GL_APIENTRY glGetProgramPipelineInfoLogContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetProgramPipelineInfoLogContextANGLE(ctx, pipeline, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetProgramPipelineivContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetProgramPipelineivContextANGLE(ctx, pipeline, pname, params); |
| } |
| |
| GLuint GL_APIENTRY glGetProgramResourceIndexContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return gl::GetProgramResourceIndexContextANGLE(ctx, program, programInterface, name); |
| } |
| |
| GLint GL_APIENTRY glGetProgramResourceLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return gl::GetProgramResourceLocationContextANGLE(ctx, program, programInterface, name); |
| } |
| |
| GLint GL_APIENTRY glGetProgramResourceLocationIndexEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return gl::GetProgramResourceLocationIndexEXTContextANGLE(ctx, program, programInterface, name); |
| } |
| |
| void GL_APIENTRY glGetProgramResourceNameContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| return gl::GetProgramResourceNameContextANGLE(ctx, program, programInterface, index, bufSize, |
| length, name); |
| } |
| |
| void GL_APIENTRY glGetProgramResourceivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetProgramResourceivContextANGLE(ctx, program, programInterface, index, propCount, |
| props, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetProgramivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetProgramivContextANGLE(ctx, program, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjecti64vEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLint64 *params) |
| { |
| return gl::GetQueryObjecti64vEXTContextANGLE(ctx, id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectivEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetQueryObjectivEXTContextANGLE(ctx, id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint64 *params) |
| { |
| return gl::GetQueryObjectui64vEXTContextANGLE(ctx, id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectuivContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint *params) |
| { |
| return gl::GetQueryObjectuivContextANGLE(ctx, id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectuivEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint *params) |
| { |
| return gl::GetQueryObjectuivEXTContextANGLE(ctx, id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetQueryivContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryivEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetQueryivEXTContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetRenderbufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetRenderbufferParameterivContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetRenderbufferParameterivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetRenderbufferParameterivOESContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterIivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetSamplerParameterIivOESContextANGLE(ctx, sampler, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLuint *params) |
| { |
| return gl::GetSamplerParameterIuivOESContextANGLE(ctx, sampler, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterfvContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetSamplerParameterfvContextANGLE(ctx, sampler, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetSamplerParameterivContextANGLE(ctx, sampler, pname, params); |
| } |
| |
| void GL_APIENTRY glGetSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum pname, |
| GLuint64 *params) |
| { |
| return gl::GetSemaphoreParameterui64vEXTContextANGLE(ctx, semaphore, pname, params); |
| } |
| |
| void GL_APIENTRY glGetShaderInfoLogContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetShaderInfoLogContextANGLE(ctx, shader, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetShaderPrecisionFormatContextANGLE(GLeglContext ctx, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision) |
| { |
| return gl::GetShaderPrecisionFormatContextANGLE(ctx, shadertype, precisiontype, range, |
| precision); |
| } |
| |
| void GL_APIENTRY glGetShaderSourceContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *source) |
| { |
| return gl::GetShaderSourceContextANGLE(ctx, shader, bufSize, length, source); |
| } |
| |
| void GL_APIENTRY glGetShaderivContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetShaderivContextANGLE(ctx, shader, pname, params); |
| } |
| |
| const GLubyte *GL_APIENTRY glGetStringContextANGLE(GLeglContext ctx, GLenum name) |
| { |
| return gl::GetStringContextANGLE(ctx, name); |
| } |
| |
| const GLubyte *GL_APIENTRY glGetStringiContextANGLE(GLeglContext ctx, GLenum name, GLuint index) |
| { |
| return gl::GetStringiContextANGLE(ctx, name, index); |
| } |
| |
| void GL_APIENTRY glGetSyncivContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *values) |
| { |
| return gl::GetSyncivContextANGLE(ctx, sync, pname, bufSize, length, values); |
| } |
| |
| void GL_APIENTRY glGetTexEnvfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetTexEnvfvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnvivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetTexEnvivContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnvxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed *params) |
| { |
| return gl::GetTexEnvxvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGenfvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetTexGenfvOESContextANGLE(ctx, coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGenivOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetTexGenivOESContextANGLE(ctx, coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGenxvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfixed *params) |
| { |
| return gl::GetTexGenxvOESContextANGLE(ctx, coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetTexLevelParameterfvContextANGLE(ctx, target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetTexLevelParameterivContextANGLE(ctx, target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetTexParameterIivOESContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLuint *params) |
| { |
| return gl::GetTexParameterIuivOESContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetTexParameterfvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetTexParameterivContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed *params) |
| { |
| return gl::GetTexParameterxvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTransformFeedbackVaryingContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetTransformFeedbackVaryingContextANGLE(ctx, program, index, bufSize, length, size, |
| type, name); |
| } |
| |
| void GL_APIENTRY glGetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source) |
| { |
| return gl::GetTranslatedShaderSourceANGLEContextANGLE(ctx, shader, bufsize, length, source); |
| } |
| |
| GLuint GL_APIENTRY glGetUniformBlockIndexContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *uniformBlockName) |
| { |
| return gl::GetUniformBlockIndexContextANGLE(ctx, program, uniformBlockName); |
| } |
| |
| void GL_APIENTRY glGetUniformIndicesContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices) |
| { |
| return gl::GetUniformIndicesContextANGLE(ctx, program, uniformCount, uniformNames, |
| uniformIndices); |
| } |
| |
| GLint GL_APIENTRY glGetUniformLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name) |
| { |
| return gl::GetUniformLocationContextANGLE(ctx, program, name); |
| } |
| |
| void GL_APIENTRY glGetUniformfvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat *params) |
| { |
| return gl::GetUniformfvContextANGLE(ctx, program, location, params); |
| } |
| |
| void GL_APIENTRY glGetUniformivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint *params) |
| { |
| return gl::GetUniformivContextANGLE(ctx, program, location, params); |
| } |
| |
| void GL_APIENTRY glGetUniformuivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint *params) |
| { |
| return gl::GetUniformuivContextANGLE(ctx, program, location, params); |
| } |
| |
| void GL_APIENTRY glGetUnsignedBytevEXTContextANGLE(GLeglContext ctx, GLenum pname, GLubyte *data) |
| { |
| return gl::GetUnsignedBytevEXTContextANGLE(ctx, pname, data); |
| } |
| |
| void GL_APIENTRY glGetUnsignedBytei_vEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLubyte *data) |
| { |
| return gl::GetUnsignedBytei_vEXTContextANGLE(ctx, target, index, data); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetVertexAttribIivContextANGLE(ctx, index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIuivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLuint *params) |
| { |
| return gl::GetVertexAttribIuivContextANGLE(ctx, index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribPointervContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| void **pointer) |
| { |
| return gl::GetVertexAttribPointervContextANGLE(ctx, index, pname, pointer); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribfvContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetVertexAttribfvContextANGLE(ctx, index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetVertexAttribivContextANGLE(ctx, index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetnUniformfvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params) |
| { |
| return gl::GetnUniformfvEXTContextANGLE(ctx, program, location, bufSize, params); |
| } |
| |
| void GL_APIENTRY glGetnUniformivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| return gl::GetnUniformivEXTContextANGLE(ctx, program, location, bufSize, params); |
| } |
| |
| void GL_APIENTRY glHintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode) |
| { |
| return gl::HintContextANGLE(ctx, target, mode); |
| } |
| |
| void GL_APIENTRY glImportMemoryFdEXTContextANGLE(GLeglContext ctx, |
| GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd) |
| { |
| return gl::ImportMemoryFdEXTContextANGLE(ctx, memory, size, handleType, fd); |
| } |
| |
| void GL_APIENTRY glImportSemaphoreFdEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum handleType, |
| GLint fd) |
| { |
| return gl::ImportSemaphoreFdEXTContextANGLE(ctx, semaphore, handleType, fd); |
| } |
| |
| void GL_APIENTRY glInsertEventMarkerEXTContextANGLE(GLeglContext ctx, |
| GLsizei length, |
| const GLchar *marker) |
| { |
| return gl::InsertEventMarkerEXTContextANGLE(ctx, length, marker); |
| } |
| |
| void GL_APIENTRY glInvalidateFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| return gl::InvalidateFramebufferContextANGLE(ctx, target, numAttachments, attachments); |
| } |
| |
| void GL_APIENTRY glInvalidateSubFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::InvalidateSubFramebufferContextANGLE(ctx, target, numAttachments, attachments, x, y, |
| width, height); |
| } |
| |
| GLboolean GL_APIENTRY glIsBufferContextANGLE(GLeglContext ctx, GLuint buffer) |
| { |
| return gl::IsBufferContextANGLE(ctx, buffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsEnabledContextANGLE(GLeglContext ctx, GLenum cap) |
| { |
| return gl::IsEnabledContextANGLE(ctx, cap); |
| } |
| |
| GLboolean GL_APIENTRY glIsFenceNVContextANGLE(GLeglContext ctx, GLuint fence) |
| { |
| return gl::IsFenceNVContextANGLE(ctx, fence); |
| } |
| |
| GLboolean GL_APIENTRY glIsFramebufferContextANGLE(GLeglContext ctx, GLuint framebuffer) |
| { |
| return gl::IsFramebufferContextANGLE(ctx, framebuffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsFramebufferOESContextANGLE(GLeglContext ctx, GLuint framebuffer) |
| { |
| return gl::IsFramebufferOESContextANGLE(ctx, framebuffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsMemoryObjectEXTContextANGLE(GLeglContext ctx, GLuint memoryObject) |
| { |
| return gl::IsMemoryObjectEXTContextANGLE(ctx, memoryObject); |
| } |
| |
| GLboolean GL_APIENTRY glIsProgramContextANGLE(GLeglContext ctx, GLuint program) |
| { |
| return gl::IsProgramContextANGLE(ctx, program); |
| } |
| |
| GLboolean GL_APIENTRY glIsProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline) |
| { |
| return gl::IsProgramPipelineContextANGLE(ctx, pipeline); |
| } |
| |
| GLboolean GL_APIENTRY glIsQueryContextANGLE(GLeglContext ctx, GLuint id) |
| { |
| return gl::IsQueryContextANGLE(ctx, id); |
| } |
| |
| GLboolean GL_APIENTRY glIsQueryEXTContextANGLE(GLeglContext ctx, GLuint id) |
| { |
| return gl::IsQueryEXTContextANGLE(ctx, id); |
| } |
| |
| GLboolean GL_APIENTRY glIsRenderbufferContextANGLE(GLeglContext ctx, GLuint renderbuffer) |
| { |
| return gl::IsRenderbufferContextANGLE(ctx, renderbuffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsRenderbufferOESContextANGLE(GLeglContext ctx, GLuint renderbuffer) |
| { |
| return gl::IsRenderbufferOESContextANGLE(ctx, renderbuffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsSemaphoreEXTContextANGLE(GLeglContext ctx, GLuint semaphore) |
| { |
| return gl::IsSemaphoreEXTContextANGLE(ctx, semaphore); |
| } |
| |
| GLboolean GL_APIENTRY glIsSamplerContextANGLE(GLeglContext ctx, GLuint sampler) |
| { |
| return gl::IsSamplerContextANGLE(ctx, sampler); |
| } |
| |
| GLboolean GL_APIENTRY glIsShaderContextANGLE(GLeglContext ctx, GLuint shader) |
| { |
| return gl::IsShaderContextANGLE(ctx, shader); |
| } |
| |
| GLboolean GL_APIENTRY glIsSyncContextANGLE(GLeglContext ctx, GLsync sync) |
| { |
| return gl::IsSyncContextANGLE(ctx, sync); |
| } |
| |
| GLboolean GL_APIENTRY glIsTextureContextANGLE(GLeglContext ctx, GLuint texture) |
| { |
| return gl::IsTextureContextANGLE(ctx, texture); |
| } |
| |
| GLboolean GL_APIENTRY glIsTransformFeedbackContextANGLE(GLeglContext ctx, GLuint id) |
| { |
| return gl::IsTransformFeedbackContextANGLE(ctx, id); |
| } |
| |
| GLboolean GL_APIENTRY glIsVertexArrayContextANGLE(GLeglContext ctx, GLuint array) |
| { |
| return gl::IsVertexArrayContextANGLE(ctx, array); |
| } |
| |
| GLboolean GL_APIENTRY glIsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array) |
| { |
| return gl::IsVertexArrayOESContextANGLE(ctx, array); |
| } |
| |
| void GL_APIENTRY glLightModelfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param) |
| { |
| return gl::LightModelfContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glLightModelfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params) |
| { |
| return gl::LightModelfvContextANGLE(ctx, pname, params); |
| } |
| |
| void GL_APIENTRY glLightModelxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param) |
| { |
| return gl::LightModelxContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glLightModelxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param) |
| { |
| return gl::LightModelxvContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glLightfContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfloat param) |
| { |
| return gl::LightfContextANGLE(ctx, light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightfvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return gl::LightfvContextANGLE(ctx, light, pname, params); |
| } |
| |
| void GL_APIENTRY glLightxContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfixed param) |
| { |
| return gl::LightxContextANGLE(ctx, light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightxvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| const GLfixed *params) |
| { |
| return gl::LightxvContextANGLE(ctx, light, pname, params); |
| } |
| |
| void GL_APIENTRY glLineWidthContextANGLE(GLeglContext ctx, GLfloat width) |
| { |
| return gl::LineWidthContextANGLE(ctx, width); |
| } |
| |
| void GL_APIENTRY glLineWidthxContextANGLE(GLeglContext ctx, GLfixed width) |
| { |
| return gl::LineWidthxContextANGLE(ctx, width); |
| } |
| |
| void GL_APIENTRY glLinkProgramContextANGLE(GLeglContext ctx, GLuint program) |
| { |
| return gl::LinkProgramContextANGLE(ctx, program); |
| } |
| |
| void GL_APIENTRY glLoadIdentityContextANGLE(GLeglContext ctx) |
| { |
| return gl::LoadIdentityContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glLoadMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m) |
| { |
| return gl::LoadMatrixfContextANGLE(ctx, m); |
| } |
| |
| void GL_APIENTRY glLoadMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m) |
| { |
| return gl::LoadMatrixxContextANGLE(ctx, m); |
| } |
| |
| void GL_APIENTRY glLoadPaletteFromModelViewMatrixOESContextANGLE(GLeglContext ctx) |
| { |
| return gl::LoadPaletteFromModelViewMatrixOESContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glLogicOpContextANGLE(GLeglContext ctx, GLenum opcode) |
| { |
| return gl::LogicOpContextANGLE(ctx, opcode); |
| } |
| |
| void *GL_APIENTRY glMapBufferOESContextANGLE(GLeglContext ctx, GLenum target, GLenum access) |
| { |
| return gl::MapBufferOESContextANGLE(ctx, target, access); |
| } |
| |
| void *GL_APIENTRY glMapBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| return gl::MapBufferRangeContextANGLE(ctx, target, offset, length, access); |
| } |
| |
| void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| return gl::MapBufferRangeEXTContextANGLE(ctx, target, offset, length, access); |
| } |
| |
| void GL_APIENTRY glMaterialfContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfloat param) |
| { |
| return gl::MaterialfContextANGLE(ctx, face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialfvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return gl::MaterialfvContextANGLE(ctx, face, pname, params); |
| } |
| |
| void GL_APIENTRY glMaterialxContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfixed param) |
| { |
| return gl::MaterialxContextANGLE(ctx, face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialxvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| const GLfixed *param) |
| { |
| return gl::MaterialxvContextANGLE(ctx, face, pname, param); |
| } |
| |
| void GL_APIENTRY glMatrixIndexPointerOESContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::MatrixIndexPointerOESContextANGLE(ctx, size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glMatrixModeContextANGLE(GLeglContext ctx, GLenum mode) |
| { |
| return gl::MatrixModeContextANGLE(ctx, mode); |
| } |
| |
| void GL_APIENTRY glMaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, GLuint count) |
| { |
| return gl::MaxShaderCompilerThreadsKHRContextANGLE(ctx, count); |
| } |
| |
| void GL_APIENTRY glMemoryBarrierContextANGLE(GLeglContext ctx, GLbitfield barriers) |
| { |
| return gl::MemoryBarrierContextANGLE(ctx, barriers); |
| } |
| |
| void GL_APIENTRY glMemoryBarrierByRegionContextANGLE(GLeglContext ctx, GLbitfield barriers) |
| { |
| return gl::MemoryBarrierByRegionContextANGLE(ctx, barriers); |
| } |
| |
| void GL_APIENTRY glMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject, |
| GLenum pname, |
| const GLint *params) |
| { |
| return gl::MemoryObjectParameterivEXTContextANGLE(ctx, memoryObject, pname, params); |
| } |
| |
| void GL_APIENTRY glMultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m) |
| { |
| return gl::MultMatrixfContextANGLE(ctx, m); |
| } |
| |
| void GL_APIENTRY glMultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m) |
| { |
| return gl::MultMatrixxContextANGLE(ctx, m); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4fContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLfloat s, |
| GLfloat t, |
| GLfloat r, |
| GLfloat q) |
| { |
| return gl::MultiTexCoord4fContextANGLE(ctx, target, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4xContextANGLE(GLeglContext ctx, |
| GLenum texture, |
| GLfixed s, |
| GLfixed t, |
| GLfixed r, |
| GLfixed q) |
| { |
| return gl::MultiTexCoord4xContextANGLE(ctx, texture, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glNormal3fContextANGLE(GLeglContext ctx, GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| return gl::Normal3fContextANGLE(ctx, nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormal3xContextANGLE(GLeglContext ctx, GLfixed nx, GLfixed ny, GLfixed nz) |
| { |
| return gl::Normal3xContextANGLE(ctx, nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormalPointerContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::NormalPointerContextANGLE(ctx, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label) |
| { |
| return gl::ObjectLabelKHRContextANGLE(ctx, identifier, name, length, label); |
| } |
| |
| void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei length, |
| const GLchar *label) |
| { |
| return gl::ObjectPtrLabelKHRContextANGLE(ctx, ptr, length, label); |
| } |
| |
| void GL_APIENTRY glOrthofContextANGLE(GLeglContext ctx, |
| GLfloat l, |
| GLfloat r, |
| GLfloat b, |
| GLfloat t, |
| GLfloat n, |
| GLfloat f) |
| { |
| return gl::OrthofContextANGLE(ctx, l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glOrthoxContextANGLE(GLeglContext ctx, |
| GLfixed l, |
| GLfixed r, |
| GLfixed b, |
| GLfixed t, |
| GLfixed n, |
| GLfixed f) |
| { |
| return gl::OrthoxContextANGLE(ctx, l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glPauseTransformFeedbackContextANGLE(GLeglContext ctx) |
| { |
| return gl::PauseTransformFeedbackContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glPixelStoreiContextANGLE(GLeglContext ctx, GLenum pname, GLint param) |
| { |
| return gl::PixelStoreiContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param) |
| { |
| return gl::PointParameterfContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterfvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return gl::PointParameterfvContextANGLE(ctx, pname, params); |
| } |
| |
| void GL_APIENTRY glPointParameterxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param) |
| { |
| return gl::PointParameterxContextANGLE(ctx, pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterxvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfixed *params) |
| { |
| return gl::PointParameterxvContextANGLE(ctx, pname, params); |
| } |
| |
| void GL_APIENTRY glPointSizeContextANGLE(GLeglContext ctx, GLfloat size) |
| { |
| return gl::PointSizeContextANGLE(ctx, size); |
| } |
| |
| void GL_APIENTRY glPointSizePointerOESContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::PointSizePointerOESContextANGLE(ctx, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glPointSizexContextANGLE(GLeglContext ctx, GLfixed size) |
| { |
| return gl::PointSizexContextANGLE(ctx, size); |
| } |
| |
| void GL_APIENTRY glPolygonOffsetContextANGLE(GLeglContext ctx, GLfloat factor, GLfloat units) |
| { |
| return gl::PolygonOffsetContextANGLE(ctx, factor, units); |
| } |
| |
| void GL_APIENTRY glPolygonOffsetxContextANGLE(GLeglContext ctx, GLfixed factor, GLfixed units) |
| { |
| return gl::PolygonOffsetxContextANGLE(ctx, factor, units); |
| } |
| |
| void GL_APIENTRY glPopDebugGroupKHRContextANGLE(GLeglContext ctx) |
| { |
| return gl::PopDebugGroupKHRContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glPopGroupMarkerEXTContextANGLE(GLeglContext ctx) |
| { |
| return gl::PopGroupMarkerEXTContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glPopMatrixContextANGLE(GLeglContext ctx) |
| { |
| return gl::PopMatrixContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glProgramBinaryContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length) |
| { |
| return gl::ProgramBinaryContextANGLE(ctx, program, binaryFormat, binary, length); |
| } |
| |
| void GL_APIENTRY glProgramBinaryOESContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length) |
| { |
| return gl::ProgramBinaryOESContextANGLE(ctx, program, binaryFormat, binary, length); |
| } |
| |
| void GL_APIENTRY glProgramParameteriContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLint value) |
| { |
| return gl::ProgramParameteriContextANGLE(ctx, program, pname, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform1fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0) |
| { |
| return gl::ProgramUniform1fContextANGLE(ctx, program, location, v0); |
| } |
| |
| void GL_APIENTRY glProgramUniform1fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform1fvContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform1iContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0) |
| { |
| return gl::ProgramUniform1iContextANGLE(ctx, program, location, v0); |
| } |
| |
| void GL_APIENTRY glProgramUniform1ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform1ivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform1uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0) |
| { |
| return gl::ProgramUniform1uiContextANGLE(ctx, program, location, v0); |
| } |
| |
| void GL_APIENTRY glProgramUniform1uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform1uivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform2fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1) |
| { |
| return gl::ProgramUniform2fContextANGLE(ctx, program, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glProgramUniform2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform2fvContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glProgramUniform2iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1) |
| { |
| return gl::ProgramUniform2iContextANGLE(ctx, program, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glProgramUniform2ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform2ivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform2uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1) |
| { |
| return gl::ProgramUniform2uiContextANGLE(ctx, program, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glProgramUniform2uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform2uivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform3fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) |
| { |
| return gl::ProgramUniform3fContextANGLE(ctx, program, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glProgramUniform3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform3fvContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform3iContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) |
| { |
| return gl::ProgramUniform3iContextANGLE(ctx, program, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glProgramUniform3ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform3ivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform3uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) |
| { |
| return gl::ProgramUniform3uiContextANGLE(ctx, program, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glProgramUniform3uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform3uivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform4fContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) |
| { |
| return gl::ProgramUniform4fContextANGLE(ctx, program, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glProgramUniform4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniform4fvContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform4iContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) |
| { |
| return gl::ProgramUniform4iContextANGLE(ctx, program, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glProgramUniform4ivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::ProgramUniform4ivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniform4uiContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) |
| { |
| return gl::ProgramUniform4uiContextANGLE(ctx, program, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glProgramUniform4uivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::ProgramUniform4uivContextANGLE(ctx, program, location, count, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix2fvContextANGLE(ctx, program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix2x3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix2x3fvContextANGLE(ctx, program, location, count, transpose, |
| value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix2x4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix2x4fvContextANGLE(ctx, program, location, count, transpose, |
| value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix3fvContextANGLE(ctx, program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix3x2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix3x2fvContextANGLE(ctx, program, location, count, transpose, |
| value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix3x4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix3x4fvContextANGLE(ctx, program, location, count, transpose, |
| value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix4fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix4fvContextANGLE(ctx, program, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix4x2fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix4x2fvContextANGLE(ctx, program, location, count, transpose, |
| value); |
| } |
| |
| void GL_APIENTRY glProgramUniformMatrix4x3fvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::ProgramUniformMatrix4x3fvContextANGLE(ctx, program, location, count, transpose, |
| value); |
| } |
| |
| void GL_APIENTRY glPushDebugGroupKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message) |
| { |
| return gl::PushDebugGroupKHRContextANGLE(ctx, source, id, length, message); |
| } |
| |
| void GL_APIENTRY glPushGroupMarkerEXTContextANGLE(GLeglContext ctx, |
| GLsizei length, |
| const GLchar *marker) |
| { |
| return gl::PushGroupMarkerEXTContextANGLE(ctx, length, marker); |
| } |
| |
| void GL_APIENTRY glPushMatrixContextANGLE(GLeglContext ctx) |
| { |
| return gl::PushMatrixContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glQueryCounterEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum target) |
| { |
| return gl::QueryCounterEXTContextANGLE(ctx, id, target); |
| } |
| |
| GLbitfield GL_APIENTRY glQueryMatrixxOESContextANGLE(GLeglContext ctx, |
| GLfixed *mantissa, |
| GLint *exponent) |
| { |
| return gl::QueryMatrixxOESContextANGLE(ctx, mantissa, exponent); |
| } |
| |
| void GL_APIENTRY glReadBufferContextANGLE(GLeglContext ctx, GLenum src) |
| { |
| return gl::ReadBufferContextANGLE(ctx, src); |
| } |
| |
| void GL_APIENTRY glReadPixelsContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| return gl::ReadPixelsContextANGLE(ctx, x, y, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glReadnPixelsEXTContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data) |
| { |
| return gl::ReadnPixelsEXTContextANGLE(ctx, x, y, width, height, format, type, bufSize, data); |
| } |
| |
| void GL_APIENTRY glReleaseShaderCompilerContextANGLE(GLeglContext ctx) |
| { |
| return gl::ReleaseShaderCompilerContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorageContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorageContextANGLE(ctx, target, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorageMultisampleContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorageMultisampleContextANGLE(ctx, target, samples, internalformat, |
| width, height); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorageMultisampleANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorageMultisampleANGLEContextANGLE(ctx, target, samples, internalformat, |
| width, height); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorageOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::RenderbufferStorageOESContextANGLE(ctx, target, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glResumeTransformFeedbackContextANGLE(GLeglContext ctx) |
| { |
| return gl::ResumeTransformFeedbackContextANGLE(ctx); |
| } |
| |
| void GL_APIENTRY |
| glRotatefContextANGLE(GLeglContext ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::RotatefContextANGLE(ctx, angle, x, y, z); |
| } |
| |
| void GL_APIENTRY |
| glRotatexContextANGLE(GLeglContext ctx, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) |
| { |
| return gl::RotatexContextANGLE(ctx, angle, x, y, z); |
| } |
| |
| void GL_APIENTRY glSampleCoverageContextANGLE(GLeglContext ctx, GLfloat value, GLboolean invert) |
| { |
| return gl::SampleCoverageContextANGLE(ctx, value, invert); |
| } |
| |
| void GL_APIENTRY glSampleCoveragexContextANGLE(GLeglContext ctx, GLclampx value, GLboolean invert) |
| { |
| return gl::SampleCoveragexContextANGLE(ctx, value, invert); |
| } |
| |
| void GL_APIENTRY glSampleMaskiContextANGLE(GLeglContext ctx, GLuint maskNumber, GLbitfield mask) |
| { |
| return gl::SampleMaskiContextANGLE(ctx, maskNumber, mask); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLint *param) |
| { |
| return gl::SamplerParameterIivOESContextANGLE(ctx, sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLuint *param) |
| { |
| return gl::SamplerParameterIuivOESContextANGLE(ctx, sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterfContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLfloat param) |
| { |
| return gl::SamplerParameterfContextANGLE(ctx, sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterfvContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLfloat *param) |
| { |
| return gl::SamplerParameterfvContextANGLE(ctx, sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameteriContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint param) |
| { |
| return gl::SamplerParameteriContextANGLE(ctx, sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| const GLint *param) |
| { |
| return gl::SamplerParameterivContextANGLE(ctx, sampler, pname, param); |
| } |
| |
| void GL_APIENTRY glScalefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::ScalefContextANGLE(ctx, x, y, z); |
| } |
| |
| void GL_APIENTRY glScalexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z) |
| { |
| return gl::ScalexContextANGLE(ctx, x, y, z); |
| } |
| |
| void GL_APIENTRY |
| glScissorContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::ScissorContextANGLE(ctx, x, y, width, height); |
| } |
| |
| void GL_APIENTRY glSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum pname, |
| const GLuint64 *params) |
| { |
| return gl::SemaphoreParameterui64vEXTContextANGLE(ctx, semaphore, pname, params); |
| } |
| |
| void GL_APIENTRY glSetFenceNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum condition) |
| { |
| return gl::SetFenceNVContextANGLE(ctx, fence, condition); |
| } |
| |
| void GL_APIENTRY glShadeModelContextANGLE(GLeglContext ctx, GLenum mode) |
| { |
| return gl::ShadeModelContextANGLE(ctx, mode); |
| } |
| |
| void GL_APIENTRY glShaderBinaryContextANGLE(GLeglContext ctx, |
| GLsizei count, |
| const GLuint *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length) |
| { |
| return gl::ShaderBinaryContextANGLE(ctx, count, shaders, binaryformat, binary, length); |
| } |
| |
| void GL_APIENTRY glShaderSourceContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length) |
| { |
| return gl::ShaderSourceContextANGLE(ctx, shader, count, string, length); |
| } |
| |
| void GL_APIENTRY glSignalSemaphoreEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *dstLayouts) |
| { |
| return gl::SignalSemaphoreEXTContextANGLE(ctx, semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, dstLayouts); |
| } |
| |
| void GL_APIENTRY glStencilFuncContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::StencilFuncContextANGLE(ctx, func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilFuncSeparateContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) |
| { |
| return gl::StencilFuncSeparateContextANGLE(ctx, face, func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilMaskContextANGLE(GLeglContext ctx, GLuint mask) |
| { |
| return gl::StencilMaskContextANGLE(ctx, mask); |
| } |
| |
| void GL_APIENTRY glStencilMaskSeparateContextANGLE(GLeglContext ctx, GLenum face, GLuint mask) |
| { |
| return gl::StencilMaskSeparateContextANGLE(ctx, face, mask); |
| } |
| |
| void GL_APIENTRY glStencilOpContextANGLE(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| return gl::StencilOpContextANGLE(ctx, fail, zfail, zpass); |
| } |
| |
| void GL_APIENTRY glStencilOpSeparateContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum sfail, |
| GLenum dpfail, |
| GLenum dppass) |
| { |
| return gl::StencilOpSeparateContextANGLE(ctx, face, sfail, dpfail, dppass); |
| } |
| |
| GLboolean GL_APIENTRY glTestFenceNVContextANGLE(GLeglContext ctx, GLuint fence) |
| { |
| return gl::TestFenceNVContextANGLE(ctx, fence); |
| } |
| |
| void GL_APIENTRY glTexCoordPointerContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::TexCoordPointerContextANGLE(ctx, size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glTexEnvfContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param) |
| { |
| return gl::TexEnvfContextANGLE(ctx, target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return gl::TexEnvfvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexEnviContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param) |
| { |
| return gl::TexEnviContextANGLE(ctx, target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params) |
| { |
| return gl::TexEnvivContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexEnvxContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfixed param) |
| { |
| return gl::TexEnvxContextANGLE(ctx, target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfixed *params) |
| { |
| return gl::TexEnvxvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGenfOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfloat param) |
| { |
| return gl::TexGenfOESContextANGLE(ctx, coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGenfvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return gl::TexGenfvOESContextANGLE(ctx, coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGeniOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLint param) |
| { |
| return gl::TexGeniOESContextANGLE(ctx, coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGenivOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| const GLint *params) |
| { |
| return gl::TexGenivOESContextANGLE(ctx, coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGenxOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfixed param) |
| { |
| return gl::TexGenxOESContextANGLE(ctx, coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGenxvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| const GLfixed *params) |
| { |
| return gl::TexGenxvOESContextANGLE(ctx, coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexImage2DContextANGLE(ctx, target, level, internalformat, width, height, border, |
| format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTexImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexImage3DContextANGLE(ctx, target, level, internalformat, width, height, depth, |
| border, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTexParameterIivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params) |
| { |
| return gl::TexParameterIivOESContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLuint *params) |
| { |
| return gl::TexParameterIuivOESContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameterfContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat param) |
| { |
| return gl::TexParameterfContextANGLE(ctx, target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return gl::TexParameterfvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameteriContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint param) |
| { |
| return gl::TexParameteriContextANGLE(ctx, target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLint *params) |
| { |
| return gl::TexParameterivContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameterxContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed param) |
| { |
| return gl::TexParameterxContextANGLE(ctx, target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| const GLfixed *params) |
| { |
| return gl::TexParameterxvContextANGLE(ctx, target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexStorage1DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| return gl::TexStorage1DEXTContextANGLE(ctx, target, levels, internalformat, width); |
| } |
| |
| void GL_APIENTRY glTexStorage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::TexStorage2DContextANGLE(ctx, target, levels, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glTexStorage2DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::TexStorage2DEXTContextANGLE(ctx, target, levels, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glTexStorage2DMultisampleContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| return gl::TexStorage2DMultisampleContextANGLE(ctx, target, samples, internalformat, width, |
| height, fixedsamplelocations); |
| } |
| |
| void GL_APIENTRY glTexStorage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return gl::TexStorage3DContextANGLE(ctx, target, levels, internalformat, width, height, depth); |
| } |
| |
| void GL_APIENTRY glTexStorage3DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return gl::TexStorage3DEXTContextANGLE(ctx, target, levels, internalformat, width, height, |
| depth); |
| } |
| |
| void GL_APIENTRY glTexStorage3DMultisampleOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| return gl::TexStorage3DMultisampleOESContextANGLE(ctx, target, samples, internalformat, width, |
| height, depth, fixedsamplelocations); |
| } |
| |
| void GL_APIENTRY glTexStorageMem2DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem2DEXTContextANGLE(ctx, target, levels, internalFormat, width, height, |
| memory, offset); |
| } |
| |
| void GL_APIENTRY glTexStorageMem2DMultisampleEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem2DMultisampleEXTContextANGLE( |
| ctx, target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); |
| } |
| |
| void GL_APIENTRY glTexStorageMem3DEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem3DEXTContextANGLE(ctx, target, levels, internalFormat, width, height, |
| depth, memory, offset); |
| } |
| |
| void GL_APIENTRY glTexStorageMem3DMultisampleEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset) |
| { |
| return gl::TexStorageMem3DMultisampleEXTContextANGLE(ctx, target, samples, internalFormat, |
| width, height, depth, fixedSampleLocations, |
| memory, offset); |
| } |
| |
| void GL_APIENTRY glTexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTransformFeedbackVaryingsContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode) |
| { |
| return gl::TransformFeedbackVaryingsContextANGLE(ctx, program, count, varyings, bufferMode); |
| } |
| |
| void GL_APIENTRY glTranslatefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::TranslatefContextANGLE(ctx, x, y, z); |
| } |
| |
| void GL_APIENTRY glTranslatexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z) |
| { |
| return gl::TranslatexContextANGLE(ctx, x, y, z); |
| } |
| |
| void GL_APIENTRY glUniform1fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0) |
| { |
| return gl::Uniform1fContextANGLE(ctx, location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::Uniform1fvContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform1iContextANGLE(GLeglContext ctx, GLint location, GLint v0) |
| { |
| return gl::Uniform1iContextANGLE(ctx, location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::Uniform1ivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform1uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0) |
| { |
| return gl::Uniform1uiContextANGLE(ctx, location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::Uniform1uivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1) |
| { |
| return gl::Uniform2fContextANGLE(ctx, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::Uniform2fvContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1) |
| { |
| return gl::Uniform2iContextANGLE(ctx, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::Uniform2ivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1) |
| { |
| return gl::Uniform2uiContextANGLE(ctx, location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::Uniform2uivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glUniform3fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| return gl::Uniform3fContextANGLE(ctx, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::Uniform3fvContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glUniform3iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| return gl::Uniform3iContextANGLE(ctx, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::Uniform3ivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glUniform3uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| return gl::Uniform3uiContextANGLE(ctx, location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::Uniform3uivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform4fContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) |
| { |
| return gl::Uniform4fContextANGLE(ctx, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| return gl::Uniform4fvContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY |
| glUniform4iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| return gl::Uniform4iContextANGLE(ctx, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4ivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| return gl::Uniform4ivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform4uiContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) |
| { |
| return gl::Uniform4uiContextANGLE(ctx, location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4uivContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| return gl::Uniform4uivContextANGLE(ctx, location, count, value); |
| } |
| |
| void GL_APIENTRY glUniformBlockBindingContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) |
| { |
| return gl::UniformBlockBindingContextANGLE(ctx, program, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2x3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2x3fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2x4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2x4fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3x2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3x2fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3x4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3x4fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4x2fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4x2fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4x3fvContextANGLE(GLeglContext ctx, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4x3fvContextANGLE(ctx, location, count, transpose, value); |
| } |
| |
| GLboolean GL_APIENTRY glUnmapBufferContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::UnmapBufferContextANGLE(ctx, target); |
| } |
| |
| GLboolean GL_APIENTRY glUnmapBufferOESContextANGLE(GLeglContext ctx, GLenum target) |
| { |
| return gl::UnmapBufferOESContextANGLE(ctx, target); |
| } |
| |
| void GL_APIENTRY glUseProgramContextANGLE(GLeglContext ctx, GLuint program) |
| { |
| return gl::UseProgramContextANGLE(ctx, program); |
| } |
| |
| void GL_APIENTRY glUseProgramStagesContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLbitfield stages, |
| GLuint program) |
| { |
| return gl::UseProgramStagesContextANGLE(ctx, pipeline, stages, program); |
| } |
| |
| void GL_APIENTRY glValidateProgramContextANGLE(GLeglContext ctx, GLuint program) |
| { |
| return gl::ValidateProgramContextANGLE(ctx, program); |
| } |
| |
| void GL_APIENTRY glValidateProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline) |
| { |
| return gl::ValidateProgramPipelineContextANGLE(ctx, pipeline); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x) |
| { |
| return gl::VertexAttrib1fContextANGLE(ctx, index, x); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib1fvContextANGLE(ctx, index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y) |
| { |
| return gl::VertexAttrib2fContextANGLE(ctx, index, x, y); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib2fvContextANGLE(ctx, index, v); |
| } |
| |
| void GL_APIENTRY |
| glVertexAttrib3fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::VertexAttrib3fContextANGLE(ctx, index, x, y, z); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib3fvContextANGLE(ctx, index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4fContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) |
| { |
| return gl::VertexAttrib4fContextANGLE(ctx, index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib4fvContextANGLE(ctx, index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttribBindingContextANGLE(GLeglContext ctx, |
| GLuint attribindex, |
| GLuint bindingindex) |
| { |
| return gl::VertexAttribBindingContextANGLE(ctx, attribindex, bindingindex); |
| } |
| |
| void GL_APIENTRY glVertexAttribDivisorContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor) |
| { |
| return gl::VertexAttribDivisorContextANGLE(ctx, index, divisor); |
| } |
| |
| void GL_APIENTRY glVertexAttribDivisorANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLuint divisor) |
| { |
| return gl::VertexAttribDivisorANGLEContextANGLE(ctx, index, divisor); |
| } |
| |
| void GL_APIENTRY glVertexAttribDivisorEXTContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLuint divisor) |
| { |
| return gl::VertexAttribDivisorEXTContextANGLE(ctx, index, divisor); |
| } |
| |
| void GL_APIENTRY glVertexAttribFormatContextANGLE(GLeglContext ctx, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| return gl::VertexAttribFormatContextANGLE(ctx, attribindex, size, type, normalized, |
| relativeoffset); |
| } |
| |
| void GL_APIENTRY |
| glVertexAttribI4iContextANGLE(GLeglContext ctx, GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| return gl::VertexAttribI4iContextANGLE(ctx, index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttribI4ivContextANGLE(GLeglContext ctx, GLuint index, const GLint *v) |
| { |
| return gl::VertexAttribI4ivContextANGLE(ctx, index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttribI4uiContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) |
| { |
| return gl::VertexAttribI4uiContextANGLE(ctx, index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttribI4uivContextANGLE(GLeglContext ctx, GLuint index, const GLuint *v) |
| { |
| return gl::VertexAttribI4uivContextANGLE(ctx, index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttribIFormatContextANGLE(GLeglContext ctx, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return gl::VertexAttribIFormatContextANGLE(ctx, attribindex, size, type, relativeoffset); |
| } |
| |
| void GL_APIENTRY glVertexAttribIPointerContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::VertexAttribIPointerContextANGLE(ctx, index, size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glVertexAttribPointerContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::VertexAttribPointerContextANGLE(ctx, index, size, type, normalized, stride, pointer); |
| } |
| |
| void GL_APIENTRY glVertexBindingDivisorContextANGLE(GLeglContext ctx, |
| GLuint bindingindex, |
| GLuint divisor) |
| { |
| return gl::VertexBindingDivisorContextANGLE(ctx, bindingindex, divisor); |
| } |
| |
| void GL_APIENTRY glVertexPointerContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::VertexPointerContextANGLE(ctx, size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY |
| glViewportContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::ViewportContextANGLE(ctx, x, y, width, height); |
| } |
| |
| void GL_APIENTRY glWaitSemaphoreEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *srcLayouts) |
| { |
| return gl::WaitSemaphoreEXTContextANGLE(ctx, semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, srcLayouts); |
| } |
| |
| void GL_APIENTRY glWaitSyncContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) |
| { |
| return gl::WaitSyncContextANGLE(ctx, sync, flags, timeout); |
| } |
| |
| void GL_APIENTRY glWeightPointerOESContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::WeightPointerOESContextANGLE(ctx, size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glBindUniformLocationCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| const GLchar *name) |
| { |
| return gl::BindUniformLocationCHROMIUMContextANGLE(ctx, program, location, name); |
| } |
| |
| void GL_APIENTRY glCoverageModulationCHROMIUMContextANGLE(GLeglContext ctx, GLenum components) |
| { |
| return gl::CoverageModulationCHROMIUMContextANGLE(ctx, components); |
| } |
| |
| void GL_APIENTRY glMatrixLoadfCHROMIUMContextANGLE(GLeglContext ctx, |
| GLenum matrixMode, |
| const GLfloat *matrix) |
| { |
| return gl::MatrixLoadfCHROMIUMContextANGLE(ctx, matrixMode, matrix); |
| } |
| |
| void GL_APIENTRY glMatrixLoadIdentityCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode) |
| { |
| return gl::MatrixLoadIdentityCHROMIUMContextANGLE(ctx, matrixMode); |
| } |
| |
| GLuint GL_APIENTRY glGenPathsCHROMIUMContextANGLE(GLeglContext ctx, GLsizei range) |
| { |
| return gl::GenPathsCHROMIUMContextANGLE(ctx, range); |
| } |
| |
| void GL_APIENTRY glDeletePathsCHROMIUMContextANGLE(GLeglContext ctx, GLuint first, GLsizei range) |
| { |
| return gl::DeletePathsCHROMIUMContextANGLE(ctx, first, range); |
| } |
| |
| GLboolean GL_APIENTRY glIsPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path) |
| { |
| return gl::IsPathCHROMIUMContextANGLE(ctx, path); |
| } |
| |
| void GL_APIENTRY glPathCommandsCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLsizei numCommands, |
| const GLubyte *commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const void *coords) |
| { |
| return gl::PathCommandsCHROMIUMContextANGLE(ctx, path, numCommands, commands, numCoords, |
| coordType, coords); |
| } |
| |
| void GL_APIENTRY glPathParameterfCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum pname, |
| GLfloat value) |
| { |
| return gl::PathParameterfCHROMIUMContextANGLE(ctx, path, pname, value); |
| } |
| |
| void GL_APIENTRY glPathParameteriCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum pname, |
| GLint value) |
| { |
| return gl::PathParameteriCHROMIUMContextANGLE(ctx, path, pname, value); |
| } |
| |
| void GL_APIENTRY glGetPathParameterfvCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum pname, |
| GLfloat *value) |
| { |
| return gl::GetPathParameterfvCHROMIUMContextANGLE(ctx, path, pname, value); |
| } |
| |
| void GL_APIENTRY glGetPathParameterivCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum pname, |
| GLint *value) |
| { |
| return gl::GetPathParameterivCHROMIUMContextANGLE(ctx, path, pname, value); |
| } |
| |
| void GL_APIENTRY glPathStencilFuncCHROMIUMContextANGLE(GLeglContext ctx, |
| GLenum func, |
| GLint ref, |
| GLuint mask) |
| { |
| return gl::PathStencilFuncCHROMIUMContextANGLE(ctx, func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilFillPathCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum fillMode, |
| GLuint mask) |
| { |
| return gl::StencilFillPathCHROMIUMContextANGLE(ctx, path, fillMode, mask); |
| } |
| |
| void GL_APIENTRY glStencilStrokePathCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLint reference, |
| GLuint mask) |
| { |
| return gl::StencilStrokePathCHROMIUMContextANGLE(ctx, path, reference, mask); |
| } |
| |
| void GL_APIENTRY glCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum coverMode) |
| { |
| return gl::CoverFillPathCHROMIUMContextANGLE(ctx, path, coverMode); |
| } |
| |
| void GL_APIENTRY glCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum coverMode) |
| { |
| return gl::CoverStrokePathCHROMIUMContextANGLE(ctx, path, coverMode); |
| } |
| |
| void GL_APIENTRY glStencilThenCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) |
| { |
| return gl::StencilThenCoverFillPathCHROMIUMContextANGLE(ctx, path, fillMode, mask, coverMode); |
| } |
| |
| void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) |
| { |
| return gl::StencilThenCoverStrokePathCHROMIUMContextANGLE(ctx, path, reference, mask, |
| coverMode); |
| } |
| |
| void GL_APIENTRY glCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, |
| GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::CoverFillPathInstancedCHROMIUMContextANGLE( |
| ctx, numPath, pathNameType, paths, pathBase, coverMode, transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, |
| GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::CoverStrokePathInstancedCHROMIUMContextANGLE( |
| ctx, numPath, pathNameType, paths, pathBase, coverMode, transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glStencilStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, |
| GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilStrokePathInstancedCHROMIUMContextANGLE(ctx, numPath, pathNameType, paths, |
| pathBase, reference, mask, |
| transformType, transformValues); |
| } |
| |
| void GL_APIENTRY glStencilFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilFillPathInstancedCHROMIUMContextANGLE(ctx, numPaths, pathNameType, paths, |
| pathBase, fillMode, mask, transformType, |
| transformValues); |
| } |
| |
| void GL_APIENTRY |
| glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilThenCoverFillPathInstancedCHROMIUMContextANGLE( |
| ctx, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, |
| transformValues); |
| } |
| |
| void GL_APIENTRY |
| glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| { |
| return gl::StencilThenCoverStrokePathInstancedCHROMIUMContextANGLE( |
| ctx, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, |
| transformValues); |
| } |
| |
| void GL_APIENTRY glBindFragmentInputLocationCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint programs, |
| GLint location, |
| const GLchar *name) |
| { |
| return gl::BindFragmentInputLocationCHROMIUMContextANGLE(ctx, programs, location, name); |
| } |
| |
| void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) |
| { |
| return gl::ProgramPathFragmentInputGenCHROMIUMContextANGLE(ctx, program, location, genMode, |
| components, coeffs); |
| } |
| |
| void GL_APIENTRY glCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopyTextureCHROMIUMContextANGLE(ctx, sourceId, sourceLevel, destTarget, destId, |
| destLevel, internalFormat, destType, unpackFlipY, |
| unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| void GL_APIENTRY glCopySubTextureCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopySubTextureCHROMIUMContextANGLE( |
| ctx, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, y, width, |
| height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| void GL_APIENTRY glCompressedCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLuint destId) |
| { |
| return gl::CompressedCopyTextureCHROMIUMContextANGLE(ctx, sourceId, destId); |
| } |
| |
| void GL_APIENTRY glRequestExtensionANGLEContextANGLE(GLeglContext ctx, const GLchar *name) |
| { |
| return gl::RequestExtensionANGLEContextANGLE(ctx, name); |
| } |
| |
| void GL_APIENTRY glGetBooleanvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params) |
| { |
| return gl::GetBooleanvRobustANGLEContextANGLE(ctx, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetBufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetBufferParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetFloatvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetFloatvRobustANGLEContextANGLE(ctx, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetFramebufferAttachmentParameterivRobustANGLEContextANGLE( |
| ctx, target, attachment, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetIntegervRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data) |
| { |
| return gl::GetIntegervRobustANGLEContextANGLE(ctx, pname, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetProgramivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetProgramivRobustANGLEContextANGLE(ctx, program, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetRenderbufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetRenderbufferParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, |
| length, params); |
| } |
| |
| void GL_APIENTRY glGetShaderivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetShaderivRobustANGLEContextANGLE(ctx, shader, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetTexParameterfvRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetTexParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetUniformfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetUniformfvRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetUniformivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetUniformivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetVertexAttribfvRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetVertexAttribivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribPointervRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer) |
| { |
| return gl::GetVertexAttribPointervRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, |
| pointer); |
| } |
| |
| void GL_APIENTRY glReadPixelsRobustANGLEContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels) |
| { |
| return gl::ReadPixelsRobustANGLEContextANGLE(ctx, x, y, width, height, format, type, bufSize, |
| length, columns, rows, pixels); |
| } |
| |
| void GL_APIENTRY glTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexImage2DRobustANGLEContextANGLE(ctx, target, level, internalformat, width, height, |
| border, format, type, bufSize, pixels); |
| } |
| |
| void GL_APIENTRY glTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params) |
| { |
| return gl::TexParameterfvRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| return gl::TexParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexSubImage2DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, width, |
| height, format, type, bufSize, pixels); |
| } |
| |
| void GL_APIENTRY glTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexImage3DRobustANGLEContextANGLE(ctx, target, level, internalformat, width, height, |
| depth, border, format, type, bufSize, pixels); |
| } |
| |
| void GL_APIENTRY glTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return gl::TexSubImage3DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, |
| width, height, depth, format, type, bufSize, |
| pixels); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexImage2DRobustANGLEContextANGLE( |
| ctx, target, level, internalformat, width, height, border, imageSize, dataSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexSubImage2DRobustANGLEContextANGLE( |
| ctx, target, level, xoffset, yoffset, width, height, format, imageSize, dataSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexImage3DRobustANGLEContextANGLE(ctx, target, level, internalformat, |
| width, height, depth, border, imageSize, |
| dataSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data) |
| { |
| return gl::CompressedTexSubImage3DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, |
| zoffset, width, height, depth, format, |
| imageSize, dataSize, data); |
| } |
| |
| void GL_APIENTRY glGetQueryivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetQueryivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetQueryObjectuivRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetBufferPointervRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params) |
| { |
| return gl::GetBufferPointervRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetIntegeri_vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data) |
| { |
| return gl::GetIntegeri_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetInternalformativRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetInternalformativRobustANGLEContextANGLE(ctx, target, internalformat, pname, |
| bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetVertexAttribIivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetVertexAttribIuivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetUniformuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetUniformuivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetActiveUniformBlockivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetActiveUniformBlockivRobustANGLEContextANGLE(ctx, program, uniformBlockIndex, |
| pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetInteger64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data) |
| { |
| return gl::GetInteger64vRobustANGLEContextANGLE(ctx, pname, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetInteger64i_vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data) |
| { |
| return gl::GetInteger64i_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteri64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| return gl::GetBufferParameteri64vRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLuint pname, |
| GLsizei bufSize, |
| const GLint *param) |
| { |
| return gl::SamplerParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param) |
| { |
| return gl::SamplerParameterfvRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetSamplerParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetSamplerParameterfvRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetFramebufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetFramebufferParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void GL_APIENTRY glGetProgramInterfaceivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetProgramInterfaceivRobustANGLEContextANGLE(ctx, program, programInterface, pname, |
| bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetBooleani_vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data) |
| { |
| return gl::GetBooleani_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data); |
| } |
| |
| void GL_APIENTRY glGetMultisamplefvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *val) |
| { |
| return gl::GetMultisamplefvRobustANGLEContextANGLE(ctx, pname, index, bufSize, length, val); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetTexLevelParameterivRobustANGLEContextANGLE(ctx, target, level, pname, bufSize, |
| length, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetTexLevelParameterfvRobustANGLEContextANGLE(ctx, target, level, pname, bufSize, |
| length, params); |
| } |
| |
| void GL_APIENTRY glGetPointervRobustANGLERobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params) |
| { |
| return gl::GetPointervRobustANGLERobustANGLEContextANGLE(ctx, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glReadnPixelsRobustANGLEContextANGLE(GLeglContext ctx, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data) |
| { |
| return gl::ReadnPixelsRobustANGLEContextANGLE(ctx, x, y, width, height, format, type, bufSize, |
| length, columns, rows, data); |
| } |
| |
| void GL_APIENTRY glGetnUniformfvRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| return gl::GetnUniformfvRobustANGLEContextANGLE(ctx, program, location, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetnUniformivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetnUniformivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetnUniformuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetnUniformuivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| return gl::TexParameterIivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params) |
| { |
| return gl::TexParameterIuivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetTexParameterIivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetTexParameterIuivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param) |
| { |
| return gl::SamplerParameterIivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param) |
| { |
| return gl::SamplerParameterIuivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetSamplerParameterIivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| return gl::GetSamplerParameterIuivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectivRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| return gl::GetQueryObjectivRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjecti64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| return gl::GetQueryObjecti64vRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectui64vRobustANGLEContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params) |
| { |
| return gl::GetQueryObjectui64vRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); |
| } |
| |
| void GL_APIENTRY glCopyTexture3DANGLEContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopyTexture3DANGLEContextANGLE(ctx, sourceId, sourceLevel, destTarget, destId, |
| destLevel, internalFormat, destType, unpackFlipY, |
| unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| void GL_APIENTRY glCopySubTexture3DANGLEContextANGLE(GLeglContext ctx, |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height, |
| GLint depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) |
| { |
| return gl::CopySubTexture3DANGLEContextANGLE( |
| ctx, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, zoffset, x, y, |
| z, width, height, depth, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| void GL_APIENTRY glTexStorage2DMultisampleANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| return gl::TexStorage2DMultisampleANGLEContextANGLE(ctx, target, samples, internalformat, width, |
| height, fixedsamplelocations); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterivANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| return gl::GetTexLevelParameterivANGLEContextANGLE(ctx, target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterfvANGLEContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| return gl::GetTexLevelParameterfvANGLEContextANGLE(ctx, target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glMultiDrawArraysANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawArraysANGLEContextANGLE(ctx, mode, firsts, counts, drawcount); |
| } |
| |
| void GL_APIENTRY glMultiDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawArraysInstancedANGLEContextANGLE(ctx, mode, firsts, counts, instanceCounts, |
| drawcount); |
| } |
| |
| void GL_APIENTRY glMultiDrawElementsANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawElementsANGLEContextANGLE(ctx, mode, counts, type, indices, drawcount); |
| } |
| |
| void GL_APIENTRY glMultiDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawElementsInstancedANGLEContextANGLE(ctx, mode, counts, type, indices, |
| instanceCounts, drawcount); |
| } |
| |
| void GL_APIENTRY glGetMultisamplefvANGLEContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val) |
| { |
| return gl::GetMultisamplefvANGLEContextANGLE(ctx, pname, index, val); |
| } |
| |
| void GL_APIENTRY glSampleMaskiANGLEContextANGLE(GLeglContext ctx, |
| GLuint maskNumber, |
| GLbitfield mask) |
| { |
| return gl::SampleMaskiANGLEContextANGLE(ctx, maskNumber, mask); |
| } |
| |
| void GL_APIENTRY glProvokingVertexANGLEContextANGLE(GLeglContext ctx, GLenum mode) |
| { |
| return gl::ProvokingVertexANGLEContextANGLE(ctx, mode); |
| } |
| |
| void GL_APIENTRY glLoseContextCHROMIUMContextANGLE(GLeglContext ctx, GLenum current, GLenum other) |
| { |
| return gl::LoseContextCHROMIUMContextANGLE(ctx, current, other); |
| } |
| |
| } // extern "C" |