| /* |
| * Copyright (C) 2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "TableGrid.h" |
| |
| #if ENABLE(LAYOUT_FORMATTING_CONTEXT) |
| |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| namespace Layout { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(TableGrid); |
| |
| TableGrid::Column::Column(const ContainerBox* columnBox) |
| : m_layoutBox(columnBox) |
| { |
| } |
| |
| void TableGrid::Columns::addColumn(const ContainerBox& columnBox) |
| { |
| m_columnList.append({ &columnBox }); |
| } |
| |
| void TableGrid::Columns::addAnonymousColumn() |
| { |
| m_columnList.append({ nullptr }); |
| } |
| |
| void TableGrid::Rows::addRow(const ContainerBox& rowBox) |
| { |
| m_rowList.append({ rowBox }); |
| } |
| |
| TableGrid::Row::Row(const ContainerBox& rowBox) |
| : m_layoutBox(rowBox) |
| { |
| } |
| |
| TableGrid::Cell::Cell(const ContainerBox& cellBox, SlotPosition position, CellSpan span) |
| : m_layoutBox(cellBox) |
| , m_position(position) |
| , m_span(span) |
| { |
| } |
| |
| TableGrid::Slot::Slot(Cell& cell, bool isColumnSpanned, bool isRowSpanned) |
| : m_cell(cell) |
| , m_isColumnSpanned(isColumnSpanned) |
| , m_isRowSpanned(isRowSpanned) |
| { |
| } |
| |
| TableGrid::TableGrid() |
| { |
| } |
| |
| TableGrid::Slot* TableGrid::slot(SlotPosition position) |
| { |
| return m_slotMap.get(position); |
| } |
| |
| void TableGrid::appendCell(const ContainerBox& cellBox) |
| { |
| auto rowSpan = cellBox.rowSpan(); |
| auto columnSpan = cellBox.columnSpan(); |
| auto isInNewRow = !cellBox.previousSibling(); |
| auto initialSlotPosition = SlotPosition { }; |
| |
| if (!m_cells.isEmpty()) { |
| auto& lastCell = m_cells.last(); |
| auto lastSlotPosition = lastCell->position(); |
| // First table cell in this row? |
| if (isInNewRow) |
| initialSlotPosition = SlotPosition { 0, lastSlotPosition.row + 1 }; |
| else |
| initialSlotPosition = SlotPosition { lastSlotPosition.column + 1, lastSlotPosition.row }; |
| |
| // Pick the next available slot by avoiding row and column spanners. |
| while (true) { |
| if (!m_slotMap.contains(initialSlotPosition)) |
| break; |
| ++initialSlotPosition.column; |
| } |
| } |
| auto cell = makeUnique<Cell>(cellBox, initialSlotPosition, CellSpan { columnSpan, rowSpan }); |
| // Row and column spanners create additional slots. |
| for (size_t row = 0; row < rowSpan; ++row) { |
| for (auto column = cell->startColumn(); column < cell->endColumn(); ++column) { |
| auto position = SlotPosition { column, cell->startRow() + row }; |
| ASSERT(!m_slotMap.contains(position)); |
| // This slot is spanned by a cell at the initial slow position. |
| auto isColumnSpanned = column != cell->startColumn(); |
| auto isRowSpanned = !!row; |
| m_slotMap.add(position, makeUnique<Slot>(*cell, isColumnSpanned, isRowSpanned)); |
| } |
| } |
| // Initialize columns/rows if needed. |
| auto missingNumberOfColumns = std::max<int>(0, initialSlotPosition.column + columnSpan - m_columns.size()); |
| for (auto column = 0; column < missingNumberOfColumns; ++column) |
| m_columns.addAnonymousColumn(); |
| |
| if (isInNewRow) |
| m_rows.addRow(cellBox.parent()); |
| |
| m_cells.add(WTFMove(cell)); |
| } |
| |
| void TableGrid::insertCell(const ContainerBox& cellBox, const ContainerBox& before) |
| { |
| UNUSED_PARAM(cellBox); |
| UNUSED_PARAM(before); |
| } |
| |
| void TableGrid::removeCell(const ContainerBox& cellBox) |
| { |
| UNUSED_PARAM(cellBox); |
| } |
| |
| } |
| } |
| #endif |