| /* |
| * Copyright (C) 2021 Sony Interactive Entertainment Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "TitleBar.h" |
| |
| using namespace toolkitten; |
| |
| void TitleBar::setTitle(const std::string& title) |
| { |
| if (m_title == title) |
| return; |
| |
| m_title = title; |
| update(); |
| } |
| |
| void TitleBar::setProgress(double progress) |
| { |
| if (m_progress == progress) |
| return; |
| |
| m_progress = progress; |
| update(); |
| } |
| |
| void TitleBar::update() |
| { |
| auto widgetSize = size(); |
| int progressWidth = widgetSize.w * m_progress; |
| |
| IntRect rect { { 0, 0 }, widgetSize }; |
| IntRect progressRect = rect; |
| progressRect.size.w = progressWidth; |
| if (!progressRect.isEmpty()) |
| fillRect(progressRect, Color { 0.0, 0.0, 0.5, 1.0 }); |
| |
| IntRect remainingRect = rect; |
| remainingRect.size.w -= progressWidth; |
| remainingRect.position.x += progressWidth; |
| if (!remainingRect.isEmpty()) |
| fillRect(remainingRect, Color { 0.2, 0.2, 0.7, 1.0 }); |
| |
| strokeRect(rect, 4, Color { 0.7, 0.7, 0.7, 1.0 }); |
| |
| const int fontSize = 32; |
| drawText(m_title.c_str(), { 2, 0 }, fontSize, WHITE); |
| } |