Unreviewed, rebaseline test that is now passing after r245088.

* platform/ios-simulator/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-expected.txt:

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@245157 268f45cc-cd09-0410-ab3c-d52691b4dbfc
diff --git a/LayoutTests/ChangeLog b/LayoutTests/ChangeLog
index b303f73..ae0f33b 100644
--- a/LayoutTests/ChangeLog
+++ b/LayoutTests/ChangeLog
@@ -1,3 +1,9 @@
+2019-05-09  Ryan Haddad  <ryanhaddad@apple.com>
+
+        Unreviewed, rebaseline test that is now passing after r245088.
+
+        * platform/ios-simulator/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-expected.txt:
+
 2019-05-09  Daniel Bates  <dabates@apple.com>
 
         [iOS] Unable to commit search on MSN.com, qq.com, or sina.com.cn using enter key (hardware or software keyboard)
diff --git a/LayoutTests/platform/ios-simulator/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-expected.txt b/LayoutTests/platform/ios-simulator/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-expected.txt
index 3f2723b..cc065bf 100644
--- a/LayoutTests/platform/ios-simulator/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-expected.txt
+++ b/LayoutTests/platform/ios-simulator/webgl/2.0.0/conformance/glsl/misc/shaders-with-invariance-expected.txt
@@ -1,24 +1,5 @@
 This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
 
 Test: ../../../resources/webgl_test_files/conformance/glsl/misc/shaders-with-invariance.html
-[ 1: PASS ] vertex shader with variant varying and fragment shader with invariant varying must fail
-[ 2: PASS ] vertex shader with invariant varying and fragment shader with variant varying must fail
-[ 3: FAIL ] [unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with variant varying must fail
-[ 4: FAIL ] [unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed
-[ 5: PASS ] vertex shader with invariant (separately set) varying and fragment shader with invariant varying must succeed
-[ 6: PASS ] vertex shader with invariant varying and fragment shader with invariant (separately set) varying must succeed
-[ 7: PASS ] vertex shader with invariant (separately set in wrong order) varying must fail
-[ 8: PASS ] fragment shader with invariant (separately set in wrong order) varying must fail
-[ 9: PASS ] vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed
-[ 10: PASS ] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail
-[ 11: PASS ] vertex shader with invariant gl_Position and fragment shader with variant gl_FragCoord must succeed
-[ 12: PASS ] vertex shader with invariant gl_PointSize and fragment shader with invariant gl_PointCoord must succeed
-[ 13: PASS ] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail
-[ 14: PASS ] vertex shader with invariant gl_PointSize and fragment shader with variant gl_PointCoord must succeed
-[ 15: PASS ] fragment shader with variant gl_FrontFacing must succeed compilation
-[ 16: PASS ] fragment shader with invariant gl_FrontFacing must fail compilation
-[ 17: FAIL ] [unexpected link status] vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail
-[ 18: FAIL ] [unexpected link status] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed
-[ 19: PASS ] successfullyParsed is true
-[ FAIL ] 4 failures reported
+[ PASS ] All tests passed