blob: fada7bb8872772a8ff326255ea200207e9e69f3a [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
<script>
let contexts = [];
function createCanvas(contextType, attributes) {
let canvas = document.body.appendChild(document.createElement("canvas"));
contexts.push(canvas.getContext(contextType, attributes));
}
function test() {
let suite = InspectorTest.createAsyncSuite("Canvas.contextAttributes");
function addTestCase({name, contextType, contextAttributes}) {
contextAttributes = contextAttributes || {};
suite.addTestCase({
name,
description: "Check that created canvases have the correct type and attributes sent to the frontend.",
test(resolve, reject) {
WI.canvasManager.awaitEvent(WI.CanvasManager.Event.CanvasAdded)
.then((event) => {
let canvas = event.data.canvas;
InspectorTest.log("Added canvas.");
let contextDisplayName = WI.Canvas.displayNameForContextType(contextType);
InspectorTest.expectEqual(canvas.contextType, contextType, `Canvas context should be "${contextDisplayName}".`);
InspectorTest.log(JSON.stringify(canvas.contextAttributes, null, 2));
for (let name in contextAttributes)
InspectorTest.expectEqual(canvas.contextAttributes[name], contextAttributes[name], `Canvas context should have attribute "${name}" with value "${contextAttributes[name]}".`);
})
.then(resolve, reject);
let type = "";
if (contextType === WI.Canvas.ContextType.Canvas2D)
type = "2d";
else if (contextType === WI.Canvas.ContextType.BitmapRenderer)
type = "bitmaprenderer";
else if (contextType === WI.Canvas.ContextType.WebGL)
type = "webgl";
let attributes = JSON.stringify(contextAttributes);
InspectorTest.evaluateInPage(`createCanvas("${type}", ${attributes})`);
}
});
}
const testCases = [
{
name: "Create2DCanvasContext",
contextType: WI.Canvas.ContextType.Canvas2D,
},
{
name: "CreateBitmapRendererCanvasContext",
contextType: WI.Canvas.ContextType.BitmapRenderer,
},
{
name: "CreateBitmapRendererCanvasContextWithAttributes",
contextType: WI.Canvas.ContextType.BitmapRenderer,
contextAttributes: {alpha: false},
},
{
name: "CreateWebGLCanvasContext",
contextType: WI.Canvas.ContextType.WebGL,
},
{
name: "CreateWebGLCanvasContextWithAttributes",
contextType: WI.Canvas.ContextType.WebGL,
contextAttributes: {alpha: false},
},
];
testCases.forEach(addTestCase);
suite.runTestCasesAndFinish();
}
</script>
</head>
<body onload="runTest()">
<p>Test that CanvasAgent is able to send context attributes.</p>
</body>
</html>