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webkit
/
WebKit
/
0aa192ef1bb53cd65ee1ccdfb1bf23e98c2e6e65
/
.
/
LayoutTests
/
fast
/
canvas
/
webgl
/
resources
/
intArrayUniformShader2.vert
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uniform
int
u_ints
[
4
];
void
main
()
{
int
sum
=
u_ints
[
0
]
+
u_ints
[
1
]
+
u_ints
[
2
]
+
u_ints
[
3
];
gl_Position
=
vec4
(
sum
,
0.0
,
0.0
,
1.0
);
}