| /* |
| * Copyright (C) 2006 Apple Inc. |
| * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> |
| * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved. |
| * Copyright (C) 2012 Google Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGText.h" |
| |
| #include "FloatQuad.h" |
| #include "Font.h" |
| #include "GraphicsContext.h" |
| #include "HitTestRequest.h" |
| #include "HitTestResult.h" |
| #include "LayoutRepainter.h" |
| #include "PointerEventsHitRules.h" |
| #include "RenderIterator.h" |
| #include "RenderSVGInline.h" |
| #include "RenderSVGInlineText.h" |
| #include "RenderSVGResource.h" |
| #include "RenderSVGRoot.h" |
| #include "SVGLengthList.h" |
| #include "SVGResourcesCache.h" |
| #include "SVGRootInlineBox.h" |
| #include "SVGTextElement.h" |
| #include "SVGURIReference.h" |
| #include "TransformState.h" |
| #include "VisiblePosition.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/StackStats.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGText); |
| |
| RenderSVGText::RenderSVGText(SVGTextElement& element, RenderStyle&& style) |
| : RenderSVGBlock(element, WTFMove(style)) |
| , m_needsReordering(false) |
| , m_needsPositioningValuesUpdate(false) |
| , m_needsTransformUpdate(true) |
| , m_needsTextMetricsUpdate(false) |
| { |
| } |
| |
| RenderSVGText::~RenderSVGText() |
| { |
| ASSERT(m_layoutAttributes.isEmpty()); |
| } |
| |
| SVGTextElement& RenderSVGText::textElement() const |
| { |
| return downcast<SVGTextElement>(RenderSVGBlock::graphicsElement()); |
| } |
| |
| bool RenderSVGText::isChildAllowed(const RenderObject& child, const RenderStyle&) const |
| { |
| return child.isInline(); |
| } |
| |
| RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(RenderObject& start) |
| { |
| return lineageOfType<RenderSVGText>(start).first(); |
| } |
| |
| const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject& start) |
| { |
| return lineageOfType<RenderSVGText>(start).first(); |
| } |
| |
| LayoutRect RenderSVGText::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const |
| { |
| return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer); |
| } |
| |
| Optional<LayoutRect> RenderSVGText::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const |
| { |
| Optional<FloatRect> adjustedRect = computeFloatVisibleRectInContainer(rect, container, context); |
| if (adjustedRect) |
| return enclosingLayoutRect(*adjustedRect); |
| return WTF::nullopt; |
| } |
| |
| Optional<FloatRect> RenderSVGText::computeFloatVisibleRectInContainer(const FloatRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const |
| { |
| return SVGRenderSupport::computeFloatVisibleRectInContainer(*this, rect, container, context); |
| } |
| |
| void RenderSVGText::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const |
| { |
| SVGRenderSupport::mapLocalToContainer(*this, repaintContainer, transformState, wasFixed); |
| } |
| |
| const RenderObject* RenderSVGText::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap); |
| } |
| |
| static inline void collectLayoutAttributes(RenderObject* text, Vector<SVGTextLayoutAttributes*>& attributes) |
| { |
| for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) { |
| if (is<RenderSVGInlineText>(*descendant)) |
| attributes.append(downcast<RenderSVGInlineText>(*descendant).layoutAttributes()); |
| } |
| } |
| |
| static inline bool findPreviousAndNextAttributes(RenderElement& start, RenderSVGInlineText* locateElement, bool& stopAfterNext, SVGTextLayoutAttributes*& previous, SVGTextLayoutAttributes*& next) |
| { |
| ASSERT(locateElement); |
| // FIXME: Make this iterative. |
| for (auto& child : childrenOfType<RenderObject>(start)) { |
| if (is<RenderSVGInlineText>(child)) { |
| auto& text = downcast<RenderSVGInlineText>(child); |
| if (locateElement != &text) { |
| if (stopAfterNext) { |
| next = text.layoutAttributes(); |
| return true; |
| } |
| |
| previous = text.layoutAttributes(); |
| continue; |
| } |
| |
| stopAfterNext = true; |
| continue; |
| } |
| |
| if (!is<RenderSVGInline>(child)) |
| continue; |
| |
| if (findPreviousAndNextAttributes(downcast<RenderElement>(child), locateElement, stopAfterNext, previous, next)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| inline bool RenderSVGText::shouldHandleSubtreeMutations() const |
| { |
| if (beingDestroyed() || !everHadLayout()) { |
| ASSERT(m_layoutAttributes.isEmpty()); |
| ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements()); |
| return false; |
| } |
| return true; |
| } |
| |
| void RenderSVGText::subtreeChildWasAdded(RenderObject* child) |
| { |
| ASSERT(child); |
| if (!shouldHandleSubtreeMutations() || renderTreeBeingDestroyed()) |
| return; |
| |
| // The positioning elements cache doesn't include the new 'child' yet. Clear the |
| // cache, as the next buildLayoutAttributesForTextRenderer() call rebuilds it. |
| m_layoutAttributesBuilder.clearTextPositioningElements(); |
| |
| if (!child->isSVGInlineText() && !child->isSVGInline()) |
| return; |
| |
| // Detect changes in layout attributes and only measure those text parts that have changed! |
| Vector<SVGTextLayoutAttributes*> newLayoutAttributes; |
| collectLayoutAttributes(this, newLayoutAttributes); |
| if (newLayoutAttributes.isEmpty()) { |
| ASSERT(m_layoutAttributes.isEmpty()); |
| return; |
| } |
| |
| // Compare m_layoutAttributes with newLayoutAttributes to figure out which attribute got added. |
| size_t size = newLayoutAttributes.size(); |
| SVGTextLayoutAttributes* attributes = 0; |
| for (size_t i = 0; i < size; ++i) { |
| attributes = newLayoutAttributes[i]; |
| if (m_layoutAttributes.find(attributes) == notFound) { |
| // Every time this is invoked, there's only a single new entry in the newLayoutAttributes list, compared to the old in m_layoutAttributes. |
| bool stopAfterNext = false; |
| SVGTextLayoutAttributes* previous = 0; |
| SVGTextLayoutAttributes* next = 0; |
| ASSERT_UNUSED(child, &attributes->context() == child); |
| findPreviousAndNextAttributes(*this, &attributes->context(), stopAfterNext, previous, next); |
| |
| if (previous) |
| m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(previous->context()); |
| m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(attributes->context()); |
| if (next) |
| m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(next->context()); |
| break; |
| } |
| } |
| |
| #ifndef NDEBUG |
| // Verify that m_layoutAttributes only differs by a maximum of one entry. |
| for (size_t i = 0; i < size; ++i) |
| ASSERT(m_layoutAttributes.find(newLayoutAttributes[i]) != notFound || newLayoutAttributes[i] == attributes); |
| #endif |
| |
| m_layoutAttributes = newLayoutAttributes; |
| } |
| |
| static inline void checkLayoutAttributesConsistency(RenderSVGText* text, Vector<SVGTextLayoutAttributes*>& expectedLayoutAttributes) |
| { |
| #ifndef NDEBUG |
| Vector<SVGTextLayoutAttributes*> newLayoutAttributes; |
| collectLayoutAttributes(text, newLayoutAttributes); |
| ASSERT(newLayoutAttributes == expectedLayoutAttributes); |
| #else |
| UNUSED_PARAM(text); |
| UNUSED_PARAM(expectedLayoutAttributes); |
| #endif |
| } |
| |
| void RenderSVGText::willBeDestroyed() |
| { |
| m_layoutAttributes.clear(); |
| m_layoutAttributesBuilder.clearTextPositioningElements(); |
| |
| RenderSVGBlock::willBeDestroyed(); |
| } |
| |
| void RenderSVGText::subtreeChildWillBeRemoved(RenderObject* child, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes) |
| { |
| ASSERT(child); |
| if (!shouldHandleSubtreeMutations()) |
| return; |
| |
| checkLayoutAttributesConsistency(this, m_layoutAttributes); |
| |
| // The positioning elements cache depends on the size of each text renderer in the |
| // subtree. If this changes, clear the cache. It's going to be rebuilt below. |
| m_layoutAttributesBuilder.clearTextPositioningElements(); |
| if (m_layoutAttributes.isEmpty() || !child->isSVGInlineText()) |
| return; |
| |
| // This logic requires that the 'text' child is still inserted in the tree. |
| auto& text = downcast<RenderSVGInlineText>(*child); |
| bool stopAfterNext = false; |
| SVGTextLayoutAttributes* previous = nullptr; |
| SVGTextLayoutAttributes* next = nullptr; |
| if (!renderTreeBeingDestroyed()) |
| findPreviousAndNextAttributes(*this, &text, stopAfterNext, previous, next); |
| |
| if (previous) |
| affectedAttributes.append(previous); |
| if (next) |
| affectedAttributes.append(next); |
| |
| bool removed = m_layoutAttributes.removeFirst(text.layoutAttributes()); |
| ASSERT_UNUSED(removed, removed); |
| } |
| |
| void RenderSVGText::subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes) |
| { |
| if (!shouldHandleSubtreeMutations() || renderTreeBeingDestroyed()) { |
| ASSERT(affectedAttributes.isEmpty()); |
| return; |
| } |
| |
| // This is called immediately after subtreeChildWillBeDestroyed, once the RenderSVGInlineText::willBeDestroyed() method |
| // passes on to the base class, which removes us from the render tree. At this point we can update the layout attributes. |
| unsigned size = affectedAttributes.size(); |
| for (unsigned i = 0; i < size; ++i) |
| m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(affectedAttributes[i]->context()); |
| } |
| |
| void RenderSVGText::subtreeStyleDidChange(RenderSVGInlineText* text) |
| { |
| ASSERT(text); |
| if (!shouldHandleSubtreeMutations() || renderTreeBeingDestroyed()) |
| return; |
| |
| checkLayoutAttributesConsistency(this, m_layoutAttributes); |
| |
| // Only update the metrics cache, but not the text positioning element cache |
| // nor the layout attributes cached in the leaf #text renderers. |
| for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) { |
| if (is<RenderSVGInlineText>(*descendant)) |
| m_layoutAttributesBuilder.rebuildMetricsForTextRenderer(downcast<RenderSVGInlineText>(*descendant)); |
| } |
| } |
| |
| void RenderSVGText::subtreeTextDidChange(RenderSVGInlineText* text) |
| { |
| ASSERT(text); |
| ASSERT(!beingDestroyed()); |
| if (!everHadLayout()) { |
| ASSERT(m_layoutAttributes.isEmpty()); |
| ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements()); |
| return; |
| } |
| // Text transforms can cause text change to be signaled during addChild before m_layoutAttributes has been updated. |
| if (!m_layoutAttributes.contains(text->layoutAttributes())) { |
| ASSERT(!text->everHadLayout()); |
| return; |
| } |
| |
| // The positioning elements cache depends on the size of each text renderer in the |
| // subtree. If this changes, clear the cache. It's going to be rebuilt below. |
| m_layoutAttributesBuilder.clearTextPositioningElements(); |
| |
| checkLayoutAttributesConsistency(this, m_layoutAttributes); |
| for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) { |
| if (is<RenderSVGInlineText>(*descendant)) |
| m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(downcast<RenderSVGInlineText>(*descendant)); |
| } |
| } |
| |
| static inline void updateFontInAllDescendants(RenderObject* start, SVGTextLayoutAttributesBuilder* builder = nullptr) |
| { |
| for (RenderObject* descendant = start; descendant; descendant = descendant->nextInPreOrder(start)) { |
| if (!is<RenderSVGInlineText>(*descendant)) |
| continue; |
| auto& text = downcast<RenderSVGInlineText>(*descendant); |
| text.updateScaledFont(); |
| if (builder) |
| builder->rebuildMetricsForTextRenderer(text); |
| } |
| } |
| |
| void RenderSVGText::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| ASSERT(needsLayout()); |
| LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this)); |
| |
| bool updateCachedBoundariesInParents = false; |
| if (m_needsTransformUpdate) { |
| m_localTransform = textElement().animatedLocalTransform(); |
| m_needsTransformUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } |
| |
| if (!everHadLayout()) { |
| // When laying out initially, collect all layout attributes, build the character data map, |
| // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree. |
| ASSERT(m_layoutAttributes.isEmpty()); |
| collectLayoutAttributes(this, m_layoutAttributes); |
| updateFontInAllDescendants(this); |
| m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); |
| |
| m_needsReordering = true; |
| m_needsTextMetricsUpdate = false; |
| m_needsPositioningValuesUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } else if (m_needsPositioningValuesUpdate) { |
| // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually |
| // update the on-screen font objects as well in all descendants. |
| if (m_needsTextMetricsUpdate) { |
| updateFontInAllDescendants(this); |
| m_needsTextMetricsUpdate = false; |
| } |
| |
| m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); |
| m_needsReordering = true; |
| m_needsPositioningValuesUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(*this)->isLayoutSizeChanged()) { |
| // If the root layout size changed (eg. window size changes) or the transform to the root |
| // context has changed then recompute the on-screen font size. |
| updateFontInAllDescendants(this, &m_layoutAttributesBuilder); |
| |
| ASSERT(!m_needsReordering); |
| ASSERT(!m_needsPositioningValuesUpdate); |
| m_needsTextMetricsUpdate = false; |
| updateCachedBoundariesInParents = true; |
| } |
| |
| checkLayoutAttributesConsistency(this, m_layoutAttributes); |
| |
| // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. |
| // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. |
| ASSERT(!isInline()); |
| ASSERT(!simplifiedLayout()); |
| ASSERT(!scrollsOverflow()); |
| ASSERT(!hasControlClip()); |
| ASSERT(!multiColumnFlow()); |
| ASSERT(!positionedObjects()); |
| ASSERT(!m_overflow); |
| ASSERT(!isAnonymousBlock()); |
| |
| if (!firstChild()) |
| setChildrenInline(true); |
| |
| // FIXME: We need to find a way to only layout the child boxes, if needed. |
| FloatRect oldBoundaries = objectBoundingBox(); |
| ASSERT(childrenInline()); |
| LayoutUnit repaintLogicalTop; |
| LayoutUnit repaintLogicalBottom; |
| rebuildFloatingObjectSetFromIntrudingFloats(); |
| layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom); |
| |
| if (m_needsReordering) |
| m_needsReordering = false; |
| |
| if (!updateCachedBoundariesInParents) |
| updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); |
| |
| // Invalidate all resources of this client if our layout changed. |
| if (everHadLayout() && selfNeedsLayout()) |
| SVGResourcesCache::clientLayoutChanged(*this); |
| |
| // If our bounds changed, notify the parents. |
| if (updateCachedBoundariesInParents) |
| RenderSVGBlock::setNeedsBoundariesUpdate(); |
| |
| repainter.repaintAfterLayout(); |
| clearNeedsLayout(); |
| } |
| |
| std::unique_ptr<RootInlineBox> RenderSVGText::createRootInlineBox() |
| { |
| auto box = std::make_unique<SVGRootInlineBox>(*this); |
| box->setHasVirtualLogicalHeight(); |
| return box; |
| } |
| |
| bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
| { |
| PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, style().pointerEvents()); |
| bool isVisible = (style().visibility() == Visibility::Visible); |
| if (isVisible || !hitRules.requireVisible) { |
| if ((hitRules.canHitStroke && (style().svgStyle().hasStroke() || !hitRules.requireStroke)) |
| || (hitRules.canHitFill && (style().svgStyle().hasFill() || !hitRules.requireFill))) { |
| FloatPoint localPoint = localToParentTransform().inverse().valueOr(AffineTransform()).mapPoint(pointInParent); |
| |
| if (!SVGRenderSupport::pointInClippingArea(*this, localPoint)) |
| return false; |
| |
| HitTestLocation hitTestLocation(LayoutPoint(flooredIntPoint(localPoint))); |
| return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), hitTestAction); |
| } |
| } |
| |
| return false; |
| } |
| |
| bool RenderSVGText::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction) |
| { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| VisiblePosition RenderSVGText::positionForPoint(const LayoutPoint& pointInContents, const RenderFragmentContainer* fragment) |
| { |
| RootInlineBox* rootBox = firstRootBox(); |
| if (!rootBox) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| ASSERT(!rootBox->nextRootBox()); |
| ASSERT(childrenInline()); |
| |
| InlineBox* closestBox = downcast<SVGRootInlineBox>(*rootBox).closestLeafChildForPosition(pointInContents); |
| if (!closestBox) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| return closestBox->renderer().positionForPoint({ pointInContents.x(), LayoutUnit(closestBox->y()) }, fragment); |
| } |
| |
| void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| quads.append(localToAbsoluteQuad(strokeBoundingBox(), UseTransforms, wasFixed)); |
| } |
| |
| void RenderSVGText::paint(PaintInfo& paintInfo, const LayoutPoint&) |
| { |
| if (paintInfo.context().paintingDisabled()) |
| return; |
| |
| if (paintInfo.phase != PaintPhase::Foreground && paintInfo.phase != PaintPhase::Selection) |
| return; |
| |
| PaintInfo blockInfo(paintInfo); |
| GraphicsContextStateSaver stateSaver(blockInfo.context()); |
| blockInfo.applyTransform(localToParentTransform()); |
| RenderBlock::paint(blockInfo, LayoutPoint()); |
| |
| // Paint the outlines, if any |
| if (paintInfo.phase == PaintPhase::Foreground) { |
| blockInfo.phase = PaintPhase::SelfOutline; |
| RenderBlock::paint(blockInfo, LayoutPoint()); |
| } |
| } |
| |
| FloatRect RenderSVGText::strokeBoundingBox() const |
| { |
| FloatRect strokeBoundaries = objectBoundingBox(); |
| const SVGRenderStyle& svgStyle = style().svgStyle(); |
| if (!svgStyle.hasStroke()) |
| return strokeBoundaries; |
| |
| SVGLengthContext lengthContext(&textElement()); |
| strokeBoundaries.inflate(lengthContext.valueForLength(style().strokeWidth())); |
| return strokeBoundaries; |
| } |
| |
| FloatRect RenderSVGText::repaintRectInLocalCoordinates() const |
| { |
| FloatRect repaintRect = strokeBoundingBox(); |
| SVGRenderSupport::intersectRepaintRectWithResources(*this, repaintRect); |
| |
| if (const ShadowData* textShadow = style().textShadow()) |
| textShadow->adjustRectForShadow(repaintRect); |
| |
| return repaintRect; |
| } |
| |
| // Fix for <rdar://problem/8048875>. We should not render :first-line CSS Style |
| // in a SVG text element context. |
| RenderBlock* RenderSVGText::firstLineBlock() const |
| { |
| return 0; |
| } |
| |
| } |